Search found 478 matches

by sgtToni95
13 Dec 2017, 16:32
Forum: Balancing & Suggestions
Topic: RA "sector smoke" ability & unlock
Replies: 0
Views: 13

RA "sector smoke" ability & unlock

I know i've already come up with this subject, tho i really think this ability, for its price and effect, is really something that is way far from being useful and used in any pvp game. Smoke cloud appearing for those 100 ammo is, imo, quite too small to save any tank, since as soon as it moves it p...
by sgtToni95
13 Dec 2017, 09:42
Forum: Bugs
Topic: Company of Heroes: Tokyo Drift
Replies: 2
Views: 48

Re: Company of Heroes: Tokyo Drift

+1
I've always been against allowing asians to get driving licence.. they have those small eyes they probably can't even see properly.
by sgtToni95
04 Dec 2017, 19:06
Forum: Balancing & Suggestions
Topic: Commonwealth truck nerf, too much...
Replies: 8
Views: 191

Re: Commonwealth truck nerf, too much...

I think taking THAT damage is quite too much honestly... think of when 28mm is available, just send that to enemy spawn and that can prevent brits from playing more than T1... nade bundle oneshots it too... i think that's quite a lot honestly
by sgtToni95
04 Dec 2017, 16:57
Forum: Balancing & Suggestions
Topic: Commonwealth truck nerf, too much...
Replies: 8
Views: 191

Re: Commonwealth truck nerf, too much...

I was streaming this, and seing truck being destroyed twice so quickly was quite annoying.. I know this is a 1v1 and this is much hadred to happen in bigger games, but still nerfing trucks like this just because some idiots can't play fair is rather disappointing. I think just pointing out those who...
by sgtToni95
02 Dec 2017, 09:16
Forum: Announcements
Topic: Steam Release and Blitzkrieg Mod 5.1.2 Patch!
Replies: 15
Views: 1204

Re: Steam Release and Blitzkrieg Mod 5.1.2 Patch!

Great job guys, thanks a lot!! ;)
by sgtToni95
02 Dec 2017, 09:13
Forum: Announcements
Topic: Translations
Replies: 145
Views: 9087

Re: Translations

Italian done :)
by sgtToni95
30 Nov 2017, 12:44
Forum: Matchmaking & Strategies
Topic: 1v1 in the 5.1.2 beta version (Kurland Pocket)
Replies: 28
Views: 507

Re: 1v1 in the 5.1.2 beta version (Kurland Pocket)

Well, anyway the US riflenades seem to be in need of some tuning... What do you mean? Btw did you change anything in Stug's mg? It's killing even pak crew from really far away, and infantry getting closer dies really really fast. I noticed the same even in a 1v1 i had with kwok. I mean, it's fine.....
by sgtToni95
22 Nov 2017, 17:43
Forum: Announcements
Topic: Translations
Replies: 145
Views: 9087

Re: Translations

Italian done ;)
by sgtToni95
14 Nov 2017, 09:30
Forum: General Discussions on Strategy and Theory
Topic: Brits, Big Maps, Big Resources
Replies: 1
Views: 114

Re: Brits, Big Maps, Big Resources

Nice game, what was that "damaged gun" crit that hetzer got at a certain point tho?
by sgtToni95
14 Nov 2017, 09:03
Forum: Mapping Corner
Topic: [MAP] Benedictine Cider (8) [POLL]
Replies: 20
Views: 1536

Re: [MAP] Benedictine Cider (8) [POLL]

I think if you put them all on one half of the map would be nicer. Would make the middle line a little longer which is like having a little bigger map.
by sgtToni95
08 Nov 2017, 08:21
Forum: Matchmaking & Strategies
Topic: Why I prefer my settings: High vs Standard Resources
Replies: 10
Views: 360

Re: Why I prefer my settings: High vs Standard Resources

I think the point is that the initial skirmishes can be fought using a wider selection of units.. Map resources will affect later phases of the game in a similar way, wether they started with high or standard res.
by sgtToni95
05 Nov 2017, 20:02
Forum: Matchmaking & Strategies
Topic: Good game
Replies: 8
Views: 292

Re: Good game

Was it a 2v1?
by sgtToni95
03 Nov 2017, 13:40
Forum: Balancing & Suggestions
Topic: Air patrols solution
Replies: 11
Views: 334

