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by Tiger1996
09 Oct 2019, 13:25
Forum: General - CoH1 / BKMOD1
Topic: overall BETA feedback
Replies: 9
Views: 5614

Re: overall BETA feedback

About the armored cars turret rotation: They arent modern day LAV´s or Bradley tanks. They are ww2 armroed vehicles with turrets that were handcrafted. I think any sort of "GTA driveby and shoot" maneuvers arent possible. Admitted, they could be a little bit faster, but its not such a gre...
by Tiger1996
08 Oct 2019, 23:55
Forum: Balancing & Suggestions
Topic: Artillery Ammo Upkeep Discussion
Replies: 31
Views: 15413

Re: Artillery Ammo Upkeep Discussion

To me, as i already stated.. the biggest game-play reason for lowering the upkeep values.. is camping. Which is something that i don't even need to prove... You limited the use of arty with such high upkeeps, yet; the camping tactics were untouched. This is the biggest game-play reason.. what makes ...
by Tiger1996
08 Oct 2019, 22:40
Forum: Balancing & Suggestions
Topic: Artillery Ammo Upkeep Discussion
Replies: 31
Views: 15413

Re: Artillery Ammo Upkeep Discussion

As far as I can remember, the actual problem with the howitzers was that people "shared" them across doctrines and so there were many of them in each team and the ammount of the howitzers was the problem, not the performance of each individual one. The problem was more of both, actually.....
by Tiger1996
08 Oct 2019, 22:05
Forum: Balancing & Suggestions
Topic: Artillery Ammo Upkeep Discussion
Replies: 31
Views: 15413

Re: Artillery Ammo Upkeep Discussion

Arty was fine after arty changes.. the source of the issue was 105mm howitzers, they were over-performing after you buffed them. Later, you came up with adding ammo upkeeps to limit every arty in the game.. instead of just fixing the howitzers. Apparently unaware that camping would become a severe i...
by Tiger1996
08 Oct 2019, 21:55
Forum: Balancing & Suggestions
Topic: Small doc balances suggestions for beta
Replies: 17
Views: 6702

Re: Small doc balances suggestions for beta

50.cals are fine.. the problem in my opinion is Axis early game AT capabilities; varying form being "very weak" in some docs but "decent" in others.
by Tiger1996
08 Oct 2019, 21:50
Forum: General - CoH1 / BKMOD1
Topic: overall BETA feedback
Replies: 9
Views: 5614

Re: overall BETA feedback

15. Balance Issue. Get people to support the idea, but also remember the more abilities you give a unit the less UI space there is for other things like hold fire... There are people who already agreed to this idea: http://forum.bkmod.net/viewtopic.php?f=27&t=3343#p31321 And they also have agre...
by Tiger1996
08 Oct 2019, 20:40
Forum: General - CoH1 / BKMOD1
Topic: overall BETA feedback
Replies: 9
Views: 5614

Re: overall BETA feedback

http://forum.bkmod.net/viewtopic.php?f=27&t=3364 As we get deeper and deeper in the reworks and get feedback from the community, I want to talk about HOW we are making decisions through this rework process. We receive a lot of offline and on-forum feedback and I want to make a couple things clea...
by Tiger1996
08 Oct 2019, 15:30
Forum: General - CoH1 / BKMOD1
Topic: overall BETA feedback
Replies: 9
Views: 5614

overall BETA feedback

I would finally like to provide my full feedback on the latest version of the BETA with Propaganda doctrine. Generally, I would currently rate the whole beta (only WH vs US gameplay of course) with something around 6 out of 10 points. And any higher rating would be considered nothing more than a com...
by Tiger1996
26 Sep 2019, 21:22
Forum: Balancing & Suggestions
Topic: British Base Sectors
Replies: 3
Views: 1837

Re: British Base Sectors

I would rather suggest to re-work the entire British faction to become similar as the rest, with static HQ base.. and no more mobile HQ trucks, I never liked the idea of mobile HQs and actually it's nothing more than a vCoH remnant by Relic.
by Tiger1996
24 Sep 2019, 15:42
Forum: Balancing & Suggestions
Topic: German AT - Beta 1.8.1
Replies: 29
Views: 4664

Re: German AT - Beta 1.8.1

For the Axis, all that really concerns me.. is the less taken damage at vet.4 for tanks; i believe this should stay, and probably Allies should be same.
by Tiger1996
23 Sep 2019, 12:10
Forum: Balancing & Suggestions
Topic: tank hunter (and other unit) re-camo time
Replies: 13
Views: 3076

Re: tank hunter (and other unit) re-camo time

I used realism as a counter-argument since that the whole subject is based on realism allegations by those who created the topic in the first place.. they are the ones who used the realism argument.. as they claim that from a realistic point of view; enemy would always know where you are hiding afte...
by Tiger1996
23 Sep 2019, 11:22
Forum: Balancing & Suggestions
Topic: tank hunter (and other unit) re-camo time
Replies: 13
Views: 3076

Re: tank hunter (and other unit) re-camo time

In any case, once the unit's location is known it is as if the camo wasn't there it's surely not the same as if the camo wasn't there.. without camo, it's pretty much becoming a "static position" ability... And the difference is everything can shoot back at you in static mode, not just ar...
by Tiger1996
23 Sep 2019, 07:44
Forum: Balancing & Suggestions
Topic: tank hunter (and other unit) re-camo time
Replies: 13
Views: 3076

Re: tank hunter (and other unit) re-camo time

i don't think the way how ambush system currently works in the game needs to be changed at all... just the re-hide time of Axis tank hunters need to be 9 or 10 seconds max, and maybe the detection range of those tank hunters could be slightly increased, so regular units (not talking about spotters o...
by Tiger1996
20 Sep 2019, 19:36
Forum: General - CoH1 / BKMOD1
Topic: [opinion] new Terror & Blitz
Replies: 36
Views: 9449

Re: [opinion] new Terror & Blitz

increasing detection range sounds legit, however.. too long re-hide time is absurd.

