Search found 459 matches

by Viper
14 Jan 2020, 18:37
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 57
Views: 940

Re: Tank Hunter Doc Proposition

panther has 800, jagdpanther (different tank) has 1000.
like tiger and jagdtiger.

different tanks, different prices, different cannons, different health.

nothing unusual.
by Viper
14 Jan 2020, 18:06
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 57
Views: 940

Re: Tank Hunter Doc Proposition

Warhawks97 wrote:5. Is the JP fixed? Last time i checked it it still had 1000 HP although its just a Panther

this is not a bug.
by Viper
18 Dec 2019, 13:46
Forum: Balancing & Suggestions
Topic: 5.1.8 Beta: Airborne Updates
Replies: 11
Views: 1598

Re: 5.1.8 Beta: Airborne Updates

airborne already kicks luftwaffe ass with snipers, shermans, flame grenades and 101 spam.........luftwaffe only become more suck.
by Viper
11 Dec 2019, 15:28
Forum: Balancing & Suggestions
Topic: Rewards
Replies: 5
Views: 121

Re: Rewards

Don't see a reason for this one appart from "just because". The cheaper one has the "reinforce near me" ability. Their price difference isn't all that big (iirc 25MP 5F) so if you can afford one, you can afford the other. You know what you're getting when you're making the choic...
by Viper
07 Dec 2019, 16:43
Forum: General - CoH1 / BKMOD1
Topic: luft & ra beta
Replies: 29
Views: 885

Re: luft & ra beta

loadout of luftwaffe paratroopers are fine, but their price is not.......way too high.

should be 400 or 450 mp
by Viper
05 Dec 2019, 19:30
Forum: Matchmaking & Strategies
Topic: beta 3v3
Replies: 2
Views: 164

Re: beta 3v3

nothing particular in this replay to spot the lights on. it is more to show the gameflow. more replays later.
by Viper
05 Dec 2019, 19:28
Forum: General - CoH1 / BKMOD1
Topic: luft & ra beta
Replies: 29
Views: 885

Re: luft & ra beta

henschels were deemed op because they were many. and each one of them hit targets in their flight route.......but 1 henschel is never enough to scare anyone. so price reduction will make sense. i did not say less than 100 but not much more. so 100 minimum. and cost reduction to luftwaffe paratrooper...
by Viper
05 Dec 2019, 03:06
Forum: Matchmaking & Strategies
Topic: beta 3v3
Replies: 2
Views: 164

beta 3v3

we played two 3v3 games today on beta. i dont have the first game but anyone else can upload it.

i only have the second game.
6p_lafiere.2019-12-05.03-58-36.rec
(1.53 MiB) Downloaded 8 times
by Viper
05 Dec 2019, 03:04
Forum: General - CoH1 / BKMOD1
Topic: luft & ra beta
Replies: 29
Views: 885

Re: luft & ra beta

and what do you kill with 1 henschel ?? it kills nothing. only damage things. airborne and royal air force have rocket strike + bombs and both can kill much..........not only tanks. and 1 henschel cost 200 ammo??? so, 1 henschel = cost of 5 henschels ??? if there is no replacement to henschel, it sh...
by Viper
05 Dec 2019, 01:17
Forum: General - CoH1 / BKMOD1
Topic: luft & ra beta
Replies: 29
Views: 885

Re: luft & ra beta

FW190 is bugged and can’t be used...for now. bugged how exactly? is it the wrecked model ? i remember the wrecked model has no damage texture when crashed into the ground...........but thats not big deal. fw190 was used from 481 until 493 (more than 10 versions) and it was great vs infantry, tanks ...
by Viper
05 Dec 2019, 00:05
Forum: General - CoH1 / BKMOD1
Topic: luft & ra beta
Replies: 29
Views: 885

Re: luft & ra beta

i think in royal artillery doctrine, 57mm churchill should need 2 points, and firefly 3 points.....not the opposite.

and why was fw-190 removed back then? i think the model was fine........the henschel is really bad. fw190 will be much better.
by Viper
04 Dec 2019, 23:05
Forum: Balancing & Suggestions
Topic: Stuart/Chaffe Reward
Replies: 10
Views: 339

Re: Stuart/Chaffe Reward

pershing ace and super pershing should be available together. (they need 11 command points in the beta, so.........)

tiger1 early version and late version too.....
tiger1 late version will require ungraded production just like ace tiger, but early version available straight away.
by Viper
01 Dec 2019, 22:48
Forum: Matchmaking & Strategies
Topic: Beta Replay from Boba
Replies: 3
Views: 136

Re: Beta Replay from Boba

walder played very bad. why did he go royal engineers? it's not reworked. figree had riflemen with 70 infantry kills against volkssturm. i think allies only lost because walder picked the wrong doctrine......if he was royal artillery he could have counter the defensive doctrine player much easier.
by Viper
30 Nov 2019, 17:48
Forum: General - CoH1 / BKMOD1
Topic: luft & ra beta
Replies: 29
Views: 885

