Search found 219 matches

by idliketoplaybetter
14 Nov 2017, 22:52
Forum: Matchmaking & Strategies
Topic: Epic Game *Commentary*
Replies: 7
Views: 322

Re: Epic Game *Commentary*

lol wurf plays luft everytime and rest "learned" from him

so there is no possible different pattern aka "better role distribution" : D


nice game though, its preety much what most games look like now
by idliketoplaybetter
01 Nov 2017, 11:04
Forum: Balancing & Suggestions
Topic: Axis aa
Replies: 34
Views: 910

Re: Axis aa

Ye, cheapest one. 1 member operatable.
by idliketoplaybetter
01 Nov 2017, 09:54
Forum: Balancing & Suggestions
Topic: Axis aa
Replies: 34
Views: 910

Re: Axis aa

One that def doc has, single man AA, is the most tricky in my experience.
by idliketoplaybetter
30 Oct 2017, 14:00
Forum: General - CoH1 / BKMOD1
Topic: Tournament's
Replies: 2
Views: 171

Re: Tournament's

Yeah, but not enough players left anyway
by idliketoplaybetter
30 Oct 2017, 07:54
Forum: General - CoH1 / BKMOD1
Topic: New faction
Replies: 26
Views: 2013

Re: New faction

When was previous time arabas saved the world though? : DDDDDDDDDDDD
by idliketoplaybetter
30 Oct 2017, 07:44
Forum: Matchmaking & Strategies
Topic: Power of Armor doc
Replies: 31
Views: 884

Re: Power of Armor doc

I dont know why you went over the MP talk since Well ye, excluding that would make even "more" sense, for whatever reasons you are doing this counting at all.. You can't explain gameplay imbalance (if there is any regarding subject), since factions are based on different concepts. They ar...
by idliketoplaybetter
29 Oct 2017, 21:53
Forum: Matchmaking & Strategies
Topic: Power of Armor doc
Replies: 31
Views: 884

Re: Power of Armor doc

Point there was "quantity". Being "twice expensive" in terms of Upkeep, but cheaper in basic cost, that is US concept. PE is different. And if you consider that Manpower difference aint as that high, name me any basic US unit with reinforce price/upkeep 45+? Real game factor here...
by idliketoplaybetter
29 Oct 2017, 14:36
Forum: Matchmaking & Strategies
Topic: Power of Armor doc
Replies: 31
Views: 884

Re: Power of Armor doc

My assumption was not false.

I was refering to a ManPower criteria too, and every upgrade there cost it.
It is very funny how he decided to simply count numbers and make plain comparision, though real games are not like that.
by idliketoplaybetter
29 Oct 2017, 12:34
Forum: Balancing & Suggestions
Topic: Limit every sniper to 1.
Replies: 21
Views: 795

Re: Limit every sniper to 1.

I dont personally think, that snipers are best counter to PE blob shit of any kind, but at the same time, some cases it has to be played that way too. (and actually i had same proposition planned to be explained, however i cant recall what stopped me back then..) just to make it clear, i hate sniper...
by idliketoplaybetter
29 Oct 2017, 12:28
Forum: Matchmaking & Strategies
Topic: Power of Armor doc
Replies: 31
Views: 884

Re: Power of Armor doc

and i didn't even pick a doc cause... I know this feeling. like 80% times when i get into 3v3 with mostly random dudes, and im not doing something pre-planned but rely on ingame situation, i get games like that. Someone on the opposite side just sit back, plan do nothing but narrow arty game, and a...
by idliketoplaybetter
29 Oct 2017, 12:17
Forum: Balancing & Suggestions
Topic: Limit every sniper to 1.
Replies: 21
Views: 795

Re: Limit every sniper to 1.

Panzer-Lehr-Division wrote:
kwok wrote:Biggest. PE. Buff. Ever.

Panzer-Lehr-Division wrote: Also it wasn't my Intention to buff any faction here. and i don't think at all it is doing it so.