I would be ok with increasing the detection range, but re-hide time shouldn't be more than 9 seconds maximum.
by Tiger1996
20 Sep 2019, 16:36
Forum: General - CoH1 / BKMOD1
Topic: [opinion] new Terror & Blitz
Replies: 36
Views: 9449

Re: [opinion] new Terror & Blitz

There is no need for anyone to act aggressively, because from what i'm sure about is.. it was never intended for the re-hide time to be THAT long, as it was actually an over-sight that accidentally got implemented this way when they managed to make Axis TDs reveal themselves on the first shot... The...
by Tiger1996
18 Sep 2019, 21:10
Forum: General - CoH1 / BKMOD1
Topic: [opinion] new Terror & Blitz
Replies: 36
Views: 9449

Re: [opinion] new Terror & Blitz

Situation 1: TD gets revealed by shooting at a tank and kills one. The enemie has superior numbers left (2 vs 1 TD or even 3 vs 1 TD) and pushes and closes in to flank and kill the TD. TD gets hit and has low HP, second tank is about to fire but the TD disappears suddenly, reloads the gun and kills...
by Tiger1996
18 Sep 2019, 19:30
Forum: General - CoH1 / BKMOD1
Topic: [opinion] new Terror & Blitz
Replies: 36
Views: 9449

Re: [opinion] new Terror & Blitz

delay 76 shermans and less ammo upkeep is necessary. But the 76 gun needs to get buffed at least against Tank IV f2 and stubbies. In fights today i managed to take out 76 shermans head on with normal F2 which costs no CP and is cheaper than regular shermans. If i pay 3 CP for a 76 sherman, i do wan...
by Tiger1996
18 Sep 2019, 15:07
Forum: Balancing & Suggestions
Topic: German AT - Beta 1.8.1
Replies: 29
Views: 4664

Re: German AT - Beta 1.8.1

i don't think 50.cals need to be tweaked down. And a "nerfed to death" AT rifle squad won't dominate vehicles anyhow if it was available in all WH doctrines, and in case someone thinks US early game AT capabilities would be the weakest among all.. then their AT equipment in early game coul...
by Tiger1996
18 Sep 2019, 15:00
Forum: General - CoH1 / BKMOD1
Topic: [opinion] new Terror & Blitz
Replies: 36
Views: 9449

Re: [opinion] new Terror & Blitz

i'm short on time, so.. just a quick post for now. I agree, Tiger Special buffs should give ALRS for Tiger at Vet 0. Definitely feel like 76 sherman should get delayed a little bit. Ammo upkeep being half would be boss. yes. Yup, good to see those suggestions are being received positively. in additi...
by Tiger1996
15 Sep 2019, 00:00
Forum: General - CoH1 / BKMOD1
Topic: [opinion] new Terror & Blitz
Replies: 36
Views: 9449

[opinion] new Terror & Blitz

I don't want to disappoint anyone, but i just want to say the following... At first, this whole re-work crusade started with the philosophy of "let's make all doctrines well-rounded for 1v1s" but what I can see is nothing of that at all, but maybe even the complete contrary. Now that we ha...
by Tiger1996
10 Sep 2019, 06:22
Forum: General - CoH1 / BKMOD1
Topic: [Blitz doc] Pz4 / Stug4
Replies: 10
Views: 11166

Re: [Blitz doc] Pz4 / Stug4

We've also made changes to reduce the base price of panzer iv's for the exact reasons/complaints you mentioned here because we agreed, they were too expensive to "just use" without the CP unlock price reduction. And that makes the mass production unlocks just useless.. great job! complain...
by Tiger1996
09 Sep 2019, 16:00
Forum: General - CoH1 / BKMOD1
Topic: [Blitz doc] Pz4 / Stug4
Replies: 10
Views: 11166

Re: [Blitz doc] Pz4 / Stug4

Ok, i will try to keep this as civil as possible & right on the spot.. also to save my time, and yours. There's a difference between trying to adjust gameplay and tactics to fit specific tactics and responses versus a broad pattern of players never using specific units because it is optimal to r...
by Tiger1996
09 Sep 2019, 13:55
Forum: Balancing & Suggestions
Topic: 5.1.8 Beta: MG Adjustments
Replies: 10
Views: 1857

Re: 5.1.8 Beta: MG Adjustments

I think they did it this way to prevent the visual glitch as the soldier looked more like a handicapped person when holding the Johnson as if it's an LMG but still shooting while on the move, i assume it's basically a workaround instead of having to mess around with the weapon animation itself.
by Tiger1996
09 Sep 2019, 11:45
Forum: General - CoH1 / BKMOD1
Topic: [Blitz doc] Pz4 / Stug4
Replies: 10
Views: 11166

Re: [Blitz doc] Pz4 / Stug4

I will later establish a new topic for StormTroops. However, the issue of Axis TDs taking too long to re-hide (over 15 seconds) has been mentioned so many times already and there is nothing more to say about this.. so i believe you could just note it down already, as there is no need to start a new ...
by Tiger1996
09 Sep 2019, 01:10
Forum: General - CoH1 / BKMOD1
Topic: [Blitz doc] Pz4 / Stug4
Replies: 10
Views: 11166

Re: [Blitz doc] Pz4 / Stug4

So, if that's the case... It is not the case. The topic announced changes to Terror/Propaganda doctrine, not the full changelog with tweaks to other doctrines. Full changelog will come later. Well, so... Now that the change-log is up; despite i haven't had much time to fully test the beta yet.. but...

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