Search found 282 matches

by idliketoplaybetter
06 Nov 2019, 10:03
Forum: Balancing & Suggestions
Topic: 76 Sherman CP Unlock
Replies: 42
Views: 1216

Re: 76 Sherman CP Unlock

where we can spam Shermans Have you even encountered it much? I do accept fact, that in a game with unproportial balance between players (especially 3v3), 2 players are holding 1 is banking and going for it.., but aside of that. Is this really what numbers saying? This "we can" makes me u...
by idliketoplaybetter
05 Nov 2019, 18:54
Forum: Balancing & Suggestions
Topic: Rethinking Panzer Grenadiers
Replies: 22
Views: 347

Re: Rethinking Panzer Grenadiers

Yes, right. Shared exp. How could i forget that thing :DDDD Been years maan
by idliketoplaybetter
05 Nov 2019, 18:37
Forum: Balancing & Suggestions
Topic: Rethinking Panzer Grenadiers
Replies: 22
Views: 347

Re: Rethinking Panzer Grenadiers

I think there was something else. Zeal was upgradable, but by default they had something..i just cant recall anymore

Exactly cause damage systems are different, g43 is different and crowded, this could go wrong.
by idliketoplaybetter
05 Nov 2019, 14:37
Forum: Balancing & Suggestions
Topic: Rethinking Panzer Grenadiers
Replies: 22
Views: 347

Re: Rethinking Panzer Grenadiers

Yes, i totally agree, but the very core thing for PE/vCoh, was that blob aura. 1 squad made of 3 guys is nothing, but 2-3 squads, has insta rek power, i fear that this remake proposition might end up being something like that too.
And we all know how blobs are treated..
by idliketoplaybetter
05 Nov 2019, 14:10
Forum: Balancing & Suggestions
Topic: Rethinking Panzer Grenadiers
Replies: 22
Views: 347

Re: Rethinking Panzer Grenadiers

@Warhawks But if i may assume, in your version, G43 wasnt infamous blaster with tricky crit system..



Aside of that, i like this concept too, something really between vCoh PE and what was for BKmod.
by idliketoplaybetter
03 Nov 2019, 11:35
Forum: Bugs
Topic: AB HQ smoke ability, game crash/non-neutral
Replies: 2
Views: 348

Re: AB HQ smoke ability, game crash/non-neutral

I thought there was specific thread for Beta bugs and i didnt even think i needed to point it. Sorry

It's 5/17
by idliketoplaybetter
03 Nov 2019, 00:02
Forum: Bugs
Topic: AB HQ smoke ability, game crash/non-neutral
Replies: 2
Views: 348

AB HQ smoke ability, game crash/non-neutral

Hey, so i made AB HQ in regular building and used "Air smoke drop" ability that is available specifically from the building (50muni). I've tested it twice and i believe it caueses game crash and other than that, it triggers units to shoot this smoke shells before they hit the ground.
by idliketoplaybetter
02 Nov 2019, 20:01
Forum: Balancing & Suggestions
Topic: 76 Sherman CP Unlock
Replies: 42
Views: 1216

Re: 76 Sherman CP Unlock

Yes, so im just confused, if 1 was the case and possible for abuse now fixed by being delayed (pz4s). Why contrary is asked for something that worked and yet not revealed itself as problem? (sherman rush). However and that is my best guess, as well as for not seing so called "arty" problem...
by idliketoplaybetter
01 Nov 2019, 22:16
Forum: Balancing & Suggestions
Topic: 76 Sherman CP Unlock
Replies: 42
Views: 1216

Re: 76 Sherman CP Unlock

But why delaying it? What is the cause, what caused this thought? why p4 should be earlier and 76 just later? whats an argument? yet you havent came with ur point of view, ill try to explain mine. specifically addressing your statement of "you were asking the same question before/pz4 issue 5.17...
by idliketoplaybetter
01 Nov 2019, 22:12
Forum: Balancing & Suggestions
Topic: 76 Sherman CP Unlock
Replies: 42
Views: 1216

Re: 76 Sherman CP Unlock

But why delaying it in a first place?
by idliketoplaybetter
01 Nov 2019, 13:30
Forum: Balancing & Suggestions
Topic: Mortar smoke hability pool
Replies: 18
Views: 5140

Re: Mortar smoke hability pool

Yes, indeed. That happens all the time for me as well, sometimes it takes just faster reaction to fit in the cloud, but ehh, not always an option.

Longer stay for sure, more rounds..ehh.
by idliketoplaybetter
01 Nov 2019, 12:35
Forum: Off-Topic
Topic: 517 vs 518
Replies: 20
Views: 1120

Re: 517 vs 518

Viper1996 and co. - dont be toxic. It's 3 guys, doing their best for around 20 people over old game. Just be more real on what you think is real, please. I can't say better than Figree. It would have died years ago, like many other mods, if they would have made its "perfect" version of the...
by idliketoplaybetter
01 Nov 2019, 12:18
Forum: Balancing & Suggestions
Topic: Blitzkrieg Doctrine Grenadier MP40 Stats
Replies: 24
Views: 3993

