Search found 471 matches

by idliketoplaybetter
06 Dec 2022, 21:35
Forum: Balancing & Suggestions
Topic: Bk panthers
Replies: 19
Views: 2151

Re: Bk panthers

Just coming back to this question.. Personally I would give BK doc Experienced Jagdpanther call instead or optional. I mean, it is more less powerfull and interesting unit that since the Doctrinal change of PE TS doc we dont see as much (at least to my ingame experience it's like 1 game of 5 that so...
by idliketoplaybetter
05 Dec 2022, 21:55
Forum: Balancing & Suggestions
Topic: Bk panthers
Replies: 19
Views: 2151

Re: Bk panthers

And just to be really honest, imo, most of the tanks are now being 1shotted more often than usual..with only shift to Shermans being more a thing this days. All anti tank actions in the game are now indeed harder to imply, but more rewarding if performed. AT guns set up time and so on were changed f...
by idliketoplaybetter
05 Dec 2022, 21:51
Forum: Balancing & Suggestions
Topic: Bk panthers
Replies: 19
Views: 2151

Re: Bk panthers

Is Jackson overpriced as hell or "just 5CP" easy to get unlock unit? Considering that Panther still has better movement (I'd say best among all armor units in the game), somehow, it is able to get extra Exp extremely fast, I wouldnt say it's that easy to lose to pure 1shot every time. I"d dare to sa...
by idliketoplaybetter
27 Nov 2022, 07:13
Forum: General - CoH1 / BKMOD1
Topic: Bizory by Rappatix
Replies: 5
Views: 1605

Re: Bizory by Rappatix

If only I could, believe me, irony is year or so ago, I was gathering people to test random workbench maps with me and literally had list of passable one's, sorted by dsynch and playability categories.. Once I be able to start my PC and game, hopefully not just for a few hours, I will gladly join yo...
by idliketoplaybetter
25 Nov 2022, 10:31
Forum: General - CoH1 / BKMOD1
Topic: Bizory by Rappatix
Replies: 5
Views: 1605

Re: Bizory by Rappatix

Hello,

Oh, wow, cool. Thank you all who is still participating on any kind of creativity around this game. No matter what results are, it is really amazing.

I wish I could assist on this matter, map or else, but it is yet unreachable for me due to life conditions.


Best and stay safe.
by idliketoplaybetter
25 Nov 2022, 08:43
Forum: General - CoH1 / BKMOD1
Topic: Bizory by Rappatix
Replies: 5
Views: 1605

Re: Bizory by Rappatix

I am not sure how best to address this to Rappa, but I will use tigers post then. Rappatix, just in case if you are planning to revise any map in near future, there is this map Normandy 2v2. Maybe you could give it a touch. The map itself is quite descent, aside of the River that basically cuts left...
by idliketoplaybetter
02 Nov 2022, 11:53
Forum: Balancing & Suggestions
Topic: ALRS for Allies
Replies: 31
Views: 3399

Re: ALRS for Allies

My point was exactly that, if there is no balance or gameplay issues related to this, giving this debatable ability anywhere won't help making game more fun. Whatever you think about fun argument, this is not critical and highly asked among people. And yet again, command units and auras already doin...
by idliketoplaybetter
02 Nov 2022, 10:59
Forum: Balancing & Suggestions
Topic: ALRS for Allies
Replies: 31
Views: 3399

Re: ALRS for Allies

High CP price is why ability is needed? So for example, if we cut the CP price down, ability wont be needed? As again. Using Command car m20 is even more effective. It's not only my opinion, even listed among people here. What does fair or not has to do here? I am talking of mechanical use and aplic...
by idliketoplaybetter
02 Nov 2022, 09:06
Forum: Balancing & Suggestions
Topic: ALRS for Allies
Replies: 31
Views: 3399

Re: ALRS for Allies

How is it "much" needed from your words? How ability that simply lets you shoot over the limit of sensable range is needed, when already, you can have situatons of Pershings (ace or not, vet dont matter) being unintuitively farther shooters with use of Command m20 car? It would make micro play with ...
by idliketoplaybetter
01 Nov 2022, 20:02
Forum: Balancing & Suggestions
Topic: ALRS for Allies
Replies: 31
Views: 3399

Re: ALRS for Allies

There are many things and abilities that factions don't share among each other. That what makes both sides exclusively interesting to play. The same way, this ability, aside of all downsides, is unique to specific unit/s. Not necessarily against this argument by itself, but don't think that should b...
by idliketoplaybetter
19 Oct 2022, 18:41
Forum: Balancing & Suggestions
Topic: ALRS for Allies
Replies: 31
Views: 3399

Re: ALRS for Allies

I am purely against giving more alrs to any unit. Ability isn't gameplay wise fun mechanic, tank engagements in the game are already back and forth shoot ground over limit of range crap. Never seen more abusive thing in the game before that is used majorly by everyone. This alrs garbage is only tole...
by idliketoplaybetter
18 Oct 2022, 18:32
Forum: Bugs
Topic: 5.3.2 is terrible
Replies: 15
Views: 2280

Re: 5.3.2 is terrible

I have already expressed my impressions on current state on bugs and glitches up above, it was you who tried to explain your intentions by saying what and why you made such a helpfull initial post. 3 bugs, of which 2 were already talked about on forum by other people and few screenshots of random gu...
by idliketoplaybetter
18 Oct 2022, 18:13
Forum: Bugs
Topic: 5.3.2 is terrible
Replies: 15
Views: 2280

Re: 5.3.2 is terrible

You are obviously very alligned with your words and actions after years.


