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by Warhawks97
17 Feb 2015, 12:58
Forum: Matchmaking & Strategies
Topic: HOW TO: Mortar Smoke Rounds
Replies: 6
Views: 652

Re: HOW TO: Mortar Smoke Rounds

Oh wow, somebody noticed after the years? :o Yes, I have tip. Use them. as i said, nebler quickly disappear from the battlefield (the 60 mm get seldomly used). So the only unit that can provide usefull smoke screen is the howitzer (and maybe some german tanks that can shoot into a certain direction...
by Warhawks97
17 Feb 2015, 02:09
Forum: Matchmaking & Strategies
Topic: HOW TO: Mortar Smoke Rounds
Replies: 6
Views: 652

Re: HOW TO: Mortar Smoke Rounds

i used that smoke stuff with inf doc howitzers to cover commandos advance. Thing is there are only mortars and howitzers able to shoot smoke. Mortars are usually gone in late game and howitzers. Priests and wespes doing a short job, I havent tested really the Tiger smoke launchers but smoke screens ...
by Warhawks97
17 Feb 2015, 02:04
Forum: Matchmaking & Strategies
Topic: "other ways"
Replies: 24
Views: 1429

Re: "other ways"

Just some short questions I really like to know ..... 1) Why, if game was balanced, do you talk of "shit" ? Do you mean too much artillery or too much defence ? Both ? I only had a walking-stuka, I've seen dozens of infantry fights, many tanks, spotters, mortars, snipers, assaults on both...
by Warhawks97
16 Feb 2015, 23:07
Forum: General - CoH1 / BKMOD1
Topic: The constant perpetuating of the Ubermensch myth...
Replies: 19
Views: 1466

Re: The constant perpetuating of the Ubermensch myth...

I used to joke back when Knights Cross Holders were still in the game that the US should get a similar squad - The Texas Rangers : It's 6 guys riding horses that all have lever-action rifles, revolvers, and cowboy hats. And they have a special ability called "Ride Like the Wind" that make...
by Warhawks97
16 Feb 2015, 23:05
Forum: Matchmaking & Strategies
Topic: "other ways"
Replies: 24
Views: 1429

"other ways"

4.8.5 LaFiere Dr.Zhivago Polar Bear Sukin-Kot as allied. Docs: AB, INF, Armor vs axis Crimax kuba.Ruzek HerrObersturmbannführerWurf with docs: SE, Def, Terror This is a very nasty example of how "other ways than arty" do simply fail. Wolf, pls, whats your opinion or advie how to crack that...
by Warhawks97
16 Feb 2015, 16:08
Forum: General - CoH1 / BKMOD1
Topic: The constant perpetuating of the Ubermensch myth...
Replies: 19
Views: 1466

Re: The constant perpetuating of the Ubermensch myth...

Its basically topic about Ubermenschen but remember that Commandos lost also their cheap reinforcment advantage as well. the 101st is doing that what luft and commandos did and thats why i requested to slightly increase their reinforce cost as well by like + 1 which would make some difference alread...
by Warhawks97
16 Feb 2015, 13:42
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.6.0 Changelog Preview
Replies: 86
Views: 8249

Re: Blitzkrieg Mod 4.8.6.0 Changelog Preview

-Vets should not reveal units. Srsly this "vet icon" coming up is visisble for the enemie and not seldomly i do spott paks and snipers that way and calling arty from mates. It shouldnt be. This "Tigerphobia" text above enemie units should be removed as well. Suppressing and pinn...
by Warhawks97
16 Feb 2015, 13:30
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.6.0 Changelog Preview
Replies: 86
Views: 8249

Re: Blitzkrieg Mod 4.8.6.0 Changelog Preview

I also think that grens with Stg for all docs is too good, my suggestion here: Terror: Stays same, 65 ammo = 3 mp44 Blitz: 50 ammo = 3 mp40 Defence: 50 ammo = 2 G43 That will underline doc roles, and will be a simply a cool feature, to have different weapon loadout depending on docs roles. (mp44 te...
by Warhawks97
16 Feb 2015, 13:23
Forum: General - CoH1 / BKMOD1
Topic: The constant perpetuating of the Ubermensch myth...
Replies: 19
Views: 1466

Re: The constant perpetuating of the Ubermensch myth...