Just think about it for a moment then..
by idliketoplaybetter
29 Oct 2017, 09:20
Forum: Balancing & Suggestions
Topic: AT squads
Replies: 6
Views: 278

Re: AT squads

What is the price/cool down in narrow numbers for HE upgrade and shot for TD/ATgun's now? could u illustrate this question a bit better please? Also, i dont think there is a place, or there should be some kind correlation between changing price of handheldAT squads, and HE effective price. I can exp...
by idliketoplaybetter
29 Oct 2017, 09:06
Forum: Matchmaking & Strategies
Topic: Power of Armor doc
Replies: 31
Views: 884

Re: Power of Armor doc

What about price difference for PE units in terms of individual unit build and reinforce? what about those upgrades u need for healing etc, regarding the ingame situation? upkeep difference?
low fuel maps are just bad, but keep laughing.
by idliketoplaybetter
26 Oct 2017, 12:48
Forum: Matchmaking & Strategies
Topic: Power of Armor doc
Replies: 31
Views: 884

Re: Power of Armor doc

Thats why i like the changes to AT guns. Games arent locked down instantly just because.. 100% agreed. I would maybe give ATgun crew cool-down ability for higher accuracy chance /or, just increased overal accuracy for ATguns, but in a core idea, this aiming time increasing worked very well in my ey...
by idliketoplaybetter
21 Oct 2017, 18:56
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 66
Views: 1953

Re: few ideas & suggestions

Im not sure where u did get that i complain about anything, that is first.
And even more, that i complain "a lot" about arty specificaly.
by idliketoplaybetter
21 Oct 2017, 14:44
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 66
Views: 1953

Re: few ideas & suggestions

I never said game is boring. Also i mostly play with random people, doing random (however more actual to the patch thing), so are people who i discribed as 'those who know where and when".

We discuss typical problems of any so-so (almost) low playerbase multiplayer game, and im not sure why..
by idliketoplaybetter
20 Oct 2017, 21:07
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 66
Views: 1953

Re: few ideas & suggestions

No. Some are not "too offensive" and others are not "too defensive". Those some are just to be defined for those who know "when and where", and those who "think they know how untill moment they become first type of player". Some just sit back and blob (arty/el...
by idliketoplaybetter
19 Oct 2017, 15:40
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 66
Views: 1953

Re: few ideas & suggestions

Toni, please. I won't handle more of this : D
by idliketoplaybetter
18 Oct 2017, 00:05
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 66
Views: 1953

Re: few ideas & suggestions

Its difficult bc of the huge ammount of healt differences Well, intuitive i felt that's the core thing of this issue, and was expecting someone to come up with this answer..and that is what for i said there about "when it was only about axis" part. Considering that most of the time rifles...
by idliketoplaybetter
17 Oct 2017, 21:15
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 66
Views: 1953

Re: few ideas & suggestions

Is it just possible to make ALL the HE a bit less effective? (pardon if that just too of an amateur question though) Not taking it off the TD's, not leaving ATguns completely out of the possibility to defend against infantry, but just making it less like it is right "now"? Im talking about...
by idliketoplaybetter
17 Oct 2017, 20:56
Forum: Mapping Corner
Topic: [MAP] - Edit Camargue Lowlands (4p)
Replies: 11
Views: 415

Re: [MAP] - Edit Camargue Lowlands (4p)

Yeah, this cowboy part made me kinda me wonder too : D

And map looks decent, in case if someone want to test/play it - in case i have time, i will gladly!
by idliketoplaybetter
08 Oct 2017, 12:43
Forum: Balancing & Suggestions
Topic: M3/T12 "Autocar".Doc RA
Replies: 19
Views: 634

Re: M3/T12 "Autocar".Doc RA

U missread it totally, and interprate it somehow weird.

We are talking about RA doc. So im only talking from this perspective. I didnt confront, or argue, or point that others can/can't do anything alike.


jzs
by idliketoplaybetter
08 Oct 2017, 08:10
Forum: Balancing & Suggestions
Topic: M3/T12 "Autocar".Doc RA
Replies: 19
Views: 634

Re: M3/T12 "Autocar".Doc RA

well, if you think it's not a problem, okay, I just suggested I didint really say, that it is not a problem. But arty doc can be harmfull only in a few specific occasions. The unit is doctrinal and very often the only quick enough available arty that prevents that axis will simply trench in and sta...
by idliketoplaybetter
07 Oct 2017, 21:01
Forum: Balancing & Suggestions
Topic: M3/T12 "Autocar".Doc RA
Replies: 19
Views: 634

Re: M3/T12 "Autocar".Doc RA

None of ur points are bad. It's just, limiting unit to 2 only, wont make a big difference. Cause again, i personally never seen a game with more than 1-2 of those being successfully used, unless it is one of those common mid type played games, when people simply bank for arty, and that's how the gam...
by idliketoplaybetter
07 Oct 2017, 17:29
Forum: Balancing & Suggestions
Topic: M3/T12 "Autocar".Doc RA
Replies: 19
Views: 634

Re: M3/T12 "Autocar".Doc RA

Cut it off, and arty doc will suffer even more being not as that arty, as normally u need (suppose) it to

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