Search found 3754 matches

by Tiger1996
20 Sep 2018, 01:18
Forum: Matchmaking & Strategies
Topic: A blessing in disguise ?
Replies: 1
Views: 67

Re: A blessing in disguise ?

it's always better to upload full PvP games (without anyone dropping, desyncing or losing connection) which also means without any A.i involved, from the start and until the very end of the battle... Though, good game nonetheless :)
by Tiger1996
19 Sep 2018, 21:22
Forum: Technical Support
Topic: I get bugged in 70% of matches !
Replies: 2
Views: 52

Re: I get bugged in 70% of matches !

I'm afraid this issue is particularly related to your internet provider host company in the region where you live. They might be blocking some ports... I had similar issues in my home country, though; I was able to bypass it by modifying some NAT mapping ports in my local router... Not sure if the s...
by Tiger1996
19 Sep 2018, 17:15
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 72
Views: 2712

Re: Blitzkrieg Mod 5.1.5

Back when I was learning BK from a really good player named ivelios, who easily had the best micro in the community even compared to today (I can only think of mencius being right behind or on par), the only way I could beat him was with mortar halftracks despite his overwhelming micro advantage. H...
by Tiger1996
19 Sep 2018, 15:30
Forum: Matchmaking & Strategies
Topic: Discord 2vs2 with Hawks
Replies: 0
Views: 48

Discord 2vs2 with Hawks

- Me & Hawks

VS

- TAVARES & Erich

https://www.youtube.com/watch?v=A9FMMjTxMRI
SnapShot.jpg
Thumbnail


Enjoy! ;)
by Tiger1996
19 Sep 2018, 12:44
Forum: Matchmaking & Strategies
Topic: 4 vs 4 Cheap tactis
Replies: 5
Views: 154

Re: 4 vs 4 Cheap tactis

Fix the god damn Tank IV´s armor. All of them. Their 50 mm behave like 80 mm of armor or more and their 80 mm are almost as resistant as 100 mm Tiger armor. I didnt manage to pen them just once with 76 mm, not even with HVAP. If the Shermans are supposed to be even better than now, then they will n...
by Tiger1996
17 Sep 2018, 20:22
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 22
Views: 508

Re: Royal Engineers Buildable MK VII Churchills

Well, my point was if Churchill MK-IV and VI would receive armor nerf due to adding the VII then I think the IV and VI would be totally useless! Thus.. removing them would be just better. Without touching 290mm AVRE (MK-IV) or 95mm Churchill (MK-V) as they would both keep same armor. Another reason ...
by Tiger1996
17 Sep 2018, 17:40
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 22
Views: 508

Re: Royal Engineers Buildable MK VII Churchills

You know what guys...
I would be for removing Churchill MK-IV and VI from the game entirely, they were out-dated in Normandy anyways... Then the MK-VII would be just available after 4 Command Points for a price of 700MP and 90 fuel.
by Tiger1996
15 Sep 2018, 13:40
Forum: Balancing & Suggestions
Topic: PE tweeks/changes
Replies: 5
Views: 140

Re: PE tweeks/changes

Things I agree with: - 3rd PE building very expensive in terms of MP cost. I can also remember Sukin-kot used to point this out many times in the past when he was still playing Bk Mod. - Luft doc Wirbelwind overpriced, absolutely. Things I disagree with: - Cheaper Assault Pios. Combat Engineers cos...
by Tiger1996
13 Sep 2018, 21:11
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 22
Views: 508

Re: Royal Engineers Buildable MK VII Churchills

just an idea passing around... Churchill MKVII could be build-able for 5 CPs (without flamethrower) for a similar cost as 75 Sherman Jumbo, something around 700 MP and 90 fuel.. and for 2 CPs the player would be able to call-in the current Churchills MK-IV and VI (but with weaker armor) for about 60...
by Tiger1996
13 Sep 2018, 10:20
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 22
Views: 508

Re: Royal Engineers Buildable MK VII Churchills

I'm honestly unable to make up my mind on this matter yet. At one hand, I agree with Shanks that RE doc is fine now.. just needs better scouting (which will be done by lowering price of Dingo) and perhaps the Comet needs faster turret rotation.. and that's all about it. However, on the other hand......
by Tiger1996
13 Sep 2018, 10:10
Forum: Matchmaking & Strategies
Topic: How to play axis
Replies: 5
Views: 161

Re: How to play axis

For all those that keep crying about whatever poor heavy axis tanks and stuff. You dont need that crap. Not even arty. Just press hard with grens, stugs and Pumas within the first 20-30 mins This is a special vid for Tiger. Hell, mate! ^^ Are you trying to prove for me that heavies are not poor, so...
by Tiger1996
12 Sep 2018, 14:42
Forum: General - CoH1 / BKMOD1
Topic: ARTY ROF
Replies: 16
Views: 406

Re: ARTY ROF

The New BK Champion wrote:I disagree with this. They have the same rof since ages and everyone is used to it.

Well, reload times of heavy tanks were recently changed.. despite that it was like that for ages and everyone was also used to it.
by Tiger1996
12 Sep 2018, 14:33
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 588

Re: Dingo-obsolete

The only CW doc that lacks recon options is then RE and making Dingo cheaper will make recon a bit easier for RE (which might need it) but since Dingo is available to all CW docs, it will increase recon capability also for the other two (which aren't really "lacking" recon). Then the pric...
by Tiger1996
12 Sep 2018, 14:30
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 72
Views: 2712

Re: Blitzkrieg Mod 5.1.5

The New BK Champion wrote:1. Periscope upgrade in TH tree doesn't do anything for me. I enabled it when my hetzer was ambushed, but it didn't receive any sight buff.

