Search found 290 matches

by idliketoplaybetter
12 Feb 2020, 21:36
Forum: Balancing & Suggestions
Topic: Make the 20mm & 37mm Great Again
Replies: 42
Views: 520

Re: Make the 20mm & 37mm Great Again

cal 50 did not have HE... usually they were loaded with AP and API when it was supposed to tackle various threats. Wiki doesnt agree with this on u. " Cartridge, caliber .50, high-explosive incendiary armor-piercing (HEIAP), Mk 211 Mod 0" Usually and did not have. If that is an argument, ...
by idliketoplaybetter
12 Feb 2020, 00:06
Forum: Balancing & Suggestions
Topic: jagdpanzer 4 survivability (or 6pr/57mm pen)
Replies: 20
Views: 171

Re: jagdpanzer 4 survivability (or 6pr/57mm pen)

For me, all the Stat wise OP not OP discussion aside. Jagdpanzers biggest issue stays availability in new concept. It is either should be decided by MP/fuel Price tweaking down, or CP down. It was hard to operate within Def doc between all those options alike panterturm/88/elephant and having consid...
by idliketoplaybetter
11 Feb 2020, 23:55
Forum: Balancing & Suggestions
Topic: New Fallsj Early AT Availability
Replies: 24
Views: 373

Re: New Fallsj Early AT Availability

Give them stickies. The best AT thing in the game not much people ever complained among allies players. AmIright? But for real: I'd let them use either Faust right on, and/or additionally after CP upgrade for Panzershrek.. What if only panzershrek was considered heavy enough, for Fall's to lose some...
by idliketoplaybetter
11 Feb 2020, 23:38
Forum: Balancing & Suggestions
Topic: Make the 20mm & 37mm Great Again
Replies: 42
Views: 520

Re: Make the 20mm & 37mm Great Again

I more less like the idea of actually giving all AA's in the game ability to use either default AP shell as it is now, maybe tweaked up/down in regard of damage and additionally having HE shells. At the same time, as we are coming back to the topic of .50cal.., there were variants of different bulle...
by idliketoplaybetter
07 Feb 2020, 14:05
Forum: Balancing & Suggestions
Topic: jagdpanzer 4 survivability (or 6pr/57mm pen)
Replies: 20
Views: 171

Re: jagdpanzer 4 survivability (or 6pr/57mm pen)

I dont think Jagd's were changed anyhow, although Allies tanks were. Equivalent to m10 or not, the timing/tiering they regulary occure to are different/ In my game, i was 2 to 1 against shermans the moment i CP teched and could afford least 1tankhunter. Could i push and riskkill sherman regardless o...
by idliketoplaybetter
07 Feb 2020, 11:12
Forum: Balancing & Suggestions
Topic: jagdpanzer 4 survivability (or 6pr/57mm pen)
Replies: 20
Views: 171

Re: jagdpanzer 4 survivability (or 6pr/57mm pen)

Funny thing, i played Beta recently and felt that Jagd's offense is still as strong as it was, but defence wise.., Jagd's felt lot and lot more vulnarable. Not game breaking, but i had to play it very carefully and not rush too far, or not move out of camo at all. Dunno if that relates to just Def d...
by idliketoplaybetter
30 Nov 2019, 11:55
Forum: General - CoH1 / BKMOD1
Topic: beta
Replies: 17
Views: 437

Re: beta

Clear this thread logic a bit for me please AB doc will be eventually changed too, so fact that it is either better or worse against Luft, shouldn't effect current Luft change progression, like critically effect? It is rather vice-versa. AB, if it is still/now dominating should be tweaked accordingl...
by idliketoplaybetter
21 Nov 2019, 13:57
Forum: Balancing & Suggestions
Topic: Making Halftracks More Useful
Replies: 9
Views: 154

Re: Making Halftracks More Useful

Please dont change much/anything regarding this and alike recent come posts. Lots of stuff work really well in a proper hands. In fact, it should be rewarding for more micro capable player. It's like they want more show, but less acting. Pay less attention, etc. I personally use Halftracks a lot and...
by idliketoplaybetter
06 Nov 2019, 10:03
Forum: Balancing & Suggestions
Topic: 76 Sherman CP Unlock
Replies: 42
Views: 1618

Re: 76 Sherman CP Unlock

where we can spam Shermans Have you even encountered it much? I do accept fact, that in a game with unproportial balance between players (especially 3v3), 2 players are holding 1 is banking and going for it.., but aside of that. Is this really what numbers saying? This "we can" makes me u...
by idliketoplaybetter
05 Nov 2019, 18:54
Forum: Balancing & Suggestions
Topic: Rethinking Panzer Grenadiers
Replies: 22
Views: 480

Re: Rethinking Panzer Grenadiers

Yes, right. Shared exp. How could i forget that thing :DDDD Been years maan
by idliketoplaybetter
05 Nov 2019, 18:37
Forum: Balancing & Suggestions
Topic: Rethinking Panzer Grenadiers
Replies: 22
Views: 480

Re: Rethinking Panzer Grenadiers

I think there was something else. Zeal was upgradable, but by default they had something..i just cant recall anymore

Exactly cause damage systems are different, g43 is different and crowded, this could go wrong.
by idliketoplaybetter
05 Nov 2019, 14:37
Forum: Balancing & Suggestions
Topic: Rethinking Panzer Grenadiers
Replies: 22
Views: 480

Re: Rethinking Panzer Grenadiers

Yes, i totally agree, but the very core thing for PE/vCoh, was that blob aura. 1 squad made of 3 guys is nothing, but 2-3 squads, has insta rek power, i fear that this remake proposition might end up being something like that too.
And we all know how blobs are treated..
by idliketoplaybetter
05 Nov 2019, 14:10
Forum: Balancing & Suggestions
Topic: Rethinking Panzer Grenadiers
Replies: 22
Views: 480

Re: Rethinking Panzer Grenadiers

@Warhawks But if i may assume, in your version, G43 wasnt infamous blaster with tricky crit system..