Again, I just hope anyone can read through this and decide your intentions by what is done.
by idliketoplaybetter
18 Oct 2022, 16:42
Forum: Bugs
Topic: 5.3.2 is terrible
Replies: 15
Views: 2280

Re: 5.3.2 is terrible

"i just needed to alert them" By calling patch terrible and not testing anything urself as well as providing them with barely 3 glitches yourself and basing it on random comments from people who arent even known, with that hotkeys were supposed to be changed in a first place.. I hope someone believe...
by idliketoplaybetter
18 Oct 2022, 07:23
Forum: Bugs
Topic: 5.3.2 is terrible
Replies: 15
Views: 2280

Re: 5.3.2 is terrible

So many drama for few bugs amd MANY MORE to come later? Very first time in my life I sense negative intrigue towards something, somehow.. I play this patch a lot (relatively speaking) and honestly saying didn't notice a thing. Like for real, no such drastic effect on the game that would ruin my expe...
by idliketoplaybetter
08 Oct 2022, 14:36
Forum: Balancing & Suggestions
Topic: RAF tanks
Replies: 55
Views: 5659

Re: RAF tanks

Every time I get to test anything within PvE mode, units and DMG models/crits outplay drastically different from pvp mode.
by idliketoplaybetter
04 Oct 2022, 07:57
Forum: Balancing & Suggestions
Topic: RAF tanks
Replies: 55
Views: 5659

Re: RAF tanks

bump back to it's deserved lows. Cgarr idea isn't creative, just yet another camo unit to the pool. Planner drop or not, defensive implications or whatever, it's another sit back and see how my HE do the squish. U guys cried about 37mm HE being exactly the same, and best solution u came up with, was...
by idliketoplaybetter
31 Aug 2022, 20:10
Forum: Balancing & Suggestions
Topic: FireStorm CP
Replies: 6
Views: 1220

Re: FireStorm CP

Is Firestorm cost 5CP by itself? or is it a cumulative price within the Doctrine? I think this thread is about something else and I assume it will come up later (again) :D It is very crucial not to think about the concept just by 1 peace of it. I believe within pre-historical Terror doctrine times i...
by idliketoplaybetter
08 Aug 2022, 15:51
Forum: Balancing & Suggestions
Topic: Timed HE to HE Switch and Shotgun Vehicles
Replies: 9
Views: 1081

Re: Timed HE to HE Switch and Shotgun Vehicles

Strong or not, the real thing here is not to make unit over too universal as there are different variants of Puma (that most of people ignore or overplay most of the time) and as in this context Stug3 also has counterparts. It's not really a question of "balance" rather gameplay variability and risk...
by idliketoplaybetter
19 Jul 2022, 17:22
Forum: General - CoH1 / BKMOD1
Topic: What are the top 3 doctrines that are hardest to play?
Replies: 19
Views: 4677

Re: What are the top 3 doctrines that are hardest to play?

Luft, Blitz doc and RA

Unless u are the first to claim to play them on your team, u cant have it :P
by idliketoplaybetter
02 Jul 2022, 23:13
Forum: Balancing & Suggestions
Topic: Luftwaffe Glider
Replies: 48
Views: 3710

Re: Luftwaffe Glider

I am not sure if this is specifically on point and if related, but is it possible to make Doctrines and CP tech tree's alike Tank Support doctrine model more, when we have eventual late game choice to go for Tank hunter brench (jagdpanther and so on) or Tank tree? For example, to make Luft (and pote...
by idliketoplaybetter
02 Jul 2022, 10:05
Forum: Balancing & Suggestions
Topic: Luftwaffe Glider
Replies: 48
Views: 3710

Re: Luftwaffe Glider

Okay Mefisto, so just plain buff for one doc that isnt even the weakest, just not as versatile, so no need for tradeoffs. Just one point to mention here. Saying "this doc got nerfed" before, is not really a true. All docs were changed in a while or vice-versa in order to maintain balance. However, j...
by idliketoplaybetter
01 Jul 2022, 17:22
Forum: Balancing & Suggestions
Topic: Luftwaffe Glider
Replies: 48
Views: 3710

Re: Luftwaffe Glider

Will there be any trade-off consequences to this change?

As yet, you are basically describing me positive (buffs) for one single doc?

Ah yes, sorry @Mefisto
by idliketoplaybetter
01 Jul 2022, 10:55
Forum: Balancing & Suggestions
Topic: Luftwaffe Glider
Replies: 48
Views: 3710

Re: Luftwaffe Glider

Sorry, but I was talking to mefisto and cgarr.l, not you.

Will direct it next time.

Markr already pointed how similar these concepts are.

I only conclude that with all that said and least variety of luft units itself, we will get slower gameplay, in contrary to expectations.
by idliketoplaybetter
01 Jul 2022, 06:36
Forum: Balancing & Suggestions
Topic: Luftwaffe Glider
Replies: 48
Views: 3710

Re: Luftwaffe Glider

It is exactly the same as what raf glider is.

Although my point was in different, gebiergs were made something else cause reasons to keep things variable.