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by Warhawks97
12 Sep 2017, 14:18
Forum: General - CoH1 / BKMOD1
Topic: Question on Panzerknacker
Replies: 15
Views: 688

Re: Question on Panzerknacker

Dude. thats what i said i the other thread (got probably overseen by all that hate between to guys).

It attacks everything in its flight path including ambushed tanks and even AT guns.
by Warhawks97
12 Sep 2017, 14:16
Forum: General - CoH1 / BKMOD1
Topic: Panzerelite Luftwaffe cluster bombs
Replies: 9
Views: 439

Re: Panzerelite Luftwaffe cluster bombs

Haha, yeah, actually yes. Stormpios or basic grens yould be suited for that. But well, i think we used to live with it. Regarding SD2. They once were nasty as fuck with short cooldown and 100 ammo but also killing tanks and stuff. Right now (esspecially since Luft got something to use its ammo for->...
by Warhawks97
12 Sep 2017, 14:05
Forum: General - CoH1 / BKMOD1
Topic: Panzerelite Luftwaffe cluster bombs
Replies: 9
Views: 439

Re: Panzerelite Luftwaffe cluster bombs

the upgrade on grens makes them detecting mines when not moving iirc. So it doesnt prevent you from running into it. If it always detects mines it then would mean that PE cant be stopped by mines oo.
by Warhawks97
11 Sep 2017, 12:41
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 26020

Re: Blitzkrieg Mod 5.0.0 Patch

Anyone remember when the HMG42 sound got changed to sound more like being far away. I would love to get the old HMG42 sound back. Once xali made a vote (there should be a yotube promo vid) where we could choose between a realistic HMG42 sound that sounds like standing next to it and that "HMG 4...
by Warhawks97
10 Sep 2017, 23:03
Forum: Matchmaking & Strategies
Topic: WARNING skills needed ahead
Replies: 36
Views: 1017

Re: WARNING skills needed ahead

The Luft henschel raid is way better than US patrole simply for the reasons mentioned. It attacks everything in the path, not just the target area and moving arround doesnt help and a single plane can hit several targets in the area. AB attacks vehicles and inf, but much easier to dodge. Regarding a...
by Warhawks97
10 Sep 2017, 19:06
Forum: Matchmaking & Strategies
Topic: WARNING skills needed ahead
Replies: 36
Views: 1017

Re: WARNING skills needed ahead

Redgaarden wrote:
Nah, AA works, it's just typical blitzkrieg not being obvious in what is better. Like for example wirblewind without HE + Anti air poisition has worse anti air capabilities than a wirblewind on the move without HE ammo.


What exactly do you mean?
by Warhawks97
10 Sep 2017, 15:09
Forum: Balancing & Suggestions
Topic: Anti tank teams in latest patch?!?!!??!?!?!?
Replies: 24
Views: 857

Re: Anti tank teams in latest patch?!?!!??!?!?!?

Oh, so the 0.5 aim time for tanks is bc of the manual shooting? Hmm. I barely used that so from my point i would like to have the old times back where i was able to make my tank stopping before shooting.
by Warhawks97
10 Sep 2017, 14:58
Forum: Matchmaking & Strategies
Topic: WARNING skills needed ahead
Replies: 36
Views: 1017

Re: WARNING skills needed ahead

Ok. The game needs mirco managment and quick decision making. Most importantly is to know your enemie and what docs they choose and their gamestyle. So for me the most important thing was to know all players. Thats why i watched all replays i could get just to know exactly how my enemie is playing. ...
by Warhawks97
09 Sep 2017, 13:05
Forum: Balancing & Suggestions
Topic: Anti tank teams in latest patch?!?!!??!?!?!?
Replies: 24
Views: 857

Re: Anti tank teams in latest patch?!?!!??!?!?!?

Well, no i hadnt so much time to play at all. Always on the go and doing stuff. I just managed to watch a few streams. My personally opinions on aim times: I do think they are good for several reasons. For my private mod with friends i did the same. Sure not 4 seconds but well. Aiming is important a...
by Warhawks97
08 Sep 2017, 14:52
Forum: Balancing & Suggestions
Topic: Anti tank teams in latest patch?!?!!??!?!?!?
Replies: 24
Views: 857

Re: Anti tank teams in latest patch?!?!!??!?!?!?

Haha, yeah, i heard about something like that. Brits developed the "super camo paste" first right? It was ahead of its time :D Germans then used it on Jagdpanther as well but were in short supply so tanks like Elephant or Jagdtiger couldnt use it:D Ok, joke aside Are we talking about the r...
by Warhawks97
08 Sep 2017, 13:47
Forum: Balancing & Suggestions
Topic: Anti tank teams in latest patch?!?!!??!?!?!?
Replies: 24
Views: 857

Re: Anti tank teams in latest patch?!?!!??!?!?!?

I may ask why AT guns keep ambushed when turning the gun arround? HMg crews dont keep ambushed, even when using this "turn fire angel" ability. Ive been always wondering why AT guns can keep ambushed when doing so. Maybe a bit off-topic but somehow it fits here as the gun also fires instan...
by Warhawks97
07 Sep 2017, 23:55
Forum: Matchmaking & Strategies
Topic: V5.0.0 (3v3) La Fiere *Rev
Replies: 2
Views: 164

Re: V5.0.0 (3v3) La Fiere *Rev

So, is RA, AB, armor the only combo i get to see in 3 vs 3? Dont get me wrong but that meta combo becomes a bit "boring"?
by Warhawks97
07 Sep 2017, 23:54
Forum: Balancing & Suggestions
Topic: Anti tank teams in latest patch?!?!!??!?!?!?
Replies: 24
Views: 857

Re: Anti tank teams in latest patch?!?!!??!?!?!?

