Search found 463 matches

by Jalis
23 Sep 2016, 18:30
Forum: General - CoH1 / BKMOD1
Topic: Feedback about balance in 4.9.5
Replies: 58
Views: 4767

Re: Feedback about balance in 4.9.5

answer core was to explain why your SP survived the V1 attak when everything around died. Jadgpanther story is an anecdote. Now to be accurate ACE is a player point of view. It include a pack where you have a big tank with experienced tank commander. Technically it is a critical type, so correct wor...
by Jalis
23 Sep 2016, 07:23
Forum: General - CoH1 / BKMOD1
Topic: Feedback about balance in 4.9.5
Replies: 58
Views: 4767

Re: Feedback about balance in 4.9.5

i have recently dropped the V1 right above the SP... It took no damage at all.. but all the other units nearby were totally wiped out! 2 ambushed Hellcats, 1 Scott, and 1 Sherman. You dont need évidences. It is a normal feature. SP is not a normal tank. It s an ace / Armour_elite. Aces are sometime...
by Jalis
22 Sep 2016, 14:34
Forum: Bugs
Topic: Pink vehicle particles
Replies: 13
Views: 1460

Re: Pink vehicle particles

For what I know, pink is default colour. That would simply means a texture file is missing or the file path for this texture is not correct.
by Jalis
17 Sep 2016, 22:37
Forum: General - CoH1 / BKMOD1
Topic: A question related to modding
Replies: 9
Views: 935

Re: A question related to modding

May be. I can just give hint on method I know. To pack files in SGA, I use the corsic sga Packer. If it can unpack I not aware how to do. Extract all function is quite a clue for me. So I suggested sga 2 sgb. At least if questions come later, I will be able to answer.
by Jalis
17 Sep 2016, 07:59
Forum: General - CoH1 / BKMOD1
Topic: A question related to modding
Replies: 9
Views: 935

Re: A question related to modding

Nexus for exemple.

http://www.nexusmods.com/companyofheroe ... D774&pUp=1

Take care about the readme. Designating accuratly the archive path is important to avoid problems.
by Jalis
15 Sep 2016, 20:32
Forum: Balancing & Suggestions
Topic: OP M36
Replies: 135
Views: 8336

Re: OP M36

@devilfish I tend to heard in what you said, some interrogation I had. In a pvp game / community, change are usually made in slight touch, for what I know. What I said a bit ealier. I am not so a much pvp at COH, but I presume change cant be drastic even problems are obvious. It s an old game. Playe...
by Jalis
15 Sep 2016, 19:17
Forum: Balancing & Suggestions
Topic: OP M36
Replies: 135
Views: 8336

Re: OP M36

I think you didn't read my propositions very well. It is, my bad, I missed some important part of it. However what you suggest, cant be made like that, because of target table incoherence we will avoid to speak about. Roughly like it is, the SP gun is the normal M3 90 MM with super elite penetratio...
by Jalis
15 Sep 2016, 14:58
Forum: Balancing & Suggestions
Topic: OP M36
Replies: 135
Views: 8336

Re: OP M36

even ignore problems dont solve them, remain strictly in the subject is a legitimate demand. A bit of history. M36 at BK was at start just the pershing armour, with the pershing gun + some features for a lower price. It was a clumsy and improvised entrance imo. It was very slightly changed by Wolf, ...
by Jalis
14 Sep 2016, 22:40
Forum: Balancing & Suggestions
Topic: OP M36
Replies: 135
Views: 8336

Re: OP M36

hi I m probably bored, and have time to loose to give my opinion. Well. First BK is specifically a pvp mod. Main Concern would be balance. Usually arguing about historically accuracy or realism is dishonnest use to try to be win the bargain. Point a minimum of realism is still necessary (immo). but ...
by Jalis
10 Sep 2016, 20:45
Forum: General - CoH1 / BKMOD1
Topic: A question related to modding
Replies: 9
Views: 935

Re: A question related to modding

Halfeatenpotato wrote:
Use for exemple sga to sgb. and


it s a little soft you perhaps also could find as sga2sgb.
by Jalis
08 Sep 2016, 22:53
Forum: Bugs
Topic: Comp stomp games de-synching on v4.8.6.0
Replies: 21
Views: 3555

Re: Comp stomp games de-synching on v4.8.6.0

Perhaps you changed you game style with steam version ?

I played about all my mp game on DVD version TOV or anthology and LAN, and have desynchro. depending game config, maps and mod, desync risk is more or less predictable.
by Jalis
08 Sep 2016, 20:10
Forum: General - CoH1 / BKMOD1
Topic: A question related to modding
Replies: 9
Views: 935

Re: A question related to modding

Hi First I dont know how familiar you re with mod, so I will try to give hints usable by about everyone. Data you want to change are mostly in AttribArchive.sga and AttribArchivePatch.sga. Last one is first checked in game. I suggest you back up your game in order to be able to come back easily in a...
by Jalis
06 Sep 2016, 23:14
Forum: Bugs
Topic: Comp stomp games de-synching on v4.8.6.0
Replies: 21
Views: 3555

Re: Comp stomp games de-synching on v4.8.6.0

it s not server fault. it occurs also in lan games. Form what I experienced It s even not completly related to a communication problem.
by Jalis
06 Sep 2016, 23:01
Forum: General - CoH1 / BKMOD1
Topic: A question related to modding
Replies: 9
Views: 935

Re: A question related to modding

Halfeatenpotato wrote:Hey guys,

Me, my brother and a two friends love axis bias compstoming


Dont say too loud bk is axis biaised. It is a secret.

