Hello!
Members of recrewed AT guns firing at the enemy when the gun is cloak, exposing themselves and the gun.
Thats an old bug, not only beta.
Search found 56 matches
- 25 Nov 2018, 11:51
- Forum: Bugs
- Topic: Members of recrewed AT guns firing at the enemy when the gun is cloak
- Replies: 0
- Views: 835
- 14 Nov 2018, 21:48
- Forum: Balancing & Suggestions
- Topic: Amount of tank commanders
- Replies: 0
- Views: 2320
Amount of tank commanders
Hello! I noticed the thing: if you playing for WM or PE and call in armor unit with tank commander inside, you still able to train two of them at the factory/barraks. But that don't work for US. After you call in Pershing Ace, the only one tank commander can be trained. Can you remove that disadvant...
- 25 Sep 2018, 23:43
- Forum: General - CoH1 / BKMOD1
- Topic: FORCE RETREAT
- Replies: 5
- Views: 2508
Re: FORCE RETREAT
Better remove that vanilla crap at all, because when the one man forcing to retreat a squad of skilled stormtroopers/rangers which normally rip that poor guy to shreds, it just one of the silliest moments of the game. Funny thing, that really strong and fearful command units just don't have that abi...
- 10 Mar 2018, 16:13
- Forum: Bugs
- Topic: airbone medic bug (noheal)
- Replies: 9
- Views: 3414
Re: airbone medic bug (noheal)
Kr0noZ wrote:So to get that straight:
Medic squad works fine - medics lose 1 man - you reinforce them - heal is no longer working?
Yes, seems right.
- 09 Mar 2018, 21:41
- Forum: Bugs
- Topic: airbone medic bug (noheal)
- Replies: 9
- Views: 3414
Re: airbone medic bug (noheal)
It happens when one of them killed. After reinforcing they will not able to heal.
- 28 Jan 2018, 10:27
- Forum: Balancing & Suggestions
- Topic: Rework of Defensive Doctrine - Concept
- Replies: 43
- Views: 34969
Re: Rework of Defensive Doctrine - Concept
I definitely disagree with removing of grenaders, movable pak 43 or anything else. Please, don't make that boring doctrine more boring then it is. Don't remove any unit from it, cutting variants of play by that.
- 07 Jan 2018, 18:09
- Forum: Bugs
- Topic: 101st airborne rangers not moving after using mortar barrage
- Replies: 6
- Views: 2179
Re: 101st airborne rangers not moving after using mortar barrage
Not quite. When using satchels rangers became uncontrolable for few seconds, and it happens all the time usung ability. In my case they just standing still for a forever. I need to say, ones i could "unfreeze" them, just need to kill someone of them by granades, then reinforced and kill ag...
- 07 Jan 2018, 12:04
- Forum: Bugs
- Topic: 101st airborne rangers not moving after using mortar barrage
- Replies: 6
- Views: 2179
Re: 101st airborne rangers not moving after using mortar barrage
Sometimes ordering them retreat to HQ squad, sometimes reinforcing them, sometemes both, but even with that they work properly often.
- 07 Jan 2018, 02:16
- Forum: Bugs
- Topic: 101st airborne rangers not moving after using mortar barrage
- Replies: 6
- Views: 2179
Re: 101st airborne rangers not moving after using mortar barrage
Right now i don't know about any specific conditions. I just use barrage when it neсessary. For example, you can use it one time and bug happens, or use it three times and be fine. Sometimes rangers under attack when it happenes, sometimes not. Can't figure out what this events have in common. I wou...
- 06 Jan 2018, 17:38
- Forum: Bugs
- Topic: 101st airborne rangers not moving after using mortar barrage
- Replies: 6
- Views: 2179
101st airborne rangers not moving after using mortar barrage
Hello!
Normaly 101st airborne rangers can't move while using 60mm mortar barrage ability. But, sometimes, they just standing still and can't move nor retreat even long time after use it, literally "holding ground to death".
Can you fix it, please?
Normaly 101st airborne rangers can't move while using 60mm mortar barrage ability. But, sometimes, they just standing still and can't move nor retreat even long time after use it, literally "holding ground to death".
Can you fix it, please?
- 20 Sep 2015, 20:37
- Forum: Balancing & Suggestions
- Topic: Add second Recoiless Rifle for munition instead Thompsons
- Replies: 5
- Views: 1537
Re: Add second Recoiless Rifle for munition instead Thompson
It will be great if you can do that. Despite RL stats buff it became a nerf for 101st. AB doctrine was not a problematic one, conversely it not so powerfull and popular doctrine in mod.
- 20 Sep 2015, 15:41
- Forum: Balancing & Suggestions
- Topic: Add second Recoiless Rifle for munition instead Thompsons
- Replies: 5
- Views: 1537
Add second Recoiless Rifle for munition instead Thompsons
For some reason, i dont know, maybe for nerf it against axis tanks, 101th lost their second Recoiless Rifle. Ok, right now one squad cant kill even halftrack, PE scoutcar, etc, in duel because almost everytime RL deal 80% damage (if it wont miss, lol), so HT or scout car can just drive away, even mo...
