Search found 3194 matches

by Tiger1996
12 Dec 2017, 18:23
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.3 Patch
Replies: 9
Views: 221

Re: Blitzkrieg Mod 5.1.3 Patch

Hmm, not really on this one... I think 6 command points are actually still fine, I mean; the 76 Jumbo for example costs 7 CPs (same as Panther.G) and if you compare the Comet with the 76 Jumbo, the Comet still has better gun.. flank speed, and rapid shots ability + better HE rounds. And you can have...
by Tiger1996
12 Dec 2017, 17:35
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.3 Patch
Replies: 9
Views: 221

Re: Blitzkrieg Mod 5.1.3 Patch

That's actually a very good question.. at the moment Achilles are doing much better than anything else actually... They are also better than Firefly. And even before these adjustments to the Comet, the Achilles have always been much more worthy. Generally the Achilles are supposed to be M10 Wolverin...
by Tiger1996
12 Dec 2017, 17:17
Forum: Bugs
Topic: jagpanther camo
Replies: 4
Views: 37

Re: jagpanther camo

I think the static position was removed due to the fact that it caused some sort of a glitch for some players as they sometimes couldn't activate camo at all, and it does not auto-target stuff while in camo not to fire at infantry or jeeps and reveal itself against soft targets.
by Tiger1996
12 Dec 2017, 00:20
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.3 Patch
Replies: 9
Views: 221

Re: Blitzkrieg Mod 5.1.3 Patch

Damn! ^^ That's a few, but also some very interesting changes specifically regarding the Comet and 17pdr emplacements.. can't wait to see how this would work out :D Thx for the patch ;) ======================================= Edit: After some testing... Now I have to say, LOVE the new changes to the...
by Tiger1996
11 Dec 2017, 23:00
Forum: General - CoH1 / BKMOD1
Topic: OP abilities.
Replies: 7
Views: 131

Re: OP abilities.

@Tiger: I am not sure what your point is here..."Axis tanks are more resistant to arty" - that is true. Most Axis tanks in general take reduced damage from arty shells, while most Allied tanks take full damage from arty shells. Priest and its "aimed salvo" - when an arty shell l...
by Tiger1996
11 Dec 2017, 22:05
Forum: General - CoH1 / BKMOD1
Topic: OP abilities.
Replies: 7
Views: 131

Re: OP abilities.

Probably a Pershing under 105 mm arty shell would suffer the same punishment. Theoretically .. perhaps a Pershing would suffer the same... Yes. Arty has no certain faction too, that's also true! Practically HOWEVER; Wespe and Hummel don't have ANY such "aimed salvo" abilities.. so they ca...
by Tiger1996
11 Dec 2017, 21:22
Forum: General - CoH1 / BKMOD1
Topic: OP abilities.
Replies: 7
Views: 131

OP abilities.

The following video is unlisted , not public.. and is only aimed at the devs as well as other users who usually stick around the forum. https://www.youtube.com/watch?v=jzW_HfS5bXc Now, I would like to quote 2 specific sentences that were recently posted by 2 different users on other topics, though.....
by Tiger1996
10 Dec 2017, 20:55
Forum: Ask an Expert
Topic: American Armor Help Please
Replies: 13
Views: 521

Re: American Armor Help Please

How its now? Well, still a waste most of the time. However, the fact that you get ammo upgrades at default, since the Allied war machinery replaces now more than just two tanks and only shermans (and normal td´s) and since AT guns have got aim time and shermans got a speed boost i would say that th...
by Tiger1996
09 Dec 2017, 14:00
Forum: Player Introductions
Topic: Yuki Zahn UTC +8 (Singapore)
Replies: 3
Views: 97

Re: Yuki Zahn UTC +8 (Singapore)

You can always get rid of de-crewed support weapons in many different ways. First is you can throw a grenade or keep mortaring it until it's completely destroyed, but that's not the idealist way. The best way is to order your inf units or even your tanks to shoot at the de-crewed weapon until it's g...
by Tiger1996
08 Dec 2017, 16:18
Forum: Ask an Expert
Topic: American Armor Help Please
Replies: 13
Views: 521

Re: American Armor Help Please

You don't always have to out-number your Axis opponents with tanks in order to defeat them as Armor doctrine. Sometimes it would be better to use some individual strong units rather than spamming a lot of weak ones. For example you could use the Pershing (but remember to upgrade it with HE rounds on...
by Tiger1996
08 Dec 2017, 15:55
Forum: Player Introductions
Topic: Yuki Zahn UTC +8 (Singapore)
Replies: 3
Views: 97

Re: Yuki Zahn UTC +8 (Singapore)

Hello! Welcome on board, and yes... I remember you from yesterday, it was really fun playing with you :) You guys actually played quite well although being new to the mod, my mate (mitchkonnor) was also new but he obviously suffered way harder than you guys did. I honestly didn't expect that you cou...
by Tiger1996
07 Dec 2017, 00:15
Forum: Technical Support
Topic: Crash(?) On Launch
Replies: 3
Views: 230

Re: Crash(?) On Launch

Can you try second run option ? Does it do exactly the same? Or third one by running the launcher directly from game directory without starting it from steam? I guess I have to inform you by the way that I just had a chat with Sherm on Discord, and he told me that he was actually somehow able to ge...
by Tiger1996
06 Dec 2017, 22:11
Forum: Balancing & Suggestions
Topic: Panzerwerfer and Stuka rework
Replies: 9
Views: 193

Re: Panzerwerfer and Stuka rework

By the way, I just want to clarify that in fact the Maultier currently deals decent damage against most emplacements.. even the US 76mm AT gun emplacements get burnt quite easily, but in return those inf doctrine emplacements are repaired and constructed too quickly... Which is indeed fine as long a...
by Tiger1996
06 Dec 2017, 16:15
Forum: Balancing & Suggestions
Topic: Panzerwerfer and Stuka rework
Replies: 9
Views: 193

