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by Tiger1996
24 Mar 2019, 23:12
Forum: Announcements
Topic: 5.1.7 live release
Replies: 35
Views: 1344

Re: 5.1.7 live release

why does it still say 516 on steam? I think that's why... Critical glitch in version 5.1.7 (live branch): https://www.youtube.com/watch?v=E8jPSukHBVk Video is unlisted . Not sure what is exactly doing this immense damage against JPz L/70 and half-tracks or armored cars.. but I think it might be the...
by Tiger1996
24 Mar 2019, 19:05
Forum: Technical Support
Topic: Sherman bug
Replies: 5
Views: 106

Re: Sherman bug

9th Armored Division wrote:How to fix Sherman bug with purple arrow help

Are you "Tom Cat" who posted this comment on my channel?

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If yes, I told you to update your graphics driver.. so, have you already tried that?
by Tiger1996
23 Mar 2019, 00:15
Forum: Balancing & Suggestions
Topic: panthers
Replies: 9
Views: 168

Re: panthers

Viper wrote:i think panther.g should be slightly cheaper from 890 mp to 800 mp. does not make much different anyway.

Given the fact that Terror doc Tiger tank currently costs 840 MP then I would lower the Panther-G price to 839 MP and this way the principle would also remain unbroken! XD
by Tiger1996
21 Mar 2019, 20:33
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 24
Views: 517

Re: 105 howitzers

I am for the "only arty doctrines can use barrages on captured static howitzers". The thing is that static howitzers (and barrages from them) are an asset which is meant to be dontrine-specific but due to the capture system of the game, it possible to get this thing even as another doctri...
by Tiger1996
21 Mar 2019, 16:11
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 24
Views: 517

Re: 105 howitzers

4 seconds are perhaps too much, but increasing it is also not an option, or not by too much. Else all units can just run away after the first shell hit the area Artillery isn't supposed to hunt down mobile targets anyway... They are meant to strike static defense, so.. in my opinion; this would be ...
by Tiger1996
21 Mar 2019, 08:48
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 24
Views: 517

Re: 105 howitzers

But what’s the solution It's fine that howitzers have the longest range.. and the fact that they can't move is already compensated by this, in addition to being very cheap. Now, the biggest problem is; - insane rate of fire, 4 seconds?? Reloading faster than 2 pdr guns... Really? - Number of shells...
by Tiger1996
21 Mar 2019, 02:34
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 24
Views: 517

Re: 105 howitzers

I would like to bump this topic once again... Let alone the fact that players can exploit the limit of only 2 howitzers by burning the crew and then building more howitzers for themselves and their team-mates too... I dare to say that currently, these howitzers are the ULTIMATE weapon in the game, t...
by Tiger1996
14 Mar 2019, 21:11
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 787

Re: Vehicle Extinction and AT Rifle

The ability at Storms is not there to equip them with Schrecks, crawl to enemy tanks and blow them up. You don't really need that tactics in a doctrine which has access to PIV H/J, Panthers and Tigers. Well, this one part is true.. though; i'm not sure if it would remain to be so. Given that doctri...
by Tiger1996
14 Mar 2019, 17:00
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 787

Re: Vehicle Extinction and AT Rifle

Viper wrote:and i want to add.......why is 517 not released yet? :mrgreen:

kwok wrote:This is also why 5.17 is not released.

it's released.
by Tiger1996
14 Mar 2019, 13:22
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 787

Re: Vehicle Extinction and AT Rifle

You compare Stormtroopers to different types of infantry, both are infantry, both can crawl and both can obtain handheld AT + you top it off with "both are elite and have muscles" so it sounds solid. Where it starts falling appart are the points where they are NOT similar - specifically t...
by Tiger1996
14 Mar 2019, 03:59
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 787

Re: Vehicle Extinction and AT Rifle

I am not against changing the unit but I would like to keep the unit in some way special, so not turn it into "BOYS squad in Wehrmacht uniform". I would be for lowering the HP and possibly also the number of the soldiers, limiting mobility in some way, lowering accuracy (possibly connect ...
by Tiger1996
13 Mar 2019, 04:33
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 787

Re: Vehicle Extinction and AT Rifle

Honestly, I don't have much problems with this WH AT rifle squad.. and the 65 basic range is justified as it can't ambush... Generally, I really can't imagine playing WH without this unit, specifically after the 50.cal buff which makes most Allied vehicles a lot more deadly than they used to be. Tho...
by Tiger1996
26 Feb 2019, 20:18
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 2904

Re: 5.1.7patch

Statement of Policy: The Tiger should be balanced by changing its CP instead of its price. That's 1 thing I totally support Hawks with.. we are talking about a tank that participated in the war since 1942 in comparison to the Pershing on the other hand which has participated only for a few months a...
by Tiger1996
21 Feb 2019, 22:00
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 2904

