Search found 3537 matches
- 21 Apr 2018, 19:40
- Forum: Matchmaking & Strategies
- Topic: 37mm half-track
- Replies: 5
- Views: 67
Re: 37mm half-track
Hmm, well... I think the 37mm HE rounds are also effective against Greyhound and US half-tracks; and the Recce isn't really a Stuart tank after all. As it doesn't have a turret, and the gunner is very exposed. Though, I see your point.. but at the same time I still think that 37mm half-track should ...
- 21 Apr 2018, 18:00
- Forum: Matchmaking & Strategies
- Topic: 37mm half-track
- Replies: 5
- Views: 67
Re: 37mm half-track
It needs 3 or 4 hits with HE in order to kill it... I think it's fine because M5/M3 Stuart can kill Puma the same way with HE rounds! :P 37mm AP rounds have very little penetration on the other hand though :/ And btw, I have seen the HE rounds sometimes bouncing off Recce.. which is weird but unders...
- 21 Apr 2018, 15:30
- Forum: Matchmaking & Strategies
- Topic: 37mm half-track
- Replies: 5
- Views: 67
37mm half-track
I never knew the 37mm half-track from Blitz doc, is that much powerful with HE rounds until recently.. even against the Recce ^^ Truly getting in love with the 37mm half-track 8-) From now on, it's 1 BIG reason to choose Blitz doc over Terror on the other hand, because basically both Blitz doc and D...
- 21 Apr 2018, 11:00
- Forum: Balancing & Suggestions
- Topic: Pz4\M4 HE vs HQ buildings
- Replies: 1
- Views: 46
Pz4\M4 HE vs HQ buildings
I have always believed that M4 Shermans are able to destroy both PE buildings and WH base way too fast... However, I wasn't aware that Axis stubby 75mm cannon HE is too weak vs US buildings on the other hand.. until I actually made a test yesterday! Sherman needs ONLY about 4 to 3 hits in order to f...
- 19 Apr 2018, 15:10
- Forum: General - CoH1 / BKMOD1
- Topic: New Patch, old Stories- A little feedback about artillery and other things
- Replies: 10
- Views: 371
Re: New Patch, old Stories- A little feedback about artillery and other things
Simply that was my opinion.. so calm down man, u don't have to rant about it. I think u would definitely expect very different opinions on this topic... After all, I will avoid further arguments; at least for now.. just to ease the tension ;) Though; 1 thing to say... Furthermore rocket arty start f...
- 19 Apr 2018, 14:35
- Forum: General - CoH1 / BKMOD1
- Topic: New Patch, old Stories- A little feedback about artillery and other things
- Replies: 10
- Views: 371
Re: New Patch, old Stories- A little feedback about artillery and other things
Why should Allied tanks get same arty damage reduction as Axis tanks? Aren't the Allied tanks already much cheaper? Let's have a look here.. what are the most 2 expensive British tanks? Firefly (550 MP/ 80 fuel) and Croc Churchill (1100 MP) These are the MOST expensive CW tanks. Now, let's see how m...
- 19 Apr 2018, 14:22
- Forum: Matchmaking & Strategies
- Topic: Two 2 vs 2 games
- Replies: 1
- Views: 132
Re: Two 2 vs 2 games
As for the game on Martainville, I was actually watching Shadow's stream on that one.. but I don't have much to say about it. Regarding the other one at Bizory, I really don't understand why Fuzzors went RA but not RE doc.. an early Churchill could have finished it! Keeping in mind they had all the ...
- 19 Apr 2018, 12:48
- Forum: Off-Topic
- Topic: Who's the Best BK Player?
- Replies: 6
- Views: 94
Re: Who's the Best BK Player?
Hmm, interesting!
- 17 Apr 2018, 19:36
- Forum: Matchmaking & Strategies
- Topic: [Discord] vs Hawks & old players
- Replies: 4
- Views: 127
Re: [Discord] vs Hawks & old players
I could have went Blitz doc, but I was very reluctant for this decision.. as I still believe that Blitz doc can't do much in such serious games, or too risky!
And obviously Def doc isn't the style I prefer.. so I had to go Terror doc as well, which was the only safe decision remaining.
And obviously Def doc isn't the style I prefer.. so I had to go Terror doc as well, which was the only safe decision remaining.
- 17 Apr 2018, 15:30
- Forum: Matchmaking & Strategies
- Topic: [Discord] vs Hawks & old players
- Replies: 4
- Views: 127
[Discord] vs Hawks & old players
Allied Hawks >>> inf Aposso >>> Armor TheOdisk >>> RA VS Axis Me >>> Terror Shadow >>> Terror Kwok >>> TH https://www.youtube.com/watch?v=oSlpxFn7y4Q SnapShot.jpg Replay file attached in the video description ;) And hopefully we could have a rematch anytime with swapped faction sides. I mean that i...
- 17 Apr 2018, 11:20
- Forum: Balancing & Suggestions
- Topic: 2pdr Tetrarch/Daimler
- Replies: 15
- Views: 377
Re: 2pdr Tetrarch/Daimler
Yes, not a good argument.. but it's not my argument! It's the argument Hawks used... 2 pdr is a 40 mm gun, 6 pdr is 57 mm. The 2 pdr shell is 40x304 mm while the 57 mm is 57x441mm. the size difference isnt that big when comparing the ammo. So there is no reason to have the 2pdr dealing half of the 5...
