Search found 9 matches
- 13 Sep 2017, 13:47
- Forum: Technical Support
- Topic: Need Help with the Sturmtiger
- Replies: 11
- Views: 4355
Re: Need Help with the Sturmtiger
You're welcome
- 13 Sep 2017, 11:02
- Forum: Technical Support
- Topic: Need Help with the Sturmtiger
- Replies: 11
- Views: 4355
Re: Need Help with the Sturmtiger
i tested.
add in HQ and that's work.
but
I had already removed the "popcap"(cost_ext\time_cost\cost) in attrib\attrib\ebps\races\axis\vehicles\sturmtiger.rgd because not here that's need to be added. I tested with and that don't work ....
So the problem from that
add in HQ and that's work.
but
I had already removed the "popcap"(cost_ext\time_cost\cost) in attrib\attrib\ebps\races\axis\vehicles\sturmtiger.rgd because not here that's need to be added. I tested with and that don't work ....
So the problem from that
- 10 Sep 2017, 18:41
- Forum: Matchmaking & Strategies
- Topic: WARNING skills needed ahead
- Replies: 36
- Views: 6176
Re: WARNING skills needed ahead
...like for example wirblewind without HE + Anti air poisition has worse anti air capabilities than a wirblewind on the move without HE ammo... I can confirm and Wirblewind don't AIM on somes positions ( like he don't see the planes, but he have clear view ). edit: not only the Wirblewind, Mobelwag...
- 06 Sep 2017, 22:10
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.0.0 Patch
- Replies: 138
- Views: 106556
Re: Blitzkrieg Mod 5.0.0 Patch
jagdpanzer IV/48 reward of hetzer have already the same camo system
edit: At gun have 4sec( but in game is more 6sec) aim time now ? Oo
edit: At gun have 4sec( but in game is more 6sec) aim time now ? Oo
- 22 Feb 2017, 07:57
- Forum: Balancing & Suggestions
- Topic: MG Nests
- Replies: 8
- Views: 1763
Re: MG Nests
He is right. This is a vcoh problem. I had already reported this problem on the old forum. mg42: http://zupimages.net/up/17/08/3q7h.jpg http://zupimages.net/up/17/08/m2ce.jpg mg: http://zupimages.net/up/17/08/whpr.jpg http://zupimages.net/up/17/08/aujh.jpg mg cw: http://zupimages.net/up/17/08/t2bv.j...
- 21 Jan 2017, 16:02
- Forum: Mapping Corner
- Topic: [MAP] Revision : La Chaudiere (6)
- Replies: 26
- Views: 23596
Re: Map Revision : La Chaudiere (6)
About the bridge: [*] All debris (stone and wooden) use a little trick, to remove hitbox: create em out of bound, then stamp em, and paste the stamp inside the map. no more hitbox. How did you fix stamp tool? mine doesn't wokr and the only fix I can find is for the old version (not relaunch) m edit...
- 25 Nov 2016, 21:58
- Forum: Announcements
- Topic: 4.9.6 Beta
- Replies: 282
- Views: 55602
Re: 4.9.6 Beta
data\teamcolours.lua from BKDataPatch.sga is wrong. all have "colour = { 128, 128, 128 },"
- 04 Oct 2016, 04:46
- Forum: Mapping Corner
- Topic: [MAP] Revision : La Chaudiere (6)
- Replies: 26
- Views: 23596
Re: Map Revision : La Chaudiere (6)
Could you please make the same with Road to Cherbourg? Its a great map, but huge ammo income ruins all gameplay and all matches end up with arty spam there ( each side can gain almost +100 ammo per min when points are OPed ). Also the biggest fuel point is located not exactly at the middle of the m...
- 28 Sep 2016, 10:01
- Forum: Announcements
- Topic: New maps / mappacks
- Replies: 81
- Views: 34816
Re: New maps / mappacks
Salut Playmobill, content de te voir hello there! I'm very happy to see that we will have a new map pack from you guys. Thanks a lot for the huge amount of work you put in this mod since years! I won't lie if i say that i'm even happier (and proud) that you included D913 and Berlin 1945 in it ( late...