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by Tiger1996
11 Sep 2018, 05:25
Forum: General - CoH1 / BKMOD1
Topic: ARTY ROF
Replies: 16
Views: 2243

ARTY ROF

SO, I have went through a bunch of ww2 games to check the reload time of some arty units, as well as heavy tanks. interestingly enough, I found that the new reload times for heavy tanks that we currently have in Bk Mod, is actually accurate and almost identical to how it is represented in various ga...
by Tiger1996
11 Sep 2018, 02:30
Forum: Matchmaking & Strategies
Topic: HotchKiss +100 kills
Replies: 15
Views: 1870

Re: HotchKiss +100 kills

And from what I have Googled so far, the Priest fires about 3 or 4 rounds per minute.. meaning 20 seconds reload time, or 15 seconds at best! Hummel fires about 2 or 3 rounds per minute.. meaning about 26 seconds reload time, or just 20 seconds at best! 3 loaders.. yes, but also a BIG shell to reloa...
by Tiger1996
10 Sep 2018, 21:22
Forum: Matchmaking & Strategies
Topic: HotchKiss +100 kills
Replies: 15
Views: 1870

Re: HotchKiss +100 kills

I can't see why should 105mm arty gun reload faster than an 88mm gun for a heavy tank... Tiger reloads in 8-9 seconds, KT reloads in 9-10 second. Somehow 105mm arty reloads in 7-8 seconds.. and Priest only in 6 seconds, that's a joke! if lowering the rate of fire to around 9-10 seconds for 105mm art...
by Tiger1996
10 Sep 2018, 21:15
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 1294

Re: Dingo-obsolete

MarKr wrote:Or are you talking just about the price drop on current Dingo?

Yes, just drop the price to 150 MP and 5 fuel or something.
by Tiger1996
10 Sep 2018, 20:10
Forum: Matchmaking & Strategies
Topic: HotchKiss +100 kills
Replies: 15
Views: 1870

Re: HotchKiss +100 kills

The reload time of 105 arty is generally 7-8 sec except for priest which is 6 seconds (and less scatter). The 150 mm Hummel reloads in 10 sec. Thing is that static mode lowers it down to 5 seconds. Usually such static modes give 25% reduced reload time which would then be 7,5 sec. These 3 sec is wi...
by Tiger1996
10 Sep 2018, 20:05
Forum: General Discussions on Strategy and Theory
Topic: Recon: Arguably the most valueable part of a strategy
Replies: 2
Views: 21975

Re: Recon: Arguably the most valueable part of a strategy

Audio was fine, but i think it's the wrong starting locations if they wanted to do 1v1 on this map.. the US player had to be in ur position, and the PE player had to be on the other slot... So the middle point between the 2 players would have been the church in the center.
by Tiger1996
10 Sep 2018, 15:05
Forum: Matchmaking & Strategies
Topic: HotchKiss +100 kills
Replies: 15
Views: 1870

HotchKiss +100 kills

- Me & TAVARES & Crimax VS - Wurf & Volks & BadRain https://www.youtube.com/watch?v=7bWyib-dqBo SnapShot.jpg @Warhawks97 Scotts did very good btw, all of them were vet.3 and in fact they were very annoying. @ MarKr HotchKiss is currently OP now, but plz don't increase the barrage pri...
by Tiger1996
09 Sep 2018, 23:15
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 1294

Re: Dingo-obsolete

Yes, I think Dingo shouldn't cost any fuel.. only has Bren LMG which isn't very effective, unlike the Bren Carrier which can load infantry inside it and has Vicker HMG upgrade... So ya, I agree that Dingo should not cost fuel at all now, after adding this new WH AT boys squad.
by Tiger1996
09 Sep 2018, 21:05
Forum: Matchmaking & Strategies
Topic: New arty changes make the game less fun
Replies: 14
Views: 744

Re: New arty changes make the game less fun

The Rocket upgrade will get some requirement so that it is not available so early, the scatter will be a bit bigger and possibly the price per barrage a bit higher. Speed increase was requested from players (don't remember who came with it but I remember this was idea from players). It was put on s...
by Tiger1996
09 Sep 2018, 13:48
Forum: Balancing & Suggestions
Topic: [5.1.5] Reload Times
Replies: 19
Views: 1868

Re: [5.1.5] Reload Times

Btw, about 2pdr guns...
I also don't understand why should they act like 6pdr guns with long reload and high damage!
These small guns should act similarly to the 28mm car, with fast reload.. good penetration, but not too high damage.
by Tiger1996
09 Sep 2018, 12:55
Forum: Matchmaking & Strategies
Topic: New arty changes make the game less fun
Replies: 14
Views: 744

Re: New arty changes make the game less fun

Warhawks97 wrote:One or some of these changes will come.

I would say "one" would be enough.. because "some" will be too much, I guess.

