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by Warhawks97
03 Feb 2018, 04:14
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 53
Views: 1569

Re: Sturmtiger

I think the real hypocrisy here is when some players complain about the SturmTiger being a self-propelled nuke, but at the same time.. the same players are totally fine with the AB airstrike "nukes" on the other hand... That's the real hypocrisy right there I guess! When the rocket shell ...
by Warhawks97
02 Feb 2018, 23:04
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 53
Views: 1569

Re: Sturmtiger

My concern is that it kills whatever unit it wants, regardles what I do to try and prevent it. This is what bugs me. And thats what makes it so much better than V1. You had a huge ammount of time when you could hear the sound. Only your emplacments were dead for sure. But this thing comes like a th...
by Warhawks97
01 Feb 2018, 15:46
Forum: Balancing & Suggestions
Topic: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
Replies: 21
Views: 600

Re: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate

Ok kwok. This sounds pretty much like me. I play mostly micro intense with often incredible and hilarious runs with my vehicles. Sometimes deep into enemie territory and passing their defenses and sometimes returning my vehicle from there with incredible luck (esspecially my beloved puma). But what ...
by Warhawks97
01 Feb 2018, 00:23
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 53
Views: 1569

Re: Sturmtiger

http://www.achtungpanzer.com/sturmtiger-sturmpanzer-vi.htm "In January 1945, a single round from a PzStuMrKp 1001 Sturmtiger reportedly destroyed three American M-4 Sherman tanks located in a targeted village." would like to see the distance between them. perhaps some sort of coulmn. Also...
by Warhawks97
31 Jan 2018, 19:35
Forum: Matchmaking & Strategies
Topic: Anyone thinking Axis are OP?
Replies: 21
Views: 516

Re: Anyone thinking Axis are OP?

What is happening between min 10-15?

Only lots of HMG´s (up to this time) and 37 mm guns. I havent seen a single puma (20 mm, 50 mm or 75). Also whats this stug doing? Are you sure you havent got a desync? bc such behaviour looks pretty much like desync.
by Warhawks97
31 Jan 2018, 19:23
Forum: Balancing & Suggestions
Topic: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
Replies: 21
Views: 600

Re: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate

I am fine with it. I would have said something if i didnt like it. Turning my passive agreement into an active one. The thing with arty however is still an issue. Esspecially the allied tanks which instantly blow up whenever the slightest ammount of shock wave hits the tank. I wonder what would happ...
by Warhawks97
31 Jan 2018, 19:14
Forum: Matchmaking & Strategies
Topic: Anyone thinking Axis are OP?
Replies: 21
Views: 516

Re: Anyone thinking Axis are OP?

2 different quick 2vs2 games on different maps, with a different team-mate.. but the opponents are same both times! Wurf and Lehr playing as Axis. who is "?????????" in the first game? Is that lehr? So if there is anyone thinking that Axis are OP, then I would advice to re-think once agai...
by Warhawks97
29 Jan 2018, 19:13
Forum: Balancing & Suggestions
Topic: Rework of Defensive Doctrine - Concept
Replies: 42
Views: 2531

Re: Rework of Defensive Doctrine - Concept

I definitely disagree with removing of grenaders, movable pak 43 or anything else. Please, don't make that boring doctrine more boring then it is. Don't remove any unit from it, cutting variants of play by that. Variants to play. Let me think... Heavy arty bashing, sniping arty, super range direct ...
by Warhawks97
23 Jan 2018, 18:20
Forum: General Discussions on Strategy and Theory
Topic: Wehrmacht utility squad/ mobile HQ
Replies: 4
Views: 193

Re: Wehrmacht utility squad/ mobile HQ

Its always a risk. And that arty thing is a true problem. But you have to deal with it. There is no real save spot on the map standard axis arty cant reach and they let arty rain down across the entire map anyway. I am generally calculating more than 50% of my losses to arty anyway when i play allie...
by Warhawks97
20 Jan 2018, 16:29
Forum: Balancing & Suggestions
Topic: Rework of Defensive Doctrine - Concept
Replies: 42
Views: 2531

Re: Rework of Defensive Doctrine - Concept

Hmm. remind me pls. Besides a "MBT" with a top mount "mega inf shredding tool" (Top mounted MG) what does this doctrine lack? Sure, a Panther (G) is already an army itself. But hey, their inf has stgs as well,they have the best pios, big guns, long ranged and fucking deadly arty+...
by Warhawks97
20 Jan 2018, 16:12
Forum: General Discussions on Strategy and Theory
Topic: Wehrmacht utility squad/ mobile HQ
Replies: 4
Views: 193

Re: Wehrmacht utility squad/ mobile HQ

ive been playing a lot with captain, halftrack and rifle squads and other inf. Either the captain and HT remained as retreat point or i put a flag somewhere and used the captain and HT during attacks allowing me to lengthen it. Optional the retreat point was on a save spot when i had to retreat more...
by Warhawks97
14 Jan 2018, 13:53
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1163

Re: "Vehicle Button" ability rework

It requires vet 1 to be used by PE TH. The reason why it got added is that these units were vulnerable to infantry. And at that time every PE unit was costly. So you had a expensive td with perhaps a single inf squad to cover it. So this ability got added to increase PE TD´s survivability. WH def do...
by Warhawks97
11 Jan 2018, 19:07
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1163

