Search found 201 matches

by seha
21 Nov 2018, 20:46
Forum: General - CoH1 / BKMOD1
Topic: BK mod Is awesome ! One small error about realism (Axis have nukes?)
Replies: 34
Views: 508

Re: BK mod Is awesome ! One small error about realism (Axis have nukes?)

so there will be beta 5 ?
i think it will need to be tested again after you remove the crit to make sure it's not suddenly too weak or still too op
by seha
21 Nov 2018, 15:51
Forum: Balancing & Suggestions
Topic: Brumm
Replies: 6
Views: 120

Re: Brumm

150mm cannon. and m10 has weak armor and the crew are exposed. are you saying a tank costs 600 manpower 100 fuel and 50 ammo killing another tank that costs only 320 manpower and 35 fuel....is over powered ????? it will be over powered only if the 320 manpower and 35 fuel unit can kill the other wit...
by seha
21 Nov 2018, 14:54
Forum: General - CoH1 / BKMOD1
Topic: BK mod Is awesome ! One small error about realism (Axis have nukes?)
Replies: 34
Views: 508

Re: BK mod Is awesome ! One small error about realism (Axis have nukes?)

increasing the scatter will make it worse. this way you will never know where the rocket will land and hit your units. it will be more unexpected and harder to dodge. at least now you know where the rockets will land so you move away. and lowering the damage itself will not make sense too. because i...
by seha
21 Nov 2018, 14:31
Forum: General - CoH1 / BKMOD1
Topic: BK mod Is awesome ! One small error about realism (Axis have nukes?)
Replies: 34
Views: 508

Re: BK mod Is awesome ! One small error about realism (Axis have nukes?)

hotchkiss does not need more scatter. does not need less damage. hotchkiss needs more ammo cost for the barrage. from 55 to 80 ammo.
and it is easy change to do. without need for another beta.
by seha
19 Nov 2018, 19:30
Forum: General - CoH1 / BKMOD1
Topic: BK mod Is awesome ! One small error about realism (Axis have nukes?)
Replies: 34
Views: 508

Re: BK mod Is awesome ! One small error about realism (Axis have nukes?)

ok. if we assume 1 rocket costs 20 ammo. then hotchkiss 4 rockets barrage should cost 80 ammo maximum. with current damage of course.
by seha
19 Nov 2018, 19:00
Forum: General - CoH1 / BKMOD1
Topic: BK mod Is awesome ! One small error about realism (Axis have nukes?)
Replies: 34
Views: 508

Re: BK mod Is awesome ! One small error about realism (Axis have nukes?)

Proposal to fix strategic nuke: -Increase the munition cost to match that of the 210mm Nebel ( 100-110 Munition I forget) -Reduce AOE splash damage -Reduce damage overall -Give allies nukes too too much nerf in my opinion. i agree with mark. hotchkiss is fine on the beta. maybe barrage price can be...
by seha
18 Nov 2018, 23:00
Forum: General - CoH1 / BKMOD1
Topic: Strongest substance in the world?
Replies: 8
Views: 181

Re: Strongest substance in the world?

and how does that solve the problem? Only the two guys that operate the gun are hard to kill because they are in the "cover zone" of the AT. If you reduce the number of soldier to 2, then the one extra (standing behind the gun) will not be there and the two operating the gun will still be...
by seha
18 Nov 2018, 22:40
Forum: General - CoH1 / BKMOD1
Topic: Strongest substance in the world?
Replies: 8
Views: 181

Re: Strongest substance in the world?

possible solution....reduce the gun crew from 3 to only 2 soldiers.
in addition....you could also make it same as bigger anti tank guns, can not be operated with 1 crew.

and there are many other solutions you can squeeze out if you give it just some thought. without touching the model.
by seha
17 Nov 2018, 18:28
Forum: General - CoH1 / BKMOD1
Topic: idea for gunners
Replies: 8
Views: 232

Re: idea for gunners

Well not really, the gunner add more options to some tanks who really need it, removing this option by making it more dificult to recrew the gunner would nerf these units a bit too much imho. it is sometimes easier to drive your tank back to base or bring a transporter truck nearby than to bring en...
by seha
17 Nov 2018, 16:55
Forum: General - CoH1 / BKMOD1
Topic: idea for gunners
Replies: 8
Views: 232

idea for gunners

now when the tank top gunners die, you repair the tank and they come back to life again.....unrealistic. the idea....when the tank gunner dies, free upgrade will appear. it will be possible to upgrade only next to HQ buildings or ammo & transporter trucks. more like "reinforcing" but f...
by seha
12 Nov 2018, 16:15
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 6798

