Search found 367 matches

by Viper
24 Mar 2019, 19:29
Forum: Announcements
Topic: 5.1.7 live release
Replies: 34
Views: 1266

Re: 5.1.7 live release

why does it still say 516 on steam?


steam.png



517 was released more than 1 week ago........
by Viper
22 Mar 2019, 23:11
Forum: Balancing & Suggestions
Topic: panthers
Replies: 9
Views: 164

Re: panthers

i dont want anything :D just made the topic to say panther.g should cost 90 mp less :mrgreen:
just to not break the principle of "tigers always cost more than panthers" and that's everything........
by Viper
22 Mar 2019, 22:00
Forum: Balancing & Suggestions
Topic: panthers
Replies: 9
Views: 164

Re: panthers

In game g has best armor with additional 0.9 received penetration modifier not very true. because...... - Luftwaffe doctrine's Panther should now be a bit harder to penetrate i think in bk mod panther.d has the best armor. maybe check the stats again. wolf did it this way to compensate the slow tur...
by Viper
22 Mar 2019, 17:50
Forum: Balancing & Suggestions
Topic: panthers
Replies: 9
Views: 164

Re: panthers

ok. makes sense.

but in my opinion i think panther.g should be slightly cheaper from 890 mp to 800 mp. does not make much different anyway.
just to keep it cheaper than tigers.
panther.a costs 770 mp so the panther.g at 800 mp will be still more.
by Viper
22 Mar 2019, 17:33
Forum: Balancing & Suggestions
Topic: panthers
Replies: 9
Views: 164

Re: panthers

so the question:

why is the panther.g more expensive than panther.a now :?:
by Viper
22 Mar 2019, 16:55
Forum: Balancing & Suggestions
Topic: panthers
Replies: 9
Views: 164

panthers

in reality: panther.a has same turret as panther.d but the rotation speed for panther.a is faster. A.jpg panther.g has different turret with extra armor protection. approximately 50mm more :!: G.jpg in bk mod: panther.a and panther.g have same armor. and panther.d is the cheapest.....but has best a...
by Viper
18 Mar 2019, 23:30
Forum: Balancing & Suggestions
Topic: Misplaced "hold position" ability
Replies: 4
Views: 130

Re: Misplaced "hold position" ability

Do you have any plans to change this in the future by adding this ability to units with rear mounted weapons and removing it from the ones which do not need it like Wasp? i support this. all vehicles with mg at the rear should have "hold facing" ability. and all tanks with long reload tim...
by Viper
17 Mar 2019, 12:30
Forum: Balancing & Suggestions
Topic: Stupa
Replies: 15
Views: 262

Re: Stupa

reload doesn't matter :?: :?: :?: no. it does. thats why the heavy tanks with big guns had more range on some previous patch. when their reload time was increased. you suggest to make stupa, stuh and scott range only 60. you should know this suggestion is impossible. as long as the reload stays the ...
by Viper
17 Mar 2019, 12:10
Forum: Balancing & Suggestions
Topic: Stupa
Replies: 15
Views: 262

Re: Stupa

the stupa is limited to 1 and the gun hits hard. but the reload is very long. so it doesn't hit you too often.
you are already upset that stupa kills a 300mp and 30 fuel sherman with 1 shot in the video? this is very ok.
by Viper
17 Mar 2019, 09:10
Forum: Balancing & Suggestions
Topic: Stupa
Replies: 15
Views: 262

Re: Stupa

stupa is cheap??? Sturmpanzer IV "Stupa" (Sd.Kfz. 166) - 600 MP/100 Fuel/50 Munition For what it does, its cheap. and 6 command point. stupa is not cheap and is not op. and i saw it die with 1 shot many times. bazookas are very effective against it too. maybe it should not be in defensive...
by Viper
16 Mar 2019, 21:47
Forum: Balancing & Suggestions
Topic: Stupa
Replies: 15
Views: 262

Re: Stupa

stupa is cheap???
by Viper
16 Mar 2019, 13:11
Forum: Announcements
Topic: 5.1.7 live release
Replies: 34
Views: 1266

Re: 5.1.7 live release

See, Terror gets Tigers cheaper than Panthers (ok, 10 fuel difference but in late stages its nothing). excuse me. so. 890 manpower vs 840 manpower is the problem here? all this outrageous because of that? you know.........it's very simple to fix this. if panther in terror doctrine would cost 800 ma...
by Viper
16 Mar 2019, 12:00
Forum: Announcements
Topic: 5.1.7 live release
Replies: 34
Views: 1266