I am not sure if this is exactly a bug, for me it worked.. but I just had to leave ambush and activate it once again after the unlock.
by Tiger1996
12 Sep 2018, 02:55
Forum: General - CoH1 / BKMOD1
Topic: ARTY ROF
Replies: 16
Views: 406

Re: ARTY ROF

Based on that, the only nerf you can ask is for the hummel, not for the priest. But I m not sure I can remember last time you ask for an axis nerf. Let me remind you from another topic then, sir... And from what I have Googled so far, the Priest fires about 3 or 4 rounds per minute.. meaning 20 sec...
by Tiger1996
12 Sep 2018, 02:00
Forum: General - CoH1 / BKMOD1
Topic: ARTY ROF
Replies: 16
Views: 406

Re: ARTY ROF

I didn't use WoT as historical reference... Clearly, i used WoT (and other ww2 games) to compare the reload times for heavy tanks with Bk Mod. And the result was: - Heavy tanks current reload times in Bk Mod = Heavy tanks reload times in WoT, WT, and MoW. However; - Arty units reload times in Bk Mod...
by Tiger1996
12 Sep 2018, 01:33
Forum: General - CoH1 / BKMOD1
Topic: ARTY ROF
Replies: 16
Views: 406

Re: ARTY ROF

Why come back when it had aldready be explained several time 3 rounds per minutes is for long arty preparation and not for sustained fire. Hmm; sir.. this sentence is irritating me! I mean... With all due respect, but if you are going to talk to me like this, then I can also respond and say; Why wo...
by Tiger1996
11 Sep 2018, 23:11
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 588

Re: Dingo-obsolete

I don't think that this is a good idea.
They just need the Dingo cheaper so it can help RE doc better in late game with scouting.. no boys AT rifle, no Vickers!
No need to complicate things...
by Tiger1996
11 Sep 2018, 22:20
Forum: General - CoH1 / BKMOD1
Topic: ARTY ROF
Replies: 16
Views: 406

Re: ARTY ROF

Well, maybe my idea to add single-shot abilities for all arty units, being similar to the Grille wasn't the best idea.. though, it was just an idea. Away from that... I'm just waiting keenly to see how MarKr is going to tweak 95mm arty, HotchKiss, Priest and Calliope on the next release. If the &quo...
by Tiger1996
11 Sep 2018, 16:51
Forum: Matchmaking & Strategies
Topic: HotchKiss +100 kills
Replies: 15
Views: 383

Re: HotchKiss +100 kills

Calli, 95mm arty, HotchKiss, Hummel.. and most of all, the Priest of course. in my opinion the Priest is still the MOST ridiculous arty unit among them for its cost. Early available, collection of super abilities, cheap, extremely high rate of fire, and also precise... And arty in general is now a l...
by Tiger1996
11 Sep 2018, 07:05
Forum: General - CoH1 / BKMOD1
Topic: ARTY ROF
Replies: 16
Views: 406

Re: ARTY ROF

Hmm, well.. but I really couldn't find a single online source that would suggest 10 rounds per minute for the Priest. Let me drop few examples of what I found ^^ https://tank-compare.com/en/data/usa/self-propelled-guns/m7-priest/623 http://wiki.wargaming.net/en/Tank:A16_M7_Priest As we can see, the ...
by Tiger1996
11 Sep 2018, 05:25
Forum: General - CoH1 / BKMOD1
Topic: ARTY ROF
Replies: 16
Views: 406

ARTY ROF

SO, I have went through a bunch of ww2 games to check the reload time of some arty units, as well as heavy tanks. interestingly enough, I found that the new reload times for heavy tanks that we currently have in Bk Mod, is actually accurate and almost identical to how it is represented in various ga...
by Tiger1996
11 Sep 2018, 02:30
Forum: Matchmaking & Strategies
Topic: HotchKiss +100 kills
Replies: 15
Views: 383

Re: HotchKiss +100 kills

And from what I have Googled so far, the Priest fires about 3 or 4 rounds per minute.. meaning 20 seconds reload time, or 15 seconds at best! Hummel fires about 2 or 3 rounds per minute.. meaning about 26 seconds reload time, or just 20 seconds at best! 3 loaders.. yes, but also a BIG shell to reloa...
by Tiger1996
10 Sep 2018, 21:22
Forum: Matchmaking & Strategies
Topic: HotchKiss +100 kills
Replies: 15
Views: 383

Re: HotchKiss +100 kills

I can't see why should 105mm arty gun reload faster than an 88mm gun for a heavy tank... Tiger reloads in 8-9 seconds, KT reloads in 9-10 second. Somehow 105mm arty reloads in 7-8 seconds.. and Priest only in 6 seconds, that's a joke! if lowering the rate of fire to around 9-10 seconds for 105mm art...
by Tiger1996
10 Sep 2018, 21:15
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 588

Re: Dingo-obsolete

MarKr wrote:Or are you talking just about the price drop on current Dingo?

Yes, just drop the price to 150 MP and 5 fuel or something.

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