Search found 1407 matches

by kwok
07 Nov 2015, 17:23
Forum: Balancing & Suggestions
Topic: Camp Bomb Tactics
Replies: 35
Views: 2043

Re: Camp Bomb Tactics

You mean the days when scotts and stuh's hit 100%? The days when KCH ran free without consequence like school girls through a flowery meadow? The days when the only doc brits played was royal artillery unless you were shadow? The days were terror doc was basically just KCH, KT, and nebels? The days ...
by kwok
05 Nov 2015, 20:18
Forum: General - CoH1 / BKMOD1
Topic: One week left to register for the tournament
Replies: 5
Views: 573

Re: One week left to register for the tournament

Sadly no. If this tournament ends up just being your team vs my team, we follow through with everything promised and rethink how we will do this again but better. Perhaps a different format. Some feedback on how we can improve will be great! But, let's not give up and get some people registered last...
by kwok
04 Nov 2015, 22:20
Forum: General - CoH1 / BKMOD1
Topic: One week left to register for the tournament
Replies: 5
Views: 573

Re: One week left to register for the tournament

Yep.

Right now it's:

Cyberzombie/Butterkeks
Shadowichigo/Kwok

Your partner hasn't registered yet, sadly. Only 3 days left, and we won't have mercy for people who are late. This tournament just might turn out to be giving cyber/keks a free gift. Get the word out and sign up.
by kwok
04 Nov 2015, 22:17
Forum: General - CoH2 / BKMOD2
Topic: How is BK2 going?
Replies: 18
Views: 13173

Re: How is BK2 going?

You can upload them here I bet. Just "attach file". Maybe after I take a look at them myself, I'll try to share them around via BKNC channels.
by kwok
04 Nov 2015, 22:15
Forum: Balancing & Suggestions
Topic: Camp Bomb Tactics
Replies: 35
Views: 2043

Re: Camp Bomb Tactics

Cost efficiency would need to go to extremes though and will take a long time to find JUST THE RIGHT balance because just of how fragile the entire game balance is. Why not just take the path of least resistance and safety by just playing on bigger maps? I'm thinking of just going through some maps,...
by kwok
03 Nov 2015, 23:05
Forum: General - CoH2 / BKMOD2
Topic: How is BK2 going?
Replies: 18
Views: 13173

Re: How is BK2 going?

Hey, I found the post I was looking for finally. viewtopic.php?f=5&t=782&p=9300&hilit=sga#p9300 Check this for fixing maps.
by kwok
03 Nov 2015, 22:52
Forum: Balancing & Suggestions
Topic: Camp Bomb Tactics
Replies: 35
Views: 2043

Re: Camp Bomb Tactics

I dunno... on small maps I've been going arty doc (inf, def, RA, se) every time and winning with a kdr of like 100:3. I really don't think this "balance issue" can be fixed without an entire rework of the core aspects of the game because it's a game that really doesn't seem to fit "sm...
by kwok
31 Oct 2015, 06:28
Forum: Bugs
Topic: Can't load saved games.
Replies: 6
Views: 2414

Re: Can't load saved games.

This is awesome! Thanks barney.
by kwok
30 Oct 2015, 23:31
Forum: General - CoH2 / BKMOD2
Topic: How is BK2 going?
Replies: 18
Views: 13173

Re: How is BK2 going?

Darn, too bad. Butterkeks might know how to? I think he mentioned he knows why the bug happens, not necessarily the fix for it. If you do get it fixed though, bknc would love to spotlight it and try to spread it among players. You can upload the files in a zip or something on here and maybe I'll giv...
by kwok
30 Oct 2015, 17:43
Forum: Balancing & Suggestions
Topic: 107mm mortar
Replies: 16
Views: 1383

Re: 107mm mortar

I think terence is saying that the squad can't get up to the unsupported fortifcation and decrew reliably. The accuracy + power of the mortar would wipe an advancing squad before it cant get close enough to use a nade. I've had those moments. Not sure if I think it's a balance problem, but I can sym...
by kwok
30 Oct 2015, 17:40
Forum: Balancing & Suggestions
Topic: Mortar smoke
Replies: 1
Views: 325

Re: Mortar smoke

I don't know if smoke mortar is necessary, but I do feel really restrained in playstyle as PE without smoke. Warhawks just mentioned earlier about PE's inability to make very strong attacks without JP. It seems PE is very good at doing what they are designed to do (if it's SE then bomb the flying fu...
by kwok
30 Oct 2015, 16:55
Forum: General - CoH1 / BKMOD1
Topic: One week left to register for the tournament
Replies: 5
Views: 573

One week left to register for the tournament

Hey everyone. There is one week left to sign up for the tournament. I rewrote the instructions to sign up below: THERE IS NO TOURNAMENT FEE. We are ditching it entirely and giving a smaller prize to the winning team. The prize will be either COH2 Southern Fronts Mission Pack or Fox Rangers DLC. No n...
by kwok
27 Oct 2015, 13:31
Forum: General - CoH2 / BKMOD2
Topic: How is BK2 going?
Replies: 18
Views: 13173

Re: How is BK2 going?