Re: Blitzkrieg Doctrine Grenadier MP40 Stats

Sooo, what is bad if blitz doc will no more just be "spam t3/offmap"? I mean, literally, even u said this, people are simply rushing for offmap and sitback. What i've noticed, and that is the most ironic thing ive seen after years of Bkmod.. First, there was such thing like 37mm Axis AT th...
by idliketoplaybetter
19 Oct 2019, 23:58
Forum: Matchmaking & Strategies
Topic: [2v2] Bretonneux
Replies: 2
Views: 6548

Re: [2v2] Bretonneux

I'll take a look, i really want my skill up. Though, it's 2 hours of tower defence, mostly cause of how map is made. However i have been playing a lot with arty lately, just to analize the overall upcoming changes for munition upkeep and arty changes, or rather, actual reasoning of changes itself. I...
by idliketoplaybetter
18 Oct 2019, 23:21
Forum: Balancing & Suggestions
Topic: Please force HE Shermans to wear condoms when having sex with my base
Replies: 7
Views: 4505

Re: Please force HE Shermans to wear condoms when having sex with my base

Could u clarify, at what situation or game stage does HE sherman happens to be dangerous to ur base?
by idliketoplaybetter
04 Oct 2019, 13:48
Forum: Bugs
Topic: SP can't pen Sturmtiger
Replies: 8
Views: 3634

Re: SP can't pen Sturmtiger

Well, it was rather lucky SP if u ask me. Considering what and how game was going. I knew, SturmTiger should/could tank a shot or two from SP, especially on long distance, so i was pushing it forward, trying to lure shots, instead of KT : P And SturmT is rather useless. 700mp and whateverelse how mu...
by idliketoplaybetter
04 Oct 2019, 13:40
Forum: Balancing & Suggestions
Topic: 5.1.8 [BETA] Replays
Replies: 14
Views: 3300

Re: 5.1.8 [BETA] Replays

Hi, I should say, that all this conclusions on how Jeeps/Schwimms and all related early on vehicles perform are highly debatable. Even more to say, i've seen proportionally exact number of games, where early "close" push with anything above could be critical or end too fast and be a waste ...
by idliketoplaybetter
28 Sep 2019, 18:12
Forum: Bugs
Topic: SP can't pen Sturmtiger
Replies: 8
Views: 3634

Re: SP can't pen Sturmtiger

Yes. it was just nitpicking bad luck, since all the game through he had shot by shot penetration and was simply expecting it to do as best as it was.
by idliketoplaybetter
28 Sep 2019, 15:07
Forum: Bugs
Topic: SP can't pen Sturmtiger
Replies: 8
Views: 3634

Re: SP can't pen Sturmtiger

That was me and my Sturmtiger. And emh, im not sure what the issue is, as i believe, that specific, game it could hold shot or two, but then SP basically trashed it, as any other tank.
More to say, you had over too much luck with SP that game : P
by idliketoplaybetter
19 Sep 2019, 20:21
Forum: Balancing & Suggestions
Topic: Thoughts on Terror
Replies: 17
Views: 2230

Re: Thoughts on Terror

Thank you for the reply Its just vSturm now reminds me of conscripts from vCoh Eastern front mod now. There, they were sort of a conceptual (soviet meta) way you had to play around, for the most part they were useless unless crowded or maybe luck..eventually being changed for stronger units and neve...
by idliketoplaybetter
19 Sep 2019, 13:51
Forum: General - CoH1 / BKMOD1
Topic: [opinion] new Terror & Blitz
Replies: 36
Views: 9292

Re: [opinion] new Terror & Blitz

Funny thing is that WM anyway has earlier access for Stugs and so on in concurent numbers so its much easier to hold ground. Lots of boring spam plays are based on that. I'd agree with Warhaks on this, but not in a way that he says, rather that lol Hetzers are just easy buildable mobile pain. Stugs ...
by idliketoplaybetter
19 Sep 2019, 13:23
Forum: Balancing & Suggestions
Topic: Thoughts on Terror
Replies: 17
Views: 2230

Re: Thoughts on Terror

Hi, Actually, i have to agree on Mencious words of Volksturm. Currently, there is not much need of using them IF u have possibility to reach Vgrenadiers. In other words, this aspect of changes on the doctrine, wouldnt really affect on players meta feeling of how doc's should apply to the playstyle a...
by idliketoplaybetter
04 Aug 2019, 20:22
Forum: Balancing & Suggestions
Topic: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS
Replies: 44
Views: 9549

Re: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS

Apparently can't give you the same credit, not even in a sarcastic way.
by idliketoplaybetter
04 Aug 2019, 20:14
Forum: Balancing & Suggestions
Topic: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS
Replies: 44
Views: 9549

Re: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS

U're using the same argument of allowed/prohibited/my strategy everywhere, and it's out of place.
I'm not even the first one telling this to ya and that's it.

Keep your "speedometer" towards urself and drive safe, wurfik
by idliketoplaybetter
04 Aug 2019, 19:31
Forum: Balancing & Suggestions
Topic: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS
Replies: 44
Views: 9549

Re: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS

Wurfik, u're totally missing the core sense of the topic with this prohibited and allowed, regarding it's the discussion about exploit, or so it is shown. Though as sometimes even banal Arty strike can be "too fatal/rng" whilst the game, same is shot down plane falling on the base and one ...

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