Search found 3764 matches

by Tiger1996
23 Sep 2018, 20:15
Forum: Balancing & Suggestions
Topic: Defensive Doctrine vehicles cost efficiency problem
Replies: 12
Views: 282

Re: Defensive Doctrine vehicles cost efficiency problem

I don't think Warhawks is wanting a "buff" for hull and coaxial MGs, nobody else asked for that either. 1 thing fore sure, you shouldn't be making all of them "pea shooters" just to save the infantry game-play. I do believe some tweaks can be made to these guns so they wouldn't b...
by Tiger1996
23 Sep 2018, 16:33
Forum: Balancing & Suggestions
Topic: [StG44] Fresh look on the gun
Replies: 5
Views: 42

Re: [StG44] Fresh look on the gun

Well, ya.. we had a talk about this. in reality, it might be worth to mention that the STG44 had 3 different modes.. it can be used as bolt-action (more like Kar98) and it can be also used as semi-auto (3 bullets per 3 bullets) as well as full-automatic machine gun. However, in Bk Mod.. the gun is a...
by Tiger1996
23 Sep 2018, 15:15
Forum: Matchmaking & Strategies
Topic: 1v1 - in trouble!
Replies: 0
Views: 40

1v1 - in trouble!

Me vs Flash.

https://www.youtube.com/watch?v=jathtNA86Mw
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in fact, I almost decided to "rage quit" a couple of times throughout this game.. but luckily I didn't! :P
This game was soooooooo difficult.


Enjoy! ;)
by Tiger1996
23 Sep 2018, 15:10
Forum: General - CoH1 / BKMOD1
Topic: FORCE RETREAT
Replies: 0
Views: 39

FORCE RETREAT

So, this ability (used by officers) costs ammunition.. though, it''s quite useless because it can be always countered by "hold position" ability. When hold position is clicked on the right moment, the soldiers won't retreat... Therefore, I suggest that the force retreat would cost no ammo ...
by Tiger1996
23 Sep 2018, 12:55
Forum: Balancing & Suggestions
Topic: Defensive Doctrine vehicles cost efficiency problem
Replies: 12
Views: 282

Re: Defensive Doctrine vehicles cost efficiency problem

lel, pea shooters (for all factions) should be rather fixed to become sort of useful.. instead of adding more of them!!!
by Tiger1996
22 Sep 2018, 22:05
Forum: Balancing & Suggestions
Topic: Defensive Doctrine vehicles cost efficiency problem
Replies: 12
Views: 282

Re: Defensive Doctrine vehicles cost efficiency problem

PE Opel Blitz with 20mm Flak 38 - 330 MP/15 Fuel (deploy-able from HQ) I think this unit is over-priced and should get a cost reduction.
Specifically if 50.cal would be finally improved becoming "real" 50.cal and no longer outclassed by 30.cal anymore.
by Tiger1996
22 Sep 2018, 13:11
Forum: General - CoH1 / BKMOD1
Topic: Axis 50mm AT vs Pz3.N
Replies: 0
Views: 96

Axis 50mm AT vs Pz3.N

@MarKr
I can see something is messed up there.. captured a 50mm AT gun and then it penetrated the Pz3.N about 5 times, but each time dealing VERY low damage, almost same damage as sticky bomb.

Also, i think when you capture the 57mm AT gun or 6pdr, it's a bit too weak against Shermans.
by Tiger1996
22 Sep 2018, 13:05
Forum: Player Introductions
Topic: PH1N0,(UTC +1 Rome), PvP
Replies: 2
Views: 33

Re: PH1N0,(UTC +1 Rome), PvP

PH1N0 wrote:Hi! We are two brothers, PH1N0 and Bananasfromhell, we played coh when it came off years ago... now we restart to play with bkmod.
We are almost noobs, if someone would play 2vs2 please feel free to contact us.
we are online almost every day from 08:00 PM (UTC Rome)
thank you
alessandro

Welcome! ;)
by Tiger1996
21 Sep 2018, 20:40
Forum: Balancing & Suggestions
Topic: What's the point of getting Tigers now?
Replies: 4
Views: 82

Re: What's the point of getting Tigers now?

Tigers will get some changes. They will have more basic accuracy at longer ranges (had less than Panthers) which should help to reduce DPS drops caused by missed shots - it will also make the Tiger a bit more accurate when shooting on the move. They will also receive a bit more basic damage because...
by Tiger1996
21 Sep 2018, 20:35
Forum: Balancing & Suggestions
Topic: some questions
Replies: 3
Views: 70

Re: some questions

fourth - is there any chance that the suggestions of these posts will be applied?: Super pershing call-in by mofetagalactica --- Heavy bomb for Raf by The New BK Champion --- Sniper Aim Time by Mencius --- Dingo-Obsolete by Shanks I support all those points. However, about the Super-Pershing call-i...
by Tiger1996
20 Sep 2018, 01:18
Forum: Matchmaking & Strategies
Topic: A blessing in disguise ?
Replies: 2
Views: 101

Re: A blessing in disguise ?

it's always better to upload full PvP games (without anyone dropping, desyncing or losing connection) which also means without any A.i involved, from the start and until the very end of the battle... Though, good game nonetheless :)
by Tiger1996
19 Sep 2018, 21:22
Forum: Technical Support
Topic: I get bugged in 70% of matches !
Replies: 2
Views: 72

Re: I get bugged in 70% of matches !

