Hello
Here to report that ambushed Hellcat starts shooting its cal 50 as soon as infantry shows up, thus breaking ambush mod.
If its possible to make cal 50 not shooting automatically on infantry, while in ambush mod, that would be great
Search found 77 matches
- 08 Mar 2022, 21:14
- Forum: Bugs
- Topic: 5.3.0 - US - Hellcat and cal. 50 ambush
- Replies: 2
- Views: 464
- 22 Feb 2022, 10:13
- Forum: Bugs
- Topic: 5.3.0 - CW Artillery Spotter - Incorrect tooltip or incorrect call-in location
- Replies: 7
- Views: 796
Re: 5.3.0 - CW Artillery Spotter - Incorrect tooltip or incorrect call-in location
Artillery spotters can be dropped "on" other friendly unit (aim the ability on it) ex: while pushing with unit in enemy territory, drop an artillery spotter on this unit Sneaking in a fast recon vehicule in enemy territory and dropping a spotter on it is viable move as well. Provided you play on a m...
- 17 Jan 2022, 19:56
- Forum: Balancing & Suggestions
- Topic: CW - Sten commando grenade range
- Replies: 2
- Views: 394
CW - Sten commando grenade range
Hello everybody Sten commando might need a little more range for their frag grenades. As for new, it seems to be 15. Same as the Gammon grenade. Morevover, veterancy doesn't seem to apply extended range to the frag grenade range. Applying the same range stats as tommy riflemen sounds reasonable (vet...
- 14 Jan 2022, 15:11
- Forum: Bugs
- Topic: 5.3.0 - CW - old pak36 camo bug
- Replies: 1
- Views: 324
5.3.0 - CW - old pak36 camo bug
Hello here to notify an old bug, dating back before the 5.3.0 patch. When CW infantry (engineer, riflement ; haven't test out other infantry) man a WH or PE Pak36, ambush / camo ability is not avaialble. I've noticed this quite a long time ago while playing, but never thought to report it Kind regar...
- 15 Dec 2020, 20:01
- Forum: Bugs
- Topic: [5.2.3] Heroic infantry and tanks
- Replies: 0
- Views: 517
[5.2.3] Heroic infantry and tanks
Hello I've been playing mostly AB lately. After some games, I got surprised how tanks (without HE) could "snipe" 82nd airborne. I went to check some numbers. I might be wrong, but 82nd seems to have the "heroic infantry", which make them resistant to suppression. And received accuracy from most stan...
- 12 Dec 2020, 19:24
- Forum: Balancing & Suggestions
- Topic: M3 halftrack
- Replies: 2
- Views: 564
Re: M3 halftrack
Hello Agree this is quite annoying, as M3 got no weapon before long If .50cal is the issue, then maybe adding a .30cal mg upgrade ? Thus, M3 would got 2 available upgrades : - .30cal, availalable immediatly (cost : 15 munition) - .50cal, available later (once WSC upgrade is done) what do you think ?
- 12 Dec 2020, 18:59
- Forum: Bugs
- Topic: [5.2.3] US - AB doctrine - Airdropped 76mm Gun: HE shell bug
- Replies: 4
- Views: 659
[5.2.3] US - AB doctrine - Airdropped 76mm Gun: HE shell bug
Hello
Concerning 76mm airdropped gun.
HE shell ability seems not working correctly. When you toggle the ability on, the gun crew initiates a movement animation (with the loading bar, for setup), then starts shooting (3 to 4 seconds later)
Concerning 76mm airdropped gun.
HE shell ability seems not working correctly. When you toggle the ability on, the gun crew initiates a movement animation (with the loading bar, for setup), then starts shooting (3 to 4 seconds later)
- 12 Dec 2020, 18:53
- Forum: Bugs
- Topic: [5.2.2] WH - Propaganda doctrine - Flamethrower halftrack insta-kill
- Replies: 3
- Views: 626
Re: [5.2.2] WH - Propaganda doctrine - Flamethrower halftrack insta-kill
Hello upping this old topics Forgot to answer you Waldersmith, sorry flamethrower vehicles are either overlooked or deliberately left that way to justify their cost Other flamethrower vehicules don't behave that way (Bren carrier wasp or flame hetzer). Propaganda HT got 2 flamethrowers, maybe it dea...
