Search found 109 matches

by MEFISTO
27 Feb 2020, 21:25
Forum: General - CoH1 / BKMOD1
Topic: luft & ra beta
Replies: 30
Views: 1018

Re: luft & ra beta

We need the Focke Wulf FW 190 air strike back, at least with the recon model.
by MEFISTO
12 Feb 2020, 02:22
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 87
Views: 1445

Re: Tank Hunter Doc Proposition

My only suggestion would just be, move the rocket hotchkiss unlock to SE. Are we making a well rounded doctrine right? what do you propuse to figth camping game with this doctrine? example: Armor have the jeep caliope and keep the sherman kaliope and now we have the sherman 105mm too (I like those ...
by MEFISTO
11 Feb 2020, 01:50
Forum: Balancing & Suggestions
Topic: New Fallsj Early AT Availability
Replies: 24
Views: 373

Re: New Fallsj Early AT Availability

The first allies airborne squad can destroy a puma with one shot then what’s the deal? and can pick up from the ground 2 more bazookas.
by MEFISTO
11 Feb 2020, 01:42
Forum: Balancing & Suggestions
Topic: New Fallsj Early AT Availability
Replies: 24
Views: 373

Re: New Fallsj Early AT Availability

the panzerschreck is as strong as the Faust though and the schreck costs no munition to reload. How would the Faust be more strong than the panzerschreck? What I was saying is when they unlock the panzereschreck they will have both and It will make them strong as hell. Just give them back the Panze...
by MEFISTO
11 Feb 2020, 01:00
Forum: Balancing & Suggestions
Topic: New Fallsj Early AT Availability
Replies: 24
Views: 373

Re: New Fallsj Early AT Availability

I am agree with walder about the at rifle, they are going down one fg42 or one karl98, but at the same time if you give them a Faust that is going to make them hell strong vs any armor or light vehicle, what’s the problem with give them back the bazooka? That bazooka is not what make them so strong ...
by MEFISTO
10 Feb 2020, 19:44
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 87
Views: 1445

Re: Tank Hunter Doc Proposition

I still think TH needs the 2 bazookas upgrade guys, at some point of the game in case you don’t have fuel to spend that bazooka team can save you as a TH doctrina specially vs early/medium CW Churchill’s
by MEFISTO
10 Feb 2020, 00:10
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 87
Views: 1445

Re: Tank Hunter Doc Proposition

SUPER BUMP. We are so close to finishing doctrine reworks. This might be the last major rework we will see before going into the "balance phase" of the reworks. We would really like to lock down ideas for large rework structural changes, especially regarding the tank hunter doctrine. This...
by MEFISTO
09 Feb 2020, 22:54
Forum: Balancing & Suggestions
Topic: New Fallsj Early AT Availability
Replies: 24
Views: 373

Re: New Fallsj Early AT Availability

Maybe give them a cheap AT rifle shot ability similar to the AT nade riflemen have but without the need for a weapon upgrade? It'd be like a faust with more range but less powerful. I would keep suggesting to give them faust rather than rifle nades. Fausts are small and ideal for para drops. Rifle ...
by MEFISTO
04 Feb 2020, 01:58
Forum: Balancing & Suggestions
Topic: New Fallsj Early AT Availability
Replies: 24
Views: 373

Re: New Fallsj Early AT Availability

I still think they need that Panzerfaust to fight (or survive 50cal spam) as an infiltration unit like all Allies airborne, that comes with bazookas.
by MEFISTO
26 Jan 2020, 06:11
Forum: Balancing & Suggestions
Topic: BETA___Two Recommendations.
Replies: 5
Views: 177

BETA___Two Recommendations.

Hello guys I think 50 It's great as it is, but for balance reasons the M8 armored car should be able to upgrade the 50 call after supplay yard construction since 50cal is strong and this car with it's 30mm gun and able to plant mines is already strong in the early game. The other think that I want t...
by MEFISTO
20 Jan 2020, 22:50
Forum: Balancing & Suggestions
Topic: Changing squad sizes
Replies: 7
Views: 185

Re: Changing squad sizes

First, thank you for thinking about alternatives instead of hard thrusting and always repeating the same idea. Not saying that I don’t hard thrust myself.... I just want to applaud alternative thinking. Funny thing is I’ve TRIED this also, in the same mod that I said I used smaller squad sizes if I...
by MEFISTO
04 Dec 2019, 04:43
Forum: Balancing & Suggestions
Topic: CW rework
Replies: 8
Views: 190

Re: CW rework

rappatix wrote:You can't build OP's with sappers either.

because you can use your command cars as op's and you can use one of them to buff the sector much more that using a regular op's.
by MEFISTO
18 Nov 2019, 04:44
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 87
Views: 1445

Re: Tank Hunter Doc Proposition

I kinda preffer this one, but like i said we don't know the buildings and again ammo per fuel is OP at 1 CP unlock (Just 2 CP and you can rush PZ4's with Fuel exchange) and i think it shouldn't be on the doc, we also had a little push on ammo income on the beta latest patch if you don't make arty s...
by MEFISTO
12 Nov 2019, 02:38
Forum: Balancing & Suggestions
Topic: Luft Doc Infantry Cost vs Durability Options
Replies: 13
Views: 358

