Search found 251 matches
- 06 Jan 2017, 21:42
- Forum: Announcements
- Topic: 4.9.6. Beta II
- Replies: 208
- Views: 45609
Re: 4.9.6. Beta II
If you want to lower capabilities you could as well replace tanks by soldiers on bicycles armed with panzerfausts Doing all this work, modelling, coding just to replace a unit with another that does not add almost anything (a mobile arty with 6 min cooling time that is not able to do anything else,...
- 06 Jan 2017, 21:18
- Forum: Announcements
- Topic: 4.9.6. Beta II
- Replies: 208
- Views: 45609
Re: 4.9.6. Beta II
If you want to lower capabilities you could as well replace tanks by soldiers on bicycles armed with panzerfausts Doing all this work, modelling, coding just to replace a unit with another that does not add almost anything (a mobile arty with 6 min cooling time that is not able to do anything else, ...
- 06 Jan 2017, 20:13
- Forum: Announcements
- Topic: 4.9.6. Beta II
- Replies: 208
- Views: 45609
Re: 4.9.6. Beta II
compared to the V1 I still don't see any benefit, but well, no problem to keep playing old versions
- 06 Jan 2017, 19:35
- Forum: Announcements
- Topic: 4.9.6. Beta II
- Replies: 208
- Views: 45609
Re: 4.9.6. Beta II
and useless. I don't see the point of having it. Could have been some way worth. I wouldn't mind to pay more and have a lower cooldown but like that I would clearly keep the V1
- 06 Jan 2017, 19:31
- Forum: Announcements
- Topic: 4.9.6. Beta II
- Replies: 208
- Views: 45609
Re: 4.9.6. Beta II
Is it possible to lower the cooldown of the Sturmtiger while gaining veterancy? If not, I really don't see the benefit over a V1. You have to wait 6 minutes per shot and pay 700 mp. Yeah, the shot is quicker and there is no preliminary sound but apart from that...
- 04 Jan 2017, 18:45
- Forum: Announcements
- Topic: 4.9.6. Beta II
- Replies: 208
- Views: 45609
Re: 4.9.6. Beta II
And while you modified the flames, something regarding the faking flamethrowers squads burning tanks frontally, especially tankhunters, without suffering almost any losses? But we already have done that - tanks now have working HE shot and you can mess them up before the get to you. Tankhunters are...
- 04 Jan 2017, 08:50
- Forum: Announcements
- Topic: 4.9.6. Beta II
- Replies: 208
- Views: 45609
Re: 4.9.6. Beta II
And while you modified the flames, something regarding the faking flamethrowers squads burning tanks frontally, especially tankhunters, without suffering almost any losses?
- 08 Sep 2016, 09:40
- Forum: Bugs
- Topic: Comp stomp games de-synching on v4.8.6.0
- Replies: 21
- Views: 7575
Re: Comp stomp games de-synching on v4.8.6.0
I play this mod since 2010 and the desync, as well as lag, only started happening with the new version with Sega. Before, with Relic, it was perfect
- 07 Jul 2016, 12:41
- Forum: General - CoH1 / BKMOD1
- Topic: multicore in coh
- Replies: 2
- Views: 1206
Re: multicore in coh
However, the old version of the game, the non-steam version, perfectly worked without any lag, even on biggest maps, 8 players and tons of AI
- 22 Jun 2016, 09:18
- Forum: General - CoH1 / BKMOD1
- Topic: Hello from Cuba!!!
- Replies: 25
- Views: 5183
Re: Hello from Cuba!!!
Hola camarada!
Yes, unfortunately the old servers are down and now we have to play on these shitty-lagged Steam servers, but it's the only option if you want to play online.
Si necesitas que te eche una mano pregunta!
Saludos!
Yes, unfortunately the old servers are down and now we have to play on these shitty-lagged Steam servers, but it's the only option if you want to play online.
Si necesitas que te eche una mano pregunta!
Saludos!
- 24 Apr 2016, 21:32
- Forum: General - CoH1 / BKMOD1
- Topic: 17 pounder
- Replies: 15
- Views: 3216
Re: 17 pounder
Yes, that was the question, thanks for your answer. We already debated it in this post in fact: http://forum.bkmod.net/viewtopic.php?f=6&t=400&p=2771&hilit=algorithms#p2771
- 24 Apr 2016, 21:27
- Forum: General - CoH1 / BKMOD1
- Topic: 17 pounder
- Replies: 15
- Views: 3216
Re: 17 pounder
It may be possible it was 3/4 front hit and not purely front and thus considered by the game engine like a rear hit, yes. It's just that 2 times in half an hour and in the same game is pretty amazing and never happened to me, even with AP rounds loaded (I'm sure they were, otherwise it would have be...
- 24 Apr 2016, 17:36
- Forum: General - CoH1 / BKMOD1
- Topic: 17 pounder
- Replies: 15
- Views: 3216
Re: 17 pounder
that's why I'm talking about, it seems random factor is way too present...
