Search found 196 matches

by MEFISTO
02 Mar 2021, 15:43
Forum: Balancing & Suggestions
Topic: Panzer IV H/J, Stug III, 76 sherman, M10
Replies: 50
Views: 655

Re: Panzer IV H/J, Stug III, 76 sherman, M10

I am going to make a post about Airborne I think camouflage Jackson is the one that feed well in this doctrine, has a good cannon, have camouflage and its armor is not that strong, I also think Jackson accuracy needs to be improved a bit. About Jumbo 76 we need to make a place for it in armor like b...
by MEFISTO
02 Mar 2021, 15:18
Forum: Balancing & Suggestions
Topic: Panzer IV H/J, Stug III, 76 sherman, M10
Replies: 50
Views: 655

Re: Panzer IV H/J, Stug III, 76 sherman, M10

I am no agree to keep putting cp cost on vital units like Moultier, it also cost fuel so it’s fine and it doesn’t come that early, the game already swallowed the jumbo 76mm and it’s hard to see a calliope in a game since axis always go for heavy, armor try to get heavy and don’t go for a 5cp calliop...
by MEFISTO
01 Mar 2021, 23:21
Forum: Balancing & Suggestions
Topic: Panzer IV H/J, Stug III, 76 sherman, M10
Replies: 50
Views: 655

Re: Panzer IV H/J, Stug III, 76 sherman, M10

I use the 57mm half truck a lot, it’s cheap, and you can be surprised what it can do, you can destroy stugIV and PIV if you use it well
by MEFISTO
01 Mar 2021, 19:03
Forum: Balancing & Suggestions
Topic: Panzer IV H/J, Stug III, 76 sherman, M10
Replies: 50
Views: 655

Re: Panzer IV H/J, Stug III, 76 sherman, M10

I think changes are good, only tweaks needs to be made, for now what I feel and my mates also suffer that is when axis rush heavy tanks as allies you will be in trouble, why?, well AA works as they should and it’s fine I am agree with that but airborne get screwed vs heavys, may be a solution could ...
by MEFISTO
26 Feb 2021, 21:48
Forum: Balancing & Suggestions
Topic: Panzer IV H/J, Stug III, 76 sherman, M10
Replies: 50
Views: 655

Re: Panzer IV H/J, Stug III, 76 sherman, M10

So, after having played more games as AB, inf, BK and Prop doc i want to talk about this Topic again. Its related to this one: http://forum.bkmod.net/viewtopic.php?f=15&t=4093 It is plain stupid to keep paying many CP´s for such core units. When i played AB or inf doc i always went for it. My oppon...
by MEFISTO
26 Feb 2021, 21:39
Forum: Balancing & Suggestions
Topic: Bring Back Tank Reverse Controls
Replies: 50
Views: 935

Re: Bring Back Tank Reverse Controls

From the last I talked to the devs, we will be reverting the tank control changes. We're also thinking about dedicating a patch to just looking specifically at vehicle movement. This means likely no balance changes for a patch and lots of iterations in the beta to make sure we get it right. We'll r...
by MEFISTO
26 Feb 2021, 16:16
Forum: Balancing & Suggestions
Topic: Bring Back Tank Reverse Controls
Replies: 50
Views: 935

Re: Bring Back Tank Reverse Controls

I think we just need time to get used to it TBH, give it a month and then make a poll. Bro it’s already a nightmare to make reverse with tanks now, it’s annoying to see how you lose a tank just because it doesn’t want to make reverse and try just to make a whole 180 degree turn, It happen to me mul...
by MEFISTO
25 Feb 2021, 15:57
Forum: Balancing & Suggestions
Topic: Trench suggestion
Replies: 30
Views: 441

Re: Trench suggestion

I don’t really like any buff for trench, camping games are so bored, also with the ammunition upkeep it’s going to be painful to play vs groundhog payers, I think trench are good as they are now. It's more not about camping, but a saving an army against campers with high amounts of artillery. https...
by MEFISTO
24 Feb 2021, 19:47
Forum: Balancing & Suggestions
Topic: Trench suggestion
Replies: 30
Views: 441

Re: Trench suggestion

I don’t really like any buff for trench, camping games are so bored, also with the ammunition upkeep it’s going to be painful to play vs groundhog payers, I think trench are good as they are now.
by MEFISTO
20 Feb 2021, 21:58
Forum: Balancing & Suggestions
Topic: Bring Back Tank Reverse Controls
Replies: 50
Views: 935

Re: Bring Back Tank Reverse Controls

Please revert change ASAP it’s a nightmare try to reverse a vehicle now, even my Cubans mates that didn’t know about this change were complaining about it during a game yesterday, I have the same horrible experience trying to reverse a Sherman multiple times, please do it ASAP.
by MEFISTO
20 Feb 2021, 16:01
Forum: Matchmaking & Strategies
Topic: [5.2.6] 1v1 - Revert the Reverse Change Now
Replies: 2
Views: 145

Re: [5.2.6] 1v1 - Revert the Reverse Change Now

Please revert change ASAP it’s a nightmare try to reverse a vehicle now, even my Cubans mates that didn’t know about this change were complaining about it during a game yesterday, I have the same horrible experience trying to reverse a Sherman multiple times, please do it ASAP, thank you for your ti...
by MEFISTO
19 Feb 2021, 17:18
Forum: Matchmaking & Strategies
Topic: Intense 3 vs 3. Crazy Comeback
Replies: 2
Views: 95

