Search found 333 matches

by Mr. FeministDonut
20 Dec 2018, 19:52
Forum: Balancing & Suggestions
Topic: Rifle AT nade being OP, crushing nazis faces
Replies: 54
Views: 2109

Re: Rifle AT nade being OP, crushing nazis faces

That's right, the topic is about AT weapon in hands of riflemen and we can't really compare AT squad just to riflemen. You don't need to use anyway HEAT rounds, as there would simply no enemies that could be fair to waste your ammunition to fire. It is a little before than Pumas and 221/220 vehicles...
by Mr. FeministDonut
20 Dec 2018, 18:27
Forum: Balancing & Suggestions
Topic: Rifle AT nade being OP, crushing nazis faces
Replies: 54
Views: 2109

Re: Rifle AT nade being OP, crushing nazis faces

Nah, they should have their 100% accuracy, tho their range is a bit too much for just a self-defence from a rushing armored cars
by Mr. FeministDonut
20 Dec 2018, 18:04
Forum: Balancing & Suggestions
Topic: Rifle AT nade being OP, crushing nazis faces
Replies: 54
Views: 2109

Re: Rifle AT nade being OP, crushing nazis faces

The New BK Champion wrote:I think it's ok. It still requires weapon center

??? What is the reason, if weapon center is just like phase 1 upgrade for Axis?
by Mr. FeministDonut
20 Dec 2018, 14:37
Forum: Bugs
Topic: [5.1.6] AI moving my units
Replies: 24
Views: 2561

Re: [5.1.6] AI moving my units

No doubt you are able use English properly, without repeating simple errors for years of course, in order to express your highly valuable opinion here, which is what we expect and desire everyday. I am so impressed by the weight of your arguments and stunning logic. Please talk to me more. I agree,...
by Mr. FeministDonut
20 Dec 2018, 13:54
Forum: Balancing & Suggestions
Topic: Rifle AT nade being OP, crushing nazis faces
Replies: 54
Views: 2109

Re: Rifle AT nade being OP, crushing nazis faces

Unlike bazooka teams, the Riflemen need to pay for the upgrade to get the option to shoot the grenades and then it is pay-per-shot. If you keep spaming the ability early on, where the HEAT grenades can actually do something to some units, you will burn through your ammo fast. So the grenade has qui...
by Mr. FeministDonut
20 Dec 2018, 01:11
Forum: Balancing & Suggestions
Topic: Rifle AT nade being OP, crushing nazis faces
Replies: 54
Views: 2109

Rifle AT nade being OP, crushing nazis faces

Rifle heat rounds are now being a cheap version of bazooka squad, but with huge range, no aim delay and 100% no-miss chance.
On my own example, I usually making two riflemen squad with rifle grenades upgraded and just sprinting to the enemy light vehicles. To see how are they performing, watch replay
by Mr. FeministDonut
20 Dec 2018, 00:31
Forum: Matchmaking & Strategies
Topic: Epic 3v3 game, la-fiere
Replies: 5
Views: 8200

Re: Epic 3v3 game, la-fiere

To play against heavies with only mediums, you need tons of ammunition, to load every tank with AP rounds before engaging german cat, that was a main problem, with not taking into consideration the risk. Camping for the SP, after you get Calliope, allows you to force axis play defensively and you wi...
by Mr. FeministDonut
19 Dec 2018, 19:42
Forum: Balancing & Suggestions
Topic: US anti tank mines and inf doc unlocks.
Replies: 17
Views: 5752

Re: US anti tank mines and inf doc unlocks.

So it better to make it as in my first suggestion, because even if you spam with them, there are a huge chance that it will be just destroyed by random explosion
by Mr. FeministDonut
19 Dec 2018, 07:06
Forum: Matchmaking & Strategies
Topic: Epic 3v3 game, la-fiere
Replies: 5
Views: 8200

Epic 3v3 game, la-fiere

La-fiere:
Figril - RE
Not - Armor
Shanks - Inf
-
Wurf - Terror
Frost - Blitz
Gaz - Luft

Game was so epic, so it lasted for 1:30 hours, spam of KTs, pershings, churchills and artillery of all kinds, enjoy to watch
by Mr. FeministDonut
19 Dec 2018, 07:05
Forum: Balancing & Suggestions
Topic: US anti tank mines and inf doc unlocks.
Replies: 17
Views: 5752

Re: US anti tank mines and inf doc unlocks.

I personally think that AT mines should be available for the all factions and doctrines, as they are already impossible to use, since their HP is so low, they can be triggered by any explosions that can could happen. Only solution is to plant them behind the frontline, but lack of obvious paths maki...
by Mr. FeministDonut
19 Dec 2018, 06:48
Forum: Matchmaking & Strategies
Topic: lehr says it's base bomb
Replies: 3
Views: 7732

Re: lehr says it's base bomb

Anything is allowed when destroying women heavy tanks.
by Mr. FeministDonut
16 Dec 2018, 14:44
Forum: General - CoH1 / BKMOD1
Topic: Are Tank Commanders worth it?
Replies: 13
Views: 1306

Re: Are Tank Commanders worth it?

