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by Warhawks97
15 Sep 2017, 20:05
Forum: Balancing & Suggestions
Topic: Specialized vs. Well-Rounded Poll
Replies: 25
Views: 502

Re: Specialized vs. Well-Rounded Poll

@Warhawks97. I see it more like you have sherman 76 every doctrine can get it. but you still need to choose a doctrine to get them. It's like playing heartsone and having a sherman 76 (Warlock) sherman 76 (Rogue) and sherman 76 (Paladin) and one for all the other classes. But why not just get 1 neu...
by Warhawks97
15 Sep 2017, 10:34
Forum: Balancing & Suggestions
Topic: Specialized vs. Well-Rounded Poll
Replies: 25
Views: 502

Re: Specialized vs. Well-Rounded Poll

for BK i think we cant remove the doctrines. For coh 2 that sounds to be a fair approach.

But dont really get what your point of view is regarding the "against change proposals" of doctrines.
by Warhawks97
15 Sep 2017, 09:55
Forum: Balancing & Suggestions
Topic: Specialized vs. Well-Rounded Poll
Replies: 25
Views: 502

Re: Specialized vs. Well-Rounded Poll

Well, i got what you mean red. At least i think so. Being all rounder is also a specialization. That neutral card thing, well i would say that this should be a faction design feature. For example WH. Its vehicle and actually tank pool depends highly on the doc (esspecially vehicle branch). That mean...
by Warhawks97
15 Sep 2017, 09:39
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 104
Views: 16445

Re: Blitzkrieg Mod 5.0.0 Patch

I think toni made it clear and kwok also. Nothing much to add. It one of those "logic" i dont get. We said CW costs more (but for reasons). In this case it costs more (for absolutely no reason). They cost more, production prevents CW to produce other stuff (like PE can build still inf at t...
by Warhawks97
14 Sep 2017, 20:57
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 104
Views: 16445

Re: Blitzkrieg Mod 5.0.0 Patch

We got that answer, but really? Ok, for the sake of PE vs CW balance it would be understandable. But when US gets "scout cared" early on (esspecially with new AT aim time which i like though) its "OK"? We could also argue the other way arround in the moment when CW meets WH. Mayb...
by Warhawks97
14 Sep 2017, 20:51
Forum: Balancing & Suggestions
Topic: Specialized vs. Well-Rounded Poll
Replies: 25
Views: 502

Re: Specialized vs. Well-Rounded Poll

Very nice ExE. Fully agree. What bugs me personally most atm. 1. The jack of all trade WM docs. They really need a core and support (max 1-2 depending on how powerfull its core already is). Thats why i love Kronoz idea for def doc so much. 2. US has stuff but brits can always do better in each of th...
by Warhawks97
14 Sep 2017, 20:17
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 104
Views: 16445

Re: Blitzkrieg Mod 5.0.0 Patch

Toni, i am with you. I dont get the logic either. Not that they cost more, they kill also less fast, are slower and have no rotatable turret like PE cars that can literally dance with enemie AT guns. Something a dingo or bren would never be able to anyway.
by Warhawks97
14 Sep 2017, 14:42
Forum: Balancing & Suggestions
Topic: nerf 88 arty
Replies: 16
Views: 392

Re: nerf 88 arty

Quick tips to the mod. Dont build big things that can be bombed, dont build infantry since it gets wiped instantly by thing that isn't supposed to counter it, and things supposed to kill infantry, does so way too fast. Light vehicles die to stray fire, medium tanks become obsolete. Mortars are way ...
by Warhawks97
14 Sep 2017, 01:40
Forum: Balancing & Suggestions
Topic: nerf 88 arty
Replies: 16
Views: 392

Re: nerf 88 arty

Whats new about it?

Well, first welcome to BK from my side. Guess you played against def doc right? Yeah, you should have an RA player i would say.

Also using smoke and rushing the gun with inf might help as well now in this patch version.
by Warhawks97
13 Sep 2017, 23:23
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 104
Views: 16445

Re: Blitzkrieg Mod 5.0.0 Patch

why has the US 105 mm howitzer a different sound than priest? Havent they been the same weapon? 105 mm M102? I do like the sounds more and more. The axis 20 mm on puma for example is just... love it. It doesnt so extremly different as the other single 20 mm guns anymore. Also Bofors sounds nice. Kee...
by Warhawks97
13 Sep 2017, 19:58
Forum: Matchmaking & Strategies
Topic: I went down on my knees to set up this game
Replies: 2
Views: 111

Re: I went down on my knees to set up this game

Can we get more infos? Version, players, docs, maps (given in name)?

