Search found 351 matches

by Redgaarden
27 Feb 2018, 13:55
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 5312

Re: Factions Armor Philosophy

I never really cared about the reload of heavy tanks, all I want is medium tanks not getting one hit killed by everything. What I meant to say that one hit killing and reloading is unrelated. Damage and reloading is obviously related in dps, I just dont think one hit killing should be a big mechani...
by Redgaarden
27 Feb 2018, 12:08
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 5312

Re: Factions Armor Philosophy

They absolutely SHOULD!!! Tanks shouln't be one hit killed. A sherman should have the same amount of hp as a panther and vice versa, and same calliber guns should also have same amount of dmg. These massive tanks cost at least as much as 4 Shermans or PanzerIVs, If cost is a issue, then 3 easy eigh...
by Redgaarden
27 Feb 2018, 09:05
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 5312

Re: Factions Armor Philosophy

- Elefant, Super Pershing, King Tiger, and JagdPanther all should have a range of 80 with a reload time ABOVE 10 seconds... JagdTiger would have the same range but with a reload time of 15 seconds or so. JagdPanther however, should no longer gain anymore range when ambushed.. both the range as well...
by Redgaarden
26 Feb 2018, 18:20
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 5312

Re: Factions Armor Philosophy

Quick shots (Panther/Pershing: double shot, later 3 shots with just 2-3 seconds between the shots for the panther) I think it can shoot over 10 rapid fire shots with the ability. Dont know why it's called double shots. Dont know if there is difference between triple shot and double shot. This is wh...
by Redgaarden
26 Feb 2018, 11:04
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 5312

Re: Factions Armor Philosophy

Sherman are far supperior than pz4 realistically, Sherman has: better armor, better sights, better engine, grenade lanchers, +- 3 parts system, better gun control, stabilizer. The pz 4 was a bad tank in 1939 compaered to pz3, stug and even the R35, the pz4 was a bad tank in 1941 compared to T34, the...
by Redgaarden
26 Feb 2018, 10:07
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 5312

Re: Factions Armor Philosophy

well, USSR had more advanced tanks than germans in 1941. And I wouldn't say that germans had the most advanced tanks, nothing compareable to the discrepancy in 1941. Despite of that it seems more logical that the guys that must get closer shoot faster since they have to compensate for the first shot...
by Redgaarden
26 Feb 2018, 08:45
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 5312

Re: Factions Armor Philosophy

well, a german tank could engage with its rear armour first and still win 85% of the time. My complaint is that getting close range or rear shot usually doesn't reward anything.
by Redgaarden
25 Feb 2018, 23:34
Forum: Bugs
Topic: Quick shooting ability Bug
Replies: 3
Views: 770

Re: Quick shooting ability Bug

You're not even allowed to stop the unit. the last two times I used the ability, it worked completely fine. first time it killed super pershing by itself, 2nd time it almost killed super pershing by itself. so for me the ability is strong and kills. Try using in on CPU, if you still have problems, p...
by Redgaarden
25 Feb 2018, 20:14
Forum: Bugs
Topic: Quick shooting ability Bug
Replies: 3
Views: 770

Re: Quick shooting ability Bug

the ability works fine for me? But if you move the unit or interact with it, the ability stops. But when you activate it, and dont touch the unit, they simply first shoot at the target, if you shot before you reloaded, it wont affect the current reload, but any shot after that will reload 50% faster...
by Redgaarden
21 Feb 2018, 11:41
Forum: Ask an Expert
Topic: coh bk mod ingame hotkeys
Replies: 8
Views: 10465

Re: coh bk mod ingame hotkeys

Ctrl-A for red
CTRL-C for White
I think CTRL-D for Yellow

AI will follow thsese orders.

Red: Will make all ai on the map to attack move to the location.
I dont think ai reacts to white
Yellow: They will move to the loaction slowly? it does something, I dont know.
by Redgaarden
21 Feb 2018, 09:16
Forum: Player Introductions
Topic: new one
Replies: 4
Views: 9657

Re: new one

There usually is nowdays, seems like more newplayers are joining. Hope you have some fun with them. And welcome to the community.
by Redgaarden
21 Feb 2018, 09:16
Forum: Ask an Expert
Topic: coh bk mod ingame hotkeys
Replies: 8
Views: 10465

Re: coh bk mod ingame hotkeys

Right click is capture. A is for attack, if you dont click on any specific object to attack, they will move torwards that location attacking anything in sight. There are tow kinds of "Hold". one has hotkey H which makes them stop whatever they are doing. The other one is "Hold positio...
by Redgaarden
20 Feb 2018, 08:34
Forum: Ask an Expert
Topic: coh bk mod ingame hotkeys
Replies: 8
Views: 10465

Re: coh bk mod ingame hotkeys

There are many hotkeys that overlap, like sticky bomb and sprint both share "S". Isn't to big of a problem since you most likely need to sprint to get in range, garbage ability though. NUMPAD 0 open tactical view. CTRL-A and click on map to put red circle for your teammates to see (Attack)...
by Redgaarden
16 Feb 2018, 16:57
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 34
Views: 2776

Re: Riflemen the new Fjr?

