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by Tiger1996
03 Oct 2018, 21:30
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 7372

Re: Overperforming Garands

Well, I don't have much to say concerning this topic.. however; I'd just like to say that I still believe it's better to keep all current values as they are. There is no need to change the Garand or the Kar98 and in return the price for Riflemen squads could be higher, something around 285 MP and 24...
by Tiger1996
01 Oct 2018, 18:33
Forum: Matchmaking & Strategies
Topic: [Discord] with Shermanator
Replies: 5
Views: 1812

Re: [Discord] with Shermanator

200 likes now :D
by Tiger1996
01 Oct 2018, 18:30
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.6 beta
Replies: 43
Views: 8124

Re: Blitzkrieg Mod 5.1.6 beta

I haven't encountered any issues until now so far.. been testing with some friends, but still few things I haven't tested; for example the Henschels. Maybe 2 more days until we can confirm that everything is fine and there are no more bugs... :) For now, it's just the hold fire ability (please add i...
by Tiger1996
30 Sep 2018, 23:33
Forum: Matchmaking & Strategies
Topic: [Discord] with Shermanator
Replies: 5
Views: 1812

Re: [Discord] with Shermanator

Alright...

https://www.youtube.com/watch?v=pIEfrQAQUYo
Sherm.jpg
Thumbnail


Sherm has JUST uploaded it as well ;)
by Tiger1996
30 Sep 2018, 19:56
Forum: Balancing & Suggestions
Topic: Tigers and Tiger Ace are USSELES
Replies: 27
Views: 2965

Re: Tigers and Tiger Ace are USSELES

@MEFISTO
Jumbo costs only 780 MP but requires 7 CPs while Tiger1 late version requires only 4 CPs in Blitz doc, and 5 CPs in Terror doc.
Also, you can have 2 Tigers but only 1 Jumbo at once... I think the Jumbo is fine, specifically after improving Tigers on the upcoming 5.1.6 patch ;)
by Tiger1996
30 Sep 2018, 14:48
Forum: Matchmaking & Strategies
Topic: [Discord] with Shermanator
Replies: 5
Views: 1812

[Discord] with Shermanator

Playing with Shermanator on Discord.

https://www.youtube.com/watch?v=FwfhGYOtFIw
Tiger & Sherm.jpg
Thumbnail


Note:
He will also upload this video soon, I will share it here when he does ^^

Enjoy! ;)
by Tiger1996
30 Sep 2018, 04:11
Forum: Balancing & Suggestions
Topic: Tigers and Tiger Ace are USSELES
Replies: 27
Views: 2965

Re: Tigers and Tiger Ace are USSELES

They still didn't add hold fire ability, but they will ;) You mentioned that before but what would be the use of that? Hold Fire ability is extremely important for any tank with long reload, not to waste shots. Example: if you are advancing with your tank in order to hunt a TD but then your tank su...
by Tiger1996
30 Sep 2018, 04:03
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 7372

Re: Overperforming Garands

I agree that M1 Garand is super good now, but I have no problems with it. I'd prefer to keep it as it is but tweak the price for Riflemen squads to become more expensive.. and they shouldn't be too cheap after price reduction...
by Tiger1996
29 Sep 2018, 01:55
Forum: Balancing & Suggestions
Topic: Tigers and Tiger Ace are USSELES
Replies: 27
Views: 2965

Re: Tigers and Tiger Ace are USSELES

No worries, Tigers are already getting improvements on the next patch.. as you might have noticed on the beta of upcoming 5.1.6 patch.

They still didn't add hold fire ability, but they will ;)
by Tiger1996
28 Sep 2018, 19:55
Forum: Balancing & Suggestions
Topic: Doctrine Specialization: Example Firefly in the RAF doc and Grenadiers in Wermacht
Replies: 31
Views: 3590

Re: Doctrine Specialization: Example Firefly in the RAF doc and Grenadiers in Wermacht

Well, i did throw my detailed opinion back then; http://forum.bkmod.net/viewtopic.php?f=15&t=2670 where I explained my point of view about that. However, i gotta have to say that my opinion has now changed a bit concerning few things.. but overall, the topic should still represent my thoughts. I...
by Tiger1996
28 Sep 2018, 16:36
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.6 beta
Replies: 43
Views: 8124

Re: Blitzkrieg Mod 5.1.6 beta

kwok wrote:17pdr for RE coming out of the glider starts with AP rounds pre-bought? Was this always a thing?

