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by Kasbah
06 Jan 2017, 21:42
Forum: Announcements
Topic: 4.9.6. Beta II
Replies: 208
Views: 13923

Re: 4.9.6. Beta II

If you want to lower capabilities you could as well replace tanks by soldiers on bicycles armed with panzerfausts Doing all this work, modelling, coding just to replace a unit with another that does not add almost anything (a mobile arty with 6 min cooling time that is not able to do anything else,...
by Kasbah
06 Jan 2017, 21:18
Forum: Announcements
Topic: 4.9.6. Beta II
Replies: 208
Views: 13923

Re: 4.9.6. Beta II

If you want to lower capabilities you could as well replace tanks by soldiers on bicycles armed with panzerfausts Doing all this work, modelling, coding just to replace a unit with another that does not add almost anything (a mobile arty with 6 min cooling time that is not able to do anything else, ...
by Kasbah
06 Jan 2017, 20:13
Forum: Announcements
Topic: 4.9.6. Beta II
Replies: 208
Views: 13923

Re: 4.9.6. Beta II

compared to the V1 I still don't see any benefit, but well, no problem to keep playing old versions
by Kasbah
06 Jan 2017, 19:35
Forum: Announcements
Topic: 4.9.6. Beta II
Replies: 208
Views: 13923

Re: 4.9.6. Beta II

and useless. I don't see the point of having it. Could have been some way worth. I wouldn't mind to pay more and have a lower cooldown but like that I would clearly keep the V1
by Kasbah
06 Jan 2017, 19:31
Forum: Announcements
Topic: 4.9.6. Beta II
Replies: 208
Views: 13923

Re: 4.9.6. Beta II

Is it possible to lower the cooldown of the Sturmtiger while gaining veterancy? If not, I really don't see the benefit over a V1. You have to wait 6 minutes per shot and pay 700 mp. Yeah, the shot is quicker and there is no preliminary sound but apart from that...
by Kasbah
04 Jan 2017, 18:45
Forum: Announcements
Topic: 4.9.6. Beta II
Replies: 208
Views: 13923

Re: 4.9.6. Beta II

And while you modified the flames, something regarding the faking flamethrowers squads burning tanks frontally, especially tankhunters, without suffering almost any losses? But we already have done that - tanks now have working HE shot and you can mess them up before the get to you. Tankhunters are...
by Kasbah
04 Jan 2017, 08:50
Forum: Announcements
Topic: 4.9.6. Beta II
Replies: 208
Views: 13923

Re: 4.9.6. Beta II

And while you modified the flames, something regarding the faking flamethrowers squads burning tanks frontally, especially tankhunters, without suffering almost any losses?
by Kasbah
08 Sep 2016, 09:40
Forum: Bugs
Topic: Comp stomp games de-synching on v4.8.6.0
Replies: 21
Views: 2823

Re: Comp stomp games de-synching on v4.8.6.0

I play this mod since 2010 and the desync, as well as lag, only started happening with the new version with Sega. Before, with Relic, it was perfect
by Kasbah
07 Jul 2016, 12:41
Forum: General - CoH1 / BKMOD1
Topic: multicore in coh
Replies: 2
Views: 473

Re: multicore in coh

However, the old version of the game, the non-steam version, perfectly worked without any lag, even on biggest maps, 8 players and tons of AI
by Kasbah
22 Jun 2016, 09:18
Forum: General - CoH1 / BKMOD1
Topic: Hello from Cuba!!!
Replies: 25
Views: 1577

Re: Hello from Cuba!!!

Hola camarada!

Yes, unfortunately the old servers are down and now we have to play on these shitty-lagged Steam servers, but it's the only option if you want to play online.

Si necesitas que te eche una mano pregunta!

Saludos!
by Kasbah
24 Apr 2016, 21:32
Forum: General - CoH1 / BKMOD1
Topic: 17 pounder
Replies: 15
Views: 1107

Re: 17 pounder

Yes, that was the question, thanks for your answer. We already debated it in this post in fact: http://forum.bkmod.net/viewtopic.php?f=6&t=400&p=2771&hilit=algorithms#p2771
by Kasbah
24 Apr 2016, 21:27
Forum: General - CoH1 / BKMOD1
Topic: 17 pounder
Replies: 15
Views: 1107

Re: 17 pounder

It may be possible it was 3/4 front hit and not purely front and thus considered by the game engine like a rear hit, yes. It's just that 2 times in half an hour and in the same game is pretty amazing and never happened to me, even with AP rounds loaded (I'm sure they were, otherwise it would have be...
by Kasbah
24 Apr 2016, 17:36
Forum: General - CoH1 / BKMOD1
Topic: 17 pounder
Replies: 15
Views: 1107

