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by JimQwilleran
11 Jul 2017, 18:06
Forum: Matchmaking & Strategies
Topic: Royal engineer not op? ok so my name is bruce lee.
Replies: 66
Views: 2828

Re: Royal engineer not op? ok so my name is bruce lee.

Stubby 75 mm ht with HE mode also kills emplacements in 2 shots.. is that it?
by JimQwilleran
11 Jul 2017, 17:28
Forum: Matchmaking & Strategies
Topic: Royal engineer not op? ok so my name is bruce lee.
Replies: 66
Views: 2828

Re: Royal engineer not op? ok so my name is bruce lee.

kwok wrote:-a secret vehicle that 2 shots mg emplacements (shhh this is a secret... i only told like 2 other people.)

HE 37mm HT.

(You haven't told me, so I don't count :P)
by JimQwilleran
10 Jul 2017, 11:20
Forum: General - CoH1 / BKMOD1
Topic: Awesome game moments
Replies: 7
Views: 1238

Re: Awesome game moments

Yes, I rememebr that too :D. I must admit that I learned a lot of bk doc style from you ;). I also can't say that moving 2 snipers like that was a smart move..
by JimQwilleran
09 Jul 2017, 23:00
Forum: Matchmaking & Strategies
Topic: Royal engineer not op? ok so my name is bruce lee.
Replies: 66
Views: 2828

Re: Royal engineer not op? ok so my name is bruce lee.

I had a game yesterday, when I played vs both AB doc and RE doc... Guess what, the AB player spammed more than 10 Quad AA emplacements all over the map, and the RE doc player only spammed AT gun emplacements. How come you get such games so often, while I get 1 super campy game in 50... Maybe people...
by JimQwilleran
09 Jul 2017, 21:55
Forum: General - CoH1 / BKMOD1
Topic: Just for curiosity
Replies: 4
Views: 436

Re: Just for curiosity

Imagine if bk devs would make an addon for bk, working like bk fun mode with all those units that people requested over years, like black prince, maus, and other super op stuff. I imagine it would be more popular than basic bk.. (ya ya tones of work I know) I remember many years ago I used to play M...
by JimQwilleran
09 Jul 2017, 20:53
Forum: General - CoH1 / BKMOD1
Topic: Just for curiosity
Replies: 4
Views: 436

Re: Just for curiosity

Nice models :D. Oh well, btw, if the models exist, we can implement them in bk mod for sure now!!! Of course if the creators agree :D
by JimQwilleran
09 Jul 2017, 20:09
Forum: Matchmaking & Strategies
Topic: Royal engineer not op? ok so my name is bruce lee.
Replies: 66
Views: 2828

Re: Royal engineer not op? ok so my name is bruce lee.

Re is a good couter vs blitz. If you played vs SE or Terror or Def, it would not be so easy.
by JimQwilleran
09 Jul 2017, 10:26
Forum: Balancing & Suggestions
Topic: Wirbelwind.
Replies: 12
Views: 903

Re: Wirbelwind.

It has the highest suppression of all weapons in game. 2 sec of firing and even elites are pinned. I always keep repeating that if you are not stupid to drive ostwind or wirbelwind right into an at gun, and combine it with falls/storms - it's unstoppable.
by JimQwilleran
09 Jul 2017, 00:33
Forum: Matchmaking & Strategies
Topic: Armored doctrine does not work
Replies: 107
Views: 4345

Re: Armored doctrine does not work

If I win the bet, can I become a moderator?
by JimQwilleran
08 Jul 2017, 17:26
Forum: Matchmaking & Strategies
Topic: Armored doctrine does not work
Replies: 107
Views: 4345

Re: Armored doctrine does not work

Armor is the worst doc to fight def, luft and terror. All these docs can lock and kill armor easily. I'd advise you to first see the enemies docs and then pick your own. That will help you not to be countered by 3 enemy docs at once. Volks are stronger than Rangers? Nope, not in Bk for sure. Yes, in...
by JimQwilleran
07 Jul 2017, 17:20
Forum: General - CoH1 / BKMOD1
Topic: Awesome game moments
Replies: 7
Views: 1238

Re: Awesome game moments

Very nice ;D.
by JimQwilleran
06 Jul 2017, 17:37
Forum: Balancing & Suggestions
Topic: Defense > Offense?
Replies: 23
Views: 1343

Re: Defense > Offense?

Tiger1996 wrote:Even though the 95mm salvo only costs 35 ammo!

Isn't that 45 ammo though?
by JimQwilleran
03 Jul 2017, 22:59
Forum: General - CoH1 / BKMOD1
Topic: Learning how to Mod , because RelicsNews is down....
Replies: 5
Views: 711

Re: Learning how to Mod , because RelicsNews is down....