- 17 Apr 2018, 02:55
- Forum: Balancing & Suggestions
- Topic: 2pdr Tetrarch/Daimler
- Replies: 15
- Views: 377
Re: 2pdr Tetrarch/Daimler
What I don't get on the other hand, is that the 2pdr (40mm) is only 3mm more than 37mm AT guns.. yet, deals almost twice more damage! Come on... Why do u want a low caliber gun to deal as much damage as other medium caliber guns such as 6pdr or US 57mm vs medium tanks??!! That's like asking that She...
- 17 Apr 2018, 01:05
- Forum: Balancing & Suggestions
- Topic: 2pdr Tetrarch/Daimler
- Replies: 15
- Views: 377
Re: 2pdr Tetrarch/Daimler
Even with a basic damage of 150 it would be still possible to apply some modifiers against half-tracks which increase damage vs them, or not possible? At this point, with also higher rate of fire.. then it would be considered rather a clear buff generally vs Puma and Axis half-tracks.. but some sort...
- 16 Apr 2018, 19:36
- Forum: Balancing & Suggestions
- Topic: 2pdr Tetrarch/Daimler
- Replies: 15
- Views: 377
Re: 2pdr Tetrarch/Daimler
I would say it's not a buff or a nerf either! It's only an adjustment so that 2pdr would act in a more believable way, as it's currently a bit too unreal. The damage would go down to 150 which is still high enough actually.. and in return they would shoot faster, meaning that the time they need to k...
- 16 Apr 2018, 15:42
- Forum: Balancing & Suggestions
- Topic: 2pdr Tetrarch/Daimler
- Replies: 15
- Views: 377
Re: 2pdr Tetrarch/Daimler
As far as I'm concerned, I think 2pdr Tetrarch has a reload speed of 4 to 5 seconds, while the Daimler has 5 to 6.5 seconds reload time.. despite it's the exact same gun! I believe that both should maybe have a reload of 3 to 4 seconds.. while in return lowering the 2pdr damage to around 150 or some...
- 16 Apr 2018, 12:40
- Forum: Balancing & Suggestions
- Topic: 2pdr Tetrarch/Daimler
- Replies: 15
- Views: 377
2pdr Tetrarch/Daimler
Hello! I would like to speak about the CW 2pdr Tetrarch light tank as well as the 2pdr Daimler armored car. As I think they deal extremely high damage against Stug and Pz4 tanks... I mean, it's fine that they penetrate; but somehow they deal as much damage as 57mm AT guns?? How come the 2pdr is able...
- 14 Apr 2018, 15:20
- Forum: Matchmaking & Strategies
- Topic: first v5.1.4 game
- Replies: 0
- Views: 80
first v5.1.4 game
Allied
Me >>> RAF doc
Andrusha >>> inf doc
VS
Axis
Ete >>> Luft doc
jonny >>> Blitz doc
https://www.youtube.com/watch?v=ozMziOTZ21Q
Replay file attached in the video description
Me >>> RAF doc
Andrusha >>> inf doc
VS
Axis
Ete >>> Luft doc
jonny >>> Blitz doc
https://www.youtube.com/watch?v=ozMziOTZ21Q
Replay file attached in the video description

- 14 Apr 2018, 08:45
- Forum: Balancing & Suggestions
- Topic: Broken US early game
- Replies: 9
- Views: 228
Re: Broken US early game
I think the best counter to that, is Recoil-less Jeeps from Armor doctrine.. but then u will have to choose ur doctrine right away.
- 13 Apr 2018, 15:30
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5459
Re: 5.1.4 preview
Could it be, perhaps, connected to one of the latest Steam updates in combination with with some personal settings? Yup! That turns out to be the case... Steam recently updated how profiles are displayed.. now someone's "activity" is no longer visible to the public, even if it's set to be...
- 12 Apr 2018, 12:11
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5459
Re: 5.1.4 preview
Alright, let us know.
- 12 Apr 2018, 12:11
- Forum: Balancing & Suggestions
- Topic: An idea for making Royal arty worth using again.
- Replies: 12
- Views: 320
Re: An idea for making Royal arty worth using again.
Well, ya... I have to agree that RA doc is currently one of the most lethal doctrines of all time; I even believe that 17pdr emplacements shouldn't be available for RA doctrine anymore.. but exclusively for RE doctrine only.
- 12 Apr 2018, 10:44
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5459
Re: 5.1.4 preview
why is this update preventing me from showing ingame. i only show up online on steam even if i am playing bk mod Did you close the Bk launcher after running the game? If you close the Bk launcher, people will not see you online in their CoH friends list.. keep the launcher running in the background...
- 11 Apr 2018, 02:11
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5459
Re: 5.1.4 preview
Oh come on, don't make it like "allies dont have it, so let axis not have it too". It is a bug, it will be fixed, but it is not something that should make "zomg we should revolt about how unfair and catastrophic it is" reactions. Current function is completely ok from our point ...
- 11 Apr 2018, 02:05
- Forum: Matchmaking & Strategies
- Topic: Exhausting Conflict
- Replies: 6
- Views: 224
Re: Exhausting Conflict
Oops, sorry but I lost the replay file of this game :/
However, the replay file would not work anyway with the new patch.. as it's incompatible then.
However, the replay file would not work anyway with the new patch.. as it's incompatible then.
- 10 Apr 2018, 19:44
- Forum: Matchmaking & Strategies
- Topic: Exhausting Conflict
- Replies: 6
- Views: 224
Re: Exhausting Conflict
I recently noticed that AA mode is in fact not that much necessary at all.. that's because AA units will always attack airplanes crossing their AA radius, no matter what.. as long as airplanes are their top target priority. The only benefit for AA mode is that the AA unit would be static all the tim...