Search found 485 matches

by sgtToni95
04 Feb 2018, 09:48
Forum: Balancing & Suggestions
Topic: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
Replies: 21
Views: 599

Re: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate

Obviously, it is not going to be perfect, but I agree kwok. I think it is at least worth trying. Maybe a test patch? However, i fear the biggest issue being brought up about this change is the vehicle movements vs arty. Regardless, i really would love to at least try this, even if it is a short liv...
by sgtToni95
14 Jan 2018, 16:45
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1163

Re: "Vehicle Button" ability rework

Back to the topic now, I just wanted to add something as regard to the vehicle button ability... I guess if the core intention of the change is that it would be some sort of a help to increase the chances of infantry when rushing tanks with top gunners since it became a bit too hard to achieve this...
by sgtToni95
30 Dec 2017, 11:14
Forum: Off-Topic
Topic: shadow is back, baby
Replies: 1
Views: 125

Re: shadow is back, baby

I hope that's a real tattoo
by sgtToni95
26 Dec 2017, 15:13
Forum: Matchmaking & Strategies
Topic: [Tutorial Video] Bk Mod basics
Replies: 6
Views: 306

Re: [Tutorial Video] Bk Mod basics

I think this might really help newcomers yeah, thumbs up from me! I think you could attach wake's bk basics guide so they could have a look at it.
by sgtToni95
26 Dec 2017, 11:16
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1163

Re: "Vehicle Button" ability rework

Thanks for christmas wishes, i'm certainly glad to see our workaholic team is never resting even during christmas holidays :D Regarding the ability i actually thought of using sniper shot ability on mg gunner even before i read your solution, which i don't dislike since PIATs are a little annoying t...
by sgtToni95
21 Dec 2017, 10:13
Forum: Balancing & Suggestions
Topic: first games after a long break
Replies: 6
Views: 258

Re: first games after a long break

I was hoping for a replay :,(
by sgtToni95
18 Dec 2017, 17:00
Forum: Balancing & Suggestions
Topic: RA "sector smoke" ability & unlock
Replies: 4
Views: 175

Re: RA "sector smoke" ability & unlock

MarKr wrote:Which one would you preffer? It could be even some combination - e.g. with the unlock static howitzers get smoke barrage ability + player will get off-map smoke barrage option too.


both of them would be great i think.
by sgtToni95
13 Dec 2017, 16:32
Forum: Balancing & Suggestions
Topic: RA "sector smoke" ability & unlock
Replies: 4
Views: 175

RA "sector smoke" ability & unlock

I know i've already come up with this subject, tho i really think this ability, for its price and effect, is really something that is way far from being useful and used in any pvp game. Smoke cloud appearing for those 100 ammo is, imo, quite too small to save any tank, since as soon as it moves it p...
by sgtToni95
13 Dec 2017, 09:42
Forum: Bugs
Topic: Company of Heroes: Tokyo Drift
Replies: 4
Views: 322

Re: Company of Heroes: Tokyo Drift

+1
I've always been against allowing asians to get driving licence.. they have those small eyes they probably can't even see properly.
by sgtToni95
04 Dec 2017, 19:06
Forum: Balancing & Suggestions
Topic: Commonwealth truck nerf, too much...
Replies: 8
Views: 318

Re: Commonwealth truck nerf, too much...

I think taking THAT damage is quite too much honestly... think of when 28mm is available, just send that to enemy spawn and that can prevent brits from playing more than T1... nade bundle oneshots it too... i think that's quite a lot honestly
by sgtToni95
04 Dec 2017, 16:57
Forum: Balancing & Suggestions
Topic: Commonwealth truck nerf, too much...
Replies: 8
Views: 318

Re: Commonwealth truck nerf, too much...

I was streaming this, and seing truck being destroyed twice so quickly was quite annoying.. I know this is a 1v1 and this is much hadred to happen in bigger games, but still nerfing trucks like this just because some idiots can't play fair is rather disappointing. I think just pointing out those who...
by sgtToni95
02 Dec 2017, 09:16
Forum: Announcements
Topic: Steam Release and Blitzkrieg Mod 5.1.2 Patch!
Replies: 15
Views: 1809

Re: Steam Release and Blitzkrieg Mod 5.1.2 Patch!

