Search found 26 matches
- 01 Jan 2015, 23:43
- Forum: Balancing & Suggestions
- Topic: Replacing useless tree upgrades from terror doc
- Replies: 76
- Views: 12221
Re: Replacing useless tree upgrades from terror doc
First off, i will say that i think terror is representing one thing: the last, desperate try of the 3rd Reich. Furthermore its about psycological warfare (to make the opponent afraid) The goliath is nice for that purpose. It just need a Little longer camo, while moving to engage a tank. When moving ...
- 01 Jan 2015, 13:20
- Forum: General - CoH2 / BKMOD2
- Topic: Favourite commander
- Replies: 12
- Views: 17226
Re: Favourite commander
yeah, it was just a random match but still. I had no cloue about units. Maybe my enemies played also their first game... About the Panther cost: Wehrmacht pays effectively less just because it has no vet 4 and 5? In my game it was very hard to get one Panther on vet 4, really very long. So its unne...
- 31 Dec 2014, 20:56
- Forum: General - CoH2 / BKMOD2
- Topic: Favourite commander
- Replies: 12
- Views: 17226
Re: Favourite commander
yeah, OKW gets 66% fuel income only (Wehrmacht as wel?l coz Panthers cost the same for OKW and Wehrmacht). But it was still no real issue. Using all the wrecks+res trade. I did need my ammo actually only for Top gunner MG on Panther. and yeah, it was annihilation (at least i think so, i concentrate...
- 31 Dec 2014, 11:39
- Forum: General - CoH2 / BKMOD2
- Topic: Favourite commander
- Replies: 12
- Views: 17226
Re: Favourite commander
:lol: Yeah the Tiger 2 "spam" dunno. Been playing one game on a pc of my mate with his acc 4 days ago. It was 3 vs 3 (forgot the name of map) and i played OKW: It wasnt a pro game but it was my first game and it was pretty easy later to throw out one Panther after the other. Finally, even...
- 30 Dec 2014, 18:08
- Forum: Off-Topic
- Topic: Company Of Heroes 2 Sales
- Replies: 11
- Views: 3593
Re: Company Of Heroes 2 Sales
Why not? It adds so much to the franchise. I think that the Eastern Front mod provides a better CoH experience of the Eastern Front, and I believe that BK mod provides the best overall CoH experience. Until BK2 mod comes out, I don't think that it is worth playing, and adds little that isn't alread...
- 30 Dec 2014, 13:13
- Forum: Off-Topic
- Topic: Company Of Heroes 2 Sales
- Replies: 11
- Views: 3593
Re: Company Of Heroes 2 Sales
Eselschreck wrote:Still not worth it.
Why not? It adds so much to the franchise.
- 29 Dec 2014, 18:40
- Forum: Balancing & Suggestions
- Topic: Replacing useless tree upgrades from terror doc
- Replies: 76
- Views: 12221
Re: Replacing useless tree upgrades from terror doc
Instead of replacing Goliaths, may i request a small buff? Something like camo for a short distance when moving, making it possible to take out a tank. This Little bugger is perfect in the theme of the terror doc. And really... I have played some games. Its not that stuff is "not used". It...
- 26 Dec 2014, 10:18
- Forum: Balancing & Suggestions
- Topic: FlaK 40 and Pak 44
- Replies: 4
- Views: 2472
Re: FlaK 40 and Pak 44
There is no model, so its not gonna happen.
- 22 Dec 2014, 17:54
- Forum: Balancing & Suggestions
- Topic: Truesigth + sector cap change
- Replies: 7
- Views: 2195
Re: Truesigth + sector cap change
@Wolf; You migth be rigth. I have spend some time testing it, and here is an example of how it Works. First the kettenkrad is invisible because of the LOS block. relic00003.jpg Then it is visible, because nothing is blocking. relic00004.jpg How does it Work then? Each squads have a invisible weapon,...
- 22 Dec 2014, 15:40
- Forum: Balancing & Suggestions
- Topic: Truesigth + sector cap change
- Replies: 7
- Views: 2195
Re: Truesigth + sector cap change
1. Boobytraps Work in CoH2. When a unit caps a point, there is an explosion directed towards them. Just like CoH1. 2. Well... It simply artys them...? 3. Near flag center 4. In CoH2 they have to be in a small radius around the flag. Its not covering the Whole sector. The linked Picture shows a big W...
- 22 Dec 2014, 15:08
- Forum: Balancing & Suggestions
- Topic: Truesigth + sector cap change
- Replies: 7
- Views: 2195
Truesigth + sector cap change
Hello Again I have two suggestions. First is truesigth. This IS a rather radical suggestion, but i think it will bring much "more" to the mod than any change made so far. Truesigth is possible with the CoH 1 engine, as shown here: m It will simply add the feature from CoH2. It will be rath...
- 21 Dec 2014, 23:35
- Forum: History/Realism
- Topic: "The Guns of Navarone" the truth behind it
- Replies: 1
- Views: 11166
Re: "The Guns of Navarone" the truth behind it
The book is good!
- 20 Dec 2014, 21:56
- Forum: Balancing & Suggestions
- Topic: PE TH doc (again)
- Replies: 25
- Views: 5600
Re: PE TH doc (again)
just for you to get your Facts straight: with old doc spamming? if the old TH doc outspamm the US you ddid something terrible wrong. with the new I outspamm the US with Hetzers before you even field something bigger than a sherman. so which Version is more about spamming? and for lategame. what is ...