Re: Air patrols solution

Fun that you posted this, and Lehr posted about Air patrol being ineffective due to aa lol. I guess theese two threads might help each other lol
by sgtToni95
03 Nov 2017, 13:15
Forum: Balancing & Suggestions
Topic: Air patrols solution
Replies: 11
Views: 334

Re: Air patrols solution

I find sector ability cooldown quite annoying too.. just it has a high cost, and spending 200 ammo continuously is not always possible
by sgtToni95
03 Nov 2017, 10:15
Forum: Balancing & Suggestions
Topic: Friendly ramming
Replies: 1
Views: 87

Friendly ramming

I go quite frustrated with my own tanks ramming mortars and mg teams to death when finding them on their path, for both factions.. is there any way this could be fixed? like making the "forbidden area" around weapon teams (if there's any) a little larger?
by sgtToni95
31 Oct 2017, 08:40
Forum: Matchmaking & Strategies
Topic: Good 3vs3 on Lafiere
Replies: 3
Views: 200

Re: Good 3vs3 on Lafiere

Great game, nice to watch. really well carried by you nessi, gg
by sgtToni95
31 Oct 2017, 08:14
Forum: Balancing & Suggestions
Topic: Axis aa
Replies: 34
Views: 901

Re: Axis aa

You should even place aa properly, they cover certain map areas and they need to aim the plane when they spot it. That influences aa efficiency too. Sometimes i have trouble even with 2 axis aa on a small map. It depends on a lot of factors.
by sgtToni95
29 Oct 2017, 10:50
Forum: Balancing & Suggestions
Topic: Limit every sniper to 1.
Replies: 21
Views: 786

Re: Limit every sniper to 1.

Panzer-Lehr-Division wrote:now wh can make 2 sniper's but believe it or not wh sniper's mostly die to us sniper's even if you do the same shit as you do with us with, 2 sniper's/Scout it just won't work as wh as with us.


This was the best argument imo. How could you ever disagree to this.
by sgtToni95
29 Oct 2017, 09:45
Forum: Matchmaking & Strategies
Topic: Power of Armor doc
Replies: 31
Views: 867

Re: Power of Armor doc

Remember the Phrase in this community Toni?: People lose to somethink ingame and come to Forum crying it's op?:D http://forum.bkmod.net/viewtopic.php?f=16&t=2108 I do Edit: Didn't see this http://forum.bkmod.net/viewtopic.php?f=15&t=2363 I do And again, where did i say rockets are OP? Did y...
by sgtToni95
27 Oct 2017, 08:38
Forum: Matchmaking & Strategies
Topic: Power of Armor doc
Replies: 31
Views: 867

Re: Power of Armor doc

Now they just use super soldier luft and tank hunter *and rockets/arty? You seem to be still very mad at that one hotchkiss, i know you mean it so i explain, it was se and th, ofc. th make one hotchkiss but it's slow paperarmored and ithink as said even the slowest unit ingame?:D and yeah se, wurf....
by sgtToni95
26 Oct 2017, 08:49
Forum: Matchmaking & Strategies
Topic: Power of Armor doc
Replies: 31
Views: 867

Re: Power of Armor doc

kwok wrote:Now they just use super soldier luft and tank hunter


*and rockets/arty?
by sgtToni95
26 Oct 2017, 08:44
Forum: Matchmaking & Strategies
Topic: good map for 3v3
Replies: 3
Views: 128

Re: good map for 3v3

Yeah and it's pretty big, i like it! Just maybe it lacks some covers on the sides and has maybe too many houses in middle.. adding few bushes or walls for green cover could be nice
by sgtToni95
25 Oct 2017, 15:26
Forum: Matchmaking & Strategies
Topic: 3v3
Replies: 7
Views: 250

Re: 3v3

Your description said that AB or Inf doc infantry could not outrun your infantry... and f1 caused a lot of trouble... i can only see rockets causing trouble in this game, that's what i meant... What's the problem with me hosting that map? i only said you used the perfect strategy for that map, just ...
by sgtToni95
25 Oct 2017, 08:43
Forum: Matchmaking & Strategies
Topic: 3v3
Replies: 7
Views: 250

Re: 3v3

yeah didn't pick any doctrine, even if i made a firefly or whatever unit to counter Pz4s, my units were getting rockets as soon as i produced them and had to rebuild my trucks many times since with 1 210mm rocket salvo they get to 1/5 hps About the map i'd like to say that, as you can see, allies ha...

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