Re: 5.1.7 live release

Also i still wonder why Jagdpanther is still treated like a heavy Tank in terms of HP while it is just a upper class medium tank like Panther. Panther has 800 HP and Jagdpanther has 1000 (+ Zimmerit damage reduction of 25%). 1000 hitpoints are very reasonable for the jagdpanther. because it is a he...
by Viper
16 Mar 2019, 09:18
Forum: Announcements
Topic: 5.1.7 live release
Replies: 34
Views: 1266

Re: 5.1.7 live release

there are always people who test the beta. me and tiger always test together. and sometimes we invite others. but forcing people to play the beta by making it immediately official is not a good idea. it is safer to keep the live version most clean. and dont forget to announce the new patch on facebo...
by Viper
15 Mar 2019, 15:24
Forum: Announcements
Topic: 5.1.7 live release
Replies: 34
Views: 1266

Re: 5.1.7 live release

i have not checked. but even if some descriptions are bugged. it's not something serious. they can correct them later.
apart from that. this patch is very clean.
by Viper
15 Mar 2019, 04:50
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 2886

Re: 5.1.7patch

ok. so the patch is now released on steam?

maybe you need to post announcement on the store page.

thanks for the patch :)
by Viper
14 Mar 2019, 13:44
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 787

Re: Vehicle Extinction and AT Rifle

You compare Stormtroopers to different types of infantry, both are infantry, both can crawl and both can obtain handheld AT + you top it off with "both are elite and have muscles" so it sounds solid. Where it starts falling appart are the points where they are NOT similar - specifically t...
by Viper
09 Mar 2019, 04:36
Forum: Announcements
Topic: 5.1.7 Beta II
Replies: 9
Views: 897

Re: 5.1.7 Beta II

very good version. safe to go live. i think.
by Viper
23 Feb 2019, 18:55
Forum: General - CoH1 / BKMOD1
Topic: Messerschmitt
Replies: 7
Views: 163

Re: Messerschmitt

i agree it should not kill them instantly. but at least damage them. except priest and hellcat. these 2 are supposed to die or survive barely.

and the american strafe should have ap bullets.
by Viper
23 Feb 2019, 17:00
Forum: General - CoH1 / BKMOD1
Topic: Messerschmitt
Replies: 7
Views: 163

Messerschmitt

this strafe run harms and kills jumbo shermans. although it cant harm normal shermans, churchills, or pershings. so why jumbos have to die? i think this was fixed before but the bug returned. and it can harm and kill hellcat, achilles and m36 b1 jackson with sherman armor. but can not harm m10 wolve...
by Viper
22 Feb 2019, 22:00
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 2886

Re: 5.1.7patch

recoiless jeep killing tiger tank is only fictional story. happens only in bk mod. the tiger was supported. there was 1 grenadier squad. 1 volks and i think 1 officer behind the tiger. I dont know why you need "anti tank" rifle to kill naked unarmed jeep. 12 men with bullets cant quickly k...
by Viper
22 Feb 2019, 13:18
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 2886

Re: 5.1.7patch

you can not apply 1 side of the truth only in game.. you want realistic flanking system and realistic penetration chances for everything.....but at the same time you ignore serious game engine limitations in the same field....you say the only broken thing is how the tiger tank needed 5 hits from the...
by Viper
21 Feb 2019, 22:25
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 2886

Re: 5.1.7patch

The minimum range being set to 0 is a problem and will be changed to the standard minimum range. It will keep the attack ground ability because if you want to prevent the abuse you would need to remove the attack ground from any unit that has minimum attack range. ok. fair enough. Guys, Cromwell co...
by Viper
21 Feb 2019, 21:30
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 2886

Re: 5.1.7patch

if the 20mm cannons can penetrate comets. they shouldnt.

but the comet armor is not bad vs everything. and not same as cromwell armor.

if there is any problem with the comet. it is how they need 6 command points (should be only 4 command points) but that's everything.
by Viper
21 Feb 2019, 21:01
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 2886

Re: 5.1.7patch

1. not sure about the tetrarch. but i saw the daimler. so i thought tetrarch could be the same. 2. http://forum.bkmod.net/viewtopic.php?f=16&t=3133 yes. panther rear is very weak. so the m20 recoiless rifle should always penetrate panther rear better. but if you check this replay........the reco...

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