Search found 1257 matches

by kwok
02 Oct 2015, 17:44
Forum: Matchmaking & Strategies
Topic: How 95% players can win vs this?
Replies: 27
Views: 1665

Re: How 95% players can win vs this?

Aid???? What do you think this is, a goddamn handout? No way, hawks. You are going to fuckin work for that mouse. We get you a mouse and you're obligated to spend a minimum of 5 hours a day with us. You get Sunday weekend and holidays of course, but the rest of the time? Your soul belongs to us. Tou...
by kwok
01 Oct 2015, 21:54
Forum: Matchmaking & Strategies
Topic: How 95% players can win vs this?
Replies: 27
Views: 1665

Re: How 95% players can win vs this?

Darn. Cuz I had like vet 4 prob close to 5 volks. It was like a goddamn movie scene, man.
by kwok
01 Oct 2015, 21:52
Forum: General - CoH1 / BKMOD1
Topic: Are mortars basebombing?
Replies: 38
Views: 2585

Re: Are mortars basebombing?

LOL. Tournament news: referee sign ups are open. Send application along with legal last will.
by kwok
01 Oct 2015, 19:26
Forum: General - CoH1 / BKMOD1
Topic: Are mortars basebombing?
Replies: 38
Views: 2585

Re: Are mortars basebombing?

Haha yeah... I want to get down to the simplest rule possible... But even saying "no basebombing completely" is tricky. Just shown in the poll, some people say mortars count, most say they don't. It's like taking a poll among cats. Everyone just does their own thing. And I'm going to try m...
by kwok
01 Oct 2015, 19:08
Forum: General - CoH1 / BKMOD1
Topic: Are mortars basebombing?
Replies: 38
Views: 2585

Re: Are mortars basebombing?

I haven't played big maps so much, except for a lot of 1v1's on 4v4 maps with the same person, babysealbatter. But I think larger maps only stall the same type of behavior. Haven't tested yet though. For the most part on a larger map in 1v1's, we never basebomb because it truly becomes too costly wh...
by kwok
01 Oct 2015, 18:52
Forum: General - CoH1 / BKMOD1
Topic: Are mortars basebombing?
Replies: 38
Views: 2585

Re: Are mortars basebombing?

True, artillery takes resources and upkeep. But not a crippling amount, especially as RA doc. Also, it isn't hard to postpone the building of a howitzers and time the building while units are reinforcing. In a game like BK, it doesn't take a 1:1 unit ratio on the front to fight effectively. Sacrific...
by kwok
01 Oct 2015, 18:32
Forum: General - CoH1 / BKMOD1
Topic: Are mortars basebombing?
Replies: 38
Views: 2585

Re: Are mortars basebombing?

Not necessarily, Armacalic. Some maps are small enough that you can shoot from base to base. While this won't technically happen in the tournament, it's a similar principle that you can poke your head out safely a couple of yards out of base, plant a howitzers, and skill-lessly shell the base withou...
by kwok
01 Oct 2015, 16:46
Forum: General - CoH1 / BKMOD1
Topic: Are mortars basebombing?
Replies: 38
Views: 2585

Re: Are mortars basebombing?

And not everyone with half a brain knows what basebombing is. I mean... just look at the poll. It's split 3-7. And there are a lot of other things I can poll about basebombing. I doubt there will be a unanimous vote on any of the subjects.
by kwok
01 Oct 2015, 16:44
Forum: General - CoH1 / BKMOD1
Topic: Are mortars basebombing?
Replies: 38
Views: 2585

Re: Are mortars basebombing?

Well... for the tournament there needs to be a definition law... because money will literally be on the line. At least my money will, maybe not others.
by kwok
01 Oct 2015, 16:42
Forum: Matchmaking & Strategies
Topic: How 95% players can win vs this?
Replies: 27
Views: 1665

Re: How 95% players can win vs this?

Ah haha. Misunderstanding. Yeah what Yafa and Tiger (on steam) said. I meant the replay where it was you, me, and shadow fighting on Goodwood.
by kwok
01 Oct 2015, 15:09
Forum: General - CoH1 / BKMOD1
Topic: Are mortars basebombing?
Replies: 38
Views: 2585

Re: Are mortars basebombing?

And glad you answered those questions, but what about all other things that could possibly happen? For example: def doc building MG's prevents entering into base. Large tanks that sit in base. Etc. I'm looking for solid rules, not hit-them-as-they-come scenarios. Would your only rule by retreated un...
by kwok
01 Oct 2015, 14:49
Forum: Matchmaking & Strategies
Topic: How 95% players can win vs this?
Replies: 27
Views: 1665

Re: How 95% players can win vs this?

First post? Of what?
by kwok
01 Oct 2015, 14:48
Forum: General - CoH1 / BKMOD1
Topic: Are mortars basebombing?
Replies: 38
Views: 2585

Re: Are mortars basebombing?

Ok. Define in the most definitive terms, what is map control superiority, vast resource income/constrained resource income. Is it 80% map control? Is it all points captured up to enemy base? Can I just straight attack a base without controlling the entire map with just tanks or a surge of infantry? ...
by kwok
01 Oct 2015, 05:16
Forum: Matchmaking & Strategies
Topic: How 95% players can win vs this?
Replies: 27
Views: 1665

Re: How 95% players can win vs this?

