Search found 28 matches

by milekh
05 Jan 2019, 20:29
Forum: Announcements
Topic: 5.1.6 Patch
Replies: 54
Views: 41551

Re: 5.1.6 Patch

set tiger 0,3. gun shot modifier 1/0,9/0,7/0,5. nicely done? Can you make target value like higher than 1? like 1,5 for pz4 d ? and so you would have to rework everything.... btw, the range modifier are almost this way, i think even 0.49 for 75 mm gun at max range. But 0.3..... this is almost that ...
by milekh
01 Jan 2019, 21:48
Forum: Announcements
Topic: 5.1.6 Patch
Replies: 54
Views: 41551

Re: 5.1.6 Patch

set tiger 0,3. gun shot modifier 1/0,9/0,7/0,5. nicely done? Can you make target value like higher than 1? like 1,5 for pz4 d ? yep i want to see picture where ostwind killied jumbo. just remember it mostly hasnt even AP loaded and Pzgr40 was almost nonexistant (with 64mm of pen that means it needs ...
by milekh
30 Dec 2018, 21:56
Forum: Announcements
Topic: 5.1.6 Patch
Replies: 54
Views: 41551

Re: 5.1.6 Patch

If you dont know where is that info from just google it. Well 110mm of pen (just wikipedia armor piercing table) even with 50% of chance to pen is enough vs 80mm tigers side/back armor. It struggeled to pen at long distances but at close ranges (where mostly AP with 110mm pen were used instead of 90...
by milekh
30 Dec 2018, 02:07
Forum: Announcements
Topic: 5.1.6 Patch
Replies: 54
Views: 41551

Re: 5.1.6 Patch

Hi! Shermans/church/crom 75mm shouldn't be that weak. Even before there was huge stug 3/4 spam, flanking tiger with 75mm crommwell or chaffy 75mm into tigers rear at close range was pointless, and now its even worse. In my opinion 75mm should perform much better (even due to higher sherman cost than...
by milekh
23 Jun 2018, 20:13
Forum: Balancing & Suggestions
Topic: reversing tanks and camouflage
Replies: 2
Views: 720

reversing tanks and camouflage

Hi! I spotted bug (sorry for no replay). When tank is at full speed and shots it reverse its movment direction. It happens almost every time (i seen this at massive scale for M18). I think camouflage for tank destroyers should be disabled with "click to move". It really takes forever to di...
by milekh
02 Dec 2017, 17:55
Forum: Balancing & Suggestions
Topic: Air patrols solution
Replies: 11
Views: 2104

Re: Air patrols solution

I think Henshel patrol deal too much damadge. it could be like 37/50mm AT with obviously high penetration and low accuracy, so one Hsh can kill one medium tank in one fly. It is much better than P47, becouse you cant dodge them, and even have less time to react becouse it shots way before its above ...
by milekh
21 Sep 2017, 17:09
Forum: Balancing & Suggestions
Topic: Allies suggestion
Replies: 30
Views: 6244

Re: Allies suggestion

y but still you need to hit tiger 4-5 times with bazooka and with current delay its just really hard. even chaffe is deadly against AT squads now. ow and current AT guns delay is just like rush gun with scout car. i know whats the penetration of the gun, i just tell you what US army used to say abou...
by milekh
07 Sep 2017, 19:49
Forum: Balancing & Suggestions
Topic: Allies suggestion
Replies: 30
Views: 6244

Re: Allies suggestion

Ok, i checked the info you are right, m10 was the most produced one, but still i think m36 was enough to let inf doctrine have this one. y, 70% would be fine against pz4, and 50% for hetz y, 240mm at 100m, and about 170mm at 1000m, i think we can take 1000meters like max range in the game (so "...
by milekh
06 Sep 2017, 18:09
Forum: Balancing & Suggestions
Topic: Allies suggestion
Replies: 30
Views: 6244

Re: Allies suggestion

yes, i meant 210mm rockets for fw190. ok i thought theres something like side or back armor in the game US and GB 57mm should 50/50 pen pz4h/j and stugs. 76mm should 80-90% pen pz4h/j and stugs, about 50 for hetz and jpz4, and about 20-30 for tiger and panther. that gun isnt so weak, it has 120mm pe...
by milekh
05 Sep 2017, 20:46
Forum: Balancing & Suggestions
Topic: Allies suggestion
Replies: 30
Views: 6244

Re: Allies suggestion

I would add M36 to infantry doctrine instead of unlocking wolverine, buff 57mm and 76mm (they are just ridicously weak comparing to axis 50mm and 75mm), maybe add firefly or achilles as call-support for inf doctrine? (brit support, we have image from vanilla coh , call in achilles or firefly for 600...
by milekh
04 Dec 2016, 21:41
Forum: Balancing & Suggestions
Topic: axis units vs allies units
Replies: 64
Views: 10682

Re: axis units vs allies units

its like you say jagtiger can be easily killed by hellcat :D
by milekh
03 Dec 2016, 16:59
Forum: Balancing & Suggestions
Topic: pershing ace vs tiger ace.
Replies: 0
Views: 806

pershing ace vs tiger ace.

