Search found 63 matches

by sami bosal
18 Mar 2018, 13:52
Forum: Ask an Expert
Topic: fjr's vs gjr's
Replies: 3
Views: 10104

fjr's vs gjr's

helo friends
i want to know that pe has these two elite infantry units.Fjr,Gjr.
what are there advantages in mid/late game and disadvantages of both.and which unit of them should be preferred.
by sami bosal
18 Mar 2018, 12:30
Forum: Matchmaking & Strategies
Topic: 1v1 as us vs shaka
Replies: 18
Views: 2962

Re: 1v1 as us vs shaka

can be 3 games. 2 wins victorious
by sami bosal
15 Mar 2018, 10:52
Forum: Balancing & Suggestions
Topic: Sd.Kfz. 251/7 with 28 mm (for all doc of WM)
Replies: 14
Views: 2667

Re: Sd.Kfz. 251/7 with 28 mm (for all doc of WM)

i have a question
pe 37mm halftrack is better in my opinion cause it has more abilities, more damage per shot, and good vs inf too. only it has less penitration compared to 28mm car. then why players choose 28mm car instead of 37mm ht and 37mm ht is less expensive too.
by sami bosal
13 Mar 2018, 08:20
Forum: Matchmaking & Strategies
Topic: How to deal with comflaged hetzer as brit
Replies: 13
Views: 2511

Re: How to deal with comflaged hetzer as brit

yeah that's also a good tec. artillery is just like press to destroy.
by sami bosal
13 Mar 2018, 04:02
Forum: Matchmaking & Strategies
Topic: How to deal with comflaged hetzer as brit
Replies: 13
Views: 2511

Re: How to deal with comflaged hetzer as brit

@shanks,yser
i know its costy but not than tanks.and cw has no other unit(other than repair bren) less costy to do this stuf.
by sami bosal
13 Mar 2018, 02:32
Forum: Matchmaking & Strategies
Topic: How to deal with comflaged hetzer as brit
Replies: 13
Views: 2511

Re: How to deal with comflaged hetzer as brit

they have dingo. which can do so many things. it can spot. can provide early game support. can capture points. and best of all you can rush it to see hiden tanks and at you may need 1 or 2 dingo and rush them to the place where hetzer may be. if ding gets close then hetzer reveals and if dingo is ki...
by sami bosal
12 Mar 2018, 02:34
Forum: Matchmaking & Strategies
Topic: new experence
Replies: 2
Views: 719

Re: new experence

thanks
by sami bosal
11 Mar 2018, 10:28
Forum: Matchmaking & Strategies
Topic: new experence
Replies: 2
Views: 719

new experence

hope i played well
by sami bosal
05 Mar 2018, 02:05
Forum: Matchmaking & Strategies
Topic: first pvp match
Replies: 2
Views: 753

Re: first pvp match

thanks and ya it was on steam. i used 40ht due to its cemoflague and 360d firing.but i think you are right. it mostly stayed useless
by sami bosal
04 Mar 2018, 12:51
Forum: Matchmaking & Strategies
Topic: first pvp match
Replies: 2
Views: 753

first pvp match

helo guys

my(nicephore me) first pvp 3v3 match.i did not performed well.but we won.
any advice appericated
bk mod 5.1.3
by sami bosal
01 Mar 2018, 10:28
Forum: Bugs
Topic: [v5.1.3] Nebelwerfer won't shoot after moving.
Replies: 6
Views: 1800

Re: [v5.1.3] Nebelwerfer won't shoot after moving.

when you deploy them from barracks or logistics compani, they already are in horizontal position.when you fire from them, they may not come in that position automatically. so you may need to redeploy them with hold right click thingy. hold right click method is when you order any unit to have a spec...
by sami bosal
01 Mar 2018, 07:15
Forum: Bugs
Topic: [v5.1.3] Nebelwerfer won't shoot after moving.
Replies: 6
Views: 1800