Do you use corsix to mod the game. If you dont, use it.
by Jalis
13 Apr 2016, 20:03
Forum: History/Realism
Topic: Historical talk (again)
Replies: 49
Views: 4987

Re: Historical talk (again)

Yo, people. Remember that tactical air did not have that great an effect on enemy armor . I would be more nuanced. Like for U boot, planes, just by their presence prevented panzer to move on daylight, and forced them to hide in forest or like. Shortly because of jabos germans had precious weapons t...
by Jalis
13 Apr 2016, 13:12
Forum: History/Realism
Topic: Historical talk (again)
Replies: 49
Views: 4987

Re: Historical talk (again)

Best wasnt for you, Panzerblitz. Propaganda weapon on an other hand was in right way of your post.

It s know in Normandy, each time allied tankist detect a german panzer, they acted like if it was a tiger, and often believed it was one.
by Jalis
13 Apr 2016, 12:59
Forum: History/Realism
Topic: Historical talk (again)
Replies: 49
Views: 4987

Re: Historical talk (again)

Best tank is subjective, and anyway tiger had too much weakness to claim the title. Unmatched when it was released is more accurate.

However, I think it s true to say, he was, and still is, the best propaganda weapon for the WW2.
by Jalis
12 Apr 2016, 13:43
Forum: Balancing & Suggestions
Topic: Panzer III
Replies: 12
Views: 2005

Re: Panzer III

You d both Pz III and IV stubby/Kz in Normandy, but in anecdotic number. Check the 21 th pz Div.
by Jalis
12 Apr 2016, 11:51
Forum: History/Realism
Topic: Historical talk (again)
Replies: 49
Views: 4987

Re: Historical talk (again)

IIRC first 76 mm Sherman bataillon was operational in France by august 1944. Logistic had show in december, near 95 % shells this bataillon fired were HE. Conclusion ? well tbf the brits faced most of the german tanks (alas before Caen) and the US were fine off (despite them wanting us to believe t...
by Jalis
10 Apr 2016, 23:00
Forum: History/Realism
Topic: Historical talk (again)
Replies: 49
Views: 4987

Re: Historical talk (again)

theorical penetration, is a bit pointless. IIRC first 76 mm Sherman bataillon was operational in France by august 1944. Logistic had show in december, near 95 % shells this bataillon fired were HE. Conclusion ? I dont know, except apcbc-he-T and hvap penetration is more important in games than it wa...
by Jalis
10 Apr 2016, 15:37
Forum: History/Realism
Topic: Historical talk (again)
Replies: 49
Views: 4987

Re: Historical talk (again)

typical 44/45 Sherman engine was the ford GAA, around 500 hp. typical Sherman weight was 30 to 33 tons. It make Sherman on the 15 hp/ton, that is usually considered as the minimum ratio to reach for a good panzer. You ve of course various engine on Shermans, for exemple twin diesel, or plane gasolin...
by Jalis
10 Apr 2016, 14:12
Forum: History/Realism
Topic: Historical talk (again)
Replies: 49
Views: 4987

Re: Historical talk (again)

Sherman's cost: Tiger's cost: I said that Sherman was far much easier and quicker to produce . Cost is not all. a typical Sherman cost was around 50000 $ a reich mark in 1939 was 0.4 $. Roughly a Sherman a PIV G or H and a panther were close for money cost. Cheap is also cheap in time. A good tank ...
by Jalis
10 Apr 2016, 13:47
Forum: History/Realism
Topic: Historical talk (again)
Replies: 49
Views: 4987

Re: Blitzkrieg Mod 4.9.5 Patch

Der Major , it is Interesting, what are the disadvantages were late German tanks (Pz. IV - V - VIE - VIB) ? I can add. Crews : a handfull of aces in a sea of untrained rookies. Panzers situation during last year of the war is very comparable to Luftwaffe situation. The reich was unable to train new...
by Jalis
09 Apr 2016, 22:50
Forum: Balancing & Suggestions
Topic: Consider making a BK-Eastern Front combine?
Replies: 3
Views: 824

Re: Consider making a BK-Eastern Front combine?

EF Team will probably refuse. They could have work for community in the past. However, now, game decline and slowly die. Final whole review incoming, makes peoples more inclined to claim glory, and keep for them unique things they own. On an other hand you can make such mod, as long as it is for you...
by Jalis
31 Mar 2016, 10:30
Forum: General - CoH1 / BKMOD1
Topic: AI Balance Work I Did
Replies: 29
Views: 2700

Re: AI Balance Work I Did

My two cents Jonny. I experienced tuning/mods on coh and bk mods for years now, and part of that work was dedicacted to solo game. I can give you an advice I think. It is most time useless to play with Manpower/fuel/ammo multiplier to obtain a challenging AI. Result will only be to see the AI dying ...

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