Both have chance in 1v1, but tiger have much more abilities like longshot, anti infantry granades, flank speed, smoke etc. parshing ace have access to speed fire, but until it will enter this mode tiger will shot him 3 times. so its useless. maybe balance it a bit? not only germans were using anti i...
by milekh
30 Oct 2016, 16:47
Forum: Balancing & Suggestions
Topic: axis units vs allies units
Replies: 64
Views: 10682

Re: axis units vs allies units

Jumbo by the way, but m8 scott (1800 produced in 1942-44)and m36 (about 1600 in 1944) should be able for all doctrines. And M36 should have increased armor (110mm armor under 55* slope, it is better than panther or jumbo armor) cause it is funny that german 75mm (pz4f/jpz4-48) mostly penetrate and o...
by milekh
22 Sep 2016, 14:48
Forum: Balancing & Suggestions
Topic: axis units vs allies units
Replies: 64
Views: 10682

Re: axis units vs allies units

becouse m4 105 have the same role as stuh. m8 scott is just light hotwitzer and light tank, stuh have better armor, better range, batter gun, can do barrage. there was holo charge rounds for m4 105, but it even cant shot directly. cost of stuh and m4 105 is about the same, but stuh is better in figh...
by milekh
18 Sep 2016, 19:53
Forum: Balancing & Suggestions
Topic: AT units
Replies: 21
Views: 3815

Re: AT units

us 76,2mm has 130mm pen with ATHE(ATBCHE), 150 with AT(ATBC), 220mm with APCR(HVAT). someone above said it was 100 for at and 150 for apcrs.

and pak38 50mm could pen m4a1 only with APCRs (normal rounds culdnt scratch t34 or kv1, but in game it can even do damadge to m26 pershing?).
by milekh
08 Jun 2016, 18:02
Forum: Balancing & Suggestions
Topic: axis units vs allies units
Replies: 64
Views: 10682

Re: axis units vs allies units

stuh vs sherman 105mm.
stuh:
shoots constantly at any enemy unit, even nice against tanks, free of charge use.
you can built 2-3?
sherman 105:
shots only as a barrage with ammo cost. only one availble.
by milekh
08 Jun 2016, 16:02
Forum: Balancing & Suggestions
Topic: stuh vs sherman 105
Replies: 2
Views: 10654

stuh vs sherman 105

stuh can shot tanks and destroy them, his shoting doesnt const anything. he is effective against buildings and infantry as ***.
sherman 105 dont shot anything, its only mobile arty with closer range. every use costs.
by milekh
22 May 2016, 12:35
Forum: Bugs
Topic: Bugs. 1. artillery, caliope. 2. resources 3. APCRs and HE 4.
Replies: 10
Views: 1988

Re: Bugs. 1. artillery, caliope. 2. resources 3. APCRs and H

pjagpz has 60mm (it is the same as hetzer), jagpz70 has 80mm. i meant sherman 76 apcr cant pen normal jagpz at long range with apcrs, but it should. i think apcrs should also pen jagpz70, cause these apcrs has 220mm of pen at close range and about 170-180mm at longer distance. 80mm armour after slop...
by milekh
17 May 2016, 22:12
Forum: Balancing & Suggestions
Topic: axis units vs allies units
Replies: 64
Views: 10682

Re: axis units vs allies units

ofcource cqb is for close but even against granadiesr with double stg at close range they have no chance. i marked the point that flashminjagers can do something that other specialised units cant, CQB unit was taken as a example cause flaschs kill them at even at close range (guys with fg42 rate of ...
by milekh
17 May 2016, 18:18
Forum: Balancing & Suggestions
Topic: axis units vs allies units
Replies: 64
Views: 10682

Re: axis units vs allies units

sorry, i was taking these 4.9.3.

but still flash 550mp kill elite usa 680mp.
82 vs flashs are without a chance.

cqb vs granadiers with double stg44 at close range and cqb loses.
and also cqb isnt good at attacking through fields. it has really few HP and get killed rapidly.
by milekh
17 May 2016, 16:58
Forum: Balancing & Suggestions
Topic: axis units vs allies units
Replies: 64
Views: 10682

Re: axis units vs allies units

so increase their cost. for 550 human power you recive terminator parachuters with panzerschreck and fg42, can disable points have many granades etc. SS are also "overhumans", but they cost 800, not 550 with paradrop and bazooka. gebirgs are olso "O.P." but not that much as flasc...
by milekh
17 May 2016, 15:34
Forum: Balancing & Suggestions
Topic: axis units vs allies units
Replies: 64
Views: 10682

Re: axis units vs allies units

another thing is upgrades for rangers and granadiers: thompson vs stg44 - ok its about the same, maybe stg is better at long range but i can stand it. cost the same. browning cal.30 vs mg42/34? 75ammo vs 100ammo. cal 30 is not too good, axis portable mg just eat us infantry in few secs. bazooka vs p...
by milekh
17 May 2016, 14:34
Forum: Bugs
Topic: Bugs. 1. artillery, caliope. 2. resources 3. APCRs and HE 4.
Replies: 10
Views: 1988

Re: Bugs. 1. artillery, caliope. 2. resources 3. APCRs and H

all jagpanzers/panthers/jagtiger shot infantry. so maybe jackson shoult too?

APCR in 4.9.3 is much better. i play mostly us, and i can say shermans apcr doesnt work, it cant panetrate jagpanzer, where in 4.9.3 it penetrates it at every range.