Search found 56 matches

by Tony_Frost
25 Nov 2018, 11:51
Forum: Bugs
Topic: Members of recrewed AT guns firing at the enemy when the gun is cloak
Replies: 0
Views: 743

Members of recrewed AT guns firing at the enemy when the gun is cloak

Hello!

Members of recrewed AT guns firing at the enemy when the gun is cloak, exposing themselves and the gun.
Thats an old bug, not only beta.
by Tony_Frost
14 Nov 2018, 21:48
Forum: Balancing & Suggestions
Topic: Amount of tank commanders
Replies: 0
Views: 2227

Amount of tank commanders

Hello! I noticed the thing: if you playing for WM or PE and call in armor unit with tank commander inside, you still able to train two of them at the factory/barraks. But that don't work for US. After you call in Pershing Ace, the only one tank commander can be trained. Can you remove that disadvant...
by Tony_Frost
25 Sep 2018, 23:43
Forum: General - CoH1 / BKMOD1
Topic: FORCE RETREAT
Replies: 5
Views: 2419

Re: FORCE RETREAT

Better remove that vanilla crap at all, because when the one man forcing to retreat a squad of skilled stormtroopers/rangers which normally rip that poor guy to shreds, it just one of the silliest moments of the game. Funny thing, that really strong and fearful command units just don't have that abi...
by Tony_Frost
10 Mar 2018, 16:13
Forum: Bugs
Topic: airbone medic bug (noheal)
Replies: 9
Views: 3064

Re: airbone medic bug (noheal)

Kr0noZ wrote:So to get that straight:
Medic squad works fine - medics lose 1 man - you reinforce them - heal is no longer working?


Yes, seems right.
by Tony_Frost
09 Mar 2018, 21:41
Forum: Bugs
Topic: airbone medic bug (noheal)
Replies: 9
Views: 3064

Re: airbone medic bug (noheal)

It happens when one of them killed. After reinforcing they will not able to heal.
by Tony_Frost
28 Jan 2018, 10:27
Forum: Balancing & Suggestions
Topic: Rework of Defensive Doctrine - Concept
Replies: 43
Views: 33644

Re: Rework of Defensive Doctrine - Concept

I definitely disagree with removing of grenaders, movable pak 43 or anything else. Please, don't make that boring doctrine more boring then it is. Don't remove any unit from it, cutting variants of play by that.
by Tony_Frost
07 Jan 2018, 18:09
Forum: Bugs
Topic: 101st airborne rangers not moving after using mortar barrage
Replies: 6
Views: 1914

Re: 101st airborne rangers not moving after using mortar barrage

Not quite. When using satchels rangers became uncontrolable for few seconds, and it happens all the time usung ability. In my case they just standing still for a forever. I need to say, ones i could "unfreeze" them, just need to kill someone of them by granades, then reinforced and kill ag...
by Tony_Frost
07 Jan 2018, 12:04
Forum: Bugs
Topic: 101st airborne rangers not moving after using mortar barrage
Replies: 6
Views: 1914

Re: 101st airborne rangers not moving after using mortar barrage

Sometimes ordering them retreat to HQ squad, sometimes reinforcing them, sometemes both, but even with that they work properly often.
by Tony_Frost
07 Jan 2018, 02:16
Forum: Bugs
Topic: 101st airborne rangers not moving after using mortar barrage
Replies: 6
Views: 1914

Re: 101st airborne rangers not moving after using mortar barrage

Right now i don't know about any specific conditions. I just use barrage when it neсessary. For example, you can use it one time and bug happens, or use it three times and be fine. Sometimes rangers under attack when it happenes, sometimes not. Can't figure out what this events have in common. I wou...
by Tony_Frost
06 Jan 2018, 17:38
Forum: Bugs
Topic: 101st airborne rangers not moving after using mortar barrage
Replies: 6
Views: 1914

101st airborne rangers not moving after using mortar barrage

Hello!
Normaly 101st airborne rangers can't move while using 60mm mortar barrage ability. But, sometimes, they just standing still and can't move nor retreat even long time after use it, literally "holding ground to death".
Can you fix it, please?
by Tony_Frost
20 Sep 2015, 20:37
Forum: Balancing & Suggestions
Topic: Add second Recoiless Rifle for munition instead Thompsons
Replies: 5
Views: 1534

Re: Add second Recoiless Rifle for munition instead Thompson

It will be great if you can do that. Despite RL stats buff it became a nerf for 101st. AB doctrine was not a problematic one, conversely it not so powerfull and popular doctrine in mod.
by Tony_Frost
20 Sep 2015, 15:41
Forum: Balancing & Suggestions
Topic: Add second Recoiless Rifle for munition instead Thompsons
Replies: 5
Views: 1534

Add second Recoiless Rifle for munition instead Thompsons

For some reason, i dont know, maybe for nerf it against axis tanks, 101th lost their second Recoiless Rifle. Ok, right now one squad cant kill even halftrack, PE scoutcar, etc, in duel because almost everytime RL deal 80% damage (if it wont miss, lol), so HT or scout car can just drive away, even mo...
by Tony_Frost
23 Aug 2015, 20:25
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 110936