Thing is the abuse. Right in the moment the crew places themselfs behind the shield they fire. You can thus make a shot "relocate" it and when the crew jumps back to fireing posiiton they shoot again. I am not used to it yet, but i think i will be. Anti tank guns are quite deadly anyways i...
by Warhawks97
07 Sep 2017, 23:51
Forum: Balancing & Suggestions
Topic: Allies suggestion
Replies: 30
Views: 1486

Re: Allies suggestion

y, 240mm at 100m, and about 170mm at 1000m, i think we can take 1000meters like max range in the game (so "tiger sniper shot" gonna be like 2000m). dont try to "translate" ranges. It wont work. Trust me. I can explain you if you want somewhere.... In corsix, the max range penetr...
by Warhawks97
07 Sep 2017, 15:59
Forum: General - CoH1 / BKMOD1
Topic: Mass production in BK
Replies: 0
Views: 359

Mass production in BK

This is a subject that makes me thinking many times. As for myself, Mass-production upgrades played a cruical role in my personal gameplay. I usually only played docs that have some sort of such upgrades and often i went straight for it. No matter if it was Armor doc, inf doc, BK doc for the tank IV...
by Warhawks97
07 Sep 2017, 13:56
Forum: Matchmaking & Strategies
Topic: [v5.0.0 beta] 1vs1 - big map!
Replies: 2
Views: 181

Re: [v5.0.0 beta] 1vs1 - big map!

are the k98 sounds also new? So far sounds great.
by Warhawks97
06 Sep 2017, 21:36
Forum: Balancing & Suggestions
Topic: Allies suggestion
Replies: 30
Views: 1486

Re: Allies suggestion

yes, i meant 210mm rockets for fw190. they used 280 mm as well but just for testing. Too inaccurate ok i thought theres something like side or back armor in the game :( rear does exist, just not side armor. Its weird to completely explain how it works... US and GB 57mm should 50/50 pen pz4h/j and s...
by Warhawks97
06 Sep 2017, 00:11
Forum: Balancing & Suggestions
Topic: Allies suggestion
Replies: 30
Views: 1486

Re: Allies suggestion

the M36 thing for inf doc got discussed. But so far i or we think inf doc has some tools to kill or at least stop armor. Emplacments vs panthers and lots of rangers with sticky and long tom against everything bigger than that. Just accept a little bloodsheet. The 76 mm is, well.... too weak vs mediu...
by Warhawks97
05 Sep 2017, 20:26
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.8 Patch
Replies: 65
Views: 30970

Re: Blitzkrieg Mod 4.9.8 Patch

Hi all the friends. Blitzkrieg mod, there is an error that is occurring from previous mods, I ask you to please review it and try to give solution because.affect greatly the game equality. The problem is that all the planes of the luftwafe doctrine, in the elite panzer either tank sector, sector of...
by Warhawks97
05 Sep 2017, 01:20
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 26020

Re: Blitzkrieg Mod 5.0.0 Patch

Nice job.
Regarding comet tank: It costs more upkeep than a panther now? Both, MP and fuel? Not that i am against such upkeep for this quite powerfull unit. Just asking. :)

Alright wolf.
by Warhawks97
05 Sep 2017, 01:07
Forum: General - CoH1 / BKMOD1
Topic: Upkeep
Replies: 16
Views: 648

Re: Upkeep

The only difference might be some sort of psychological effect in player's mind that the raw cost difference between the Panther and "glass cannon" would be lower but from practical point of view nothing really changes. this is one major difference. Esspecially since many to calculate wit...
by Warhawks97
04 Sep 2017, 21:58
Forum: General - CoH1 / BKMOD1
Topic: Upkeep
Replies: 16
Views: 648

Re: Upkeep

Idk if i would consider it as "buff". Its just different. I am not sure if you got what i was actually aiming at. Lower build cost usually tends to more dynamic games as players are less "Hyper sensitive" in order not to lose such costly units for which they waited ages to a rand...
by Warhawks97
04 Sep 2017, 20:37
Forum: General - CoH1 / BKMOD1
Topic: Upkeep
Replies: 16
Views: 648

Re: Upkeep

You have already worked with upkeep changes to fix early game issues for US as it was usual that they had approx 500-700 MP less gathered within the first 20 mins of gameplay. You fixed that by adding parts of the upkeep reduction of the last supply yard upgrade to the standard upkeep of units and t...
by Warhawks97
04 Sep 2017, 13:28
Forum: General - CoH1 / BKMOD1
Topic: Upkeep
Replies: 16
Views: 648

Re: Upkeep

Its nothing that is "suddenly". Since the introduction of upkeep it caused trouble (remember the old time when armor doc could get three tanks, jumbo, sherman, hellcat and then upkeep prevented further production) and got fixed already in some occassions. That a US recon cost idk, 10 upkee...
by Warhawks97
04 Sep 2017, 11:14
Forum: General - CoH1 / BKMOD1
Topic: Upkeep
Replies: 16
Views: 648

Re: Upkeep

Well. To get the full picture then we would have to see the reinforce cost as well. The ammount of work would be massive i think. Also the upkeep cost are sometimes (or usually) very long decimal numbers. Generally there are just two (or three) things that bother me in terms of upkeep: 1. That axis ...

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