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by sgtToni95
21 Oct 2017, 09:09
Forum: Matchmaking & Strategies
Topic: 1 pulchra = 2 Def
Replies: 6
Views: 124

Re: 1 pulchra = 2 Def

So random words, wow

Actually i won more games against you than those i posted.. So i don't post every game i win.. The last replay you posted tho, right after i posted this, that one seemed like one to defend your "honour".

Well... that together with yout salty reply to this.
by sgtToni95
20 Oct 2017, 07:39
Forum: Matchmaking & Strategies
Topic: 1 pulchra = 2 Def
Replies: 6
Views: 124

Re: 1 pulchra = 2 Def

I'm wondering what in my tone made me sound "honoured" lol
by sgtToni95
19 Oct 2017, 21:56
Forum: Matchmaking & Strategies
Topic: 1 pulchra = 2 Def
Replies: 6
Views: 124

1 pulchra = 2 Def

Had an explosive 3v3 on cherburg, 2 inches did a great work

allies, me RAF, Kwok Armor, Illa RA

axis, Wurf BK, Warlord + Lehr Def

6p_roadtocherbourg.2017-10-19.22-42-12.rec
(4.24 MiB) Downloaded 3 times
by sgtToni95
19 Oct 2017, 09:43
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 57
Views: 1007

Re: few ideas & suggestions

La Fiere is a good map imo, why should anyone wonder why you play that map? lol And we camped in middle, which we took from you after wurf made barracks in every possible building (which i'd call camping too) but your side was constantly falling to bob's attacks, so no need to come here and complain...
by sgtToni95
17 Oct 2017, 07:57
Forum: Mapping Corner
Topic: [MAP] - Edit Camargue Lowlands (4p)
Replies: 9
Views: 167

Re: [MAP] - Edit Camargue Lowlands (4p)

Can you make an easter egg and say that somewhere? that would be fun hahahah :D

Map doesn't look bad at all btw, reminds me of another one i can't remember the name lol

Could you share tactical map with sectors and resources please?
by sgtToni95
13 Oct 2017, 09:55
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 57
Views: 1007

Re: few ideas & suggestions

Achilles can already penetrate reliably Panthers and tigers with APCR. Higher penetration would mean penetrating KT and JT frontally since those are the only thicker targets remaining. This is what i'm talking about... removing the capabilities of killing cheaper stuff to give it capability to kill ...
by sgtToni95
13 Oct 2017, 09:46
Forum: Matchmaking & Strategies
Topic: 3v3:D
Replies: 1
Views: 107

Re: 3v3:D

This game ended cause i had to go dinner, that wasn't decided till that point, we were doing good on our side
by sgtToni95
12 Oct 2017, 09:25
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 57
Views: 1007

Re: few ideas & suggestions

I accused it to be too cost effective and even better than the Jackson obviously because of the HE rounds.. meaning that it counters infantry almost as good as tanks. While the HEAT shells would make it more like an M10 Wolverine but with a faster turret rotation... And I already explained this bef...
by sgtToni95
12 Oct 2017, 08:08
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 57
Views: 1007

Re: few ideas & suggestions

My question was: how do you think should heat behave? I mean, would you like to give this tank more penetration so it would be able to penetrate jadgtiger, kingtiger and elephant frontally with ease? How should theese work in your opinion? If i'm not mistaken, historically speaking, 17 pdrs didn't ...
by sgtToni95
12 Oct 2017, 07:49
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 57
Views: 1007

Re: few ideas & suggestions

My question was: how do you think should heat behave? I mean, would you like to give this tank more penetration so it would be able to penetrate jadgtiger, kingtiger and elephant frontally with ease? Achilles is an anti-tank unit, HEAT shells would behave just as they are supposed to behave.. after...
by sgtToni95
11 Oct 2017, 13:06
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 57
Views: 1007

Re: few ideas & suggestions

If Luft patrol is not too painful for armor, and HE shermans are already more effective than M15s, what's the point of removing the limit on this unit? I think keeping Armor not "all-rounded" and leaving some weaknesses (like not having the best AA) helps keeping the game more collaborativ...
by sgtToni95
11 Oct 2017, 08:00
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 57
Views: 1007

Re: few ideas & suggestions

- About the Achilles tank destroyer... I do believe that this tank is actually supposed to have HEAT shells instead of HE rounds, no? How should theese work in your opinion? If i'm not mistaken, historically speaking, 17 pdrs didn't have heat shells, but, in the case they had, those should have eve...
by sgtToni95
08 Oct 2017, 17:47
Forum: Balancing & Suggestions
Topic: M3/T12 "Autocar".Doc RA
Replies: 19
Views: 408