Great job guys, thanks a lot!! ;)
by sgtToni95
02 Dec 2017, 09:13
Forum: Announcements
Topic: Translations
Replies: 145
Views: 10122

Re: Translations

Italian done :)
by sgtToni95
30 Nov 2017, 12:44
Forum: Matchmaking & Strategies
Topic: 1v1 in the 5.1.2 beta version (Kurland Pocket)
Replies: 28
Views: 726

Re: 1v1 in the 5.1.2 beta version (Kurland Pocket)

Well, anyway the US riflenades seem to be in need of some tuning... What do you mean? Btw did you change anything in Stug's mg? It's killing even pak crew from really far away, and infantry getting closer dies really really fast. I noticed the same even in a 1v1 i had with kwok. I mean, it's fine.....
by sgtToni95
22 Nov 2017, 17:43
Forum: Announcements
Topic: Translations
Replies: 145
Views: 10122

Re: Translations

Italian done ;)
by sgtToni95
14 Nov 2017, 09:30
Forum: General Discussions on Strategy and Theory
Topic: Brits, Big Maps, Big Resources
Replies: 1
Views: 186

Re: Brits, Big Maps, Big Resources

Nice game, what was that "damaged gun" crit that hetzer got at a certain point tho?
by sgtToni95
14 Nov 2017, 09:03
Forum: Mapping Corner
Topic: [MAP] Benedictine Cider (8) [POLL]
Replies: 21
Views: 1911

Re: [MAP] Benedictine Cider (8) [POLL]

I think if you put them all on one half of the map would be nicer. Would make the middle line a little longer which is like having a little bigger map.
by sgtToni95
08 Nov 2017, 08:21
Forum: Matchmaking & Strategies
Topic: Why I prefer my settings: High vs Standard Resources
Replies: 10
Views: 519

Re: Why I prefer my settings: High vs Standard Resources

I think the point is that the initial skirmishes can be fought using a wider selection of units.. Map resources will affect later phases of the game in a similar way, wether they started with high or standard res.
by sgtToni95
05 Nov 2017, 20:02
Forum: Matchmaking & Strategies
Topic: Good game
Replies: 8
Views: 428

Re: Good game

Was it a 2v1?
by sgtToni95
03 Nov 2017, 13:40
Forum: Balancing & Suggestions
Topic: Air patrols solution
Replies: 11
Views: 507

Re: Air patrols solution

Fun that you posted this, and Lehr posted about Air patrol being ineffective due to aa lol. I guess theese two threads might help each other lol
by sgtToni95
03 Nov 2017, 13:15
Forum: Balancing & Suggestions
Topic: Air patrols solution
Replies: 11
Views: 507

Re: Air patrols solution

I find sector ability cooldown quite annoying too.. just it has a high cost, and spending 200 ammo continuously is not always possible
by sgtToni95
03 Nov 2017, 10:15
Forum: Balancing & Suggestions
Topic: Friendly ramming
Replies: 1
Views: 141

Friendly ramming

I go quite frustrated with my own tanks ramming mortars and mg teams to death when finding them on their path, for both factions.. is there any way this could be fixed? like making the "forbidden area" around weapon teams (if there's any) a little larger?
by sgtToni95
31 Oct 2017, 08:40
Forum: Matchmaking & Strategies
Topic: Good 3vs3 on Lafiere
Replies: 3
Views: 288

Re: Good 3vs3 on Lafiere

Great game, nice to watch. really well carried by you nessi, gg
by sgtToni95
31 Oct 2017, 08:14
Forum: Balancing & Suggestions
Topic: Axis aa
Replies: 34
Views: 1253

Re: Axis aa

You should even place aa properly, they cover certain map areas and they need to aim the plane when they spot it. That influences aa efficiency too. Sometimes i have trouble even with 2 axis aa on a small map. It depends on a lot of factors.

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