Search found 1348 matches

by kwok
03 Feb 2016, 18:29
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 17664

Re: Final initial list! v4.95/v5.00

Hm, to be honest I haven't had trouble vs ranger spam. The only trouble I ever have against inf doc is the mortar pits. I will admit inf doc is 10x more deadly in urban terrain, but nothing flame grenades can't solve. Thank god those are only reserved for AB. Ouch. I thought I played AB really well....
by kwok
03 Feb 2016, 00:31
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 17664

Re: Final initial list! v4.95/v5.00

Is it true about what I said about mortars though? Is that technically how they work? I think Warhawks told me about this.
by kwok
03 Feb 2016, 00:23
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 17664

Re: Final initial list! v4.95/v5.00

Eh. Never saw a problem. I find ways around it if it's a problem. I use it if I find it useful. I sort of like the idea of a costly switch, forces players to think twice about what role they want their unit to fill. But, that's just me. I'm just not a fan of easy all around units that take less crit...
by kwok
02 Feb 2016, 23:49
Forum: Bugs
Topic: About popcap of emplacements
Replies: 6
Views: 842

Re: About popcap of emplacements

Technically the recommended settings are 225 popcap, so I think that's the setting the game will be focused in balancing for. Part of the reason why pop cap and cost are not standardized. But there is a LOT of reasons why costs/popcaps are not standardized. The game has asymmetric units, tech trees,...
by kwok
02 Feb 2016, 23:28
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 17664

Re: Final initial list! v4.95/v5.00

From what I understand, all mortars are done by a random spot in an area. Accuracy for all mortars are the same, but when AoE is the size of a king tiger it's really hard to miss. My problem with it is easy it is to dominate with it on a small map. Wake is right in that it is useless alone, but the ...
by kwok
31 Jan 2016, 20:04
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 17664

Re: Final initial list! v4.95/v5.00

Yeah, sorry Eldrak. There is politics out of nothing. Nature of people I suppose.
by kwok
31 Jan 2016, 19:19
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 17664

Re: Final initial list! v4.95/v5.00

Because I'm answering a question that was asked. I'm sorry your selective hearing/reading made you interpret my writing otherwise. You're right about one thing though, I am insulting Tiger and everyone else. If this topic were a "united" peaceful effort to improve the game, then we wouldn'...
by kwok
31 Jan 2016, 18:44
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 17664

Re: Final initial list! v4.95/v5.00

Yes, Eldrak. You missed the perpetual insolence of Tiger1996 and the majority of this community. Talking about disappointment and creating pseudo bipartisanship and politics out of nothing (it's a goddamn game). The amount of harassment the devs get to make/change a game that does not even belong to...
by kwok
30 Jan 2016, 02:28
Forum: General - CoH1 / BKMOD1
Topic: Changes for the next patch
Replies: 67
Views: 3620

Re: Changes for the next patch

Satchels... I cried when that happened. Demo squads really didn't need bundle grenades. But EVERYONE insisted because the "demo squads were useless". Pfft. they were useless because they were being used for anti-inf infiltrators predominately rather than, oh I don't know... DEMOLITIONS? Ug...
by kwok
30 Jan 2016, 02:03
Forum: General - CoH1 / BKMOD1
Topic: Changes for the next patch
Replies: 67
Views: 3620

Re: Changes for the next patch

@Sukin Well, that 1v1 was a really extreme example purely to exploit your weaknesses haha. I mean just 1 size up, a 2v2 on a 3v3 map, or a 3v3 on a 4v4 map. Those are worth it. In general, Sukin, you are extremely strong tactically and in micro. I needed to negate that by avoiding you the ENTIRE gam...
by kwok
30 Jan 2016, 01:39
Forum: General - CoH1 / BKMOD1
Topic: Changes for the next patch
Replies: 67
Views: 3620

Re: Changes for the next patch

I bet I can give a reason why big maps will solve flow better than any of these original suggestions. 1. Snipers On a big map, snipers lose a lot of power because they don't dominate the entire goddamn map. They become expensive precision damage and sector control with the trade off of capping power...
by kwok
30 Jan 2016, 00:44
Forum: General - CoH1 / BKMOD1
Topic: Changes for the next patch
Replies: 67
Views: 3620

