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by Warhawks97
13 Sep 2018, 01:44
Forum: Matchmaking & Strategies
Topic: How to play axis
Replies: 8
Views: 228

Re: How to play axis

Was peken your mate? You played nice together. Grens, tank III, stugs and 28 mm car.
by Warhawks97
12 Sep 2018, 23:56
Forum: Matchmaking & Strategies
Topic: How to play axis
Replies: 8
Views: 228

How to play axis

For all those that keep crying about whatever poor heavy axis tanks and stuff. You dont need that crap. Not even arty. Just press hard with grens, stugs and Pumas within the first 20-30 mins Me (inf) Erich (Raf) vs Coastal Battery (SE) Peken (unkown, BK or Terror) This is a special vid for Tiger. I ...
by Warhawks97
12 Sep 2018, 22:10
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 22
Views: 522

Re: Royal Engineers Buildable MK VII Churchills

I think the actual point is that we have MK VII as standard tanks availbale. Since current MK IV VI almost behave as one, there wouldnt be much of a gameplay change so far. You start with MK IV (perhaps a 6 pdr and a 75 mm version) unlocked in the first step and from then on you go for MK VII church...
by Warhawks97
12 Sep 2018, 14:10
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 589

Re: Dingo-obsolete

Ok. Firepower? Well, CW early inf with lieutnant, lmg and perhaps Bren carrier with MG upgrade doing this job quite fine. Dingo would be some kind of "mini Recce" in RAF style with spotting scopes. However it remains expensive in late stages with over 300 MP. Nothing CW can afford at that ...
by Warhawks97
12 Sep 2018, 13:24
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 589

Re: Dingo-obsolete

the drop in the price of the dingo, after the captain is on the battlefield, would not affect the balance in a negative way are you sure there would be no negative impact? From my experience every change has some negative impact on one or the other team, it can be very small but still it is a negat...
by Warhawks97
12 Sep 2018, 13:06
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 22
Views: 522

Re: Royal Engineers Buildable MK VII Churchills

So a discussion on another thread with some clarifications on the churchills we have in BK got me thinking about how one could go about incorporating buidlable MK VII Churchill tanks for RE. Currently, you only get one tank that is classified as a MK VII Churchill, and it is an ace unit with a flam...
by Warhawks97
11 Sep 2018, 19:19
Forum: Matchmaking & Strategies
Topic: HotchKiss +100 kills
Replies: 15
Views: 390

Re: HotchKiss +100 kills

Calli, 95mm arty, HotchKiss, Hummel.. and most of all, the Priest of course. in my opinion the Priest is still the MOST ridiculous arty unit among them for its cost. Early available, collection of super abilities, cheap, extremely high rate of fire, and also precise... And arty in general is now a ...
by Warhawks97
11 Sep 2018, 13:56
Forum: Matchmaking & Strategies
Topic: HotchKiss +100 kills
Replies: 15
Views: 390

Re: HotchKiss +100 kills

For game purpose, my opinion is arty would be a necessary evil to prevent heavy camping, but not more (Even it was historically the main casualty factor). For that I agree with Tiger1996, there is limit to historical accuracy because the game purpose is to have fun (not to say abuse of arty is clea...
by Warhawks97
11 Sep 2018, 12:33
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 589

Re: Dingo-obsolete

As long as it costs any fuel there wont be too much of a spam. Perhaps it could cost 240 and 10 fuel in early game (i mean its kind of an armored jeep just with weaker MG or supposed weaker MG and far less powerfull than a PE scout car) and later arround 170 and 5 fuel when captain is deployed?
by Warhawks97
11 Sep 2018, 12:22
Forum: Matchmaking & Strategies
Topic: HotchKiss +100 kills
Replies: 15
Views: 390

Re: HotchKiss +100 kills

And from what I have Googled so far, the Priest fires about 3 or 4 rounds per minute.. meaning 20 seconds reload time, or 15 seconds at best! Hummel fires about 2 or 3 rounds per minute.. meaning about 26 seconds reload time, or just 20 seconds at best! for sustained artillery shooting, not barrage...
by Warhawks97
11 Sep 2018, 11:51
Forum: General - CoH1 / BKMOD1
Topic: ARTY ROF
Replies: 16
Views: 430

Re: ARTY ROF

No and No and No. 1. I dont want all howitzers as acting like Grille with GPS guided shells style. That doesnt fit at all in a ww2 scenario. A shot would cost what? 25 ammo? things would get worse bc every 20 seconds there comes a shot sniping your AT gun, then 20 secs later your HMG at a very diffe...
by Warhawks97
10 Sep 2018, 21:34
Forum: Matchmaking & Strategies
Topic: HotchKiss +100 kills
Replies: 15
Views: 390

Re: HotchKiss +100 kills

I can't see why should 105mm arty gun reload faster than an 88mm gun for a heavy tank... Tiger reloads in 8-9 seconds, KT reloads in 9-10 second. Somehow 105mm arty reloads in 7-8 seconds.. and Priest only in 6 seconds, that's a joke! if lowering the rate of fire to around 9-10 seconds for 105mm ar...
by Warhawks97
10 Sep 2018, 21:21
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 589

Re: Dingo-obsolete

Markr, you have always over 50% hit chance by vet 0 and max range. Do you really think anyone spends 300 MP and even fuel that is cruicial in tec up and say: "I have a 40% chance to surivive it a brief encounter, lets build it."? (...) In the past games i didnt see any early light vehicle...
by Warhawks97
10 Sep 2018, 21:03
Forum: Matchmaking & Strategies
Topic: HotchKiss +100 kills
Replies: 15
Views: 390