- 23 Aug 2015, 20:25
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.0 Patch TEST
- Replies: 745
- Views: 112694
Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview
- Tuned Recoiless Rifle, removed second one from 101st drop, additional 1 upgrade will be added if needed in next patch, use 82nd as AT support
I thought, AB Rangers became normal in last patch. Why we need more changes like that?
I thought, AB Rangers became normal in last patch. Why we need more changes like that?
- 23 Jul 2015, 17:22
- Forum: Balancing & Suggestions
- Topic: Brens unlock for Raf
- Replies: 23
- Views: 3234
Re: Brens unlock for Raf
Hmm.. according to this same logic we would then probably say that the SP is actually performing very well in the game, although it never even participated in the ww2... Or maybe it did; but more than the MP44s I wonder?? ^^ Indeed, and i am not a big fan of Armor doc which turned to "SP doc&q...
- 22 Jul 2015, 21:52
- Forum: Balancing & Suggestions
- Topic: Brens unlock for Raf
- Replies: 23
- Views: 3234
Re: Brens unlock for Raf
Tiger1996 wrote:Well, if the MP44 was excellent in real life... It shall be then perfect in this game too! Same with the MG42; both are included onto the iconic categories I think.
In real life it was very rare weapon too. Despite that in game it used by almost every common axis infantry squads.
- 10 Apr 2015, 21:36
- Forum: General - CoH1 / BKMOD1
- Topic: The rarest Bk units
- Replies: 55
- Views: 9215
Re: The rarest Bk units
Of course it has some pros, but its completely leveled by cons of that mortar.
- 09 Apr 2015, 19:32
- Forum: General - CoH1 / BKMOD1
- Topic: The rarest Bk units
- Replies: 55
- Views: 9215
Re: The rarest Bk units
what are u talking about? mortar shreds infantry But not this one, even CW 2-Inch (51mm) Mortar deal more damage. And looks like US 60mm have almost VCOH damage. anyway both airborne and infantry docs have 81mm, armor is the only one w/ 60mm - and all have 81mm HT mortar. It's only confirms my word...
- 09 Apr 2015, 15:43
- Forum: General - CoH1 / BKMOD1
- Topic: The rarest Bk units
- Replies: 55
- Views: 9215
Re: The rarest Bk units
US 60mm Mortar - viewtopic.php?f=15&t=376
- 09 Apr 2015, 15:38
- Forum: Balancing & Suggestions
- Topic: MG42 / Browning balancing suggestions.
- Replies: 30
- Views: 5629
Re: MG42 / Browning balancing suggestions.
Well, the MG42 had a higher rate of fire than the Allies HMGs in real life as it's probably regarded to be one of the best Machine guns ever built... And btw, both the US 30.cal and the Brits Vickers 'suppression' seem to be much buffed since 486! But hey Tony.. ur claim about that all US units are...
- 06 Apr 2015, 18:18
- Forum: Balancing & Suggestions
- Topic: MG42 / Browning balancing suggestions.
- Replies: 30
- Views: 5629
Re: MG42 / Browning balancing suggestions.
For some reason almost every US unit is crap as hell, even if in irl it was good. Another reason - in VCOH US MG was bad, but had AP bullets abulity, while WM MG was better but without AP. In BK developers buff all damadge also gives almost all MG AP abulity, as a result - Axis MG became better in e...
- 06 Apr 2015, 17:08
- Forum: Balancing & Suggestions
- Topic: MG42 / Browning balancing suggestions.
- Replies: 30
- Views: 5629
Re: MG42 / Browning balancing suggestions.
"It was done for balancing reasons" - that answer you will receive from most of forum members.
- 23 Mar 2015, 11:55
- Forum: Bugs
- Topic: 82nd healing ability broken
- Replies: 9
- Views: 2129
Re: 82nd healing ability broken
Thank you for fix.
- 23 Mar 2015, 11:54
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.8.8.0 Patch
- Replies: 103
- Views: 71790
Re: Blitzkrieg Mod 4.8.8.0 Patch
Hmm.. well, I made about 3 games on 3 different maps! Their last was nearly 2 hours period... But all went fine without any crashes!! Also btw I think u already know that what u r speaking of actually happened sometimes too with the old versions as well. Nothing is new then I mean!!! It happend in ...
- 09 Mar 2015, 21:01
- Forum: Bugs
- Topic: 82nd healing ability broken
- Replies: 9
- Views: 2129
Re: 82nd healing ability broken
I think it could heal like luftwaffe one. 82 is rare expensive squad, and nobody really will spend 35 muni for 10 % heal wich will be lost from first enemy shots.
- 09 Mar 2015, 16:36
- Forum: Bugs
- Topic: 82nd healing ability broken
- Replies: 9
- Views: 2129
Re: 82nd healing ability broken
Isn't that "unit must NOT be in combat to heal" rule ? I think so... Of course i know about that... I tried again. Looks like healing goes but its very poor, about 10-5 % of total squad heals, thats why i didnt noticed any effetct in first time. Still, is it normal? 35 muni for 10 or 5 %?