Re: Luft Doc Infantry Cost vs Durability Options

this are the stats of the game
by MEFISTO
12 Nov 2019, 02:35
Forum: Balancing & Suggestions
Topic: Luft Doc Infantry Cost vs Durability Options
Replies: 13
Views: 358

Re: Luft Doc Infantry Cost vs Durability Options

If basic PE units can effectively work with Vehicles and as groups and the option to reinforce near the HT´s, i dont see why 4 men should not work. Also they perhaps have the option to be 5 men later. As for Luft inf, they can start up 5 and later uping them to 6 men. And the SS squad, if you need ...
by MEFISTO
10 Nov 2019, 18:03
Forum: Balancing & Suggestions
Topic: Possible Luft Rework
Replies: 27
Views: 667

Re: Possible Luft Rework

CW is not done yet entirely. And churchill cost CP, unlike F2 which means tecing alone isnt enough. I would just wait with this untill CW has been reworked and then we see how many CP churchills will get. The sherman/F2 debate is a debate about stock units. Churchills are not stock units but doc un...
by MEFISTO
10 Nov 2019, 00:14
Forum: Balancing & Suggestions
Topic: Possible Luft Rework
Replies: 27
Views: 667

Re: Possible Luft Rework

The 88 can be unlocked quite quickly. Henschel does exist but as strafe. And if the CP stay as they are, Tiger can be unlocked after 4 CP. And we have have no information how RE will look like in future. How churchills will perform and how many CP they cost. There is currently no churchill that doe...
by MEFISTO
09 Nov 2019, 21:10
Forum: Balancing & Suggestions
Topic: Possible Luft Rework
Replies: 27
Views: 667

Re: Possible Luft Rework

no hetzel or Jpz? any way to figth vs CW early churchil? or the same problem with the 75mm sherman vs PIV F2?
by MEFISTO
09 Nov 2019, 18:50
Forum: Balancing & Suggestions
Topic: 76 Sherman CP Unlock
Replies: 42
Views: 1618

Re: 76 Sherman CP Unlock

I am not going to explain it again I have talk about it in the same post, MAKE SHERMAN 75mm BETTER PERFORMANCE VS PIV F2 AND STUGIII AND PANZER III(ONLY)
by MEFISTO
09 Nov 2019, 17:15
Forum: Balancing & Suggestions
Topic: 76 Sherman CP Unlock
Replies: 42
Views: 1618

Re: 76 Sherman CP Unlock

I would like to add 1cp only in Armor Dock because it is easy to spam them and let others doctrines as they are since they can't spam Shermas because the price, and make the sherman 75 better performance vs PIII and PIV F2 and stugIII but not vs stugIV since you need CP to unlock them, now if you n...
by MEFISTO
09 Nov 2019, 01:52
Forum: Balancing & Suggestions
Topic: 76 Sherman CP Unlock
Replies: 42
Views: 1618

Re: 76 Sherman CP Unlock

I would like to add 1cp only in Armor Dock because it is easy to spam them and let others doctrines as they are since they can't spam Shermas because the price, and make the sherman 75 better performance vs PIII and PIV F2 and stugIII but not vs stugIV since you need CP to unlock them, now if you ne...
by MEFISTO
08 Nov 2019, 15:04
Forum: Balancing & Suggestions
Topic: Tank IV´s Revised
Replies: 10
Views: 214

Re: Tank IV´s Revised

Putting a PIV in the T4 building ensures it will come out at the time heavy tanks are relevant and therefore won’t get picked. Wald Not if the cost of the building is dropped and a multi-layer upgraded production system is added, similar to US. To many changes for a thing that only needs less CP.
by MEFISTO
07 Nov 2019, 16:11
Forum: Balancing & Suggestions
Topic: Tank IV´s Revised
Replies: 10
Views: 214

Re: Tank IV´s Revised

OMG mefisto. You could be a real conspiracy theorist. My idea was that f2 is available as it is now in third building. The H/J version in the last building but in return no CP cost. They would also be more widespread among more docs. I think it's easier and faster to tec till last building as to sp...
by MEFISTO
07 Nov 2019, 07:52
Forum: Balancing & Suggestions
Topic: Tank IV´s Revised
Replies: 10
Views: 214

Re: Tank IV´s Revised

So you want to muve a medium tank to a heavy factory, nerf it vs shermans and comet? yes I can see what Kind of balance you like! and I don't think some one is going to gaste money in a medium armor in the late game when you can make a heavy armor Panther V.
by MEFISTO
06 Nov 2019, 21:16
Forum: Balancing & Suggestions
Topic: 76 Sherman CP Unlock
Replies: 42
Views: 1618

Re: 76 Sherman CP Unlock

I love this game! I just want a balance game ,when we talk about balance we need (all of us) to be more careful, we just can’t tray to buff a side and Nerf the other without take the time to see what need be change with a strong argument, each factions have advantages and disadvantages.

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