Search found 16 matches

by RellHaiser
06 Jul 2018, 16:22
Forum: General - CoH1 / BKMOD1
Topic: Old BK versions
Replies: 12
Views: 2652

Re: Old BK versions

I have many old BK versions cataloged on one of my (currently unused) hard drives as I've played it on and off since 2009 when I discovered it and got a bunch of my buddies at a big Canadian LAN party called Fragapalooza to try it with me. Will update here when/if I find the installers. My first ste...
by RellHaiser
16 Mar 2017, 04:36
Forum: Technical Support
Topic: RelicCoH.exe not found - What to do?
Replies: 36
Views: 2823

Re: RelicCoH.exe not found - What to do?

I don't mean to come across too negatively, but all the derp in this topic with finding the right install path... (in my defense I am a frustrated IT support worker) All you need is http://forum.bkmod.net/viewtopic.php?t=1213 The script will find the location where the Steam relaunch version of CoH ...
by RellHaiser
12 Mar 2017, 03:11
Forum: Bugs
Topic: [4.9.7] Single Stuka strike not damaging bridges
Replies: 3
Views: 515

Re: [4.9.7] Single Stuka strike not damaging bridges

The north bridge on a 3rd party map called "Vire Conflict" which I use for testing new versions due to the very abundant resource income it offers. It is definitely a destructible bridge as all other means worked to take it down (ie. demo charges, artillery, manually attacking ground with ...
by RellHaiser
12 Mar 2017, 00:08
Forum: Bugs
Topic: [4.9.7] Single Stuka strike not damaging bridges
Replies: 3
Views: 515

[4.9.7] Single Stuka strike not damaging bridges

- Attempted twice to destroy a bridge with this and there was no apparent damage (no cracks or anything).
- I did observe the strike during both attempts to ensure the aircraft was not shot down and that the bomb hit the target.
by RellHaiser
02 Aug 2016, 16:20
Forum: Technical Support
Topic: Script to find RelicCoH.exe
Replies: 4
Views: 965

Re: Script to find RelicCoH.exe

I'll also add that a longer term goal for this script is to expand it to automatically run and manipulate user interfaces Turns out I don't have to do that. I've worked out that the Blitzkrieg installers are made using Inno (more of an NSIS guy myself, anyway...) I can pass the discovered directory...
by RellHaiser
01 Aug 2016, 15:24
Forum: Technical Support
Topic: Script to find RelicCoH.exe
Replies: 4
Views: 965

Re: Script to find RelicCoH.exe

But each time I was installing BK the patch was already found by the installer. I doesn't work for others? It does work, but not for fresh installs. Also isn't the BK folder always in the same place?: X:\Program Files (x86)\Steam\steamapps\common\Company of Heroes Relaunch Yes, after (correct) inst...
by RellHaiser
01 Aug 2016, 04:28
Forum: Technical Support
Topic: Script to find RelicCoH.exe
Replies: 4
Views: 965

Script to find RelicCoH.exe

For an upcoming LAN party I finally got around to writing a script to find the path where Company of Heroes is installed so I can spend less time helping people install Blitzkrieg and more time actually playing this fantastic mod. Once the script finds CoH's install path it copies the path to the cl...
by RellHaiser
07 Apr 2016, 00:53
Forum: Bugs
Topic: 4.9.5 Tank destroyers - ambush lock-down
Replies: 14
Views: 1106

Re: 4.9.5 Tank destroyers - ambush lock-down

You know, this is pretty much identical to the report I submitted here less than 7 days ago about exactly the same thing (minus the description mentioning the Hellcat). In it MarKr explained some of the technical reasons for it being implemented the way it is. I do admittedly prefer it the way it wa...
by RellHaiser
06 Apr 2016, 23:14
Forum: Bugs
Topic: [4.9.5] PE TH "Double Infantry AT Efforts"
Replies: 3
Views: 514

Re: [4.9.5] PE TH "Double Infantry AT Efforts"

MarKr wrote:Isn't it the case thar regular AT infantry gets 2 Schrecks from the start without any upgrades?