Re: Changes for the next patch

Another one of these threads huh?
by kwok
28 Jan 2016, 23:57
Forum: Bugs
Topic: Blitzkrieg Doctrine Combat Support Tank Spawn Stuck Bug
Replies: 4
Views: 610

Re: Blitzkrieg Doctrine Combat Support Tank Spawn Stuck Bug

Does it happen on any bk or relic maps?
by kwok
27 Jan 2016, 16:26
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 17664

Re: Final initial list! v4.95/v5.00

Wake I like your new picture (vet 3 engineers). Did you know mine kills credit the engineers who placed them? One time I had vet 4 airborne observation squad. Didn't do anything helpful though, i didn't feel any of the bonuses. If anything they sapped veterancy from other more important squads. But ...
by kwok
27 Jan 2016, 16:24
Forum: Balancing & Suggestions
Topic: Terror doctrine
Replies: 61
Views: 3177

Re: Terror doctrine

Hehehe

I chuckled at cyber's code. It's even funnier because his name is cyber. NEEEERRRD.
Just kidding I love it.
by kwok
21 Jan 2016, 22:17
Forum: Bugs
Topic: exchange faction
Replies: 6
Views: 635

Re: exchange faction

你要问你能切换位置或改变的军队?

Sorry, 我只知道一点中国人,我必须使用 Google.
by kwok
21 Jan 2016, 21:58
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 17664

Re: Final initial list! v4.95/v5.00

Yes because clearly he was limited to just two walls of text when tiger was around instead of three. Is it worth insisting that the forum is just warhawks vs tiger? Or do people value their own opinions so little that they need to create bipartisanship to give themselves confidence?
by kwok
21 Jan 2016, 21:32
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 17664

Re: Final initial list! v4.95/v5.00

The term you are looking for is assymetry, which I think is often forgotten. And you make really important mentions to flows of the game Warhawks. I think Warhawks and to a limited extent sukin are the only ones, if not the best ones, who really take this into account when making balance suggestions...
by kwok
21 Jan 2016, 16:22
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 17664

Re: Final initial list! v4.95/v5.00

In reference to Pershing discussion, I think any balance adjustment suggestions shouldn't be made or done until there is a solid expectation on its role and purpose. Tbh, I don't even know what it is for. It shouldn't be strong for the sake of strong, that's where balance complaints come in. it shou...
by kwok
21 Jan 2016, 15:30
Forum: Balancing & Suggestions
Topic: New Maps?
Replies: 13
Views: 910

Re: New Maps?

who is this person tiger? I think keks can but he is busy so.
by kwok
21 Jan 2016, 15:22
Forum: Balancing & Suggestions
Topic: Mines
Replies: 49
Views: 3076

Re: Mines

So excited. Praise be markr.
by kwok
21 Jan 2016, 15:22
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 17664

Re: Final initial list! v4.95/v5.00

I think part of the reason why pershings aren't used much and considered to "suck" is that they fall into a fairly useless range for their costs. They don't add a role but instead are a pseudo improved jumbo. Generally, in terms of "well rounded" tanks (meaning not including tank...
by kwok
16 Jan 2016, 03:02
Forum: Balancing & Suggestions
Topic: New Maps?
Replies: 13
Views: 910

Re: New Maps?

I'll try to find the list of maps I had next week. I wonder if anyone is willing to fix the temp file bugs though.
by kwok
10 Jan 2016, 04:35
Forum: Balancing & Suggestions
Topic: New Maps?
Replies: 13
Views: 910

Re: New Maps?

I think popularcannibal was talking about maps that have already been previewed and deemed decent. Shadow and I sifted through maybe like 300 of them and found a couple good ones, like maybe 10ish. I had the list somewhere, maybe i'll dig it up next week and post it. only problem with the 634 map pa...
by kwok
09 Jan 2016, 23:21
Forum: General - CoH1 / BKMOD1
Topic: Cromwell/Churchill HE rounds
Replies: 52
Views: 2430

Re: Cromwell/Churchill HE rounds

Haha awesome. It literally has picture of everything except the ones that are confusing to me. Like all the paks and halftrack variants.

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