Re: M3/T12 "Autocar".Doc RA

I said that RA is only arty more than plan brits, i didn't say RA is only arty. I'm perfectly aware that basic CW units are very strong, never said otherwise. I'm saying.that if you look at any other doc, they can count on different specializations after choosing the doc (some more, some less). RA t...
by sgtToni95
08 Oct 2017, 14:48
Forum: Balancing & Suggestions
Topic: M3/T12 "Autocar".Doc RA
Replies: 19
Views: 408

Re: M3/T12 "Autocar".Doc RA

I don't really think brits lack a good basic mortar, it's just not really suitable for your kind of indirect-fire harassing playstyle. I know HE shots on autocar is really good now, just i don't think it's really that balance breaking. And RA doc is really ONLY arty more than a plan brit: no inf buf...
by sgtToni95
08 Oct 2017, 09:41
Forum: Mapping Corner
Topic: [MAP] Benedictine Cider (8)
Replies: 15
Views: 1121

Re: [MAP] Benedictine Cider (8)

Sure we are :)
by sgtToni95
08 Oct 2017, 09:37
Forum: Balancing & Suggestions
Topic: Tank Attack Bug/Facing
Replies: 1
Views: 68

Re: Tank Attack Bug/Facing

I think you can already do what you mention with the "manual commands" for your tanks, just that obliges you to use only that unit with mid-intense micro.
by sgtToni95
07 Oct 2017, 08:33
Forum: Mapping Corner
Topic: [MAP] - Neuville Revised
Replies: 8
Views: 199

Re: [MAP] - Neuville Revised

Only looked at the preview and it looks very small, center seems to be at 2x mortar range from base sector, and it's not so wide too. Maybe it would be better suitable for 1v1s or 2v2s games at most.
by sgtToni95
06 Oct 2017, 09:44
Forum: Mapping Corner
Topic: [MAP] - Edit Trunz
Replies: 8
Views: 293

Re: [MAP] - Edit Trunz

This looks great actually.. only problem i saw with this map, apart from the river, was that bases were so close to each other and maybe needed to be relocated. I'll try to test it when you're done and see how it works.

Thanks for putting your efforts in this btw! :)
by sgtToni95
05 Oct 2017, 07:49
Forum: Mapping Corner
Topic: [HOW-TO] Adding Maps
Replies: 6
Views: 1091

Re: Adding Maps

Tiger1996 wrote:I also hope Pzblitz will be available again soon.. as I haven't seen him in a while which makes me a little bit worried to be honest! He means very much to me...


Just try partecipating to some balancing topics and i bet he'll appear soon :lol:
by sgtToni95
05 Oct 2017, 07:45
Forum: Balancing & Suggestions
Topic: M3/T12 "Autocar".Doc RA
Replies: 19
Views: 408

Re: M3/T12 "Autocar".Doc RA

I think limiting this unit to 2 would not break the doctrine so much, and i agree HE shots are very good (i've seen them oneshotting Fallshirm squads, so that CAN happen). Just i think it already has to buy HE ammo after it's produced to use both its anti infantry and artillery capabilities, and has...
by sgtToni95
05 Oct 2017, 07:41
Forum: Balancing & Suggestions
Topic: Squad of sabotage Doc SE
Replies: 3
Views: 147

Re: Squad of sabotage Doc SE

I already brought this up some time ago, and i mostly agree with you. http://forum.bkmod.net/viewtopic.php?f=16&t=2325 This replay basically shows what that squad is capable of: spawn behind enemy lines, quickly sabotage a sector (even when locked down by CW truck) and then die after causing a h...
by sgtToni95
05 Oct 2017, 06:40
Forum: Matchmaking & Strategies
Topic: Hard game
Replies: 1
Views: 138

Re: Hard game

How surprising Ete and Jonny made good arty and defences lol :D

Just watched it, hard resistance and great victory, gg indeed!
by sgtToni95
04 Oct 2017, 07:03
Forum: Ask an Expert
Topic: needing help
Replies: 7
Views: 194

Re: needing help

It is impossible: I think i already asked this question some time ago, and what we came up with is: Try to capture with high health units, like officers (captain, LT, Haupsturm) or with light vehicles that can do it. When you're trying to do this with an infantry unit, can be officer or normal squad...
by sgtToni95
04 Oct 2017, 06:55
Forum: Other mods
Topic: Historical Add-on For Blitzkrieg mod
Replies: 116
Views: 15140

Re: Historical Add-on For Blitzkrieg mod

Thanks justforfun1, keep up the great work :)
by sgtToni95
03 Oct 2017, 07:14
Forum: Matchmaking & Strategies
Topic: 3v3 La Fiere [5.0.0]
Replies: 3
Views: 218

Re: 3v3 La Fiere [5.0.0]

Henny wrote:It was hard, but I finally managed to masturbate to that airstrike


I had the fastest orgasm of my life when those bombs landed. I was really telling Salvy in ts "i just came".

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