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by Tiger1996
20 May 2019, 18:33
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 49
Views: 1603

Re: 5.1.8. beta (Doctrine rework, update 1)

The current mechanism of ALRS abilities... Delay before the shot >>> and then "full gun reload" afterwards. And the bad thing about it, is how it's going to reload even if you cancel the ability process.. but it's not a big deal anyway. it's one of the abilities which I most use, and I can...
by Tiger1996
17 May 2019, 14:17
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 49
Views: 1603

Re: 5.1.8. beta (Doctrine rework, update 1)

It is the purpose of it. What else is the purpose of calling arty when its not to destroy defenses before you ride into them. The problem is.. this ability is very cheap (only 85 ammo i think) but still one of the most lethal arty barrages in the game, and at least 3x times more lethal than the inf...
by Tiger1996
17 May 2019, 11:00
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 49
Views: 1603

Re: 5.1.8. beta (Doctrine rework, update 1)

Bonus points if you post replays. The more replays you post, the more we can analyze a real game in action and the more we will appreciate your opinion. Despite being under severe time pressure, in fact... I already have a couple of PvP games recorded for the beta, but i will not upload or post the...
by Tiger1996
17 May 2019, 04:24
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 49
Views: 1603

Re: 5.1.8. beta (Doctrine rework, update 1)

I have so much notes, but my time is super limited these current days... So, i will try to keep it as short as possible, even though it might be still a long post to read after all... Although i won't be able to address all the points right now, but only the most important ones: - in the past, there...
by Tiger1996
04 May 2019, 03:42
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 158
Views: 5245

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

About the balance arguments... Briefly, I think the game is currently balanced but with a slight edge to Allied favor.. and I already said this when the devs made the doctrine survey. So, from a scale of " 10 " for which " 1 " is OP Axis and " 10 " being OP Allies, whil...
by Tiger1996
01 May 2019, 23:05
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 158
Views: 5245

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

This is the reason why changes are coming - the ammo upkeeps and only "arty" doctrines will be able to fire barrages from static howitzers, which will make it pointless to "give" your howitzers to team mates. That will, in turn, lower the overall usage of barrages from static ho...
by Tiger1996
01 May 2019, 19:15
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 158
Views: 5245

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

just a proper post crossing by... Since I believe there is something worth highlighting: Anyway, it is still not just about the damage numbers. This has been said before but one more time: On direct hit (or very near hit) the damage is bigger BUT scoring the direct hit is a lot harder because the &q...
by Tiger1996
13 Apr 2019, 23:56
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 158
Views: 5245

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

While i support reworking the off-map support to provide only Pz3s, yet... I have to point out that removal of Stug4 tanks from Blitz doc, is going to be a hard hit for the AT capabilities, since that Stug4 is the only available "tank hunter" option.. and without it, there is no any TDs in...
by Tiger1996
12 Apr 2019, 22:40
Forum: Balancing & Suggestions
Topic: US Healing cost
Replies: 12
Views: 281

Re: US Healing cost

Tigahfluenza is spreading incredibly fast i'm giving it a pass.. although it can be funnier. ============================== Oh, and the reason I don't visit this place as much as I used to do in the past.. is because it's just too rotten, almost a dishonor to stay. Though; I still have my glasses.....
by Tiger1996
10 Apr 2019, 02:45
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 158
Views: 5245

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

Ya, I think Viper keeps bringing the best ideas here. I also agree that off-map support would no longer provide any Pz4 or Stugs, but only Pz3.M if it's added. At this point tough, the off-map support could remain available only after 3 Command Points, as there would be no need to delay it! However,...
by Tiger1996
07 Apr 2019, 23:35
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 158
Views: 5245

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

It was my idea to have the call in early at 2CP and P4 to be 4CP. Ah, no wonder then... :P I already recognized it might be one of your oblivion ideas :lol: Felt like something similar to the Luft doc suggestions you made few months ago, not surprise :D The original reason was with the new command ...
by Tiger1996
07 Apr 2019, 23:00
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 158
Views: 5245

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

Terror would have Nebels, Def would have its various ways of artillery, Blitz doc would have the LeiG.18 and it's definitely different from a mortar! LeiG.18 has much higher range and in fact quite powerful shells (ever since they were buffed in a recent patch) so the LeiG.18 would perfectly fit. Mo...
by Tiger1996
07 Apr 2019, 20:50
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 158
Views: 5245

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

About booby traps In my opinion I’m inclined to say no to booby traps as the doctrine is originally designed to reward aggression and booby traps doesn’t quite fit that bill. If anything it belongs in defensive doctrine (but that doesn’t mean it will make an appearance there). It isn’t that necessa...
by Tiger1996
06 Apr 2019, 13:05
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 158
Views: 5245