Ooh share them. I've been dying for somethjng new. Do the maps have that temp file bug?
by kwok
27 Oct 2015, 00:35
Forum: Balancing & Suggestions
Topic: Camp Bomb Tactics
Replies: 35
Views: 2043

Re: Camp Bomb Tactics

What if smoke drops for arty and off maps came back? That'll make things really interesting I bet. You will see incoming arty, you can dodge, force tougher decision making on arty call ins. Maybe required sight for on-map arty to "call it in" instead of blank fire into fow. That'd be inten...
by kwok
25 Oct 2015, 00:42
Forum: General - CoH1 / BKMOD1
Topic: Fake Account - 76561198207686481
Replies: 0
Views: 369

Fake Account - 76561198207686481

Hey guys,

[EK] Dr. Teleport just messaged me and asked me to post a fraud. Here the fraud's profile:
http://steamcommunity.com/profiles/76561198207686481/
He pretended to be antho, pagurator, and commissar recently.
by kwok
20 Oct 2015, 16:51
Forum: Balancing & Suggestions
Topic: Supression time
Replies: 5
Views: 530

Re: Supression time

I think it's okay for veterans to do heroic charges into hmgs, but at a price. Banzai charges are perfectly reasonable though morally questionable tactics. I don't know how true this is but it seems that suppression can only be alleviated under zero fire. I often see and even do intentionally use mg...
by kwok
19 Oct 2015, 22:11
Forum: Balancing & Suggestions
Topic: Supression time
Replies: 5
Views: 530

Re: Supression time

Even though realistically a unit should get "lower received accuracy" when suppressed, I don't think it's helpful gameplay wise. Otherwise high vetted units get killed faster to mgs because they won't be suppressed. And in general, I don't believe a person should be "rewarded for mist...
by kwok
19 Oct 2015, 14:09
Forum: Balancing & Suggestions
Topic: Mines
Replies: 49
Views: 3144

Re: Mines

Well mining ability doesn't have to be symmetrical across all factions does it? For example, if allied and axis mines cost the same, and they both function the same, then allied mines are much better value because axis infantry are on average more expensive. Likewise, ability to place mines is a cos...
by kwok
18 Oct 2015, 16:40
Forum: General - CoH1 / BKMOD1
Topic: Me against all
Replies: 3
Views: 583

Re: Me against all

Welcome to BKmod, a community of prideful self-proclaimed "intellectuals".

If you're looking for more laid back friendly games, add me.
by kwok
16 Oct 2015, 23:55
Forum: Balancing & Suggestions
Topic: Mines
Replies: 49
Views: 3144

Re: Mines

I'm so ready for this change. SO STOKED.
by kwok
16 Oct 2015, 16:52
Forum: Balancing & Suggestions
Topic: Mines
Replies: 49
Views: 3144

Re: Mines

In terms of the inf mines to "model" after, I think the WM antipersonnel mine is pretty good. It costs 20mu currently, but kills at least 1 trooper max 2 if lucky, unlike other antipersonnel mines which should and do cost more. I think killing any more than 1 or 2 is a bit too cost effecti...
by kwok
15 Oct 2015, 23:46
Forum: Balancing & Suggestions
Topic: Mines
Replies: 49
Views: 3144

Re: Mines

WOOOO! Patch 4.9.4 coming out October 16? Yeah? Cool.
by kwok
15 Oct 2015, 18:19
Forum: Balancing & Suggestions
Topic: Mines
Replies: 49
Views: 3144

Re: Mines

Oooh, if you do that, I could kiss you Markr. I prefer shift click because I think people would prefer placing mines in strategic pin point locations rather a string over an area. I know I'd pref the shift-point version. But, opening the interval distance would be progressive regardless. Whatever ot...
by kwok
15 Oct 2015, 02:44
Forum: Balancing & Suggestions
Topic: Mines
Replies: 49
Views: 3144

Re: Mines

I worry that once other units get the ability to drop mines, it makes those other mine layers even MORE obsolete (units that warhawks mentioned). I played a mine field recently in a 2v2 on good wood, mining the entire town so that I can focus mroe of my forces onto the center. It worked really well,...
by kwok
15 Oct 2015, 02:31
Forum: Balancing & Suggestions
Topic: Camp Bomb Tactics
Replies: 35
Views: 2043

Re: Camp Bomb Tactics

From my experience so far with large maps, I've either had really really good games where all players felt satisfied with the outcome. OR really short games with inexperienced players that don't bother trying to adapt, break out of their formula styles, and complain about balance issues saying somet...

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