I'm afraid this issue is particularly related to your internet provider host company in the region where you live. They might be blocking some ports... I had similar issues in my home country, though; I was able to bypass it by modifying some NAT mapping ports in my local router... Not sure if the s...
by Tiger1996
19 Sep 2018, 17:15
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 78
Views: 3045

Re: Blitzkrieg Mod 5.1.5

Back when I was learning BK from a really good player named ivelios, who easily had the best micro in the community even compared to today (I can only think of mencius being right behind or on par), the only way I could beat him was with mortar halftracks despite his overwhelming micro advantage. H...
by Tiger1996
19 Sep 2018, 15:30
Forum: Matchmaking & Strategies
Topic: Discord 2vs2 with Hawks
Replies: 0
Views: 51

Discord 2vs2 with Hawks

- Me & Hawks

VS

- TAVARES & Erich

https://www.youtube.com/watch?v=A9FMMjTxMRI
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Enjoy! ;)
by Tiger1996
19 Sep 2018, 12:44
Forum: Matchmaking & Strategies
Topic: 4 vs 4 Cheap tactis
Replies: 5
Views: 164

Re: 4 vs 4 Cheap tactis

Fix the god damn Tank IV´s armor. All of them. Their 50 mm behave like 80 mm of armor or more and their 80 mm are almost as resistant as 100 mm Tiger armor. I didnt manage to pen them just once with 76 mm, not even with HVAP. If the Shermans are supposed to be even better than now, then they will n...
by Tiger1996
17 Sep 2018, 20:22
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 22
Views: 528

Re: Royal Engineers Buildable MK VII Churchills

Well, my point was if Churchill MK-IV and VI would receive armor nerf due to adding the VII then I think the IV and VI would be totally useless! Thus.. removing them would be just better. Without touching 290mm AVRE (MK-IV) or 95mm Churchill (MK-V) as they would both keep same armor. Another reason ...
by Tiger1996
17 Sep 2018, 17:40
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 22
Views: 528

Re: Royal Engineers Buildable MK VII Churchills

You know what guys...
I would be for removing Churchill MK-IV and VI from the game entirely, they were out-dated in Normandy anyways... Then the MK-VII would be just available after 4 Command Points for a price of 700MP and 90 fuel.
by Tiger1996
15 Sep 2018, 13:40
Forum: Balancing & Suggestions
Topic: PE tweeks/changes
Replies: 5
Views: 148

Re: PE tweeks/changes

Things I agree with: - 3rd PE building very expensive in terms of MP cost. I can also remember Sukin-kot used to point this out many times in the past when he was still playing Bk Mod. - Luft doc Wirbelwind overpriced, absolutely. Things I disagree with: - Cheaper Assault Pios. Combat Engineers cos...
by Tiger1996
13 Sep 2018, 21:11
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 22
Views: 528

Re: Royal Engineers Buildable MK VII Churchills

just an idea passing around... Churchill MKVII could be build-able for 5 CPs (without flamethrower) for a similar cost as 75 Sherman Jumbo, something around 700 MP and 90 fuel.. and for 2 CPs the player would be able to call-in the current Churchills MK-IV and VI (but with weaker armor) for about 60...
by Tiger1996
13 Sep 2018, 10:20
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 22
Views: 528

Re: Royal Engineers Buildable MK VII Churchills

I'm honestly unable to make up my mind on this matter yet. At one hand, I agree with Shanks that RE doc is fine now.. just needs better scouting (which will be done by lowering price of Dingo) and perhaps the Comet needs faster turret rotation.. and that's all about it. However, on the other hand......
by Tiger1996
13 Sep 2018, 10:10
Forum: Matchmaking & Strategies
Topic: How to play axis
Replies: 9
Views: 260

Re: How to play axis

For all those that keep crying about whatever poor heavy axis tanks and stuff. You dont need that crap. Not even arty. Just press hard with grens, stugs and Pumas within the first 20-30 mins This is a special vid for Tiger. Hell, mate! ^^ Are you trying to prove for me that heavies are not poor, so...
by Tiger1996
12 Sep 2018, 14:42
Forum: General - CoH1 / BKMOD1
Topic: ARTY ROF
Replies: 16
Views: 434

Re: ARTY ROF

The New BK Champion wrote:I disagree with this. They have the same rof since ages and everyone is used to it.

Well, reload times of heavy tanks were recently changed.. despite that it was like that for ages and everyone was also used to it.
by Tiger1996
12 Sep 2018, 14:33
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 592

Re: Dingo-obsolete

The only CW doc that lacks recon options is then RE and making Dingo cheaper will make recon a bit easier for RE (which might need it) but since Dingo is available to all CW docs, it will increase recon capability also for the other two (which aren't really "lacking" recon). Then the pric...
by Tiger1996
12 Sep 2018, 14:30
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 78
Views: 3045

Re: Blitzkrieg Mod 5.1.5

The New BK Champion wrote:1. Periscope upgrade in TH tree doesn't do anything for me. I enabled it when my hetzer was ambushed, but it didn't receive any sight buff.

I am not sure if this is exactly a bug, for me it worked.. but I just had to leave ambush and activate it once again after the unlock.
by Tiger1996
12 Sep 2018, 02:55
Forum: General - CoH1 / BKMOD1
Topic: ARTY ROF
Replies: 16
Views: 434

Re: ARTY ROF

Based on that, the only nerf you can ask is for the hummel, not for the priest. But I m not sure I can remember last time you ask for an axis nerf. Let me remind you from another topic then, sir... And from what I have Googled so far, the Priest fires about 3 or 4 rounds per minute.. meaning 20 sec...

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