Commanders dont change the vehcile hit table. And most anti tank guns have a 5% insta kill crit chance vs the "TANK" template. What I meant was that medium tanks that have about 600 hp will have a higher chance of survival vs cannons like the panther that does, 100-130 x 5 = 500-650dmg pe...
by Mr. FeministDonut
16 Dec 2018, 01:23
Forum: General - CoH1 / BKMOD1
Topic: Are Tank Commanders worth it?
Replies: 13
Views: 1306

Re: Are Tank Commanders worth it?

Redgaarden wrote:vet 3 is worth it if you dont want to get one hit killed by most vehicles.

Had situations where my Tiger didn't survived a one shot with a vet3 commander, tho KT had more chances against rocket strike
by Mr. FeministDonut
15 Dec 2018, 22:59
Forum: General - CoH1 / BKMOD1
Topic: Are Tank Commanders worth it?
Replies: 13
Views: 1306

Re: Are Tank Commanders worth it?

vet3 seems to be not worth it, if at least you are not riding on a king tiger or SP
also, vet0 gives additional sight
by Mr. FeministDonut
15 Dec 2018, 13:27
Forum: Matchmaking & Strategies
Topic: Blitzkrieg 2v2 Tournament
Replies: 9
Views: 9145

Re: Blitzkrieg 2v2 Tournament

kwok wrote:Yes, you upload replays to forum then you put info into sheet so that I can calculate. You can play whenever you want, not tournament. It’s like ranked games

And if I put only won matches?
by Mr. FeministDonut
10 Dec 2018, 06:32
Forum: Balancing & Suggestions
Topic: Airborne SAS
Replies: 11
Views: 967

Re: Airborne SAS

RAF doc itself useless, if not playing 1v1 and exclusively with the marine infantry, untill you upgrade your commandos with LMGs. Commando glider 200mp AT rifle with 1 man? Piats? Meh. I'd like to see stats on them just to be sure that they are not manpower waste, because since BK is more RNG influe...
by Mr. FeministDonut
08 Dec 2018, 23:42
Forum: Matchmaking & Strategies
Topic: 50 gauge a little OP or too much maybe?? recce
Replies: 30
Views: 15596

Re: 50 gauge a little OP or too much maybe?? recce

Shanks wrote:
Panzerblitz1 wrote:You are telling me that the AB jeep (i guess the armored jeep) can beat in a 1v1 all PE Sdkfz 20mm vehicles?


Yes,at close range, you can try it

:thinking:
by Mr. FeministDonut
08 Dec 2018, 02:34
Forum: General Discussions on Strategy and Theory
Topic: 2v2 Replay
Replies: 17
Views: 17826

Re: 2v2 Replay

Your style reminds me a bit of old mates who also only played 1 vs 1, max 2 vs 2. 1 vs 1 player are more slefish, fixed on much smaller areas and seem to have trouble to "see the entire picture". And thats what happend in the game.... in fact there were two moments where i would say that ...
by Mr. FeministDonut
07 Dec 2018, 09:55
Forum: Matchmaking & Strategies
Topic: Pro 1v1 on Langres. Luft vs Infantry Doctrine [5.1.6]
Replies: 5
Views: 8062

Re: Pro 1v1 on Langres. Luft vs Infantry Doctrine [5.1.6]

then they say that luft is OP ..... excellent game, very good movements Dude, calm down. First Luft unit from Frost was deployed in 20 minutes and it was Panther, lul, while his mortar, 20mm halftracks with hetzer had less than a 50% health through whole game, because he didn't manage to repair the...
by Mr. FeministDonut
04 Dec 2018, 22:52
Forum: General - CoH1 / BKMOD1
Topic: BAR vs LMG42
Replies: 8
Views: 527

Re: BAR vs LMG42

The differences are many - damage per bullet, rate of fire, BAR can fire one the move, LMG42 cannot. Generaly speaking, LMG42 is better than BAR. If you compare 3xBARs vs 1x LMG42 hard to say. I think it is more of a question of what you want to use the squad for. For stationary support the LMG is ...
by Mr. FeministDonut
04 Dec 2018, 22:51
Forum: Announcements
Topic: 5.1.6 Patch
Replies: 54
Views: 34475

Re: 5.1.6 Patch

Thanks alot
by Mr. FeministDonut
03 Dec 2018, 21:58
Forum: Matchmaking & Strategies
Topic: game
Replies: 12
Views: 7010

Re: game

Because I usually never play CW, specially trying out RAF, as I though nimrod would be a smurf to cover my possible mistakes.
This was a really purpose of posting that replay just trying to win in a little war against me, lol?
by Mr. FeministDonut
03 Dec 2018, 12:00
Forum: Matchmaking & Strategies
Topic: game
Replies: 12
Views: 7010

Re: game

I think you just want to make drama with replays, haha
by Mr. FeministDonut
03 Dec 2018, 11:58
Forum: Announcements
Topic: 5.1.6 Patch
Replies: 54
Views: 34475

Re: 5.1.6 Patch

Weak er compared to what or when? The situation in 5.1.5? I've never heard you complaining about the strength of 75mm Sherman vs StuG in 5.1.4 and before but suddenly NOW it is too weak? Even when it has been like this for years? This is the part that I don't get. It was OK for years, then it got f...