Search found 302 matches

by Wake
10 Dec 2017, 18:51
Forum: Ask an Expert
Topic: American Armor Help Please
Replies: 13
Views: 504

Re: American Armor Help Please

Warhawks97 wrote:The 76 mm equiped shermans are a death trap and pure waste of res.


In your opinion, is there ever any reason to produce the 76mm Shermans? Are the cheap Easy Eights with all of the sandbags and free veterancy still bad?
by Wake
11 Apr 2017, 20:06
Forum: General - CoH1 / BKMOD1
Topic: Brit AT insight
Replies: 13
Views: 790

Re: Brit AT insight

How much of the current British strategy and play style would change if they could build 6-pounder AT guns from the 2nd truck? The 6-pounder is almost the same as the American 57mm AT gun. Right now there's the difficult scenario for British in the phase between Boys and the 17 Pounder. Everyone els...
by Wake
22 Mar 2017, 02:07
Forum: Ask an Expert
Topic: How about a trainer for BK mod.
Replies: 2
Views: 424

Re: How about a trainer for BK mod.

There are vanilla trainers that work for BK. The trainers that work in normal vanilla CoH will work in BK. I know this because I have a trainer. They only work in single player skirmsih offline mode. The one that I know works is the Mr Anti Fun trainer for the current game version. I'm not sure if t...
by Wake
21 Mar 2017, 23:51
Forum: Balancing & Suggestions
Topic: Rapid Sniper Shots
Replies: 17
Views: 793

Re: Rapid Sniper Shots

What is the health and damage of snipers? Do some snipers have more health than other snipers? Does the RAF sniper having 140 health mean he can survive a shot from a Wehrmacht sniper? Also, for those of you who know the statistics, is using the "rapid fire" ability actually worth it? Does...
by Wake
20 Mar 2017, 19:14
Forum: Balancing & Suggestions
Topic: Inf doc is the weakest?
Replies: 56
Views: 2733

Re: Inf doc is the weakest?

I always liked that other mods implemented an 'armored infantry' squad that came in on a halftrack with a manned turret. Very historically accurate but it's a stretch to say how much more capable they could be compared to a normal rifle squad. Is this a suggestion of replacing the weak and flimsy &...
by Wake
14 Mar 2017, 01:12
Forum: Balancing & Suggestions
Topic: Inf doc is the weakest?
Replies: 56
Views: 2733

Re: Inf doc is the weakest?

What do you think about the Ranger Infiltration Squad? It costs 400 manpower from the Ranger Truck, and one squad comes inside the truck when you call it in. They get 5 Thompsons and a bazooka by default, and are probably the most elite unit that Infantry Doc has. But the Ranger Infiltration Squad c...
by Wake
13 Mar 2017, 04:33
Forum: Balancing & Suggestions
Topic: Inf doc is the weakest?
Replies: 56
Views: 2733

Re: Inf doc is the weakest?

I will say here that Inf Doc was specifically nerfed in previous patches because people thought it was too good. Some of these nerfs were: - After mass production upgrade, the Rangers previously cost 270 MP. Now they are 315 MP - The option to upgrade the anti tank bazooka squad with a 3rd bazooka w...
by Wake
23 Feb 2017, 07:10
Forum: History/Realism
Topic: The Dunkirk Evacuation 1940
Replies: 2
Views: 473

Re: The Dunkirk Evacuation 1940

Are you posting this because of the movie coming out later this year? There was a big thread about the movie "Fury" on the old forum when that film came out, because the "Fury" tank was like a US Armor doc Jumbo or Easy 8 with a tank commander. It was almost unstoppable and the t...
by Wake
17 Feb 2017, 22:59
Forum: Balancing & Suggestions
Topic: PIATs?
Replies: 20
Views: 1126

Re: PIATs?

I agree, the PIAT is a really bad weapon. But it was also a really bad weapon in real life too, so you have to take that into account. In fact, the British replaced their PIATs with American bazookas after the war. It's also important to note that development of PIAT-style weapons ended after WW2, a...
by Wake
28 Jan 2017, 23:03
Forum: General - CoH1 / BKMOD1
Topic: AirBone Doc
Replies: 19
Views: 1587

Re: AirBone Doc

Does anyone want to talk about how the AB hq can call in strafe runs with no cool down? This is one of those hidden abilities that is a little bit overpowered. Most people don't know about this, but the Airborne forward HQ has a cheap ability that calls in a bunch of planes that shoot and bomb ever...
by Wake
27 Jan 2017, 05:33
Forum: General Discussions on Strategy and Theory
Topic: WM Openings and Build Order
Replies: 4
Views: 808

Re: WM Openings and Build Order

What are your thoughts on the "MessUupGood" strategy of doubles? He always makes double bikes, double 37mm AT guns, double snipers, then sits on those after choosing Terror doctrine until he can make Stuka rocket halftracks and Panthers. It's a relatively decent strategy since he's good at...
by Wake
12 Jan 2017, 06:38
Forum: Mapping Corner
Topic: [MAP] Benedictine Cider (8) [POLL]
Replies: 20
Views: 1520

Re: I have made new maps, is anybody interested?