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

- About booby traps, well ya.. it might not be very suitable in Blitz doc after all, as it would make more sense in Terror or Def, but i just had to remind everyone that WH faction has no booby traps at all, so it could be an option! For the Blitz doc, smoke screen might be more viable then. - About...
by Tiger1996
05 Apr 2019, 10:05
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 158
Views: 5245

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

Alright, so... I have finally got the chance to get a closer look at this. it's no secret that Blitz doc is my most played doctrine in the game, alongside US Armor and then US Airborne... So, I suppose my feedback could be useful.. or at least that's what I hope. First of all, I was expecting the do...
by Tiger1996
29 Mar 2019, 14:00
Forum: Technical Support
Topic: [FAQ] Common Problems, read before posting!
Replies: 31
Views: 10465

Re: [FAQ] Common Problems, read before posting!

Yes, but what Pblitz meant was that most people don't have this problem and only a few do. If there was a problem within the game files everyone would experience this. That suggests that the issue is coming from the side of the users that experience the problem. it's true that not everyone is exper...
by Tiger1996
27 Mar 2019, 10:42
Forum: Technical Support
Topic: [FAQ] Common Problems, read before posting!
Replies: 31
Views: 10465

Re: [FAQ] Common Problems, read before posting!

Yup, that confused me the first time when I saw it, as well.. it's a valid observation. However, i think it's nothing more than edited picture, and not actual saved settings. His point is.. those options can be tweaked as much as you like if available, based on your PC capabilities.
by Tiger1996
27 Mar 2019, 10:15
Forum: Technical Support
Topic: [FAQ] Common Problems, read before posting!
Replies: 31
Views: 10465

Re: [FAQ] Common Problems, read before posting!

in order to enable Ultra terrain, you will first need to set "Shader Quality" at Ultra. And that's not recommended because it would eventually force CoH to use Dx10 which is not very well optimized with this old game engine.. the same way with A-A settings, you gotta keep it at x4 maximum,...
by Tiger1996
24 Mar 2019, 23:12
Forum: Announcements
Topic: 5.1.7 live release
Replies: 39
Views: 2035

Re: 5.1.7 live release

why does it still say 516 on steam? I think that's why... Critical glitch in version 5.1.7 (live branch): https://www.youtube.com/watch?v=E8jPSukHBVk Video is unlisted . Not sure what is exactly doing this immense damage against JPz L/70 and half-tracks or armored cars.. but I think it might be the...
by Tiger1996
24 Mar 2019, 19:05
Forum: Technical Support
Topic: Sherman bug
Replies: 5
Views: 153

Re: Sherman bug

9th Armored Division wrote:How to fix Sherman bug with purple arrow help

Are you "Tom Cat" who posted this comment on my channel?

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If yes, I told you to update your graphics driver.. so, have you already tried that?
by Tiger1996
23 Mar 2019, 00:15
Forum: Balancing & Suggestions
Topic: panthers
Replies: 10
Views: 286

Re: panthers

Viper wrote:i think panther.g should be slightly cheaper from 890 mp to 800 mp. does not make much different anyway.

Given the fact that Terror doc Tiger tank currently costs 840 MP then I would lower the Panther-G price to 839 MP and this way the principle would also remain unbroken! XD
by Tiger1996
21 Mar 2019, 20:33
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 31
Views: 838

Re: 105 howitzers

I am for the "only arty doctrines can use barrages on captured static howitzers". The thing is that static howitzers (and barrages from them) are an asset which is meant to be dontrine-specific but due to the capture system of the game, it possible to get this thing even as another doctri...
by Tiger1996
21 Mar 2019, 16:11
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 31
Views: 838

Re: 105 howitzers

4 seconds are perhaps too much, but increasing it is also not an option, or not by too much. Else all units can just run away after the first shell hit the area Artillery isn't supposed to hunt down mobile targets anyway... They are meant to strike static defense, so.. in my opinion; this would be ...
by Tiger1996
21 Mar 2019, 08:48
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 31
Views: 838

Re: 105 howitzers

But what’s the solution It's fine that howitzers have the longest range.. and the fact that they can't move is already compensated by this, in addition to being very cheap. Now, the biggest problem is; - insane rate of fire, 4 seconds?? Reloading faster than 2 pdr guns... Really? - Number of shells...
by Tiger1996
21 Mar 2019, 02:34
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 31
Views: 838

Re: 105 howitzers

I would like to bump this topic once again... Let alone the fact that players can exploit the limit of only 2 howitzers by burning the crew and then building more howitzers for themselves and their team-mates too... I dare to say that currently, these howitzers are the ULTIMATE weapon in the game, t...

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