Re: luft & ra beta

- Upgrades for Fallshirms: I just did a quick test and the Panszerschrek was given to the last soldier with MP40. Did you do something more specific when the Schreck was replaced FG42? it's random i think. but happens more often if you upgrade fg42s first then the panzershreck. - We're aware of the...
by Viper
30 Nov 2019, 07:44
Forum: General - CoH1 / BKMOD1
Topic: luft & ra beta
Replies: 29
Views: 885

luft & ra beta

i mostly have bugs to report, mixed with some suggestions. luft doc has only 28 command points total, not 30 points....so add 2 points to the panther unlock and reduce its cost again to what it was. the new 250/9 haltrack with 20mm in terror used to have suppression ability when it was in PE. why it...
by Viper
29 Nov 2019, 23:44
Forum: General - CoH1 / BKMOD1
Topic: beta
Replies: 17
Views: 417

Re: beta

Would you play this match? of course i would. and i would like him to play luftwaffe too. because i think the new luftwaffe is very delicious for airborne. even the old luftwaffe was delicious for airborne in 1vs1 but it was more challenging. the new axis doctrines are not more than "shooting ...
by Viper
28 Nov 2019, 19:43
Forum: Balancing & Suggestions
Topic: vehicle cap
Replies: 4
Views: 146

Re: vehicle cap

ok, my bad.....thanks.
by Viper
28 Nov 2019, 19:40
Forum: General - CoH1 / BKMOD1
Topic: beta
Replies: 17
Views: 417

Re: beta

You take two things that they have in common (they are TDs and can camo) and based on that you want to give them same re-camo times. What about all the factors that make them different? For example their weapon strength, armor+HP and overall survivability, possible usage in other roles than just am...
by Viper
28 Nov 2019, 16:44
Forum: Balancing & Suggestions
Topic: vehicle cap
Replies: 4
Views: 146

vehicle cap

every faction has some vehicles which can cap points to counter booby traps.

usa has armor company cap unlock for vehicles.
cw has dingo.
pe has scout cars and kettens.
wh had blitzkrieg doctrine tank cap unlock........but now its gone! i mean in the beta.
by Viper
28 Nov 2019, 16:42
Forum: General - CoH1 / BKMOD1
Topic: beta
Replies: 17
Views: 417

Re: beta

If something makes a game "unplayable" it must be something that is present in every match you play so it shouldn't be so hard to jump into a PVP game and get a few replays which will clearly show the problem. problems like this one dont need replays to prove.......... allied and axis tds...
by Viper
28 Nov 2019, 05:00
Forum: General - CoH1 / BKMOD1
Topic: beta
Replies: 17
Views: 417

Re: beta

allied and axis tds should take equal time to rehide. and beta is totally unplayable until issues like these are fixed. simple and clear. you dont go rework doctrines or tweak balance when basic things are broken.
by Viper
28 Nov 2019, 03:20
Forum: General - CoH1 / BKMOD1
Topic: beta
Replies: 17
Views: 417

Re: beta

1) 50.cals jeep = countered by starting 37mm/37mm HT/20mm armored car. 3) M10 and Shermans countered by Final stug 4 vers wich can cammo without vet. 1) propaganda only has 37mm anti tank gun. good player will never fall to that with his armored 50cal jeep. 3) m10 can cammo without vet too. but has...
by Viper
28 Nov 2019, 02:48
Forum: General - CoH1 / BKMOD1
Topic: beta
Replies: 17
Views: 417

Re: beta

Problem to get heavy tanks? Even now when you get cheap volksturms that has been touched and touched over to be more resilent, jezz you know nothing viper this doc is slowly starting to get OP as fuck. 50.cal jeep, 101 airborne with flame grenades and snipers + m4 with hellcat........and go for air...
by Viper
28 Nov 2019, 00:05
Forum: General - CoH1 / BKMOD1
Topic: beta
Replies: 17
Views: 417

beta

http://forum.bkmod.net/viewtopic.php?f=15&t=3365&p=32173#p32172 This is going off topic now. Either return to the discussion of ammo upkeeps or make a new off topic. so i create this topic to discuss this matter and avoid taking the other post offtopic. the majority of players that we’ve tal...
by Viper
27 Nov 2019, 16:40
Forum: Balancing & Suggestions
Topic: Artillery Ammo Upkeep Discussion
Replies: 39
Views: 20647

Re: Artillery Ammo Upkeep Discussion

balance wise the beta right now is unplayable. some reasons were provided before but honestly i dont really know what is which, or why, because i lost track of the changes already......too many changes everywhere for no reason, they are just forcing the game to change itself.......even when there is...

Go to advanced search