Ohmygosh Warhawks you make me blush. I just read your post. Did you save that replay? I normally don't save replays of myself, but I felt fuckin proud holding those forests. Can you post if you have? I want to save it for my own ego pumping glory.
by kwok
01 Oct 2015, 00:21
Forum: Matchmaking & Strategies
Topic: How 95% players can win vs this?
Replies: 27
Views: 1665

Re: How 95% players can win vs this?

true about mg42, which is why i said easier said than done. puma has longer range than bazooka. plus you had nebels on the craters almost always, you shouldnt be worried about ambush. if you are,then why don't you put recons/auflkauer? why did you make SO MANY NEBELS? you only make grenadiers, man. ...
by kwok
30 Sep 2015, 17:57
Forum: General - CoH1 / BKMOD1
Topic: Are mortars basebombing?
Replies: 38
Views: 2585

Re: Are mortars basebombing?

Armacalic, so would you say basebombing should be allowed overall? If not, when would it be fine to basebomb and with what means are allowed?
by kwok
30 Sep 2015, 17:30
Forum: General - CoH1 / BKMOD1
Topic: Are mortars basebombing?
Replies: 38
Views: 2585

Re: Are mortars basebombing?

So I've also been bombed by calliope plenty of times. Offmap armor/LT/observer call ins, mortar call ins, etc. Do those count as basebombing?
by kwok
30 Sep 2015, 15:54
Forum: Matchmaking & Strategies
Topic: How 95% players can win vs this?
Replies: 27
Views: 1665

Re: How 95% players can win vs this?

I watched the replay. Use armored cars and forced retreat in combination with your arty. I don't think you needed 3, your 2 nebels was enough to send him home every time. Against inf spam, you need more inf controlling units (which you had plenty of resources for but elected to take the panther inst...
by kwok
30 Sep 2015, 15:38
Forum: General - CoH1 / BKMOD1
Topic: Are mortars basebombing?
Replies: 38
Views: 2585

Are mortars basebombing?

Hello guys,

Trying to get a sense of what is considered basebombing, what is not, when it's allowed, when it isn't.

Write down below your rules on "basebombing". Try to be as specific, absolute, and definitive as possible please.
by kwok
29 Sep 2015, 21:14
Forum: General - CoH1 / BKMOD1
Topic: UNBALANCE 60MM MORTAR WHEN GONNA FIX THIS UNIT?
Replies: 54
Views: 2251

Re: UNBALANCE 60MM MORTAR WHEN GONNA FIX THIS UNIT?

This is all talk as if you were using mortar to counter mortar. Rather than thinking of it as a counter, why not think of it as a tool? If you're afraid of being barraged, then just relocate. Going in, out, and around of the ranges is a skill to learn rather than just setting up in the same spot ove...
by kwok
28 Sep 2015, 21:59
Forum: General - CoH1 / BKMOD1
Topic: UNBALANCE 60MM MORTAR WHEN GONNA FIX THIS UNIT?
Replies: 54
Views: 2251

Re: UNBALANCE 60MM MORTAR WHEN GONNA FIX THIS UNIT?

I completely misunderstood the original post. Which is the 60mm?
by kwok
28 Sep 2015, 15:59
Forum: General - CoH1 / BKMOD1
Topic: UNBALANCE 60MM MORTAR WHEN GONNA FIX THIS UNIT?
Replies: 54
Views: 2251

Re: UNBALANCE 60MM MORTAR WHEN GONNA FIX THIS UNIT?

howitzers are bigger and badder with almost the same price, sometimes less. do you play bridge maps? best thing i'd say to deal with the "balance" of this is not to play bridge maps (you'll get stupid amounts of arty either way) and to play bigger maps. In terms of when you get into the ga...
by kwok
27 Sep 2015, 17:28
Forum: General - CoH1 / BKMOD1
Topic: BKNC 2v2 Tournament (win prizes)
Replies: 36
Views: 2147

Re: BKNC 2v2 Tournament (win prizes)

4 games with the same team is meant to make sure all perspectives are played by each team.
Besides... It's not too different than most games today anyways... same players. same teams. same map. every time. This time it's for points is all.

Glad to hear you support the decision.
by kwok
27 Sep 2015, 03:33
Forum: General - CoH1 / BKMOD1
Topic: BKNC 2v2 Tournament (win prizes)
Replies: 36
Views: 2147

Re: BKNC 2v2 Tournament (win prizes)

Ok. News: A "match" will consist of 4 games. Each team will play both sides of a map (starting positions) as both allegiances (axis/allies, within each allegiance you can choose whichever of the two factions you want). You will be given a set amount of time (maybe a week or so) to finish t...
by kwok
27 Sep 2015, 03:18
Forum: General - CoH1 / BKMOD1
Topic: How put the same manpower to cpus ?
Replies: 4
Views: 528

Re: How put the same manpower to cpus ?

I'm not sure, but I think resources are linked to Ai difficulty. AI tactics/methods/playstyle doesn't change. It only gets "harder" by spamming more.
That being said, I think "normal" AI is equivalent to just normal resources.

Go to advanced search