Would be really nice to have such basic infos in advance.
by Warhawks97
13 Sep 2017, 19:16
Forum: Balancing & Suggestions
Topic: Specialized vs. Well-Rounded Poll
Replies: 25
Views: 502

Re: Specialized vs. Well-Rounded Poll

Well. Specialized in one thing and having a secondary support (armor+ combat engis, AB ranger with light arty such as the 75 mm). Or if specialized on armor, it then would then contain special vehicle/tanks for dealing with situations. For example there is a strong defense: Oh i go for KT to bounce ...
by Warhawks97
13 Sep 2017, 13:00
Forum: General - CoH1 / BKMOD1
Topic: Question on Panzerknacker
Replies: 15
Views: 478

Re: Question on Panzerknacker

We are not talking on what it shoots intentionally. We talk about what the units hits and aims when it comes in (bc tanks are in target area). Its not ok that it kills hidden AT guns that are in the flight path. (It would not even be OK if the airplane comes in bc an unhidden AT gun is in the target...
by Warhawks97
13 Sep 2017, 12:56
Forum: Balancing & Suggestions
Topic: Specialized vs. Well-Rounded Poll
Replies: 25
Views: 502

Re: Specialized vs. Well-Rounded Poll

Personally i did like it to have docs that are at least so rounded that they can handle various situations by their own. However, right now i think that having more specialized docs makes balance easier and enforce the gameplay. But even if specialized the docs could or should be able to deal with v...
by Warhawks97
13 Sep 2017, 00:53
Forum: General - CoH1 / BKMOD1
Topic: Question on Panzerknacker
Replies: 15
Views: 478

Re: Question on Panzerknacker

That 17 pdr was hidden actually. It got hit by first plane and i thought "random luck shot". But then it got hit again a few planes later and destroyed. That was actually new to me as well... double luck? oO.

What exactly is set wrong?
by Warhawks97
12 Sep 2017, 23:15
Forum: Technical Support
Topic: Need Help with the Sturmtiger
Replies: 11
Views: 400

Re: Need Help with the Sturmtiger

I thought the same at first. But some units (eg stuart) use the same gun file. It doesnt matter if CW uses a weapon in US file or the other way arround so i thought it wouldnt matte here as well since the file path is correct.
by Warhawks97
12 Sep 2017, 23:11
Forum: General - CoH1 / BKMOD1
Topic: Question on Panzerknacker
Replies: 15
Views: 478

Re: Question on Panzerknacker

The max fireing range is new to me but thx for clarrifying it. And how does it come that it kills hidden TD and AA guns? Not just single time but one plane hit an ambushed 17 pdr twice and destroying it. And what makes me wonder more: Why is it cheaper than ab patrole? And since it targets so many t...
by Warhawks97
12 Sep 2017, 23:04
Forum: Player Introductions
Topic: JVolk UTC +2
Replies: 7
Views: 189

Re: JVolk UTC +2

welcome:)
by Warhawks97
12 Sep 2017, 14:18
Forum: General - CoH1 / BKMOD1
Topic: Question on Panzerknacker
Replies: 15
Views: 478

Re: Question on Panzerknacker

Dude. thats what i said i the other thread (got probably overseen by all that hate between to guys).

It attacks everything in its flight path including ambushed tanks and even AT guns.
by Warhawks97
12 Sep 2017, 14:16
Forum: General - CoH1 / BKMOD1
Topic: Panzerelite Luftwaffe cluster bombs
Replies: 9
Views: 295

Re: Panzerelite Luftwaffe cluster bombs

Haha, yeah, actually yes. Stormpios or basic grens yould be suited for that. But well, i think we used to live with it. Regarding SD2. They once were nasty as fuck with short cooldown and 100 ammo but also killing tanks and stuff. Right now (esspecially since Luft got something to use its ammo for->...
by Warhawks97
12 Sep 2017, 14:05
Forum: General - CoH1 / BKMOD1
Topic: Panzerelite Luftwaffe cluster bombs
Replies: 9
Views: 295

Re: Panzerelite Luftwaffe cluster bombs

the upgrade on grens makes them detecting mines when not moving iirc. So it doesnt prevent you from running into it. If it always detects mines it then would mean that PE cant be stopped by mines oo.
by Warhawks97
11 Sep 2017, 12:41
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 104
Views: 16445

Re: Blitzkrieg Mod 5.0.0 Patch

Anyone remember when the HMG42 sound got changed to sound more like being far away. I would love to get the old HMG42 sound back. Once xali made a vote (there should be a yotube promo vid) where we could choose between a realistic HMG42 sound that sounds like standing next to it and that "HMG 4...
by Warhawks97
10 Sep 2017, 23:03
Forum: Matchmaking & Strategies
Topic: WARNING skills needed ahead
Replies: 36
Views: 778

Re: WARNING skills needed ahead

The Luft henschel raid is way better than US patrole simply for the reasons mentioned. It attacks everything in the path, not just the target area and moving arround doesnt help and a single plane can hit several targets in the area. AB attacks vehicles and inf, but much easier to dodge. Regarding a...
by Warhawks97
10 Sep 2017, 19:06
Forum: Matchmaking & Strategies
Topic: WARNING skills needed ahead
Replies: 36
Views: 778

Re: WARNING skills needed ahead

Redgaarden wrote:
Nah, AA works, it's just typical blitzkrieg not being obvious in what is better. Like for example wirblewind without HE + Anti air poisition has worse anti air capabilities than a wirblewind on the move without HE ammo.


What exactly do you mean?
by Warhawks97
10 Sep 2017, 15:09
Forum: Balancing & Suggestions
Topic: Anti tank teams in latest patch?!?!!??!?!?!?
Replies: 24
Views: 686

Re: Anti tank teams in latest patch?!?!!??!?!?!?

Oh, so the 0.5 aim time for tanks is bc of the manual shooting? Hmm. I barely used that so from my point i would like to have the old times back where i was able to make my tank stopping before shooting.

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