Search found 18 matches
- 11 Jun 2016, 12:32
- Forum: Balancing & Suggestions
- Topic: WH tank commanders
- Replies: 14
- Views: 3568
Re: WH tank commanders
Ok time ago it was a resonable thing, but now with fixed sherman 76 against pz ivs and fixed churchills I think would be right to change because pz iv and stugs are very poorly used in favor to only tigers and moreover panthers
- 07 Jun 2016, 18:34
- Forum: Balancing & Suggestions
- Topic: WH tank commanders
- Replies: 14
- Views: 3568
Re: WH tank commanders
Thanks guys .. I hope that MarKr or Wolf should consider this idea for the next patch
- 06 Jun 2016, 16:42
- Forum: Balancing & Suggestions
- Topic: WH tank commanders
- Replies: 14
- Views: 3568
WH tank commanders
Hi, i was wondering why WH tank commanders (terror and blitz docs) are available only in the last tank factory.. I mean wouldn't be better to shift them to the panzer factory or inf barrack to make medium tanks like stugs and PZ iv more appealing to use? I don't see many of 'em in online matches
- 18 May 2016, 08:50
- Forum: General - CoH1 / BKMOD1
- Topic: Sniper cloaking
- Replies: 26
- Views: 4937
Re: Sniper cloaking
Well if you want to play previous versions you have better axis And worse allies globally speaking..
I approve +5 basic ammo income
I approve +5 basic ammo income
- 01 May 2016, 09:06
- Forum: General - CoH1 / BKMOD1
- Topic: Pz. IV "stubby"s
- Replies: 6
- Views: 1597
Re: Pz. IV "stubby"s
[A bit OT] i always wanted to know more about zimmerit in the game.. So it provides 25% less damage.. Has it other bonuses? Like pen chances or resistence to mines? Thx
- 27 Apr 2016, 22:43
- Forum: Balancing & Suggestions
- Topic: Abilities of SE SturmPioneers and Saboteors
- Replies: 4
- Views: 1309
Re: Abilities of SE SturmPioneers and Saboteors
+1 I agree totally
- 14 Apr 2016, 22:50
- Forum: Bugs
- Topic: 4.9.6 HE Rounds
- Replies: 18
- Views: 3750
Re: 4.9.6 HE Rounds
I agree to make them timed, maybe for less seconds than other tanks
- 14 Apr 2016, 07:46
- Forum: Balancing & Suggestions
- Topic: def doc tech tree
- Replies: 1
- Views: 766
Re: def doc tech tree
Mmm yes an upgrade like the air recon could be useful and maybe the squad reinforcements near bunkers could be moved in the bunker upgrade.. In my opinion its not a bad idea
- 05 Apr 2016, 09:07
- Forum: Bugs
- Topic: Luft 88 bug
- Replies: 4
- Views: 1117
Re: Luft 88 bug
Ok thanks Tiger
- 04 Apr 2016, 17:41
- Forum: Bugs
- Topic: Luft 88 bug
- Replies: 4
- Views: 1117
Luft 88 bug
Hi, i tried to use luft flak88 in the new patch, it has the decrew button, once i clicked that 88 became useless, it couldnt do anyththing and i had to destroy it, is that a bug? thx
- 21 Mar 2016, 08:28
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 81027
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Hi, i was wondering why at boys can damage WH sdkfz 251 in all its versions. It has 30mm frontal armor while boys can penetrate 23mm at 100m ca.. Is it possible to make that sdkfz more resistent to those boys squads in long distances? Thanks for your work Sfkfz 251 is just 14mm frontal armor. Proba...
- 21 Mar 2016, 07:56
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 81027
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Hi, i was wondering why at boys can damage WH sdkfz 251 in all its versions. It has 30mm frontal armor while boys can penetrate 23mm at 100m ca.. Is it possible to make that sdkfz more resistent to those boys squads in long distances? Thanks for your work
- 17 Mar 2016, 20:05
- Forum: General - CoH2 / BKMOD2
- Topic: How is BK2 going?
- Replies: 18
- Views: 30847
Re: How is BK2 going?
is there going to be an alpha/beta version of bk2 soon? how is going the work?
- 09 Mar 2016, 21:18
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 81027
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
They are just fine in my opinion, even when they are armed to teeth by default with also a Zooka ability... The problem here is that they are currently working like if they were some kind of fking ghosts! Airborne house ghosts.. same to SE doc Sabotage squads. The idea to spawn in buildings is in i...
- 09 Mar 2016, 20:57
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 81027
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
If not spawning like storms in a viewed territory, it would be good to make the CQB zooka attack more expensive or at least you would have to buy their weapons, now they're not so weak.. There are also maps with lots of houses.. they can be very tedious in some circumstances
- 06 Mar 2016, 22:21
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 81027
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Interesting changes, but I think that CQB rangers could spawn only in buildings of a viewed territory, like sturmtroopers YES! I also demanded this already... Same to SE doc Sabotage squads. Good! I hope they'll do it. I would like to know in what way axis cannons are going to counter churchils, wh...
- 06 Mar 2016, 22:15
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 81027
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Interesting changes, but I think that CQB rangers could spawn only in buildings of a viewed territory, like sturmtroopers
- 21 Dec 2015, 15:53
- Forum: Matchmaking & Strategies
- Topic: german strategy
- Replies: 4
- Views: 1522
Re: german strategy
Hi all, and how can germans deal with American infantry doctrine? It seems a bit op.. Thanks in advance