- 20 Dec 2014, 17:43
- Forum: Balancing & Suggestions
- Topic: PE TH doc (again)
- Replies: 25
- Views: 5600
Re: PE TH doc (again)
If i understand you correctly, then: If you have a doctrine that is meant to counter tanks, and it counters tanks SO EFFECTIVELY that the enemy doesn't build tanks at all - then the doctrine migth be pretty darn good at countering tanks. Don't you think? (i don't think the doctrine negates the use o...
- 20 Dec 2014, 16:26
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.8.5.0 Changelog Preview
- Replies: 100
- Views: 28270
Re: Blitzkrieg Mod 4.8.5.0 Changelog Preview
Great Work. Simply, great Work.
The sticky migth need a Little more. Maybe like the AT grenade conscripts have in CoH2?
The sticky migth need a Little more. Maybe like the AT grenade conscripts have in CoH2?
- 20 Dec 2014, 16:21
- Forum: Balancing & Suggestions
- Topic: PE TH doc (again)
- Replies: 25
- Views: 5600
Re: PE TH doc (again)
Just to get our facts straigth: m) The old one WAS about spamming. Executing the same tactics/maneuver EACH, and EVERY time. Building panther Gs. The best tank in the entire game Before the doc was changed back to a "TH" doc, there was simply no use of the dedicated AT vechiles - because a...
- 16 Dec 2014, 22:00
- Forum: General - CoH2 / BKMOD2
- Topic: Favourite commander
- Replies: 12
- Views: 17226
Favourite commander
So since this is general COH2, i would like to ask which favourite commanders you have? I do really enjoy playing with the lend lease commander at the moment. Conscript squads are good when used rigth - and with the DsHK and shermans you can play very well without even Building tier Buildings! For U...
- 16 Dec 2014, 21:08
- Forum: Balancing & Suggestions
- Topic: PE TH doc (again)
- Replies: 25
- Views: 5600
Re: PE TH doc (again)
This doc is so pointless and makes games just boring and offers nothing usefull to the player. Also leaving no space for the enemie to use any kind of armor as well. I will just leave it here... Or really. I wont. Tankhunter was changed for a reason. When the Panther G, Tiger and King Tiger was in ...
- 14 Dec 2014, 23:50
- Forum: Balancing & Suggestions
- Topic: Tank Aces
- Replies: 18
- Views: 19522
Re: Tank Aces
Tiger aces are against the game mechanics. SO is every vetted call-in.
It doesn't encourage keeping men alive. Its just... spam.
It doesn't encourage keeping men alive. Its just... spam.
- 14 Dec 2014, 20:08
- Forum: Balancing & Suggestions
- Topic: Grenadiers HHL3
- Replies: 7
- Views: 2055
Re: Grenadiers HHL3
Before doing a mega price drop rather consider the cost of some elite forces. Personally i use many Volks in early till mid game as those have MP´s and also lmg34 which makes them powerfull in every situation and they allow me already to take on Rangers and early commandos. Just much cheaper. Later...
- 14 Dec 2014, 09:41
- Forum: Balancing & Suggestions
- Topic: RAF gliders
- Replies: 20
- Views: 3708
Re: RAF gliders
I think the Luftwaffe doctrine should be improved at this rate, they have no field HQ, no Officer of their own, they are just regular troops, you only get two combat squads (two of each) While the US can have many different types of paratroopers, RAF can have two SAS Squads, and many commando squad...
- 13 Dec 2014, 23:46
- Forum: Balancing & Suggestions
- Topic: Tank Aces
- Replies: 18
- Views: 19522
Re: Tank Aces
Reffering to my own topic, i think tank vet should be with "commanders" and not tanks: http://forum.bkmod.net/viewtopic.php?f=18&t=45 In BK2 you can have a high vet tank crew, but in a figth you have two choices: Risk to Loose the vetted crew, and stay in the figth - or abandon the tan...
- 13 Dec 2014, 16:39
- Forum: Balancing & Suggestions
- Topic: Why Allies and German tanks are made equal???!!!
- Replies: 44
- Views: 11584
Re: Why Allies and German tanks are made equal???!!!
Tiger: You are biased. There is nothing more to say. It is a game, not reality. If you wanted a realistic game, your tiger would own the Allied tanks - that is rigth. Too bad, it never ever meet a single tank because of engine breakdown and planes. And yeah - the SP is pretty strong. And so it shoul...
- 07 Dec 2014, 18:51
- Forum: General - CoH1 / BKMOD1
- Topic: General Questions
- Replies: 7
- Views: 2513
Re: General Questions
You can Dodge a boobytrap by moving the squad over the flag, to the opposite site. Then continue to cap.
- 07 Dec 2014, 14:39
- Forum: Balancing & Suggestions
- Topic: Tank warfare
- Replies: 0
- Views: 10633
Tank warfare
Hi I had some thougts on an improved, more realistic type of tankwarfare. Penetrating shota should always cause a critical. This way we make the game more realistic, instead of the shots just taking a chunk of the Healthpool. A penetrating shot often cause a malfunctioning of some kind. This way we ...