And I like how the Hotchkiss became faster now, also... Hetzer should never be delayed.
by Tiger1996
08 Sep 2018, 19:42
Forum: Balancing & Suggestions
Topic: [5.1.5] Reload Times
Replies: 19
Views: 1868

Re: [5.1.5] Reload Times

We had a one hour debate where you tried to convience me how OP static mode is and that jacks B is is unbalanced bc of that and etc etc etc etc etc. I tried to tell you exactly what you just confirmed but in our debatte you didnt want to see or believe it: Static mode has severe and dangerous downs...
by Tiger1996
08 Sep 2018, 17:36
Forum: Balancing & Suggestions
Topic: [5.1.5] Reload Times
Replies: 19
Views: 1868

Re: [5.1.5] Reload Times

Tiger should get rapid firing position so it is different to the panther Rapid Firing Position for Tigers isn't a good idea at all in my opinion... A static Tiger tank that is unable to move, is clearly a dead Tiger. So called "ALRS" ability is what makes the Tiger already different from ...
by Tiger1996
08 Sep 2018, 01:22
Forum: Balancing & Suggestions
Topic: Scott
Replies: 8
Views: 423

Re: Scott

I would give the Scott 65 range (instead of 70) and barrage ability with a range of 100 or something, it should hit as good as Airborne 75mm howitzers.
by Tiger1996
07 Sep 2018, 22:07
Forum: Balancing & Suggestions
Topic: [5.1.5] Reload Times
Replies: 19
Views: 1868

Re: [5.1.5] Reload Times

The 88 could get better accuracy for what it was famous for. This and AP damage boost removal is what i support. A slight damage increase to 115/120 to 145/150 would seem also fair, esspecially with AP damage boost removal. Effectively it would go up from 550-700 to 575-725 or 600-750. Well, glad t...
by Tiger1996
07 Sep 2018, 20:44
Forum: Balancing & Suggestions
Topic: [5.1.5] Reload Times
Replies: 19
Views: 1868

[5.1.5] Reload Times

Hi. Been looking into Corsix with Hawks recently.. and we found some values that are rather very interesting. Jackson B1 reload time (basic) is 6.5 - 7.5 seconds with 60 gun range. in lock-down mode.. there is 0.75 reload time modifier + gun & sight range increase by +10 squares. (up to 80 range...
by Tiger1996
07 Sep 2018, 17:30
Forum: Matchmaking & Strategies
Topic: EPIC 3v3 *Agony*
Replies: 2
Views: 348

Re: EPIC 3v3 *Agony*

Well, I really hope that also CW and Axis would no longer have damage boost for their APCR rounds anymore.. it's lame! So, hopefully it would be removed from everyone the next patch or something... I did unlock the off-map arty barrage for tank commanders, but a bit later. And btw, I honestly don't ...
by Tiger1996
07 Sep 2018, 15:45
Forum: Matchmaking & Strategies
Topic: EPIC 3v3 *Agony*
Replies: 2
Views: 348

EPIC 3v3 *Agony*

- Me, Shanks, HardStyle.

VS

- MEFISTO, mofetagalactica, Simon.

https://www.youtube.com/watch?v=xqbJLDyH_dw
SnapShot.jpg
Thumbnail


Enjoy! ;)
by Tiger1996
06 Sep 2018, 13:48
Forum: Player Introductions
Topic: Hello
Replies: 3
Views: 1279

Re: Hello

I thought I'd come and say hi. At the moment CoHBK is the only thing I play these days, I generally only play with friends against the AI with a slight preference as Axis. Never played against other players but enjoy watching Tiger's videos. I'm in an European time zone but mainly play in the eveni...
by Tiger1996
06 Sep 2018, 13:24
Forum: General - CoH1 / BKMOD1
Topic: Regarding My Experiences
Replies: 41
Views: 3747

Re: Regarding My Experiences

Alright then MarKr, fair enough. I think the flank speed for Cromwell lasts too long, so maybe the active time of the ability can be lowered to the half or something. About the Comet, I think the turret should rotate faster.. it's a bit too slow now... And that makes it hard to flank, so maybe faste...
by Tiger1996
06 Sep 2018, 07:55
Forum: General - CoH1 / BKMOD1
Topic: Regarding My Experiences
Replies: 41
Views: 3747

Re: Regarding My Experiences

We WANT a game where 2 cromwells can kill a panther if used correctly. You probably want that, but I don't.. and you can't speak for everyone else. Though, let me be more precise: I have no problem how the Cromwell can penetrate Panther from the rear.. but being such a Ferrari tank with super sonic...
by Tiger1996
06 Sep 2018, 06:45
Forum: General - CoH1 / BKMOD1
Topic: Regarding My Experiences
Replies: 41
Views: 3747

Re: Regarding My Experiences

hetzer vs zooka = hetzer dead or heavily damaged. achilles vs shreck = shreck team dead by high explosive or 1 man survive, and achilles escape with flank speed. Pretty much that. I don't know why does it need to have both! I think it would be enough to hit the AT team with HE rounds... OR to escap...
by Tiger1996
05 Sep 2018, 22:48
Forum: General - CoH1 / BKMOD1
Topic: Regarding My Experiences
Replies: 41
Views: 3747

Re: Regarding My Experiences

I already wrote somewhere that its basically impossible or only with two pen hit triggering max damage to kill a hetzer in a single volley. Thats bc the zook max damage is as high as schrecks lowest possible damage. Are you telling me you never killed a Hetzer with 2 Zookas? o.O What you are saying...
by Tiger1996
05 Sep 2018, 19:50
Forum: General - CoH1 / BKMOD1
Topic: Regarding My Experiences
Replies: 41
Views: 3747

Re: Regarding My Experiences

Flank speed was also what kept the Hetzer alive from Bazooka rush btw, but it was removed completely.. so what? Here i didn't even suggest to remove it completely from the Achilles, however.. it would just require some veterancy. Achilles would still have HE rounds to defend itself against inf rush,...
by Tiger1996
05 Sep 2018, 15:44
Forum: Bugs
Topic: Super Pershing and Sherman Gunner Texture bugs.
Replies: 9
Views: 1676

Re: Super Pershing and Sherman Gunner Texture bugs.

Oh hey apparently GeForce Experience never force minimized my game to inform me of an update haha. Going to update now and see if it fixes it. Yup, that's exactly the reason of which I had to draw your attention about that.. because Nvidia had a problem recently with GeForce experience, it went vir...

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