But I repeat, the mod is still balanced (+/- like always), what is really changed is that we are going to play more similar doctrines. About the ratio between History and Realism. Guys, please forget it ! It is a waste of time. But there actually is no real balance. It's artificial balance as in &q...
by Warhawks97
16 Feb 2015, 12:51
Forum: Balancing & Suggestions
Topic: Firefly vs Crocodile
Replies: 2
Views: 430

Re: Firefly vs Crocodile

I just played a game where the scorched earth firefly consistently would 1 shot my CW crocodile. I would have veterancy of 2 with the inside commander being 3, but gave up on the unit as my comets lasted 2 hits. Is it just me or is this weird or is is it set up that way? These Beutetanks are weird....
by Warhawks97
16 Feb 2015, 00:44
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.6.0 Changelog Preview
Replies: 86
Views: 8249

Re: Blitzkrieg Mod 4.8.6.0 Changelog Preview

Hawks, did u forget that btw?! https://www.youtube.com/watch?v=cnFo82VbtoQ Now with the same logic... Can we delay the Tiger tank with more CPs to be required only because u can see on this video that I was actually able to get it 2 times in a row after just 17 minutes? :P It's the map bro, also wh...
by Warhawks97
16 Feb 2015, 00:16
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.6.0 Changelog Preview
Replies: 86
Views: 8249

Re: Blitzkrieg Mod 4.8.6.0 Changelog Preview

Auty... yeah... autry.... there US has enough fuel anyway thx... its the only map US nobody lacks fuel. But autry can be rushed as well if i remember correct. My mates who teached me the rushing did so there. They won by spamming simply Pumas with 20 mm kwk rushing straight till enemie base+ 2 50 m...
by Warhawks97
16 Feb 2015, 00:08
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.6.0 Changelog Preview
Replies: 86
Views: 8249

Re: Blitzkrieg Mod 4.8.6.0 Changelog Preview

Autry as a first example... U get very high fuel income but almost no CPs usually!! I once had a high amount of more than 200 fuel there but only 2 CPs as well, when Brits already had the enough time to build mobile 17Ps and several other AT units everywhere covering the whole map very well with a ...
by Warhawks97
15 Feb 2015, 23:54
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.6.0 Changelog Preview
Replies: 86
Views: 8249

Re: Blitzkrieg Mod 4.8.6.0 Changelog Preview

They are not always available so early as Hawks claims, as it actually depends on the map... I disagree with him on this part! Plus that I don't think this is going to be a good idea which is anyhow suitable with the other made changes at all. AB doc now has Hellcats for example!!! on which map not...
by Warhawks97
15 Feb 2015, 23:43
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.6.0 Changelog Preview
Replies: 86
Views: 8249

Re: Blitzkrieg Mod 4.8.6.0 Changelog Preview

+1CP for the mass production of Blitz doc is not a good idea, I am not for that! Enough with what is recently made for the Blitz doc I think... There was nothing done to pzivs besides that change, which, considering that sherman mass production cost 2 CP too, would probably not hurt much.. didn't y...
by Warhawks97
15 Feb 2015, 23:26
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.6.0 Changelog Preview
Replies: 86
Views: 8249

Re: Blitzkrieg Mod 4.8.6.0 Changelog Preview

I wonder where are you always taking this numbers, like it is a rule that everything always starts in 12 minute, and every time you will have enough MP/munni/fuel, already CPs for cheaper IVs, fuel trade and PZIVs... and that every time, every game will be with BK doc and will be exactly like this....
by Warhawks97
15 Feb 2015, 22:32
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.6.0 Changelog Preview
Replies: 86
Views: 8249

Re: Blitzkrieg Mod 4.8.6.0 Changelog Preview

@BK/Armor overall: BK IS supposed to be early fielder, so early tiger or pzivs are actually BK working AS INTENDED (ok, maybe it was a bit TOO soon, but in terms of few minutes max). On the other hand, some of you took it as Armor doc should be able to spam from the start, which is NOT how its ment...
by Warhawks97
15 Feb 2015, 18:42
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.6.0 Changelog Preview
Replies: 86
Views: 8249

