Search found 18 matches
- 14 May 2020, 13:07
- Forum: Balancing & Suggestions
- Topic: [BETA] 95 Churchill damage
- Replies: 5
- Views: 561
Re: [BETA] 95 Churchill damage
I have noticed the same thing, killed a Jadgtiger with 2 shots. It had a tank commander with 2 vet. level but still it is a bit overperforming.
- 13 May 2020, 10:59
- Forum: Matchmaking & Strategies
- Topic: [BETA] 3v3 LaFiere
- Replies: 3
- Views: 801
Re: [BETA] 3v3 LaFiere
As Toni said, i was in discord with him who was playing axis, and it was my first beta match so i played pretty badly and quite slowly. I did quite enjoyed the new british tech tree, mostly how you can build a mortar from the start, which avoid getting stuck by an mg-42. I also quite like how now th...
- 05 Feb 2017, 00:07
- Forum: Balancing & Suggestions
- Topic: PanzerIV vs 6pdr
- Replies: 40
- Views: 5892
Re: PanzerIV vs 6pdr
Well, a single shot He ability could be added to 6pdr, at least on churchill. It would not alter AT capability and would give the 6pdr a little boost. With the single shot he now being effective it should give churchill AT some help against infantry, making it similar to sherman 76. The shot would b...
- 03 Feb 2017, 11:36
- Forum: Bugs
- Topic: 95mm Churchills minesweeper
- Replies: 22
- Views: 3473
Re: 95mm Churchills minesweeper
Thanks to both of you, Panzerblitz and Markr.
I guess it's only an issue with my game then. I'll try clean up bk mod folder and reinstall company of heroes.
I guess it's only an issue with my game then. I'll try clean up bk mod folder and reinstall company of heroes.
- 28 Jan 2017, 12:08
- Forum: Bugs
- Topic: 95mm Churchills minesweeper
- Replies: 22
- Views: 3473
Re: 95mm Churchills minesweeper
Does it happen always/sometimes? If sometimes what do you usually do before the bug appears? Yes the bug occurs whenever I use RE combat sappers to capture enemy equipment. The equipment needs to be some weapons that needs to have it's own crew, like paks or mg. It simply get stuck in there and can...
- 27 Jan 2017, 02:24
- Forum: Bugs
- Topic: 95mm Churchills minesweeper
- Replies: 22
- Views: 3473
Re: 95mm Churchills minesweeper
Hi Markr, can you also check out the other bug? The one regarding combat sappers?
- 25 Jan 2017, 10:16
- Forum: Bugs
- Topic: 95mm Churchills minesweeper
- Replies: 22
- Views: 3473
Re: 95mm Churchills minesweeper
Well i hope this wasn't made for balance issues
- 24 Jan 2017, 16:13
- Forum: Bugs
- Topic: 95mm Churchills minesweeper
- Replies: 22
- Views: 3473
Re: 95mm Churchills deminer
I'd like to point out another bug with RE combat sappers: If they pick up any pak, mg or any mortar they get stuck and the weapon cannot shoot or move.
- 24 Jan 2017, 16:11
- Forum: Bugs
- Topic: 95mm Churchills minesweeper
- Replies: 22
- Views: 3473
Re: 95mm Churchills deminer
I agree with Toni, i've experienced the same issue.
- 13 Jan 2017, 13:00
- Forum: Ask an Expert
- Topic: Royal Engineers Guide
- Replies: 4
- Views: 1489
Re: Royal Engineers Guide
Thank you both guys for these tips.
What do you think about M3 stuart? I found it very useful against infantry and halftracks. He shells sucks but canister shot can wipe out an entire squad, so is it worth building it?
What do you think about M3 stuart? I found it very useful against infantry and halftracks. He shells sucks but canister shot can wipe out an entire squad, so is it worth building it?
- 04 Jan 2017, 11:16
- Forum: Bugs
- Topic: 17pdr gun engineer [4.9.5]
- Replies: 1
- Views: 641
17pdr gun engineer [4.9.5]
Hi all, I've noticed that when a 17pdr at gun loses it's crew and you pick it up with a combat engineer squad from RE doc, it loses the camo ability, but can make advanced repairs instead. It has also happened that i've picked up a 17 pdr with standard uk sappers, and it could not do anything, neith...
- 03 Aug 2016, 18:11
- Forum: Ask an Expert
- Topic: BAR or M3 grease-gun?
- Replies: 4
- Views: 1539
Re: BAR or M3 grease-gun?
Thanks, so it is true that the suppression ability is not that good.
- 03 Aug 2016, 15:04
- Forum: Ask an Expert
- Topic: BAR or M3 grease-gun?
- Replies: 4
- Views: 1539
BAR or M3 grease-gun?
Hi,
as title says which weapon is better and when? In early game which one should be taken first?
as title says which weapon is better and when? In early game which one should be taken first?
- 24 Jul 2016, 17:51
- Forum: General - CoH1 / BKMOD1
- Topic: M15 and M16gmc: which one to choose and when?
- Replies: 2
- Views: 1143
M15 and M16gmc: which one to choose and when?
As title says, which are the main differences between them? What they can pen with their guns? In which role should they be used?
Thanks in advance for any advice.
Thanks in advance for any advice.
- 12 Jun 2016, 19:26
- Forum: General Discussions on Strategy and Theory
- Topic: Veterancy
- Replies: 20
- Views: 7450
Re: Veterancy
@Markr
Thank you very much
Thank you very much
- 10 Jun 2016, 23:22
- Forum: General Discussions on Strategy and Theory
- Topic: Veterancy
- Replies: 20
- Views: 7450
Re: Veterancy
Ok thanks i'll look up for the values on corsix, again thanks.
I really would love what you say in this forum.
I really would love what you say in this forum.
- 10 Jun 2016, 15:08
- Forum: General Discussions on Strategy and Theory
- Topic: Veterancy
- Replies: 20
- Views: 7450
Veterancy
Hi everyone, i've been playing for some times with bk mod, and i'd like to know more about how the veterancy system works. I know that the xp gained by a unit depends on how strong was the enemy, and i know that varius bouns are given to the unit that gains veterancy. There is some sort of list that...
- 04 Jun 2016, 16:23
- Forum: General - CoH1 / BKMOD1
- Topic: SAS commandos
- Replies: 16
- Views: 4360
Re: SAS commandos
I must agree with sgtToni here, Fallshrim when properly upgraded are a very solid unit, which is fine since they are elite infantry, but it is also true that SAS commando units have worst weaponry and grow up in veterancy with a dramatically slower rate. Talking about historical aspect, it is known ...