- 11 Dec 2020, 17:54
- Forum: Balancing & Suggestions
- Topic: US - AB - 101st & 82nd suggestions
- Replies: 4
- Views: 757
Re: US - AB - 101st & 82nd suggestions
Hello Thank you for your answer Concerning Long range @markr As Mantis said - the M1 Garand upgrade gives a good accuracy boost at longer ranges (compared to the basic M1 Carbine) True. Considering 101st get Ranger Garand stats, that's quite good actually. For the .30 MG, was just suggesting new toy...
- 10 Dec 2020, 02:33
- Forum: Balancing & Suggestions
- Topic: US - AB - 101st & 82nd suggestions
- Replies: 4
- Views: 757
US - AB - 101st & 82nd suggestions
Hello diagnostic: hard time vs mediums tanks. hard time vs ifantry, especially at long range. Suggestions: - 82nd => remove the 2 bazookas ; make it a 1-shoot abilities, with low cooldown and munition cost Thus, it would keep 100 % of Thompson damage output, and still have some flexibility to damage...
- 29 Nov 2020, 15:29
- Forum: Balancing & Suggestions
- Topic: Small Royal Artillery Rework
- Replies: 3
- Views: 649
Re: Small Royal Artillery Rework
Hello Concerning 76mm Shermans : Abourt the 76 sherman i dont even know why brits have them at all. Brits never used them. Actually, I do a lot If I remember well, the description call-in says those Sherman are from a Canadian regiment or something like this. And RA being a Brit / Canadian doc, mayb...
- 08 Nov 2020, 17:15
- Forum: Bugs
- Topic: [5.2.2] WH - Propaganda doctrine - Flamethrower halftrack insta-kill
- Replies: 3
- Views: 626
[5.2.2] WH - Propaganda doctrine - Flamethrower halftrack insta-kill
Hello
Propaganda Flamethrower Halftrack insta-kills infantry in buildings, trenches etc.
Maybe this is intended. Maybe not.
Just reporting this here
Propaganda Flamethrower Halftrack insta-kills infantry in buildings, trenches etc.
Maybe this is intended. Maybe not.
Just reporting this here
- 08 Nov 2020, 17:12
- Forum: Bugs
- Topic: [5.2.2] WH - Def doctrine - Mortar halftrack incendiary shell not working
- Replies: 4
- Views: 685
[5.2.2] WH - Def doctrine - Mortar halftrack incendiary shell not working
Hello
Little bug in 5.2.2.
While playing WH, with def doc, Mortar Halftrack ability to fire incendiary shells is not working.
It seems the ability shoot a single heavy shell (normally available after endsieg phase). Maybe the effects of those 2 abilities have been swaped.
Little bug in 5.2.2.
While playing WH, with def doc, Mortar Halftrack ability to fire incendiary shells is not working.
It seems the ability shoot a single heavy shell (normally available after endsieg phase). Maybe the effects of those 2 abilities have been swaped.
- 07 Nov 2020, 20:47
- Forum: Balancing & Suggestions
- Topic: CW - Dingo rotation rate and accelaration
- Replies: 1
- Views: 383
CW - Dingo rotation rate and accelaration
Hello I'm starting a topic about CW scout car dingo Dingo is quite a cumbersome tool. Its on-road behavior makes it very hard to use. It really lacks the agility of similar early vehicules, such as jeep or swim. I don't know if this is intended, so wasn't sure whether to post in the bug section or t...
- 07 Nov 2020, 17:48
- Forum: Balancing & Suggestions
- Topic: CW - RAF - Some artillery for Commandos
- Replies: 13
- Views: 1461
CW - RAF - Some artillery for Commandos
Hello I hope everybody is fine Here to suggest to add some arty to CW RAF doc. Being heavily infantry-oriented, RAF can end up locked down quite easily. Planes are here for that, but are quite expensive and have a long cooldown. Some artillery would help and provide some more flexibility. So here ar...
- 02 Nov 2020, 23:30
- Forum: Balancing & Suggestions
- Topic: CW tank hunter underperforming vs medium tanks
- Replies: 10
- Views: 1135
Re: CW tank hunter underperforming vs medium tanks
Lionelus wrote: ↑02 Nov 2020, 02:50 So basically, you 1 shot pz4 and stug, if you do 636 to 650 damage. That's 14 RNG possibilities From 450 to 635, that makes 185 RNG possibilities (not 1-shooting) Thus, 14 / 185 = 0.075. So when a Firefly or Achilles is shooting at a pz4 or a stug, you got a 7.5%...