Isnt cromwell have sherman 75mm gun? why sherman and PZ-4E should buy HE, and cromwell no? Cromwell has the worst HE of all tanks. Dont know if that justifies anything, jsut wanted to point it out. Bike even worse than schimm, its can't reverse. To find blitz sneaky infantry you can use safely M-20...
by Redgaarden
15 Feb 2018, 18:06
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 34
Views: 2776

Re: Riflemen the new Fjr?

Jeeps/Schwimms can be tweaked...many patches ago we upgraded the jeep's pea-shooter to a capable MG but I think we did not touch its durability, and durability was (iirc) set higher because of low firepower. Jeeps still have more HP than Schwimms and way more HP than Motorcycles. In this regard Sch...
by Redgaarden
15 Feb 2018, 13:30
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 34
Views: 2776

Re: Riflemen the new Fjr?

FUCK SCHWIMMS AND JEEPS! My pros and cons with riflemen Pros Cost efficent vs enemy infantry Cons Gets squad wiped quite easy due to low base hp Gets no direct combat buff from any doctrine I haven't seen any notable difference about the new veterancy they got. But I'll keep checking and see if thei...
by Redgaarden
06 Feb 2018, 19:03
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 54
Views: 7960

Re: Sturmtiger

M10 has 550


I thought they had 600? Could you double check for me. And hellcat has 500 hp.
by Redgaarden
06 Feb 2018, 18:58
Forum: General - CoH1 / BKMOD1
Topic: OP abilities.
Replies: 13
Views: 1752

Re: OP abilities.

In certain cirumcstances. Yes.
by Redgaarden
05 Feb 2018, 00:33
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 54
Views: 7960

Re: Sturmtiger

I think the real hypocrisy here is when some players complain about the SturmTiger being a self-propelled nuke, but at the same time.. the same players are totally fine with the AB airstrike "nukes" on the other hand... That's the real hypocrisy right there I guess! I'm not a big fan of A...
by Redgaarden
02 Feb 2018, 11:51
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 54
Views: 7960

Re: Sturmtiger

WHen it first came out, I thought it would be a close range super unit to blast fortifctaions. I expected it to be more like a slightly stronger Stupa. I didn't expect it to be a long range, cheap, heavy tank destoryer, marksman Hummel x2 with shiton of armour and health. The range is insane, the ar...
by Redgaarden
02 Feb 2018, 09:13
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 54
Views: 7960

Re: Sturmtiger

If that means to kill whole blob within range - yes, it means that then. Might teach "recent CW players kind" to least micro a bit, wish there was maybe trophy kind of ST for Allies against Luftwaffe... I dont think micro is enough. I think that the oppoent has to be braindead to miss wit...
by Redgaarden
23 Jan 2018, 08:58
Forum: General Discussions on Strategy and Theory
Topic: Wehrmacht utility squad/ mobile HQ
Replies: 4
Views: 9411

Re: Wehrmacht utility squad/ mobile HQ

It's great, no doubt. Big investment, definietly pays off. The only problem is putting alot off eggs in one basket. one shot from a 270 mp gun and you lose over 700 manpower. Other problem, they are so effective you wont stop attacking intil you run out of resources. It's must have in keeping your f...
by Redgaarden
23 Jan 2018, 08:40
Forum: Balancing & Suggestions
Topic: Rework of Defensive Doctrine - Concept
Replies: 43
Views: 27148

Re: Rework of Defensive Doctrine - Concept

That is quite bold statement about the Elefant, Tiger. I for one am scared if the elephant just got a range increase. This change does not change the weakness of the tank and only strenghtens what it's supposed to do. And I think it's already good at what it's supposed to do. I can't support this ch...
by Redgaarden
13 Jan 2018, 19:11
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 3518

Re: "Vehicle Button" ability rework

Would this allow Axis infantry to cancel out an activated 50 cal suppression fire ability on Shermans? I dont think it will cancel it out. I think the ability affects the coxial and hull gunner too, so your squads will still be suppressed quite easily. Though, if it klls the 50 cal gunner it will d...
by Redgaarden
12 Jan 2018, 08:25
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 3518

Re: "Vehicle Button" ability rework

The M10 is also my favourite tank in bk and in real life.
A fully upgraded m10 actually has a decent chance to 1v1 the panther, it's just not very cost efficent. And it requires the m10 not to die in 1 hit.