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by aufklaerer1912
11 Jun 2016, 12:32
Forum: Balancing & Suggestions
Topic: WH tank commanders
Replies: 14
Views: 1402

Re: WH tank commanders

Ok time ago it was a resonable thing, but now with fixed sherman 76 against pz ivs and fixed churchills I think would be right to change because pz iv and stugs are very poorly used in favor to only tigers and moreover panthers :)
by aufklaerer1912
07 Jun 2016, 18:34
Forum: Balancing & Suggestions
Topic: WH tank commanders
Replies: 14
Views: 1402

Re: WH tank commanders

Thanks guys .. I hope that MarKr or Wolf should consider this idea for the next patch :)
by aufklaerer1912
06 Jun 2016, 16:42
Forum: Balancing & Suggestions
Topic: WH tank commanders
Replies: 14
Views: 1402

WH tank commanders

Hi, i was wondering why WH tank commanders (terror and blitz docs) are available only in the last tank factory.. I mean wouldn't be better to shift them to the panzer factory or inf barrack to make medium tanks like stugs and PZ iv more appealing to use? I don't see many of 'em in online matches
by aufklaerer1912
18 May 2016, 08:50
Forum: General - CoH1 / BKMOD1
Topic: Sniper cloaking
Replies: 26
Views: 1949

Re: Sniper cloaking

Well if you want to play previous versions you have better axis And worse allies globally speaking..

I approve +5 basic ammo income
by aufklaerer1912
01 May 2016, 09:06
Forum: General - CoH1 / BKMOD1
Topic: Pz. IV "stubby"s
Replies: 6
Views: 713

Re: Pz. IV "stubby"s

[A bit OT] i always wanted to know more about zimmerit in the game.. So it provides 25% less damage.. Has it other bonuses? Like pen chances or resistence to mines? Thx
by aufklaerer1912
14 Apr 2016, 22:50
Forum: Bugs
Topic: 4.9.6 HE Rounds
Replies: 18
Views: 1666

Re: 4.9.6 HE Rounds

I agree to make them timed, maybe for less seconds than other tanks
by aufklaerer1912
14 Apr 2016, 07:46
Forum: Balancing & Suggestions
Topic: def doc tech tree
Replies: 1
Views: 404

Re: def doc tech tree

Mmm yes an upgrade like the air recon could be useful and maybe the squad reinforcements near bunkers could be moved in the bunker upgrade.. In my opinion its not a bad idea
by aufklaerer1912
05 Apr 2016, 09:07
Forum: Bugs
Topic: Luft 88 bug
Replies: 4
Views: 559

Re: Luft 88 bug

Ok thanks Tiger
by aufklaerer1912
04 Apr 2016, 17:41
Forum: Bugs
Topic: Luft 88 bug
Replies: 4
Views: 559

Luft 88 bug

Hi, i tried to use luft flak88 in the new patch, it has the decrew button, once i clicked that 88 became useless, it couldnt do anyththing and i had to destroy it, is that a bug? thx
by aufklaerer1912
21 Mar 2016, 08:28
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Replies: 502
Views: 30221

Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview

Hi, i was wondering why at boys can damage WH sdkfz 251 in all its versions. It has 30mm frontal armor while boys can penetrate 23mm at 100m ca.. Is it possible to make that sdkfz more resistent to those boys squads in long distances? Thanks for your work Sfkfz 251 is just 14mm frontal armor. Proba...
by aufklaerer1912
21 Mar 2016, 07:56
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Replies: 502
Views: 30221

Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview

Hi, i was wondering why at boys can damage WH sdkfz 251 in all its versions. It has 30mm frontal armor while boys can penetrate 23mm at 100m ca.. Is it possible to make that sdkfz more resistent to those boys squads in long distances? Thanks for your work
by aufklaerer1912
17 Mar 2016, 20:05
Forum: General - CoH2 / BKMOD2
Topic: How is BK2 going?
Replies: 18
Views: 11786

Re: How is BK2 going?

is there going to be an alpha/beta version of bk2 soon? how is going the work? :)
by aufklaerer1912
09 Mar 2016, 21:18
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Replies: 502
Views: 30221

Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview

They are just fine in my opinion, even when they are armed to teeth by default with also a Zooka ability... The problem here is that they are currently working like if they were some kind of fking ghosts! Airborne house ghosts.. same to SE doc Sabotage squads. The idea to spawn in buildings is in i...
by aufklaerer1912
09 Mar 2016, 20:57
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Replies: 502
Views: 30221

Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview

If not spawning like storms in a viewed territory, it would be good to make the CQB zooka attack more expensive or at least you would have to buy their weapons, now they're not so weak.. There are also maps with lots of houses.. they can be very tedious in some circumstances
by aufklaerer1912
06 Mar 2016, 22:21
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Replies: 502
Views: 30221

Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview

Interesting changes, but I think that CQB rangers could spawn only in buildings of a viewed territory, like sturmtroopers YES! I also demanded this already... Same to SE doc Sabotage squads. Good! I hope they'll do it. I would like to know in what way axis cannons are going to counter churchils, wh...
by aufklaerer1912
06 Mar 2016, 22:15
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Replies: 502
Views: 30221

Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview

Interesting changes, but I think that CQB rangers could spawn only in buildings of a viewed territory, like sturmtroopers
by aufklaerer1912
21 Dec 2015, 15:53
Forum: Matchmaking & Strategies
Topic: german strategy
Replies: 4
Views: 642

Re: german strategy

Hi all, and how can germans deal with American infantry doctrine? It seems a bit op.. Thanks in advance

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