This is a really good opportunity. Players from the community can interact with a mapper and let them know what they would like to see in map design. For example, do you like green, heavy cover everywhere? Do you like having the highest resource points in the middle? Do you like symmetry? What about...
by Wake
14 Dec 2016, 19:45
Forum: Balancing & Suggestions
Topic: Arty
Replies: 43
Views: 2171

Re: Arty

Artillery is just easier to use. It's relatively common for maps to look like this at the start and end of a match: http://i.imgur.com/cVa8aOE.jpg That is from the end of a 4v4 on Operation Goodwood. http://i.imgur.com/sJ9BNLn.png http://i.imgur.com/AVYWHhm.png There is an argument that artillery is...
by Wake
05 Dec 2016, 17:22
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 17964

Re: 4.9.6 Beta

yes they are heavy. but they come as early as axis mediums. that's what i meant. This was a problem before, because the Jumbo 76 usually came at the same time as Panzer IVs, and the Jumbo 76 wins those battles. But the devs tried to change this by swapping the Jumbo's position in the Armor Unlock t...
by Wake
04 Dec 2016, 07:20
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 17964

Re: 4.9.6 Beta

US Airborne Engineers still cost 320 manpower, which is quite expensive considering that their abilities.
by Wake
19 Nov 2016, 02:39
Forum: Bugs
Topic: Broken penetration values.
Replies: 20
Views: 1768

Re: Broken penetration values.

Good discovery. This should be changed. For those that may not have watched the entire video: The 75mm PaK 40 emplacement easily penetrates all US tanks at max range. The mobile 88mm PaK 43 struggled to penetrate heavy US tanks at max range. These are historically incorrect and should occur the othe...
by Wake
16 Oct 2016, 01:47
Forum: General Discussions on Strategy and Theory
Topic: Doctrines Tips
Replies: 23
Views: 2120

Re: Doctrines Tips

Wermacht - defense I have too many open secrets here that I revealed through the forum not in explicit topics. may become irrelevant soon though... Def doc is getting a nerf for the abuses that not many people do. First personal tip: this is not an arty based doctrine. Are you referencing the medic...
by Wake
24 Jul 2016, 23:43
Forum: General - CoH1 / BKMOD1
Topic: M15 and M16gmc: which one to choose and when?
Replies: 2
Views: 441

Re: M15 and M16gmc: which one to choose and when?

Both units are really good, but the M15A1 costs more and is much harder to use. However, I would say that the M15 is just better (if you can micro-manage it properly). The M15 kills light vehicles really easily, and is still really good vs infantry. The M16 struggles to kill vehicles fast enough, fo...
by Wake
24 Jul 2016, 17:40
Forum: Ask an Expert
Topic: Buying Special Armor Piercing Rounds as Germans
Replies: 2
Views: 418

Buying Special Armor Piercing Rounds as Germans

When I am playing as Axis and get AT guns or tanks, I always never even consider the option of buying those special AP rounds. For example, the PaK 40 can buy "Wolfram Core" shells for an extra 75 munition, and then activate it for 25 munition I think that only lasts 10 seconds. That's a l...
by Wake
24 Jul 2016, 17:36
Forum: Ask an Expert
Topic: Non-doctrine way for british to counter mortar HT?
Replies: 4
Views: 595

Re: Non-doctrine way for british to counter mortar HT?

Back when I used to play 2v2s with Jhah, we would never go double British for this reason. The mortar halftrack is a great counter to the early game British, and it's much easier to coordinate with an American teammate to try and destroy it rather than take it on as the British. The tools available ...
by Wake
24 Jul 2016, 17:27
Forum: Balancing & Suggestions
Topic: OP M36
Replies: 135
Views: 6234

Re: OP M36

While we're here on this discussion, I want to ask if the 90mm gun is supposed to be better or worse than the 17 pounder. Because it seems that the 17 pounder is much cheaper but is a lot better at destroying axis tanks. This is just a comparison I want to make because the M36 and M36B1 are almost p...
by Wake
22 Jul 2016, 17:08
Forum: Balancing & Suggestions
Topic: OP M36
Replies: 135
Views: 6234

Re: OP Slugger.

@Warhawks, can you clarify the stat differences between the two versions of the Jackson? Both of them are named the Jackson and both of them are also called the Slugger. Apparently, in the war, most Americans just called it a "TD" for "Tank Destroyer" and didn't have a nickname f...
by Wake
12 Jul 2016, 03:38
Forum: General - CoH1 / BKMOD1
Topic: Removing traps
Replies: 7
Views: 558

Re: Removing traps

One way to get rid of booby traps on resource points is to use high-health units to capture them, like officers, snipers, or scouts. If you retreat fast enough, since it is only 1 guy, he can usually escape without damage, and if he does take damage, he has a lot of health and can survive. Another o...
by Wake
09 Jul 2016, 17:27
Forum: Matchmaking & Strategies
Topic: Vet4 Tiger, 10 tank kills! Commentary.
Replies: 1
Views: 404

Re: Vet4 Tiger, 10 tank kills! Commentary.

Great commentary

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