Helloes,
I think I reported this around a year ago or so, but it's still present in-game:
Once you unlock the double AT ability, you cannot throw AT grenades from houses or trenches anymore. I guess someone forgot to add the new ability to the garrison status of infantry.
Search found 85 matches
- 11 Nov 2022, 13:48
- Forum: Bugs
- Topic: PE Tank Support double AT grenade ability
- Replies: 1
- Views: 611
- 04 Nov 2022, 01:01
- Forum: Bugs
- Topic: 5.3.2 is terrible
- Replies: 15
- Views: 2293
Re: 5.3.2 is terrible
I won't comment on any bugs since I don't play often enough to notice any, but the new keybinds were really annoying at the start (mainly R going from "reinforce" to "retreat"), but once you muddle through it after a dozen of games or so you start to get used to it.
- 19 Jul 2022, 19:39
- Forum: Bugs
- Topic: 5.3.1 bugs
- Replies: 42
- Views: 4219
Re: 5.3.1 bugs
I noticed that if a flamer explodes on pioneers but the squads survive, then new flamers won't be handed out at reinforcement. You're also unable to upgrade the squad with new ones. Is this intended or a bug? If the first part is intended, shouldn't you be able to pay munition for new ones at least?...
- 09 Jul 2022, 12:59
- Forum: Balancing & Suggestions
- Topic: AB changes
- Replies: 20
- Views: 1742
Re: AB changes
Might I suggest adding the "Follow squad" ability to AB's HQ squad? It looked like there were at least two free slots in the UI.
- 09 Jul 2022, 12:57
- Forum: Bugs
- Topic: 5.3.1 bugs
- Replies: 42
- Views: 4219
Re: 5.3.1 bugs
I assume it's a bug in the new version since I've never seen this issue before, unless it's an old and extremely rare bug? The last update changed nothing about hand-held AT, nor the squads, so I would say it's some general, rare bug. Can you reliably recreate it so we can diagnose why that happens...
- 07 Jul 2022, 02:45
- Forum: Bugs
- Topic: 5.3.1 bugs
- Replies: 42
- Views: 4219
Re: 5.3.1 bugs
When replenishing heavy tank busters you don't always automatically get a soldier with panzerschreck anymore (if the original one died). This means that you can have a squad with no free AT. Also worth noting that they didn't actaully "drop" their weapon in combat when the soldier carrying it died. ...
- 28 Jun 2022, 23:54
- Forum: Balancing & Suggestions
- Topic: Luftwaffe Glider
- Replies: 48
- Views: 3716
Re: Luftwaffe Glider
@Consti The irony in all this is that this actually happened to me on Monastery Hill in a game two hours or so before I opened the forum and saw the thread. A 75mm autocar and a Stuart managed to penetrate the same Panther D frontally at mid range, in succession. In any case this thread is about Luf...
- 28 Jun 2022, 14:53
- Forum: Balancing & Suggestions
- Topic: Smoke changes.
- Replies: 18
- Views: 1760
Re: Smoke changes.
Wouldn't this turn the game into "Company of Smoke"? :D Everyone would just be spamming smoke all the time. This (in my humble opinion) would also put units without smoke at a distinct disadvantage, which would force players to constantly accompany them with at least one unit capable of smoke. On th...
- 27 Jun 2022, 15:54
- Forum: Balancing & Suggestions
- Topic: Luftwaffe Glider
- Replies: 48
- Views: 3716
Re: Luftwaffe Glider
Ok. But, why do we need it? There is no model of the axis glider (allied ones have insignias of CW docs). This is a straight buff to Luft, which is not a "weakes doc". If you want to have an "all unit retreat point" use Haupt rally point (retreat to rally point needs a keybind btw). What is exactly...
- 27 Jun 2022, 09:03
- Forum: Bugs
- Topic: 5.3.1 bugs
- Replies: 42
- Views: 4219
Re: 5.3.1 bugs
With the latest beta version TC's don't gain any experience inside Sturmtigers it seems. I launched a game to test the balance of that unit and after 50 or so kills, my TC (who was inside ever since the vehicle exited the factory) was still at rank 0.
- 24 May 2022, 18:36
- Forum: Balancing & Suggestions
- Topic: Heavy rocket arty.
- Replies: 45
- Views: 3078
Re: Heavy rocket arty.
Comparing them to 280mm is misleading, because these units rockets are affected by terrain, while offmap rockets aren't. You can easily deny them by having houses or elevated terrain between you and them.
- 21 May 2022, 18:08
- Forum: General - CoH1 / BKMOD1
- Topic: Should Tanks be able to reinforce infantry?
- Replies: 33
- Views: 3476
Re: Should Tanks be able to reinforce infantry?
I find the poll misleading. I don't mind Churchill's being able to reinforce like they currently can, but other tanks? Nuh-uh. So I'm not even sure what to vote here...