Just checked, they get just the 1 normally plus the Panzerfaust 100 ability.

I'm not concerned about the AT grenades, I think I observed them working as described.
by RellHaiser
06 Apr 2016, 21:19
Forum: Bugs
Topic: [4.9.5] PE TH "Double Infantry AT Efforts"
Replies: 3
Views: 514

[4.9.5] PE TH "Double Infantry AT Efforts"

Just tested to verify. It's pretty minor, I assume it's just an oversight. PE TH's "Double Infantry AT Efforts" CP unlock description reads "Panzerschreck upgrades now provide two Panzerschrecks, and AT grenade abilities now throw two AT grenades.". However, the only Panzerschrec...
by RellHaiser
06 Apr 2016, 21:15
Forum: Bugs
Topic: [4.9.5] PE Luftwaffe Pioneers appear twice in FHQ
Replies: 0
Views: 274

[4.9.5] PE Luftwaffe Pioneers appear twice in FHQ

Just tested to verify. PE Luftwaffe not only has its unique Pioneers listed on the first production "page" in the FHQ where SE would have Assault Pioneers and TH would have Tank Busters, but also on the second page beside the PaK 38 50mm AT gun. I assume its position on the first page is t...
by RellHaiser
04 Apr 2016, 22:56
Forum: Balancing & Suggestions
Topic: British Infantry Section - Bad Unit?
Replies: 18
Views: 2171

Re: British Infantry Section - Bad Unit?

Unfortunately, I had no chance to test Enfield. Since we've gone off-topic anyway, I kind of want one, though I'd have to get a license first. A few years ago the Canadian military sold off a bunch that we kept using for our Arctic patrols. The reason we still used them instead of something more mo...
by RellHaiser
04 Apr 2016, 17:39
Forum: Balancing & Suggestions
Topic: British Infantry Section - Bad Unit?
Replies: 18
Views: 2171

Re: British Infantry Section - Bad Unit?

Sorry to dredge this up, I realize it's a bit over 3 months old... I would suggest the following : - reduce cost to 380 MP - remove default sniper shot ability - add a third upgrape, allowing sniper shot and increasing line of sight. That would cost 40 munitions or so. I would actually say to drop t...
by RellHaiser
01 Apr 2016, 19:38
Forum: Bugs
Topic: [4.9.5 Beta 2] TDs in Ambush Lock-Down ignoring targets
Replies: 3
Views: 452

Re: [4.9.5 Beta 2] TDs in Ambush Lock-Down ignoring targets

Ahh, that is unfortunate. Have never had that issue due to my excessively defensive (read: lazy) playstyle stemming from compstomping all the time. Skimming through further I do see that Wolf's preview notes only mentioned that change for the Jackson, Achilles, and Jagdpanther. I guess for now I can...
by RellHaiser
01 Apr 2016, 18:53
Forum: Bugs
Topic: [4.9.5 Beta 2] TDs in Ambush Lock-Down ignoring targets
Replies: 3
Views: 452

[4.9.5 Beta 2] TDs in Ambush Lock-Down ignoring targets

While testing 4.9.5 Beta 2 I have encountered this several times. I was initially unsure but noticed it again last night. I have observed both the Achilles and Jagdpanther in Ambush Lock-Down ignore enemy tanks that were well within their range. Rapid-Fire works, and manually telling them to attack ...
by RellHaiser
31 Mar 2016, 21:39
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Replies: 502
Views: 33151

Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview

Keep in mind btw that even now the RE doc reconnaissance capabilites has been also improved as it's going to have the Dingo which can provide huge spotting sight range and/or cap points as well, yet without losing the Recce for sure... Walking Stuka CAN'T require CPs as it often misses the target o...

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