Re: 17 pounder

that's why I'm talking about, it seems random factor is way too present...
by Kasbah
24 Apr 2016, 11:49
Forum: General - CoH1 / BKMOD1
Topic: 17 pounder
Replies: 15
Views: 1107

Re: 17 pounder

Thanks a lot for your answer and your time Markr. It was indeed long range. Not to question your awesome work which I enjoy a lot and I thank you for, but if this can happen -however not frequently-, just like the examples the other members are stating in this post, I would like to ask if the random...
by Kasbah
24 Apr 2016, 10:38
Forum: General - CoH1 / BKMOD1
Topic: 17 pounder
Replies: 15
Views: 1107

Re: 17 pounder

yeah so next time I can expect an mg destroying a Tiger, or a jeep blowing off a Pershing, because everything can happen and it's very realistic
by Kasbah
23 Apr 2016, 23:11
Forum: General - CoH1 / BKMOD1
Topic: 17 pounder
Replies: 15
Views: 1107

17 pounder

Hi,

Did you buff the 17 pounder emplacement? I lost one jagdtiger vet 3 almost full health on one shot. It's not bad luck because 30 min later I lost a second one the same way (3/4 health)

Thx
by Kasbah
21 Apr 2016, 21:49
Forum: General - CoH1 / BKMOD1
Topic: FINALLY i managed to GET RID OF LAG!
Replies: 31
Views: 4058

Re: FINALLY i managed to GET RID OF LAG!

vscpu maps lag like hell, especially the xl and 4vs4 ones. Nevertheless I know people who is perfectly able to play 4vs4 cpu in fun mod and get no lag at all, but most of them have very good Cpu's.
by Kasbah
21 Apr 2016, 12:51
Forum: Matchmaking & Strategies
Topic: AB masacrew and another world record by Dr.
Replies: 25
Views: 1147

Re: AB masacrew and another world record by Dr.

Very well defined Sukin. Some slight changes would be welcomed to make it less ultra-specialized.
by Kasbah
19 Apr 2016, 11:27
Forum: Technical Support
Topic: [FAQ] Common Problems, read before posting!
Replies: 8
Views: 5470

Re: [FAQ] Common Problems, read before posting!

yes, you have to delete playback folder after every custom map game
by Kasbah
19 Apr 2016, 11:23
Forum: Matchmaking & Strategies
Topic: AB masacrew and another world record by Dr.
Replies: 25
Views: 1147

Re: AB masacrew and another world record by Dr.

TH is not useless, it's boring and not versatile
by Kasbah
09 Apr 2016, 07:24
Forum: Balancing & Suggestions
Topic: Consider making a BK-Eastern Front combine?
Replies: 3
Views: 643

Re: Consider making a BK-Eastern Front combine?

Unfortunately not gonna happen. It has been said 20 times at least
by Kasbah
08 Apr 2016, 09:29
Forum: General - CoH1 / BKMOD1
Topic: AI Balance Work I Did
Replies: 29
Views: 2179

Re: AI Balance Work I Did

Suppress with what? You put an mg and it will be supressed. On the other hand don't try to suppress infantry with most tanks nor tankhunters because their mg's are virtually non existent.
by Kasbah
06 Apr 2016, 10:46
Forum: Bugs
Topic: Jagdpanther tracks/engine
Replies: 0
Views: 224

Jagdpanther tracks/engine

Hi,

I don't know if this is a bug or it is intended but Jagdpanther get tracks/engine too easily and often destroyed. I experienced in many games how only one shot from an enemy tanks does no damage at all to its health (which remains full) but destroys the engine or the tracks.
by Kasbah
04 Apr 2016, 20:39
Forum: History/Realism
Topic: Historical talk (again)
Replies: 49
Views: 3268

Re: Blitzkrieg Mod 4.9.5 Patch

About the crews yes, it's relative, but the rest is absolutely right. Not to mention the maintenance also... Tons of parts (expensive), their weight mad it very difficult to crane, bridges couldn't hold, special trains were needed to transport them... Wherever they were deployed they did impressive ...
by Kasbah
04 Apr 2016, 19:44
Forum: History/Realism
Topic: Historical talk (again)
Replies: 49
Views: 3268

Re: Blitzkrieg Mod 4.9.5 Patch

Well you can read the Battle of Kursk (demolishing the myth) by Jean Lopez and you will read how amazingly the Tigers performed there and above all, the few Elefants deployed. They got a ratio like 14:1. But yeah. Elefants were badly designed, not even an MG to deal with infantry so all got mined. A...

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