Re: HotchKiss +100 kills

I believe Hummel should reload in 13-14 seconds, and 105mm arty (including the Priest) should reload in 9-10 seconds, MarKr just needs to nerf all arty in the game.. it's sick! That would make them almost useless bc everyone has a lot of time to move. I dont think that we must make a "general ...
by Warhawks97
10 Sep 2018, 17:37
Forum: Matchmaking & Strategies
Topic: HotchKiss +100 kills
Replies: 15
Views: 390

Re: HotchKiss +100 kills

@Warhawks97 Scotts did very good btw, all of them were vet.3 and in fact they were very annoying. My scott was max vet as well but it took very long just as these did. Anyway. I gonna try to use them more often and see what happens. HotchKiss is currently OP now, but plz don't increase the barrage ...
by Warhawks97
10 Sep 2018, 12:11
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 589

Re: Dingo-obsolete

Markr, you have always over 50% hit chance by vet 0 and max range. Do you really think anyone spends 300 MP and even fuel that is cruicial in tec up and say: "I have a 40% chance to surivive it a brief encounter, lets build it."? Nope. In the past games i didnt see any early light vehicle ...
by Warhawks97
09 Sep 2018, 21:09
Forum: Matchmaking & Strategies
Topic: New arty changes make the game less fun
Replies: 14
Views: 277

Re: New arty changes make the game less fun

The speeds - I am not sure which Hotchkiss variant is used in the game. VCoH had the H35 which had max speed of 28km/h but later version (H39) had speed of up to 36.5 km/h - this verison had the SA38 cannon (or at least some were upgraded with this gun) which was better than the original short-barr...
by Warhawks97
09 Sep 2018, 20:32
Forum: Balancing & Suggestions
Topic: [5.1.5] Reload Times
Replies: 17
Views: 417

Re: [5.1.5] Reload Times

Closest 2 pdr cousin is the 37 mm. It share reload time with it 3-4, then come the puma 50 mm with 4-5 reload time. 37 mm damage is 40-50, 2pdr 40 mm is 40-65 and 50 mm is 50-80. There is nothing that hurt logic here. yes Now I can find something that really hurt logic. Usually everybody dodge and ...
by Warhawks97
09 Sep 2018, 20:15
Forum: Matchmaking & Strategies
Topic: New arty changes make the game less fun
Replies: 14
Views: 277

Re: New arty changes make the game less fun

The Hotchkiss has still same AoE per rocket, does deals more damage to infantry only on direct hit (but that would have killed infantry even before 5.1.5 so it does not make any difference). The only difference is the range: Hotchkiss.jpg pre-5.1.5 Hotckiss had the range of 175 which meant more spr...
by Warhawks97
09 Sep 2018, 14:58
Forum: Balancing & Suggestions
Topic: [5.1.5] Reload Times
Replies: 17
Views: 417

Re: [5.1.5] Reload Times

Btw, about 2pdr guns... I also don't understand why should they act like 6pdr guns with long reload and high damage! These small guns should act similarly to the 28mm car, with fast reload.. good penetration, but not too high damage. 2 pdr are 40 mm guns. The damage is 40-65 and 75 for little john ...
by Warhawks97
09 Sep 2018, 14:32
Forum: Matchmaking & Strategies
Topic: New arty changes make the game less fun
Replies: 14
Views: 277

Re: New arty changes make the game less fun

Yes, giving it acceleration buff was stupid. Not explainable neither by realism nor balance. The acceleration was always high but top speed increased from 2.8 to 5.5 and 4.5 with rockets. In comparission an easy eight has 4.6 top speed. Why i mention that one? Bc its the only US unit that might be ...
by Warhawks97
09 Sep 2018, 13:57
Forum: Matchmaking & Strategies
Topic: New arty changes make the game less fun
Replies: 14
Views: 277

Re: New arty changes make the game less fun

I would say "one" would be enough.. because "some" will be too much, I guess. And I like how the Hotchkiss became faster now, also... Hetzer should never be delayed. Depending on how strong one of these changes are. EG upgrade cost to 100 ammo or upgrade cost to 75 and barrage c...
by Warhawks97
09 Sep 2018, 11:07
Forum: Matchmaking & Strategies
Topic: New arty changes make the game less fun
Replies: 14
Views: 277

Re: New arty changes make the game less fun

This is just too funy. srsly. I mean the Hotchkiss had always been like that, just they fired from extrem distances. Now range got lowered and people being forced to fire close range and tada: "OMG, how powerfull is this unit?!" *Facepalm* Anyway. Scatter might get increased so that it has...
by Warhawks97
08 Sep 2018, 19:25
Forum: Balancing & Suggestions
Topic: [5.1.5] Reload Times
Replies: 17
Views: 417

Re: [5.1.5] Reload Times

Churchill and Tiger are the most fragile heavy tanks in the game, because they are in this weird time-box where they are one of the 'earliest' heavy tanks you can get and so are gimped accordingly for receiving the high praise of being able to rush them so fast. How Tigers gets affected by being th...
by Warhawks97
08 Sep 2018, 13:50
Forum: Balancing & Suggestions
Topic: Scott
Replies: 8
Views: 99

Re: Scott

You are the guy that keeps repeating how everything is hidden in numbers, then u come and complain that in one of your games your tank didn't hit anything :roll: Not one but many already. Scotts used to be deadly, then less deadly and now they have fools as gunners with two closed eyes. And what yo...

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