Re: Intense 3 vs 3. Crazy Comeback

I think Sherman m4 76mm and PIV shouldn’t cost CP, just in bk doctrine 1 cp in Upgrade production to unlock PIV J and H to give a chance to PIV F2 to being use, can’t remember last time I use PIVs since stugs spam is the meta. Only tank hunters with camouflage abilities should cost CP since those ar...
by MEFISTO
15 Feb 2021, 04:03
Forum: Bugs
Topic: Stormtroopers halftruck
Replies: 2
Views: 108

Re: Stormtroopers halftruck

kwok wrote:
14 Feb 2021, 22:41
You’re talking about the k98 version?
My bad I am using historical add on and the icon is the same! It works good!
by MEFISTO
14 Feb 2021, 20:30
Forum: Bugs
Topic: Stormtroopers halftruck
Replies: 2
Views: 108

Stormtroopers halftruck

I don't know if it's a bug or made on prupose but I don't have access to the assault stormtroopers from the "Stormtrooper Halftrack", I woul like to have them back in that halftruck, I miss them on the battlefield, in the action. To deploy them you have to go to infantry HQ. Units available in the H...
by MEFISTO
14 Feb 2021, 20:15
Forum: Bugs
Topic: Check axis bunkers.
Replies: 1
Views: 74

Check axis bunkers.

For some reasons repair bunker is able to reinforce troops instead the midic bunker.
by MEFISTO
14 Feb 2021, 20:11
Forum: Bugs
Topic: [5.2.5] BETA: MGs Spawned In Bunkers Don't Work
Replies: 4
Views: 139

Re: [5.2.5] BETA: MGs Spawned In Bunkers Don't Work

I used it yesterday and it works perfect, it may be the map or may be they fix it already.
by MEFISTO
11 Feb 2021, 21:29
Forum: Balancing & Suggestions
Topic: Merge Panzerjaeger & Support Command for SE
Replies: 8
Views: 198

Re: Merge Panzerjaeger & Support Command for SE

As already mentioned, both buildings have basically a role by its name. On top of it merging both would end up in massive cost for a single building in order to compensate the Tec cost. Like 800 mp or something and 100 fuel. I prefer to have buildings less expensive but therefore more specialized t...
by MEFISTO
10 Feb 2021, 17:03
Forum: Matchmaking & Strategies
Topic: 5.2.0 1v1 Mencius OP
Replies: 6
Views: 268

Re: 5.2.0 1v1 Mencius OP

Indeed...this script will be applied in the next update... own_unit = _list units mencius if (player_name == "mencius") then own_unit applyNerf (HP, x0.5) own_unit applyNerf (gun_damage, x0.5) own_unit applyNerf (unit_cost, x1.25) player_skill applyNerf x0.5 exec demoralisation exit demoralisation ...
by MEFISTO
10 Feb 2021, 04:06
Forum: Balancing & Suggestions
Topic: BETA Feedback: Elefant Change (fuel cost)
Replies: 11
Views: 247

Re: BETA Feedback: Elefant Change (fuel cost)

What I think about this change is: Defensive doctrine already had Flack 88 emplacements + Nashorn ? I think it is going to make defensive stronger. At the otrher hand I think SE will be in problem facing heavy tanks since Elephant will cost a lot and you will lost part of that fuel trading it by amm...
by MEFISTO
27 Dec 2020, 20:32
Forum: Matchmaking & Strategies
Topic: Hardcore players.
Replies: 5
Views: 226

Hardcore players.

Axis:
1-Wurf ( luftwaffe)
2-Warhawks (Panzer Support)
3-Volksgranadier (Propaganda)

Allies:
1-Redgarden (RAF)
2-Sparrow (Infantry)
3-Mefisto (Airborne)
by MEFISTO
27 Dec 2020, 00:08
Forum: Matchmaking & Strategies
Topic: Airborne in a Hardcore BK players game
Replies: 8
Views: 377

Airborne in a Hardcore BK players game

Allies:
1-Wurf (Armor)
2-Sparrow (Inf)
3-Me (Airborne)

Axis:
1-Redgaeden (Propaganda)
2-Warhaks (Panzer support)
3-Tavares ( luftwaffe)
by MEFISTO
28 Nov 2020, 17:55
Forum: Balancing & Suggestions
Topic: Put a Limit to emplacement pls. this a crap
Replies: 28
Views: 475

Re: Put a Limit to emplacement pls. this a crap

I just watched the game. You played BK doc, so I have just one question - where was your StuH/StuPa? Their "long range" ability has enough range to snipe enemy emplacements from a distance where the emplacements cannot shoot back and this map had enough space to use them. You had Panthers/Tigers to...
by MEFISTO
28 Nov 2020, 17:15
Forum: Balancing & Suggestions
Topic: Put a Limit to emplacement pls. this a crap
Replies: 28
Views: 475

Re: Put a Limit to emplacement pls. this a crap

RE and DEF are campy doctrines. As much as you don't like campy playstyle, some people like it. We will not completely remove the options for campy gameplay just because you don't like to play against it. Try to pull off this campy tactics with any other allied doctrine apart from RE - RAF doesn't ...
by MEFISTO
28 Nov 2020, 14:45
Forum: Balancing & Suggestions
Topic: Put a Limit to emplacement pls. this a crap
Replies: 28
Views: 475

Re: Put a Limit to emplacement pls. this a crap

So abuse of emplacements is not a problem right? See how a player spam AA or At emplacements it’s fine? So each game a RE player need 3or 4 At emplacements and an airborne player needs 4or 5 AA and still be able to spam more units right? As artillery abuse get penalized it should be nerf some how, e...
by MEFISTO
28 Nov 2020, 05:19
Forum: Balancing & Suggestions
Topic: Put a Limit to emplacement pls. this a crap
Replies: 28
Views: 475

Re: Put a Limit to emplacement pls. this a crap

this whole situation have a name and it is EMPLACEMENT ABUSE.