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

- Tuned Recoiless Rifle, removed second one from 101st drop, additional 1 upgrade will be added if needed in next patch, use 82nd as AT support

I thought, AB Rangers became normal in last patch. Why we need more changes like that?
by Tony_Frost
23 Jul 2015, 17:22
Forum: Balancing & Suggestions
Topic: Brens unlock for Raf
Replies: 23
Views: 3230

Re: Brens unlock for Raf

Hmm.. according to this same logic we would then probably say that the SP is actually performing very well in the game, although it never even participated in the ww2... Or maybe it did; but more than the MP44s I wonder?? ^^ Indeed, and i am not a big fan of Armor doc which turned to "SP doc&q...
by Tony_Frost
22 Jul 2015, 21:52
Forum: Balancing & Suggestions
Topic: Brens unlock for Raf
Replies: 23
Views: 3230

Re: Brens unlock for Raf

Tiger1996 wrote:Well, if the MP44 was excellent in real life... It shall be then perfect in this game too! Same with the MG42; both are included onto the iconic categories I think.

In real life it was very rare weapon too. Despite that in game it used by almost every common axis infantry squads.
by Tony_Frost
10 Apr 2015, 21:36
Forum: General - CoH1 / BKMOD1
Topic: The rarest Bk units
Replies: 55
Views: 9196

Re: The rarest Bk units

Of course it has some pros, but its completely leveled by cons of that mortar.
by Tony_Frost
09 Apr 2015, 19:32
Forum: General - CoH1 / BKMOD1
Topic: The rarest Bk units
Replies: 55
Views: 9196

Re: The rarest Bk units

what are u talking about? mortar shreds infantry But not this one, even CW 2-Inch (51mm) Mortar deal more damage. And looks like US 60mm have almost VCOH damage. anyway both airborne and infantry docs have 81mm, armor is the only one w/ 60mm - and all have 81mm HT mortar. It's only confirms my word...
by Tony_Frost
09 Apr 2015, 15:43
Forum: General - CoH1 / BKMOD1
Topic: The rarest Bk units
Replies: 55
Views: 9196

Re: The rarest Bk units

US 60mm Mortar - viewtopic.php?f=15&t=376
by Tony_Frost
09 Apr 2015, 15:38
Forum: Balancing & Suggestions
Topic: MG42 / Browning balancing suggestions.
Replies: 30
Views: 5609

Re: MG42 / Browning balancing suggestions.

Well, the MG42 had a higher rate of fire than the Allies HMGs in real life as it's probably regarded to be one of the best Machine guns ever built... And btw, both the US 30.cal and the Brits Vickers 'suppression' seem to be much buffed since 486! But hey Tony.. ur claim about that all US units are...
by Tony_Frost
06 Apr 2015, 18:18
Forum: Balancing & Suggestions
Topic: MG42 / Browning balancing suggestions.
Replies: 30
Views: 5609

Re: MG42 / Browning balancing suggestions.

For some reason almost every US unit is crap as hell, even if in irl it was good. Another reason - in VCOH US MG was bad, but had AP bullets abulity, while WM MG was better but without AP. In BK developers buff all damadge also gives almost all MG AP abulity, as a result - Axis MG became better in e...
by Tony_Frost
06 Apr 2015, 17:08
Forum: Balancing & Suggestions
Topic: MG42 / Browning balancing suggestions.
Replies: 30
Views: 5609

Re: MG42 / Browning balancing suggestions.

"It was done for balancing reasons" - that answer you will receive from most of forum members.
by Tony_Frost
23 Mar 2015, 11:55
Forum: Bugs
Topic: 82nd healing ability broken
Replies: 9
Views: 2114

Re: 82nd healing ability broken

Thank you for fix.
by Tony_Frost
23 Mar 2015, 11:54
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.8.0 Patch
Replies: 103
Views: 70669

Re: Blitzkrieg Mod 4.8.8.0 Patch

Hmm.. well, I made about 3 games on 3 different maps! Their last was nearly 2 hours period... But all went fine without any crashes!! Also btw I think u already know that what u r speaking of actually happened sometimes too with the old versions as well. Nothing is new then I mean!!! It happend in ...
by Tony_Frost
09 Mar 2015, 21:01
Forum: Bugs
Topic: 82nd healing ability broken
Replies: 9
Views: 2114

Re: 82nd healing ability broken

I think it could heal like luftwaffe one. 82 is rare expensive squad, and nobody really will spend 35 muni for 10 % heal wich will be lost from first enemy shots.
by Tony_Frost
09 Mar 2015, 16:36
Forum: Bugs
Topic: 82nd healing ability broken
Replies: 9
Views: 2114

Re: 82nd healing ability broken

Isn't that "unit must NOT be in combat to heal" rule ? I think so... Of course i know about that... I tried again. Looks like healing goes but its very poor, about 10-5 % of total squad heals, thats why i didnt noticed any effetct in first time. Still, is it normal? 35 muni for 10 or 5 %?