Yes, I'm pretty sure it has always been like that.
by Tiger1996
28 Sep 2018, 12:11
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.6 beta
Replies: 43
Views: 8124

Re: Blitzkrieg Mod 5.1.6 beta

BUG:
When the Comet and Achilles are ordered to fire HE rounds, the old turret speed returns!
So, the Comet turret rotation slows down.. and Achilles turret becomes faster, only with HE rounds.
by Tiger1996
27 Sep 2018, 07:42
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.6 beta
Replies: 43
Views: 8124

Re: Blitzkrieg Mod 5.1.6 beta

After some testing; - AT grenade by PE infantry doesn't have any cool-down time for some reason. - Airborne FHQs defensive strafe air-patrol does no longer disappear after the AP bullets upgrade.. however, the strafe patrol doesn't use AP bullets. Not sure if this is intended or probably a glitch. N...
by Tiger1996
26 Sep 2018, 23:22
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.6 beta
Replies: 43
Views: 8124

Re: Blitzkrieg Mod 5.1.6 beta

Reading this change-log, i literally have nothing to complain about :D

Going to test and surely provide my feedback when necessary, either here on the forum or privately on Discord.. huge thanks for the efforts!
by Tiger1996
24 Sep 2018, 22:33
Forum: General - CoH1 / BKMOD1
Topic: [Sound] Thompson
Replies: 1
Views: 1231

[Sound] Thompson

https://www.youtube.com/watch?v=OtJ2MTO ... uRCnTMxW53

Why was this sound removed?? it's so much better than the current one!
by Tiger1996
24 Sep 2018, 19:16
Forum: Technical Support
Topic: african mod didnt work
Replies: 2
Views: 1468

Re: african mod didnt work

after i, donwload the african mod from moddb an following all the instruction. but it didnt work. is this mod still availlabel? Hey, the historical add-on is still available for sure.. just make sure you installed it in the correct destination inside your CoH Relaunch folder which is located in you...
by Tiger1996
24 Sep 2018, 15:15
Forum: Balancing & Suggestions
Topic: some questions
Replies: 15
Views: 861

Re: some questions

I know, right? Outrageous! How dare they not to answer every single topic created on this forum! Wolf is a statue, MarKr tries to steal the mod! Hahahahahaha :lol: Still annoyed from that? :D Dude, please don't let these personal barriers stop you from acting nice to everyone else... I might have b...
by Tiger1996
24 Sep 2018, 14:49
Forum: Matchmaking & Strategies
Topic: 1v1 - in trouble!
Replies: 2
Views: 1550

Re: 1v1 - in trouble!

Yeah, alright ^^ I will also upload the replay file next times :)
by Tiger1996
24 Sep 2018, 00:16
Forum: Balancing & Suggestions
Topic: Defensive Doctrine vehicles cost efficiency problem
Replies: 22
Views: 1264

Re: Defensive Doctrine vehicles cost efficiency problem

MarKr wrote:If the rework of .50cals should lead to some need of buffing the hull/coaxial MGs then it will be better to keep .50cals as they are

Then there is nothing to justify adding more pea shooters, either.
by Tiger1996
23 Sep 2018, 20:15
Forum: Balancing & Suggestions
Topic: Defensive Doctrine vehicles cost efficiency problem
Replies: 22
Views: 1264

Re: Defensive Doctrine vehicles cost efficiency problem

I don't think Warhawks is wanting a "buff" for hull and coaxial MGs, nobody else asked for that either. 1 thing fore sure, you shouldn't be making all of them "pea shooters" just to save the infantry game-play. I do believe some tweaks can be made to these guns so they wouldn't b...
by Tiger1996
23 Sep 2018, 16:33
Forum: Balancing & Suggestions
Topic: [StG44] Fresh look on the gun
Replies: 14
Views: 983

Re: [StG44] Fresh look on the gun

Well, ya.. we had a talk about this. in reality, it might be worth to mention that the STG44 had 3 different modes.. it can be used as bolt-action (more like Kar98) and it can be also used as semi-auto (3 bullets per 3 bullets) as well as full-automatic machine gun. However, in Bk Mod.. the gun is a...
by Tiger1996
23 Sep 2018, 15:15
Forum: Matchmaking & Strategies
Topic: 1v1 - in trouble!
Replies: 2
Views: 1550

1v1 - in trouble!

Me vs Flash.

https://www.youtube.com/watch?v=jathtNA86Mw
SnapShot.jpg
Thumbnail


in fact, I almost decided to "rage quit" a couple of times throughout this game.. but luckily I didn't! :P
This game was soooooooo difficult.


Enjoy! ;)
by Tiger1996
23 Sep 2018, 15:10
Forum: General - CoH1 / BKMOD1
Topic: FORCE RETREAT
Replies: 5
Views: 1568

FORCE RETREAT

So, this ability (used by officers) costs ammunition.. though, it''s quite useless because it can be always countered by "hold position" ability. When hold position is clicked on the right moment, the soldiers won't retreat... Therefore, I suggest that the force retreat would cost no ammo ...
by Tiger1996
23 Sep 2018, 12:55
Forum: Balancing & Suggestions
Topic: Defensive Doctrine vehicles cost efficiency problem
Replies: 22
Views: 1264

Re: Defensive Doctrine vehicles cost efficiency problem

lel, pea shooters (for all factions) should be rather fixed to become sort of useful.. instead of adding more of them!!!
by Tiger1996
22 Sep 2018, 22:05
Forum: Balancing & Suggestions
Topic: Defensive Doctrine vehicles cost efficiency problem
Replies: 22
Views: 1264

Re: Defensive Doctrine vehicles cost efficiency problem

PE Opel Blitz with 20mm Flak 38 - 330 MP/15 Fuel (deploy-able from HQ) I think this unit is over-priced and should get a cost reduction.
Specifically if 50.cal would be finally improved becoming "real" 50.cal and no longer outclassed by 30.cal anymore.

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