Aside of that, i like this concept too, something really between vCoh PE and what was for BKmod.
by idliketoplaybetter
03 Nov 2019, 11:35
Forum: Bugs
Topic: AB HQ smoke ability, game crash/non-neutral
Replies: 2
Views: 546

Re: AB HQ smoke ability, game crash/non-neutral

I thought there was specific thread for Beta bugs and i didnt even think i needed to point it. Sorry

It's 5/17
by idliketoplaybetter
03 Nov 2019, 00:02
Forum: Bugs
Topic: AB HQ smoke ability, game crash/non-neutral
Replies: 2
Views: 546

AB HQ smoke ability, game crash/non-neutral

Hey, so i made AB HQ in regular building and used "Air smoke drop" ability that is available specifically from the building (50muni). I've tested it twice and i believe it caueses game crash and other than that, it triggers units to shoot this smoke shells before they hit the ground.
by idliketoplaybetter
02 Nov 2019, 20:01
Forum: Balancing & Suggestions
Topic: 76 Sherman CP Unlock
Replies: 42
Views: 1618

Re: 76 Sherman CP Unlock

Yes, so im just confused, if 1 was the case and possible for abuse now fixed by being delayed (pz4s). Why contrary is asked for something that worked and yet not revealed itself as problem? (sherman rush). However and that is my best guess, as well as for not seing so called "arty" problem...
by idliketoplaybetter
01 Nov 2019, 22:16
Forum: Balancing & Suggestions
Topic: 76 Sherman CP Unlock
Replies: 42
Views: 1618

Re: 76 Sherman CP Unlock

But why delaying it? What is the cause, what caused this thought? why p4 should be earlier and 76 just later? whats an argument? yet you havent came with ur point of view, ill try to explain mine. specifically addressing your statement of "you were asking the same question before/pz4 issue 5.17...
by idliketoplaybetter
01 Nov 2019, 22:12
Forum: Balancing & Suggestions
Topic: 76 Sherman CP Unlock
Replies: 42
Views: 1618

Re: 76 Sherman CP Unlock

But why delaying it in a first place?
by idliketoplaybetter
01 Nov 2019, 13:30
Forum: Balancing & Suggestions
Topic: Mortar smoke hability pool
Replies: 22
Views: 7289

Re: Mortar smoke hability pool

Yes, indeed. That happens all the time for me as well, sometimes it takes just faster reaction to fit in the cloud, but ehh, not always an option.

Longer stay for sure, more rounds..ehh.
by idliketoplaybetter
01 Nov 2019, 12:35
Forum: Off-Topic
Topic: 517 vs 518
Replies: 20
Views: 1674

Re: 517 vs 518

Viper1996 and co. - dont be toxic. It's 3 guys, doing their best for around 20 people over old game. Just be more real on what you think is real, please. I can't say better than Figree. It would have died years ago, like many other mods, if they would have made its "perfect" version of the...
by idliketoplaybetter
01 Nov 2019, 12:18
Forum: Balancing & Suggestions
Topic: Blitzkrieg Doctrine Grenadier MP40 Stats
Replies: 32
Views: 5714

Re: Blitzkrieg Doctrine Grenadier MP40 Stats

Sooo, what is bad if blitz doc will no more just be "spam t3/offmap"? I mean, literally, even u said this, people are simply rushing for offmap and sitback. What i've noticed, and that is the most ironic thing ive seen after years of Bkmod.. First, there was such thing like 37mm Axis AT th...
by idliketoplaybetter
19 Oct 2019, 23:58
Forum: Matchmaking & Strategies
Topic: [2v2] Bretonneux
Replies: 2
Views: 9394

Re: [2v2] Bretonneux

I'll take a look, i really want my skill up. Though, it's 2 hours of tower defence, mostly cause of how map is made. However i have been playing a lot with arty lately, just to analize the overall upcoming changes for munition upkeep and arty changes, or rather, actual reasoning of changes itself. I...
by idliketoplaybetter
18 Oct 2019, 23:21
Forum: Balancing & Suggestions
Topic: Please force HE Shermans to wear condoms when having sex with my base
Replies: 14
Views: 6288

Re: Please force HE Shermans to wear condoms when having sex with my base

Could u clarify, at what situation or game stage does HE sherman happens to be dangerous to ur base?
by idliketoplaybetter
04 Oct 2019, 13:48
Forum: Bugs
Topic: SP can't pen Sturmtiger
Replies: 8
Views: 4816

Re: SP can't pen Sturmtiger

Well, it was rather lucky SP if u ask me. Considering what and how game was going. I knew, SturmTiger should/could tank a shot or two from SP, especially on long distance, so i was pushing it forward, trying to lure shots, instead of KT : P And SturmT is rather useless. 700mp and whateverelse how mu...
by idliketoplaybetter
04 Oct 2019, 13:40
Forum: Balancing & Suggestions
Topic: 5.1.8 [BETA] Replays
Replies: 14
Views: 4128

Re: 5.1.8 [BETA] Replays

Hi, I should say, that all this conclusions on how Jeeps/Schwimms and all related early on vehicles perform are highly debatable. Even more to say, i've seen proportionally exact number of games, where early "close" push with anything above could be critical or end too fast and be a waste ...

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