Re: Panzerwerfer and Stuka rework

Tiger will come, read it, and then we will have to read once again his "Maultier needs to mess up emplacements" talk :lol: HeeeLLooOOoo! :D 1 - The Panzerwerfer definitely should do more damage and need to have a more spread area of effect (not all the rockets hitting one spot). Also I th...
by Tiger1996
06 Dec 2017, 13:15
Forum: Matchmaking & Strategies
Topic: 1vs1 Gameplay
Replies: 0
Views: 126

1vs1 Gameplay

Me -> Blitz doctrine. VS Andrusha -> Airborne doctrine. MAP -> Bizory. https://www.youtube.com/watch?v=mgmKfIVjWpk SnapShot.jpg This game has rather motivated me once again after my last major defeat right there... http://forum.bkmod.net/viewtopic.php?f=16&t=2434 I was like "Hold on... I ha...
by Tiger1996
06 Dec 2017, 13:05
Forum: Balancing & Suggestions
Topic: New players
Replies: 2
Views: 85

Re: New players

Ya, I also think that new players shouldn't be mocked or kicked out of the lobby at any possible point... I try to play with whatever teams now! Regarding your idea of making some sort of a tutorial video.. this sounds like a great idea actually, even though I am getting too busy this month. Nonethe...
by Tiger1996
05 Dec 2017, 00:00
Forum: Balancing & Suggestions
Topic: Commonwealth truck nerf, too much...
Replies: 8
Views: 190

Re: Commonwealth truck nerf, too much...

Hmm, just throwing an idea... Vehicles in the game.. such as Greyhound and Puma, etc. Are generally unable to pass over MGs, Mortars or anything, unlike tanks. So, probably the solution would be just making the CW trucks act the same way as vehicles? At this point; 28mm and 37mm AT guns would no lon...
by Tiger1996
02 Dec 2017, 14:50
Forum: Announcements
Topic: Steam Release and Blitzkrieg Mod 5.1.2 Patch!
Replies: 15
Views: 1196

Re: Steam Release and Blitzkrieg Mod 5.1.2 Patch!

Just a short trailer video from my side to celebrate this amusing event! ^ ^ https://www.youtube.com/watch?v=iirXyoshf-Y SnapShot.jpg ======================================== Also, here are some previously uploaded videos related to the same event of which I would also like to share here: - Bk Mod G...
by Tiger1996
02 Dec 2017, 14:42
Forum: Technical Support
Topic: Crash(?) On Launch
Replies: 3
Views: 230

Re: Crash(?) On Launch

Welcome on board, Sherm!
Sounds like a tricky issue. Devs would try to help you soon, either here or on Discord ;)
by Tiger1996
01 Dec 2017, 18:12
Forum: Bugs
Topic: Campaign not working 5.1.2 Steam release
Replies: 2
Views: 138

Re: Campaign not working 5.1.2 Steam release

I confirm.
by Tiger1996
01 Dec 2017, 13:33
Forum: Announcements
Topic: Blitzkrieg Mod has been Greenlit!
Replies: 127
Views: 12163

Re: Blitzkrieg Mod has been Greenlit!

Hopefully not too long until we finally see Bk Mod being listed right there... http://store.steampowered.com/mods/4560/ Someday! Hehe, now Relic has listed BK Mod on that page by the way! 8-) And just to bump this up once again, for anyone who haven't noticed yet: Bk Mod is now FINALLY available on...
by Tiger1996
01 Dec 2017, 02:23
Forum: Technical Support
Topic: BK 5.0 launch only starts the "normal" game
Replies: 11
Views: 208

Re: BK 5.0 launch only starts the "normal" game

New Steam Version is actually the online copy of the game, nothing more or less ^^ Proof: I said I have CoH Gold Edition, which is (2006) CoH1 (US - WH) + CoH Opposing Fronts (CW + PE) didn't I? Now, if you look into my game... I can't access any of the Tales of Valor content, no Tiger ACE campaign ...
by Tiger1996
01 Dec 2017, 02:05
Forum: Technical Support
Topic: BK 5.0 launch only starts the "normal" game
Replies: 11
Views: 208

Re: BK 5.0 launch only starts the "normal" game

Hmm, I think you are wrong here ^^ If he buys CoH Legacy Edition, then he has CoH1 that has released in 2006. Plus the New Steam Version of course, which is now just called "Company of Heroes" and all that means he would have ONLY the US campaign "invasion of Normandy" + both US ...
by Tiger1996
30 Nov 2017, 19:30
Forum: Announcements
Topic: Steam Release and Blitzkrieg Mod 5.1.2 Patch!
Replies: 15
Views: 1196

Re: Steam Release and Blitzkrieg Mod 5.1.2 Patch!

HELL YES! ^___^


That was a LONG way to go.. but hey, it's now just the beginning! 8-)


Store PAGE link:
http://store.steampowered.com/app/68159 ... krieg_Mod/

I think Wolf will be also linking it everywhere else at some point soon...

Rate, review and let's play! ;)
by Tiger1996
30 Nov 2017, 19:22
Forum: Matchmaking & Strategies
Topic: 1v1 in the 5.1.2 beta version (Kurland Pocket)
Replies: 28
Views: 500

Re: 1v1 in the 5.1.2 beta version (Kurland Pocket)

And imagine 4 kills per nade shot. That makes 75 ammo at least to pay to score 8 kills (and i doubt every shot is such a good one). Those 4 or 8 kills though.. might be already a full squad, so it is worth it. The guys here just see "omg, 4 elites died to a rifle grenade from cheap rifles! OP!...

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