Search found 2169 matches

by kwok
08 Jan 2021, 16:07
Forum: Balancing & Suggestions
Topic: Armor doctrine
Replies: 59
Views: 1355

Re: Armor doctrine

First of all sorry for hijacking this thread for armor doctrine issues. Secondly i 100% agree that .50 cal needed to be locked even behind a fuel cost,since ammo is not needed for critical tech upgrades thus it's easier to be spared.My problem is that in the armor doctrine this fuel cost is indirec...
by kwok
08 Jan 2021, 15:28
Forum: Off-Topic
Topic: Developing a Mod
Replies: 10
Views: 205

Re: Developing a Mod

Let me find some old armor posts to send to you. Or I'll go on to your old thread and type a response. Thanks for understanding.
by kwok
07 Jan 2021, 21:47
Forum: Off-Topic
Topic: Developing a Mod
Replies: 10
Views: 205

Re: Developing a Mod

Again, this isn't the topic to discuss armor doc changes... I can bring it up there. But when it comes to the 50cal changes, it took 4 months for 50cal changes because it took 4 months to convince a dev that the change is warranted. It was a dev (me) who drove the initial change of 50cals being behi...
by kwok
07 Jan 2021, 21:05
Forum: Balancing & Suggestions
Topic: Mortar Halftracks
Replies: 4
Views: 178

Re: Mortar Halftracks

A mortar halftracked walked into a british bar. The mortar halftracked approached the counter to order a drink. Just kidding. There is no counter. In my personal opinion, a price decrease to the WH MT HT is fine but an increase to PE is needed. Leave the standard price to the "micro intense" (but no...
by kwok
06 Jan 2021, 20:35
Forum: Off-Topic
Topic: Developing a Mod
Replies: 10
Views: 205

Re: Developing a Mod

Yeah i see where you're going and THOSE changes we've been more responsive to. The method of our response might be different than yours but we were aware of those changes and know things will be too steep or too little to begin with. To be frank, from a road map perspective, the last 3 patches could...
by kwok
06 Jan 2021, 17:28
Forum: Off-Topic
Topic: Developing a Mod
Replies: 10
Views: 205

Re: Developing a Mod

You're right. Like I said, there's going to be areas that require a lot more focus and catered response. As I listed as examples, the recent changes to AB and CP movement for armor doc, propaganda doc volkssturm tweaks, etc. Those changes are far from minor changes I think. The status quo changes ar...
by kwok
06 Jan 2021, 15:37
Forum: Balancing & Suggestions
Topic: M36 accuracy (Ambush fails)
Replies: 36
Views: 646

Re: M36 accuracy (Ambush fails)

@kwok The proposer might hold the burden of truth, but a concept of developing the mod by making the players proposers and devs the judges is just wrong. If you are truly developing this mod and not just doing a minimum maintenance (which doens't seem to be the case as you've done a complete doc re...
by kwok
06 Jan 2021, 15:36
Forum: Off-Topic
Topic: Developing a Mod
Replies: 10
Views: 205

Developing a Mod

@kwok The proposer might hold the burden of truth, but a concept of developing the mod by making the players proposers and devs the judges is just wrong. If you are truly developing this mod and not just doing a minimum maintenance (which doens't seem to be the case as you've done a complete doc re...
by kwok
04 Jan 2021, 23:26
Forum: General - CoH1 / BKMOD1
Topic: Posible cheating?
Replies: 5
Views: 231

Re: Posible cheating?

Double what Markr said.

As for the FoW issue, did you check if they had vampyre halftracks or RAF radio triangulation? That reveals hidden units on the minimap.
by kwok
04 Jan 2021, 20:24
Forum: Technical Support
Topic: CoH BK Mod Campaign
Replies: 1
Views: 76

Re: CoH BK Mod Campaign

Sorry we are only focused on MP. Glad you can join us, hope you will play PvP with us some time!
by kwok
04 Jan 2021, 20:17
Forum: Balancing & Suggestions
Topic: M36 accuracy (Ambush fails)
Replies: 36
Views: 646

Re: M36 accuracy (Ambush fails)

Dude, I don't know. The point isn't what the reason for why something exists. The question is always what should it be and why. The proposer holds the burden of truth not the status quo. I can agree with you it's wrong but what next? I'm not even arguing that there shouldn't be a change. I'm literal...
by kwok
04 Jan 2021, 19:25
Forum: Balancing & Suggestions
Topic: M36 accuracy (Ambush fails)
Replies: 36
Views: 646

Re: M36 accuracy (Ambush fails)

Ah yes. Classic responses to questions... Community: XYZ is wrong! Dev: Okay what should XYZ be? Community: XYZ is wrong! Also ABC is wrong! [sarcasm] It sounds like what I get from all of this is that every gun in the game should have 100% accuracy and everything cost 1 CP. I’ll be sure to note tha...
by kwok
04 Jan 2021, 06:42
Forum: General - CoH1 / BKMOD1
Topic: AB Beta changes
Replies: 4
Views: 168

Re: AB Beta changes

Precisely what Markr said plus one more thing. The load out change is also a way to lessen the new passive camo buff which is a really really really new thing for airborne and is unprecedented within the doctrine. Camo is ruthlessly combo'd with high damage short range weaponry (see fallsj, storms, ...
by kwok
04 Jan 2021, 04:53
Forum: Balancing & Suggestions
Topic: Some complaints, then what I like about the beta
Replies: 2
Views: 124