- 02 Nov 2020, 21:06
- Forum: Balancing & Suggestions
- Topic: CW tank hunter underperforming vs medium tanks
- Replies: 10
- Views: 1135
Re: CW tank hunter underperforming vs medium tanks
specifically when these balance ideas are proposed by someone who only plays Brits mostly 90% of his time, and that's no secret... No hard feelings on Lionelus whatsoever though, i'm just saying the suggestions here aren't really objective. Actually, I'm a 98% brit player, since 2016. Before that, ...
- 02 Nov 2020, 02:50
- Forum: Balancing & Suggestions
- Topic: CW tank hunter underperforming vs medium tanks
- Replies: 10
- Views: 1135
CW tank hunter underperforming vs medium tanks
Hello Achilles & Firefly are top tier CW unit. (same with comet) To unlock them, you need: - lieutenant : 15 fuel - support truck : 65 fuel - captain : 30 fuel - armor truck : 90 fuel - command tank : 70 fuel total : 270 fuel Then, you need CP - Royal engineer : 2 CP - Royal artillery : 4 CP - RAF :...
- 02 Nov 2020, 01:47
- Forum: Balancing & Suggestions
- Topic: CW teching issues
- Replies: 1
- Views: 412
CW teching issues
Hello Latest patch just made playing CW very hard Here are the main issues : - Teching costs - Tools availibility - Teching flow Teching costs and tools availibility Having access to Staghound or Recce, after spending 15 + 65 + 30 fuel (total 110 fuel), this is not normal. Same, having access to Cro...
- 17 Oct 2020, 11:15
- Forum: Balancing & Suggestions
- Topic: CW - Cromwell rework suggestion
- Replies: 4
- Views: 790
Re: CW - Cromwell rework suggestion
Hello If cromwell did same splash as German tanks while costing less and not having to spend as many munitions while beeing twice as fast wouldn't be very fair. German HE tanks are super slow and no defence excepting the F1 of course. But I think the cromwell is fine as it is atm, better anti tank w...
- 11 Oct 2020, 18:24
- Forum: Balancing & Suggestions
- Topic: CW - Cromwell rework suggestion
- Replies: 4
- Views: 790
CW - Cromwell rework suggestion
Hello I hope everybody is fine Here to suggest a little rework of the CW cromwell tank. As for now, Cromwell tank seems to hold a top tier place, as you need quite a lot to unlock it (lieutenant, captain + armor truck). Thing is Cromwell is terribly underperforming. By the time he hits the field, it...
- 01 Feb 2020, 17:10
- Forum: Balancing & Suggestions
- Topic: BETA - vehicule rotation and manoeuver (february 2020)
- Replies: 1
- Views: 423
BETA - vehicule rotation and manoeuver (february 2020)
Hello this is a topic I wanted to talk about for a long time What does the community think about vehicule rotation ? I'm talking about all kind of wheeled vehicule rotating left and right, as if wheels were magically sliding. Which is mechanically impossible as far as I know. Tanks could do it thoug...
- 01 Feb 2020, 16:58
- Forum: Bugs
- Topic: BETA - CW / US - Engineers and Over repair (February 2020)
- Replies: 2
- Views: 619
Re: BETA - CW / US - Engineers and Over repair (February 2020)
Ok, thanks for that quick answer
- 01 Feb 2020, 16:04
- Forum: Balancing & Suggestions
- Topic: BETA - CW - Early 6 pdr AT gun
- Replies: 4
- Views: 765
BETA - CW - Early 6 pdr AT gun
Hello
6 pdr AT gun, available right at the start in CW HQ, seems a bit early
Making it available after lieutenant would be a solution
What does the community think about this ?
6 pdr AT gun, available right at the start in CW HQ, seems a bit early
Making it available after lieutenant would be a solution
What does the community think about this ?
- 01 Feb 2020, 15:10
- Forum: Bugs
- Topic: BETA - CW / US - Engineers and Over repair (February 2020)
- Replies: 2
- Views: 619
BETA - CW / US - Engineers and Over repair (February 2020)
Hello everyone In the latest beta version, it seems overrepair is not working anymore. CW - standard engineer You can purchase the upgrade. But can't over repair vehicules. Engineer do repairs damages, but won't go further as before CW - Royal engineer Same issue with Royal engineer (once doc perk u...