Re: "Vehicle Button" ability rework

It was thoroughly discussed, it was suggest to replace the ability since H&R is a bit too wanky even for our standards. The replacemt of the ability, "Phsophour rounds" was suggested but I objected since the ability hardly works. I wouldn't mind the phsphourus rounds, IF they disable ...
by Warhawks97
09 Jan 2018, 20:09
Forum: Matchmaking & Strategies
Topic: [2018] 2vs2 Gameplay
Replies: 2
Views: 173

Re: [2018] 2vs2 Gameplay

what your mate did later, hunting wespe with achilles, i wonder why you didnt do it a bit earlier. You had the res to get several M10. Sending two of them towards the wespes quickly could have knocked out both. Even at the cost of losing one or (unlikely) both it would have been a good investment i ...
by Warhawks97
09 Jan 2018, 19:53
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1163

Re: "Vehicle Button" ability rework

What does this has to do with agreing or not agreing with you? , Im just saying that its a shame that both of you guys that use to find better ways to improve or fix habilities but suddently happily acept the easiest way (removing an hability) by just agreeing without even saying anithing. Not quit...
by Warhawks97
07 Jan 2018, 16:19
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 53
Views: 1569

Re: Sturmtiger

well. You are wrong when you say that only expensive units are being targetd by "nukes". When i have dozens of 17 pdr pits and shit, why should i or my mate waste res on killing a tiger which at this point is harmless like a little cat rather than a tiger? The nebelwerfer or maultier or we...
by Warhawks97
07 Jan 2018, 16:06
Forum: Bugs
Topic: 101st airborne rangers not moving after using mortar barrage
Replies: 6
Views: 296

Re: 101st airborne rangers not moving after using mortar barrage

isnt it the same when using satchels? The unit is kind of uncontrolable for a while or executes orders delayed. Even refusing to retreat. I lost many units this way when they didnt accept orders when using this kind of abilties or satchels.
by Warhawks97
05 Jan 2018, 23:11
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 53
Views: 1569

Re: Sturmtiger

Well, after all it's just a 125kg bomb.. compared to 380mm rocket! ^ ^ Nonetheless, game-play wise... You still can't kill the most powerful Allied tank (Super Pershing) when it's full health with just 1 shot using the SturmTiger, as the SP would always survive with about 10% HP or so. That's fine ...
by Warhawks97
05 Jan 2018, 18:40
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 53
Views: 1569

Re: Sturmtiger

The "nuke" damage is also absolutely fine, the Airborne bombing run airstrike is also dropping a "nuke" but the difference is that it's also from the sky! So, if the Airborne bombing run airstrike damage is all fine.. then the SturmTiger damage is just fine as well, both are OK ...
by Warhawks97
04 Jan 2018, 19:38
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 53
Views: 1569

Re: Sturmtiger

Its King tiger armor. And its actually not that wrong. That beast had massive armor. This is not my main concern. Its just that there is literally no risk in using it since you can fire it from a range like howitzers have it. And that it kills even pershings far beyond the actual blast. If it would ...
by Warhawks97
27 Dec 2017, 21:17
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1163

Re: "Vehicle Button" ability rework

What about two brens, more range, suppressing top gunner and vision reduction by 50%? That for example could change CW gameplay a bit. infantry that can help friendly tanks to flank/close in easier and to make the first hit on the enemie. Idk how that sounds to others. It is getting removed. Well, t...
by Warhawks97
27 Dec 2017, 02:30
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1163

Re: "Vehicle Button" ability rework

perhaps it should require at least two brens. It reduces vision of the tank by approx 50% (reasons mentioned above) and froces the top gunner to search cover inside. That would be quite nice so far What else to say to other mentioned posts. I agree that i hate top mounts on tanks. They are generally...
by Warhawks97
24 Dec 2017, 13:42
Forum: Bugs
Topic: Wehrmacht Halftrack 36pak
Replies: 11
Views: 424

Re: Wehrmacht Halftrack 36pak

I am also not really liking the 57 mm HT. Thing is that this unit becomes a too offensive one. You usually just see M16 paired with this thing. And they keep constantly pushing your inf and vehicles back. Even when you got tanks, you cant catch them and they just go back and forth and you cant hit t...
by Warhawks97
23 Dec 2017, 23:32
Forum: Matchmaking & Strategies
Topic: [5.1.3] 5 Pershings + 1 SP in a 1v1 against Tiger tanks, Stug 4's, and Panzer 4's + ranger and stormtroopers battle
Replies: 21
Views: 577

Re: [5.1.3] 5 Pershings + 1 SP in a 1v1 against Tiger tanks, Stug 4's, and Panzer 4's + ranger and stormtroopers battle

What a bullshit.. 1. I could understand when rangers are doctrinal. But removing all long barrled (sherman) tanks from all US docs. You must be kidding. Its like removing all long barreld tank IV´s from all docs but BK doc. 76 shermans are currently much more comparable to Panzer IV F2. In terms of ...
by Warhawks97
23 Dec 2017, 23:12
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 53
Views: 1569

Re: Sturmtiger

Its the first time ever that i am satisfied with riflemen. And that numbers of semi rifles finally work as such. Its a complete new sytle and gameplay experience. And i love it... Sure, you stick a bit more in cover and you cant overrun semi rifles that easily anymore. But its just great. The Volks ...

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