Re: [v5.1.3] Nebelwerfer won't shoot after moving.

only solution is that when it starts cool down or when you deploy it from logist orbl krieg barraks, you need to redeploy it with hold right click way. so it comes to its horizontal position. if it is not in its horizontal position(rocket pipes not pointing forward or point in upward direction), it ...
by sami bosal
28 Feb 2018, 02:34
Forum: Matchmaking & Strategies
Topic: epic KingTiger last stand
Replies: 20
Views: 3058

Re: epic KingTiger last stand

that's called the power of good teamwork
by sami bosal
27 Feb 2018, 06:07
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 11889

Re: Factions Armor Philosophy

What about firefly when reload time would greatly increase? also 70 range at default? Yes! If you would REALLY want to conduct a true reloading times re-work while also forcing players to play on bigger maps, by also making it more realistic, then here is what I was thinking: (keeping in mind that ...
by sami bosal
27 Feb 2018, 03:12
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 11889

Re: Factions Armor Philosophy

so basically you are saying that if 2 shermans couldn't kill a tiger then at least keep it busy a longer time so it could be killed by some other unit.
by sami bosal
26 Feb 2018, 10:24
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 11889

Re: Factions Armor Philosophy

i said gers were more advanced than usa and brits, not from ussr how put a good punishment on gers. and about shermans, if you have tendency to balance (like me) then this mod no longer remains a realistic mod if we put a normal sherman in front of pz 4. 76s and e8's are a good duel of pv 4s and stu...
by sami bosal
26 Feb 2018, 09:20
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 11889

Re: Factions Armor Philosophy

i think this mod focuses on historical realism. so historically German were more advanced in tanking and fire power than us and brits.Germans were first punished by ussr so they focused all of their resources and tactics to defeat ussr block. so we are talking about coh 1 and ussr is not present in ...
by sami bosal
25 Feb 2018, 03:08
Forum: Matchmaking & Strategies
Topic: Vet.4 Tiger
Replies: 3
Views: 799

Re: Vet.4 Tiger

two factions played almost completely without tanks. luft and air
by sami bosal
24 Feb 2018, 18:05
Forum: Matchmaking & Strategies
Topic: Vet.4 Tiger
Replies: 3
Views: 799

Re: Vet.4 Tiger

allies had good chance on start but that mortar snatched it
O MY HOLY ACHILIES ;)
by sami bosal
22 Feb 2018, 14:04
Forum: Player Introductions
Topic: new one
Replies: 4
Views: 11022

Re: new one

thanks man
by sami bosal
21 Feb 2018, 13:35
Forum: Ask an Expert
Topic: coh bk mod ingame hotkeys
Replies: 8
Views: 13049

Re: coh bk mod ingame hotkeys

ok thanks that was helpful
by sami bosal
21 Feb 2018, 09:55
Forum: Player Introductions
Topic: new one
Replies: 4
Views: 11022

Re: new one

thanks for it
by sami bosal
21 Feb 2018, 09:54
Forum: Ask an Expert
Topic: coh bk mod ingame hotkeys
Replies: 8
Views: 13049

Re: coh bk mod ingame hotkeys

Right click is capture. A is for attack, if you dont click on any specific object to attack, they will move torwards that location attacking anything in sight. There are tow kinds of "Hold". one has hotkey H which makes them stop whatever they are doing. The other one is "Hold positi...
by sami bosal
21 Feb 2018, 08:07
Forum: Player Introductions
Topic: new one
Replies: 4
Views: 11022

new one

hy guys
sami from Pakistan gmt+5
steam name nicephore and samib92
new to online community but long offline player
hope there will be a place for me
by sami bosal
20 Feb 2018, 11:19
Forum: Ask an Expert
Topic: coh bk mod ingame hotkeys
Replies: 8
Views: 13049

Re: coh bk mod ingame hotkeys

ok thanks