Re: Blitzkrieg Mod 4.8.6.0 Changelog Preview

Tiger1996 wrote:@MarKr; What I am quite sure of, is that the Brits Cruiser AA tank does actually still have the ability! Also few more AA vehicles as well if not mistaken...



i did head on with my def grens on quad cal 50 and aa tank.... aa tank was never an issue. they had many of them.
by Warhawks97
15 Feb 2015, 16:28
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.6.0 Changelog Preview
Replies: 86
Views: 8249

Re: Blitzkrieg Mod 4.8.6.0 Changelog Preview

If you fixed the fuel issues on US armor and increasing cost of Tigers i would also like to see some CP swapping in armor doc. Take one CP away from the Field repair/war machinery maybe and add one to SP simply do underline the purpose as quantity armor doc. I think it wouldnt hurt. Armor doc should...
by Warhawks97
15 Feb 2015, 13:47
Forum: General - CoH1 / BKMOD1
Topic: The constant perpetuating of the Ubermensch myth...
Replies: 19
Views: 1466

Re: The constant perpetuating of the Ubermensch myth...

Why is there even a quality vs quantity rule in the first place? It only means the Germans get to preserve more units in the course of the battle. Suffering less losses and gathering supplies to build more quality units. Every single unit you fail to annihilate is going to come back at you with ven...
by Warhawks97
14 Feb 2015, 21:18
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.6.0 Changelog Preview
Replies: 86
Views: 8249

Re: Blitzkrieg Mod 4.8.6.0 Changelog Preview

The only one Brit doctrine I like to play is RAF. I should be the first to agree to any suggestions you gave. I also agree that Commandos are very weak at the moment especially if compared to Wehrmacht units. Plus, I was the first asked a nerf for what is now commonly named "ninja smoke"....
by Warhawks97
14 Feb 2015, 21:14
Forum: General - CoH1 / BKMOD1
Topic: The constant perpetuating of the Ubermensch myth...
Replies: 19
Views: 1466

Re: The constant perpetuating of the Ubermensch myth...

nice statment:) There are some guys arround the mod that also started modding their own coz of such reasons. And as you are talking about Ubermenschen: Also there are "Superbullets"^^: http://blitzkrieg-mod.de/board/topic/4836-rifles/ http://blitzkrieg-mod.de/board/topic/4617-m1-garand/ ht...
by Warhawks97
14 Feb 2015, 19:04
Forum: Balancing & Suggestions
Topic: Idea: Inf cost MP, vehicles cost fuel!
Replies: 9
Views: 830

Re: Idea: Inf cost MP, vehicles cost fuel!

Current idea on BK2 is: - Infantry: Low MP (by that I mean no 500MP+ squads) - Vehicles: Low MP and Low Fuel - Tanks: Low MP and High Fuel thats good. Less insane cost differences between inf squads. That allows better combination of units when one unit doesnt eats up all the res gathered from 3 mi...
by Warhawks97
14 Feb 2015, 18:59
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.6.0 Changelog Preview
Replies: 86
Views: 8249

Re: Blitzkrieg Mod 4.8.6.0 Changelog Preview

Commandos and 101st: smoke should remove suppression longer and vet 3 sprint also. Drop to 400 mp build cost and maybe able to beat volks without need of tecttree unlock. 101st: drop to 400 for early game but + 1 or +2 reinforce for late game balance. Old smoke was stupid because it gave also ambus...
by Warhawks97
14 Feb 2015, 16:00
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.6.0 Changelog Preview
Replies: 86
Views: 8249

Re: Blitzkrieg Mod 4.8.6.0 Changelog Preview

About arty i agree with sukin. Def walks back and suddenly no more arty support. Also note that mortars cant outrange 88´s of example. Add to that that in late game mortars are simply unreliable. There is a kind of kill zone between two sides defenses and a mortar have to be there to reach the other...

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