Re: 5.1.7patch

There's no reason a 76mm sherman should ever bounce this 50mm front plate. No reason a 20mm flak gun in the base should frontally penetrate and kill the comet (even stuart has less chance of being penetrated by the 20mm flak gun than the cromwells armor); it's just all sorts of wrong. Realistically...
by Tiger1996
16 Feb 2019, 13:25
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 2904

Re: 5.1.7patch

Here just to throw my opinion, despite I haven't got around to test anything yet.. but if any bugs encounter me, i'll drop MarKr a hint via Discord. That said, I wholeheartedly disagree with lowering the HP of Pershing tanks. And if somebody comes back at me stating that Pershing(s) can be still ove...
by Tiger1996
30 Jan 2019, 01:50
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 11258

Re: Poor Doctrine Design - Luft

Ehm.. well, okaaay! :P I appreciate how you have now provided your actual point of view.. with more objectivity. Sorry if I have been too aggressive. And ya, something must be wrong with this forum... I don't act similarly in other places.. but whenever I come here, I gain some heavy load of toxicit...
by Tiger1996
30 Jan 2019, 00:44
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 11258

Re: Poor Doctrine Design - Luft

I cant understand why the "luft=balanced/needs-no-changes" side of the debate ignores how the game actually works so hard? I'm sorry to disappoint you.. but this is just your first sentence in the text, and you are already hallucinating... Because this side of the argument; aka "luft...
by Tiger1996
29 Jan 2019, 20:15
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 11258

Re: Poor Doctrine Design - Luft

Definitely didn't mean those old days. You got it all wrong... I mean that the current good days, are going to become good old days very soon.. if the development becomes corrupted and wicked. I stick with Kwok and Markr and others who see the entire design flawed compared to most other docs. Fine t...
by Tiger1996
29 Jan 2019, 19:12
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 11258

Re: Poor Doctrine Design - Luft

I’m starting to feel people would rather play vcoh instead of bk. Not exactly. I think people would rather play Bk Mod that they have been familiar with since years... I mean the "old good known" Bk Mod. instead of the "new world order" or in this case.. the "new BK order&q...
by Tiger1996
28 Jan 2019, 01:44
Forum: General - CoH1 / BKMOD1
Topic: Mortar rounds tracking targets?
Replies: 7
Views: 183

Re: Mortar rounds tracking targets?

just for info... I would like to add: When the game engine calculates a "hit" it's still possible for this calculation to be dismissed.. in 3 cases. - Case 1, if the targetted unit moves out of range.. the physics engine will create a script similar to the following: <<_tracking.target01#t...
by Tiger1996
27 Jan 2019, 21:50
Forum: Balancing & Suggestions
Topic: Tiger (975/170) vs jumbo (780mp)
Replies: 5
Views: 248

Re: Tiger (975/170) vs jumbo (780mp)

I don't usually post values, as I believe some Corsix values are either broken.. or that something else is wrong with some particular unit models, causing the results to be apparently different in the actual game under some certain conditions, particualrly for those individual units. Examples; - I b...
by Tiger1996
27 Jan 2019, 09:48
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 11258

Re: Poor Doctrine Design - Luft

First of all, it's quite hideous that I actually need to come back here and visit this forum once again.. but I think I have to post something here, since I can see so many crybabies around.. and a lot of B.U.L.L.S.H.I.T that has to be called out, heavily. If you don't, I have to ask how much you pl...
by Tiger1996
11 Jan 2019, 02:00
Forum: Balancing & Suggestions
Topic: 3v3 4v4 Allies vs German stuff
Replies: 50
Views: 1231

Re: 3v3 4v4 Allies vs German stuff

it's not impossible to achieve that.. but definitely hard, or possible.. but not eaay. You also need to keep in mind that if Stupa is added to Blitz doc, it would be on a different tech tree from the Tiger tank, as it would be unlocked with Stuh... 1 Stupa will not be more dangerious than 2 Stuh.. a...
by Tiger1996
10 Jan 2019, 20:44
Forum: Balancing & Suggestions
Topic: 3v3 4v4 Allies vs German stuff
Replies: 50
Views: 1231

Re: 3v3 4v4 Allies vs German stuff

what about vs grenadiers? do you know? i think 7 bren will be less op than 7 bar because 7 bar means they will suppress better than shermans. even without ability. grenadiers with lmg42 cant suppress at all. Well, the Bren LMG also can't shoot while moving, but BARs can. Though, the Bren LMGs would...
by Tiger1996
10 Jan 2019, 16:50
Forum: Balancing & Suggestions
Topic: 3v3 4v4 Allies vs German stuff
Replies: 50
Views: 1231

Re: 3v3 4v4 Allies vs German stuff

Don’t leave too early tiger. If stupa moves to bk, what would differentiate the stupa and stuh42? They’d serve nearly the same role but stupa is bigger/slower. Should they be reward if each other? Yes, reward for each other. but....sas with 7 bar will be very op. they will immediately suppress anyt...

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