Well, I have never learned corsix so I can't help you. But devs and other users should be capable of helping you.
by JimQwilleran
03 Jul 2017, 08:28
Forum: Matchmaking & Strategies
Topic: Nice 3v3 and, despite being played on Cherburg, almost no arty
Replies: 6
Views: 489

Re: Nice 3v3 and, despite being played on Cherburg, almost no arty

Haha, yea :D. I think Red was doing better than me in this game. If he had had more res he would have pushed me out of the mansion for sure.
by JimQwilleran
03 Jul 2017, 01:29
Forum: General - CoH1 / BKMOD1
Topic: Learning how to Mod , because RelicsNews is down....
Replies: 5
Views: 711

Re: Learning how to Mod , because RelicsNews is down....

You will have to learn how to use a programm called corsix in order to edit things in game.
by JimQwilleran
02 Jul 2017, 11:32
Forum: Matchmaking & Strategies
Topic: Nice 3v3 and, despite being played on Cherburg, almost no arty
Replies: 6
Views: 489

Re: Nice 3v3 and, despite being played on Cherburg, almost no arty

Great skill from both sides, especially Red and this new player Tojo!
by JimQwilleran
30 Jun 2017, 10:29
Forum: Matchmaking & Strategies
Topic: Quick example of why i think not every doctrine should have arty
Replies: 17
Views: 975

Re: Quick example of why i think not every doctrine should have arty

Don't you think that taking away that small arty unit from all docs beside arty docs would make game incredibly campy? For now no matter who you are facing you know that if you started to camp shamelessly, you would be countered by at least nebel/95mm. If you take them away game will become much mor...
by JimQwilleran
23 Jun 2017, 10:32
Forum: General Discussions on Strategy and Theory
Topic: Asking the right questions to improve
Replies: 3
Views: 537

Re: Asking the right questions to improve

I like this example of paper, rock scissors very much. Recently I've played a game with 2 new players on my side. They were mates and would cooperate very nicely. They attacked together, helped each other defending, were discussing their actions, and listened to my tips nicely. We had a big chance t...
by JimQwilleran
22 Jun 2017, 21:52
Forum: Balancing & Suggestions
Topic: Should the 95mm Cromwell stay in RAF doctrine?
Replies: 21
Views: 1342

Re: Should the 95mm Cromwell stay in RAF doctrine?

The new Marine Commandos can crawl all the way to it and nade it/democharges...more risky but possible. Not to mention that one barrage from Cromwell might decrew the 88 but will most likely not destroy it. If it gets decrewed, then opponent will most likely recrew it immediately anyway. Smoke shel...
by JimQwilleran
22 Jun 2017, 21:14
Forum: Balancing & Suggestions
Topic: Should the 95mm Cromwell stay in RAF doctrine?
Replies: 21
Views: 1342

Re: Should the 95mm Cromwell stay in RAF doctrine?

Imo it should stay. Every other doc has at least a single indirect firing unit. Luft has nebels and 88 barrage, AB has rocket jeep and 75mm howizer. If you take away cromwell there will be only mortars left. If it comes to situation u have to kill a 88 emplacement (that outranges every other RAF wea...
by JimQwilleran
21 Jun 2017, 23:07
Forum: Balancing & Suggestions
Topic: General discussion on the recent balance
Replies: 38
Views: 2700

Re: General discussion on the recent balance

I am very happy to hear that you took into consideration some of the ideas and opinions that were stated in this topic. Actually we have managed to reach a kind of consensus and constructional outcome without long and fruitless discussions, without getting angry, and pretty much without any off-topi...
by JimQwilleran
21 Jun 2017, 19:06
Forum: Balancing & Suggestions
Topic: General discussion on the recent balance
Replies: 38
Views: 2700

Re: General discussion on the recent balance

Thank you for your opinions guys. It's very interesting to learn how different are people's opinions on this matter. That was mainly the purpose of this topic that anyone could tell his mind about the early game, and boys in particular. Now I want to ask the devs a question. Are you willing to consi...
by JimQwilleran
20 Jun 2017, 01:45
Forum: Forum Stuff
Topic: We are growing!
Replies: 3
Views: 1303

We are growing!

BK.png
BK.png (1.65 KiB) Viewed 1303 times

We are growing! The previous record was from November 2014 when this forum just started :D.
by JimQwilleran
20 Jun 2017, 01:34
Forum: Balancing & Suggestions
Topic: General discussion on the recent balance
Replies: 38
Views: 2700

General discussion on the recent balance

------------------------------------------------------------------------- Introduction ------------------------------------------------------------------------------------ We often create topics that point out very specific matters or suggestions, like particular prices, abilities or values. Today I...
by JimQwilleran
19 Jun 2017, 17:34
Forum: Mapping Corner
Topic: MapPack 2 - Bug Reports
Replies: 44
Views: 4198

Re: MapPack 2 - Bug Reports

Also in Road to Cherbourg there is a pinch of grass just before the axis base that is always being shot by the AA. It's not such a big bug, but I guess it's not intended to have a hostile grass there either :P.

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