Search found 12 matches
- 19 Mar 2017, 15:07
- Forum: Matchmaking & Strategies
- Topic: 2v2 Wurf / Super_Dank v Paine / Some Russian Guy
- Replies: 0
- Views: 713
2v2 Wurf / Super_Dank v Paine / Some Russian Guy
Summary: Wurf Plays the way he always plays (Luft, Forward HQ, Gerbs, Pak, Mortar HT) I counter using support units Balanced fight We trade losses evenly Wurf takes territory because Gerbs don't need to retreat 1m away from Jumbo Wurf base bombs to win Wurf says I should post this replay, so he can...
- 03 Mar 2017, 23:57
- Forum: Matchmaking & Strategies
- Topic: 3v3 Wz0r Wurf BlitzKrieger (drop late) Paine Hans WarLord (drop early)
- Replies: 5
- Views: 1219
3v3 Wz0r Wurf BlitzKrieger (drop late) Paine Hans WarLord (drop early)
GG How to beat Luft early->midgame [*]Spotter Superiority [*]Mortar(s) [*]Quad HT micro [*]Sniper(s) w/CPT vs. Tanks [*]Command Car with Armor Doc [*]flanking How to improve: [*]build Mortar Carrier to counter Luft pushes [*]NEVER use infantry vs. luft; feeds vet [*]target officer Get owned late gam...
- 17 Feb 2017, 09:05
- Forum: Mapping Corner
- Topic: MapPack 2 - Bug Reports
- Replies: 44
- Views: 33328
Re: MapPack 2 - Bug Reports
Bretonneux has desync issues. played 2x with kwok both desync
- 14 Feb 2017, 03:13
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.6 Patch
- Replies: 98
- Views: 38787
Re: 4.9.6
thank you for all of your work, team. this is fantastic.
- 11 Jul 2016, 22:01
- Forum: General - CoH1 / BKMOD1
- Topic: Removing traps
- Replies: 7
- Views: 1722
Re: Removing traps
It is silly if there is no counter to point traps. It is a forced retreat ability that always hits and also takes away 44-70MP no matter what the other player does. I remember how aggravated I was when I first sent a mine clearing pios squad to a ranger placed booby trap, and they could do nothing. ...
- 18 May 2016, 21:03
- Forum: Balancing & Suggestions
- Topic: Artillery Warfare
- Replies: 32
- Views: 5746
Re: Artillery Warfare
I played a 3v3 recently where every time a Tiger came out I hit it with P47s and it died. We had the munis OP though. It was a nice change from having to use 2 wolverines, an AT gun, 2 AT squads, stickies, Arty, and a Jumbo to kill one Tiger of course Not balanced though, if some of the things sugge...
- 11 May 2016, 02:06
- Forum: Bugs
- Topic: 4.9.6 HE Rounds
- Replies: 18
- Views: 3746
Re: 4.9.6 HE Rounds
I found a way around the misses: enable HE, then use direct fire mode, control where it hits yourself. Just tried it once with the PE Sherman call in.
- 11 May 2016, 01:29
- Forum: Balancing & Suggestions
- Topic: Artillery Warfare
- Replies: 32
- Views: 5746
Re: Artillery Warfare
so on bigger maps the on map artillery is more vulnerable? what about AB/Luft bombs, they are just as effective at stopping assaults.
- 06 May 2016, 20:17
- Forum: Balancing & Suggestions
- Topic: Artillery Warfare
- Replies: 32
- Views: 5746
Re: Artillery Warfare
On the subject of Artillery: It should have less impact on the game. This isn't the same as saying it should be less deadly. I think the OP has an interesting idea because it makes artillery harder to use but keeps it as deadly as it is now. Assume there is an even split of munitions in a 2v2, and o...
- 05 May 2016, 21:48
- Forum: General - CoH1 / BKMOD1
- Topic: BK "Fun Mode" Troll Hosts
- Replies: 2
- Views: 1978
BK "Fun Mode" Troll Hosts
In game lobby while everyone is green hosts can change the game mode. Then he can start the game immediately. Three times in the last week I have been surprised to be playing fun mode because of this. It was Annihilate until 1s before the host started the game. Is this a bug? If host changes the Gam...
- 14 Apr 2016, 18:31
- Forum: Bugs
- Topic: 4.9.6 HE Rounds
- Replies: 18
- Views: 3746
Re: 4.9.6 HE Rounds
Most of the times the HE shots who go into the dirt is because the shot has been perform in front of a bumpy terrain or a non flat ground, if you want you HE hitting your target at 100%, do not shoot in front of a bumpy terrain. It doesn't hit 100% on flat ground though, not even close! If the roun...
- 13 Apr 2016, 07:38
- Forum: Bugs
- Topic: 4.9.6 HE Rounds
- Replies: 18
- Views: 3746
4.9.6 HE Rounds
One-shot targeted HE rounds from tanks miss almost every time since the patch