Re: Some complaints, then what I like about the beta

1. HE Shot Sounds I assume you're talking about HE shots and field guns. Will sound really change anything? Aren't visual indicators better than sound? From what you describe, it sounds more like you're making moves outside your own micro capacity. I'm not saying that sounds can't be changed, but I'...
by kwok
04 Jan 2021, 04:19
Forum: Balancing & Suggestions
Topic: M36 accuracy (Ambush fails)
Replies: 36
Views: 646

Re: M36 accuracy (Ambush fails)

I mean, it sounds like the real question is how often SHOULD an ambush miss in general? How often SHOULD anything miss in this game? That's just a hard question to always answer. Are you proposing to increase the accuracy of m36's to match the m10? Or maybe vice versa? Nerf the Tiger and Panther dow...
by kwok
02 Jan 2021, 23:24
Forum: Announcements
Topic: 5.2.5 Beta
Replies: 0
Views: 1310

5.2.5 Beta

5.2.5 Beta AA Changes We’ve received various feedback on the latest AA changes. We knew and still know AA is a tricky value to tweak in particular. The mechanics for AA are tricky enough to balance. With these continued tweaks we hope that AA will be better adjusted. Additionally, in the past we we...
by kwok
02 Jan 2021, 19:55
Forum: Balancing & Suggestions
Topic: I hate to complain so much, but me and FruitSV noticed this
Replies: 8
Views: 144

Re: I hate to complain so much, but me and FruitSV noticed this

Agreed with Tiger. It's natural that axis AI will be harder than allied AI especially on smaller lane-focused maps (high valley being one of the most egregious) because of density of units. AI gets resource bonuses that wouldn't be available to players, so where you'd see many strong units from AI y...
by kwok
22 Dec 2020, 18:09
Forum: Matchmaking & Strategies
Topic: 4 vs 4 Massacre
Replies: 4
Views: 593

Re: 4 vs 4 Massacre

Works as in for killing inf or for planes? I had trouble killing planes at all with various forms of AA
by kwok
18 Dec 2020, 07:34
Forum: Balancing & Suggestions
Topic: The Wirbelwind Flak Panzer
Replies: 69
Views: 2324

Re: The Wirbelwind Flak Panzer

96 shots per burst doesn't sound like "it fires a few rounds". I'm unable to check right now.. so i might be wrong, but if you compare - in depth - the rounds fired with the reload times, then the Crusader would be actually superior.. unless i'm wrong, yet. That's when there is no point in having e...
by kwok
17 Dec 2020, 23:32
Forum: Balancing & Suggestions
Topic: The Wirbelwind Flak Panzer
Replies: 69
Views: 2324

Re: The Wirbelwind Flak Panzer

Quick calculations show the following: Wirbel: Acc at long range = 70% Burst per Second = 32 Avg damage = 3.5 Target Table Modifiers = 2.5 Ok, but try this instead and most of us will problebly be happy. Wirbel: Acc at long range = 70% Burst per Second = 32 Avg damage = 5 Target Table Modifiers = 4...
by kwok
16 Dec 2020, 21:51
Forum: Balancing & Suggestions
Topic: Infantry Protection inside of Halftracks
Replies: 7
Views: 377

Re: Infantry Protection inside of Halftracks

That would be some men of war level micro shit. I can’t think of a way to do that now unless it’s like a sticky grenade that just kills things inside which I feel like wouldn’t look good.
by kwok
14 Dec 2020, 15:42
Forum: Balancing & Suggestions
Topic: This is how AB sucks
Replies: 6
Views: 313

Re: This is how AB sucks

I think the idea behind the reworks is that no doctrine has a "downside". I'd rather try to say heavy tanks pose a different challenge to AB, and the challenge is dependent on the player itself. For example, players will say Armor doc is a counter to Blitz doc, but to me I just suck with armor in ge...
by kwok
14 Dec 2020, 04:44
Forum: Balancing & Suggestions
Topic: This is how AB sucks
Replies: 6
Views: 313

Re: This is how AB sucks

Hey hetzer, thanks for the sincerity. Like we talked about, none of us are asking you to STOP posting, especially not telling you to stop posting replays. We WANT you to keep posting these replays and telling us what you think of the mod. It was only about tone and mentality. Please don't feel like ...
by kwok
12 Dec 2020, 20:54
Forum: Balancing & Suggestions
Topic: What's next?
Replies: 43
Views: 1548

Re: What's next?

I'll add on it's not only helpful for Markr to read but for players to provide the necessary debate/argument to making a good change. It's a matter of organization for everyone and prevents the idea that "just a few people are driving major changes for the majority". For example, the ideas on this p...
by kwok
12 Dec 2020, 04:56
Forum: Balancing & Suggestions
Topic: The Wirbelwind Flak Panzer
Replies: 69
Views: 2324

Re: The Wirbelwind Flak Panzer

Okay, if the wirbel feels like it's under performing then we should get some type of baseline so we know how much is the right amount. Because if we just add some random number without knowing the exact math behind it all, it can get weird fast. I went looking for a baseline and figured the crusader...