- 24 Apr 2016, 11:49
- Forum: General - CoH1 / BKMOD1
- Topic: 17 pounder
- Replies: 15
- Views: 3216
Re: 17 pounder
Thanks a lot for your answer and your time Markr. It was indeed long range. Not to question your awesome work which I enjoy a lot and I thank you for, but if this can happen -however not frequently-, just like the examples the other members are stating in this post, I would like to ask if the random...
- 24 Apr 2016, 10:38
- Forum: General - CoH1 / BKMOD1
- Topic: 17 pounder
- Replies: 15
- Views: 3216
Re: 17 pounder
yeah so next time I can expect an mg destroying a Tiger, or a jeep blowing off a Pershing, because everything can happen and it's very realistic
- 23 Apr 2016, 23:11
- Forum: General - CoH1 / BKMOD1
- Topic: 17 pounder
- Replies: 15
- Views: 3216
17 pounder
Hi,
Did you buff the 17 pounder emplacement? I lost one jagdtiger vet 3 almost full health on one shot. It's not bad luck because 30 min later I lost a second one the same way (3/4 health)
Thx
Did you buff the 17 pounder emplacement? I lost one jagdtiger vet 3 almost full health on one shot. It's not bad luck because 30 min later I lost a second one the same way (3/4 health)
Thx
- 21 Apr 2016, 21:49
- Forum: General - CoH1 / BKMOD1
- Topic: FINALLY i managed to GET RID OF LAG!
- Replies: 31
- Views: 33618
Re: FINALLY i managed to GET RID OF LAG!
vscpu maps lag like hell, especially the xl and 4vs4 ones. Nevertheless I know people who is perfectly able to play 4vs4 cpu in fun mod and get no lag at all, but most of them have very good Cpu's.
- 21 Apr 2016, 12:51
- Forum: Matchmaking & Strategies
- Topic: AB masacrew and another world record by Dr.
- Replies: 25
- Views: 4143
Re: AB masacrew and another world record by Dr.
Very well defined Sukin. Some slight changes would be welcomed to make it less ultra-specialized.
- 19 Apr 2016, 11:27
- Forum: Technical Support
- Topic: [FAQ] Common Problems, read before posting!
- Replies: 31
- Views: 43062
Re: [FAQ] Common Problems, read before posting!
yes, you have to delete playback folder after every custom map game
- 19 Apr 2016, 11:23
- Forum: Matchmaking & Strategies
- Topic: AB masacrew and another world record by Dr.
- Replies: 25
- Views: 4143
Re: AB masacrew and another world record by Dr.
TH is not useless, it's boring and not versatile
- 09 Apr 2016, 07:24
- Forum: Balancing & Suggestions
- Topic: Consider making a BK-Eastern Front combine?
- Replies: 3
- Views: 1816
Re: Consider making a BK-Eastern Front combine?
Unfortunately not gonna happen. It has been said 20 times at least
- 08 Apr 2016, 09:29
- Forum: General - CoH1 / BKMOD1
- Topic: AI Balance Work I Did
- Replies: 29
- Views: 8004
Re: AI Balance Work I Did
Suppress with what? You put an mg and it will be supressed. On the other hand don't try to suppress infantry with most tanks nor tankhunters because their mg's are virtually non existent.
- 06 Apr 2016, 10:46
- Forum: Bugs
- Topic: Jagdpanther tracks/engine
- Replies: 0
- Views: 552
Jagdpanther tracks/engine
Hi,
I don't know if this is a bug or it is intended but Jagdpanther get tracks/engine too easily and often destroyed. I experienced in many games how only one shot from an enemy tanks does no damage at all to its health (which remains full) but destroys the engine or the tracks.
I don't know if this is a bug or it is intended but Jagdpanther get tracks/engine too easily and often destroyed. I experienced in many games how only one shot from an enemy tanks does no damage at all to its health (which remains full) but destroys the engine or the tracks.
- 04 Apr 2016, 20:39
- Forum: History/Realism
- Topic: Historical talk (again)
- Replies: 49
- Views: 35500
Re: Blitzkrieg Mod 4.9.5 Patch
About the crews yes, it's relative, but the rest is absolutely right. Not to mention the maintenance also... Tons of parts (expensive), their weight mad it very difficult to crane, bridges couldn't hold, special trains were needed to transport them... Wherever they were deployed they did impressive ...
- 04 Apr 2016, 19:44
- Forum: History/Realism
- Topic: Historical talk (again)
- Replies: 49
- Views: 35500
Re: Blitzkrieg Mod 4.9.5 Patch
Well you can read the Battle of Kursk (demolishing the myth) by Jean Lopez and you will read how amazingly the Tigers performed there and above all, the few Elefants deployed. They got a ratio like 14:1. But yeah. Elefants were badly designed, not even an MG to deal with infantry so all got mined. A...