Re: 5.1.6 beta3

you seem so obsessed only about british artillery. is it because you like it the most ? and did you test all other artillery in the game and from axis side too or only the british ? the damage was buffed on the center of the explosion. not nerfed. there might be accuracy mistakes now. but i also thi...
by seha
12 Nov 2018, 13:06
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 6798

Re: 5.1.6 beta3

what replay ???? static howitzers should fire quicker than mobile howitzers. i said what markr said to show i agree. so what do you speak about? edit ............. if you mean the replay file when i tested the priest. yes, i no longer have the replay file but mark said the reload is 4 seconds at max...
by seha
12 Nov 2018, 12:00
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 6798

Re: 5.1.6 beta3

During the tests I noticed that the static howitzers (both naked and emplaced) have probably the longest reload times - longer than any mobile arty unit. This lowers further their usefulness because they can be counter-shot before they finish their barrage. So this might be another thing to change....
by seha
11 Nov 2018, 14:05
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 6798

Re: 5.1.6 beta3

maybe very bad luck. it should hit with overwatch and aimed salvo. but if the priest is really too inaccurate now......doesnt this mean all arty should be inaccurate too? its strange because i think the same arty changes were applied for all.
by seha
11 Nov 2018, 11:50
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 6798

Re: 5.1.6 beta3

i think british 25p has too big scatter yes. but i think the priest is the only unit that does not suffer any scatter at whatever range. or very minimal. almost has same accuracy at any range. and i dont understand how could the priest with 105mm gun reload only in 4 seconds at max level. does wespe...
by seha
10 Nov 2018, 04:05
Forum: General - CoH1 / BKMOD1
Topic: import panzer2 from afrika
Replies: 18
Views: 2894

Re: import panzer2 from afrika

When i downloaded afrika mod i got all the maps and i can at least chose them in normal BK. But i didnt test it to see if errors occure. But they are in the list. it was possible to play the afrika maps with normal bk mod on the old versions of afrika addon. because they were listed when you run no...
by seha
09 Nov 2018, 17:55
Forum: General - CoH1 / BKMOD1
Topic: north america
Replies: 7
Views: 479

Re: north america

it is true bk mod has growth specifically the past few months. sometimes when i run the game in the evening during weekends i find too much games listed on the lobby. even sometimes too many that i need to scroll down to view them all. but the bk mod stats from steam analytics are completely irrelev...
by seha
09 Nov 2018, 09:22
Forum: General - CoH1 / BKMOD1
Topic: import panzer2 from afrika
Replies: 18
Views: 2894

Re: import panzer2 from afrika

impossible. the maps belong to Sir_Leinad exclusively for the afrika addon. and it's forbidden to use them without authorized permission.
by seha
08 Nov 2018, 18:47
Forum: Balancing & Suggestions
Topic: Why shermans need to be s**t, a reply to markr (balance crusade)
Replies: 25
Views: 2998

Re: Why shermans need to be s**t, a reply to markr (balance crusade)

sherman easy eights are everywhere in late game. if they get accuracy buff. the sherman spam should be less. panther ausf.g is a bit overpriced by the way. it was only unique from other panthers when it had the scope upgrade but now it doesn't. and panthers generally should not be weaker or there wi...
by seha
08 Nov 2018, 10:45
Forum: General - CoH1 / BKMOD1
Topic: import panzer2 from afrika
Replies: 18
Views: 2894

Re: import panzer2 from afrika

elefant is also model ripped from men of war. unless it was with permission.
by seha
07 Nov 2018, 16:21
Forum: General - CoH1 / BKMOD1
Topic: import panzer2 from afrika
Replies: 18
Views: 2894

import panzer2 from afrika

https://youtu.be/OHPoe5mcMXY?t=570
why not add panzer 2 light tank from afrika to blitzkrieg mod?
axis only have armored cars but no light tanks.
by seha
07 Nov 2018, 11:24
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 6798

Re: 5.1.6 beta3

there is no serious bugs on this beta
maybe just release it?
by seha
06 Nov 2018, 22:34
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 60
Views: 3339

Re: Poor Doctrine Design - Luft

Dude, that is not redesign, thats "lets remove a half of what doc has" bullshit. cant agree more. luftwaffe doctrine does not even need redesign. only panther asuf.d can be out along side firefly from royal air force doctrine. and as said. the panther ausf.d can be reward for panther ausf...
by seha
04 Nov 2018, 19:00
Forum: Balancing & Suggestions
Topic: AB 101st Recoilless rifle bug
Replies: 15
Views: 1455

Re: AB 101st Recoilless rifle bug

what is wrong with hotchkiss? now it has less speed and rockets later available.
by seha
03 Nov 2018, 16:15
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 6798

Re: 5.1.6 beta3

cant notice any bugs.

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