- 15 May 2022, 10:24
- Forum: General - CoH1 / BKMOD1
- Topic: Sturmtiger
- Replies: 36
- Views: 3994
Re: Sturmtiger
Well, it's like Markr writes... Some guys here complain about "realism" when it goes against their personal preference. It's like when I asked recently if lots of tanks missing smoke was intended or just forgotten, the OP came and mentioned "it's fine, for balancing reasons". But here it's apparentl...
- 13 May 2022, 08:11
- Forum: Balancing & Suggestions
- Topic: Smoke for more tanks?
- Replies: 3
- Views: 445
Re: Smoke for more tanks?
Another example is the PIV J (I think it was, can't look it up in-game at the moment). Kind of difficult to understand why all 76 Shermans have it, but not this equivalent.
- 12 May 2022, 19:52
- Forum: Balancing & Suggestions
- Topic: Smoke for more tanks?
- Replies: 3
- Views: 445
Smoke for more tanks?
Hey,
I noticed there's still a bunch of tanks lacking smoke, tanks that have several UI slots available. Is this intended for balancing reasons or has it simply been forgotten? One example is the Propaganda doc Tiger.
I noticed there's still a bunch of tanks lacking smoke, tanks that have several UI slots available. Is this intended for balancing reasons or has it simply been forgotten? One example is the Propaganda doc Tiger.
- 09 May 2022, 19:45
- Forum: Balancing & Suggestions
- Topic: Tank commander limit
- Replies: 10
- Views: 880
Re: Tank commander limit
It'd actually be thematic to increase the TC limit for tank-oriented doctrines, but I'd be against it for the others.
- 07 May 2022, 18:43
- Forum: Balancing & Suggestions
- Topic: PE minesweeper.
- Replies: 32
- Views: 2415
Re: PE minesweeper.
I suppose it's impossible to have ketten/schwimm not just detect mines but also clear them?
- 03 May 2022, 19:11
- Forum: Bugs
- Topic: 5.3.0 PE heavy tank buster unit restriction and captured houses
- Replies: 2
- Views: 405
5.3.0 PE heavy tank buster unit restriction and captured houses
Hello!
I noticed that you can circumvent unit cap restriction for heavy tank busters as PE by training two from the barracks and then two more from a captured house.
I noticed that you can circumvent unit cap restriction for heavy tank busters as PE by training two from the barracks and then two more from a captured house.
- 03 May 2022, 19:05
- Forum: General - CoH1 / BKMOD1
- Topic: 5.2.9 Beta - Luft Gebirgs and Firefly
- Replies: 15
- Views: 2551
Re: 5.2.9 Beta - Luft Gebirgs and Firefly
I think you should connect Gebirs to the Haupt, because as you mentioned they don't reinfoce via air anymore.
Why are certain people upset with this suggestion though? Do the devs have to remake the Luftwaffe tree just to place Gebirs elsewhere or something?
Why are certain people upset with this suggestion though? Do the devs have to remake the Luftwaffe tree just to place Gebirs elsewhere or something?
- 24 Apr 2022, 20:30
- Forum: General - CoH1 / BKMOD1
- Topic: First impression of 531
- Replies: 38
- Views: 4570
Re: First impression of 531
Sector artillery was rather unique and should have stayed in some form! The rest looks pretty good.
- 21 Apr 2022, 11:45
- Forum: Balancing & Suggestions
- Topic: Brainless Tactics
- Replies: 32
- Views: 2261
Re: Brainless Tactics
I don't know what you expect. This is a "standard" RTS game/mod, not some super deep grand strategy (like Stellaris for example) where you can use perhaps dozens of ways to win a battle or war. Entrenching in a good position with adequate resources while progressing tiers/technology sounds like a fi...
- 17 Apr 2022, 10:37
- Forum: Balancing & Suggestions
- Topic: Tank ammo unlock costs.
- Replies: 14
- Views: 1131
Re: Tank ammo unlock costs.
Why don't you just lower ammo upgrade cost a bit instead of switching to fuel?
- 14 Apr 2022, 08:44
- Forum: Balancing & Suggestions
- Topic: Stuart HE
- Replies: 12
- Views: 1011
Re: Stuart HE
Thanks MarKr, sounds great!
- 09 Apr 2022, 17:54
- Forum: Balancing & Suggestions
- Topic: Stuart HE
- Replies: 12
- Views: 1011
Re: Stuart HE
To clarify, I didn't only mean Stuart light tank, but all equivalent perma-HE's like that like both of you mentioned. I feel like one-shotting a whole squad (often on the first shot) is way too OP and makes infantry less valuable. This is especially noticeable with the cheapest units (like Stuart, t...
- 09 Apr 2022, 00:16
- Forum: Balancing & Suggestions
- Topic: Stuart HE
- Replies: 12
- Views: 1011
Stuart HE
Is it just me or is Stuart light tank HE overtuned? I've been one-shotting whole squads with it quote often, no matter if they're in the open, in a house, behind green cover or in a trench. For its cheap price I feel like it's a hard counter to infantry currently. I suggest slightly toning down the ...