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by Tiger1996
15 Sep 2019, 00:00
Forum: General - CoH1 / BKMOD1
Topic: [opinion] new Terror & Blitz
Replies: 14
Views: 278

[opinion] new Terror & Blitz

I don't want to disappoint anyone, but i just want to say the following... At first, this whole re-work crusade started with the philosophy of "let's make all doctrines well-rounded for 1v1s" but what I can see is nothing of that at all, but maybe even the complete contrary. Now that we ha...
by Tiger1996
10 Sep 2019, 06:22
Forum: General - CoH1 / BKMOD1
Topic: [Blitz doc] Pz4 / Stug4
Replies: 10
Views: 1044

Re: [Blitz doc] Pz4 / Stug4

We've also made changes to reduce the base price of panzer iv's for the exact reasons/complaints you mentioned here because we agreed, they were too expensive to "just use" without the CP unlock price reduction. And that makes the mass production unlocks just useless.. great job! complain...
by Tiger1996
09 Sep 2019, 16:00
Forum: General - CoH1 / BKMOD1
Topic: [Blitz doc] Pz4 / Stug4
Replies: 10
Views: 1044

Re: [Blitz doc] Pz4 / Stug4

Ok, i will try to keep this as civil as possible & right on the spot.. also to save my time, and yours. There's a difference between trying to adjust gameplay and tactics to fit specific tactics and responses versus a broad pattern of players never using specific units because it is optimal to r...
by Tiger1996
09 Sep 2019, 13:55
Forum: Balancing & Suggestions
Topic: 5.1.8 Beta: MG Adjustments
Replies: 10
Views: 178

Re: 5.1.8 Beta: MG Adjustments

I think they did it this way to prevent the visual glitch as the soldier looked more like a handicapped person when holding the Johnson as if it's an LMG but still shooting while on the move, i assume it's basically a workaround instead of having to mess around with the weapon animation itself.
by Tiger1996
09 Sep 2019, 11:45
Forum: General - CoH1 / BKMOD1
Topic: [Blitz doc] Pz4 / Stug4
Replies: 10
Views: 1044

Re: [Blitz doc] Pz4 / Stug4

I will later establish a new topic for StormTroops. However, the issue of Axis TDs taking too long to re-hide (over 15 seconds) has been mentioned so many times already and there is nothing more to say about this.. so i believe you could just note it down already, as there is no need to start a new ...
by Tiger1996
09 Sep 2019, 01:10
Forum: General - CoH1 / BKMOD1
Topic: [Blitz doc] Pz4 / Stug4
Replies: 10
Views: 1044

Re: [Blitz doc] Pz4 / Stug4

So, if that's the case... It is not the case. The topic announced changes to Terror/Propaganda doctrine, not the full changelog with tweaks to other doctrines. Full changelog will come later. Well, so... Now that the change-log is up; despite i haven't had much time to fully test the beta yet.. but...
by Tiger1996
02 Sep 2019, 15:55
Forum: Balancing & Suggestions
Topic: New Terror/Propaganda Doc: Tiger Path
Replies: 6
Views: 1097

Re: New Terror/Propaganda Doc: Tiger Path

just a thought... What if the ALRS ability would be locked behind "Tiger buffs" unlock as well ?? Excluding the Tiger ACE though...
So, it would be same as the "Tigerphobia" ability.. both requiring "Tiger buffs" unlock.
by Tiger1996
27 Aug 2019, 11:44
Forum: Balancing & Suggestions
Topic: New Terror/Propaganda Doc: Volkssturm
Replies: 16
Views: 1364

Re: New Terror/Propaganda Doc: Volkssturm

Honestly, 4x MP40s for 50 ammo won't do anything against enemy units with 6x Grease/Sten/Thompson SMGs... What i'm trying to say is; i think no StGs will be a global net nerf to Axis inf, given the fact that StormTroops are rarely used due to their high cost, as you need to spend too many CPs and so...
by Tiger1996
26 Aug 2019, 17:05
Forum: General - CoH1 / BKMOD1
Topic: [Blitz doc] Pz4 / Stug4
Replies: 10
Views: 1044

[Blitz doc] Pz4 / Stug4

EDIT: Also probably worth noting - the StuG unlock gives access to StuG IV "Late" version, previously only obtainable through BK doctrine's Combat Group ability. The Combat Group ability in Blitz doctrine was changed and in one of previous beta updates and no longer provides this unit and...
by Tiger1996
26 Aug 2019, 16:22
Forum: Balancing & Suggestions
Topic: New Terror/Propaganda Doc: Volkssturm
Replies: 16
Views: 1364

Re: New Terror/Propaganda Doc: Volkssturm

This doctrine will have no access to Grenadiers. Well, I have no objections on this... However, does this mean that StormTroops are going to be the only units which still have access to STGs in the entire WH faction?! I mean; even the Grenadiers in Blitz doc currently have no STGs anymore but only ...
by Tiger1996
10 Aug 2019, 02:55
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 93
Views: 13734

Re: 5.1.8 beta (Doctrine rework, update 3)

Recce is now considered more of a pain compared to what it used to be in the past.. due to the 50.cal changes that recently came up not too long ago, making the Recce not just a perfect inf killer with great mobility and decent armory, but also a lethal vehicle killer too. Thus, the WH AT rifle squa...
by Tiger1996
08 Aug 2019, 04:00
Forum: Balancing & Suggestions
Topic: Kar98 Changes (5.1.8 beta)
Replies: 23
Views: 1486

Re: Kar98 Changes (5.1.8 beta)

Regarding the suggested changes above...
I don't want to see any further STG44 limitations.
by Tiger1996
08 Aug 2019, 03:55
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 93
Views: 13734

Re: 5.1.8 beta (Doctrine rework, update 3)

Finally able to provide some little feedback here, as I also have a really interesting 2v2 PvP BETA match that i will be uploading in a few days... in terms of FIXED bugs, everything seems to be fine so far.. until now! Ex; the Elefant ALRS is working properly now, etc. Right now though, here are my...
by Tiger1996
26 Jul 2019, 22:05
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 93
Views: 13734

Re: 5.1.8 beta (Doctrine rework, update 3)

Well, replay files don't work for any workshop maps so far.
So, when you play BETA games... Try to pick normal maps in order to share the playback files.
by Tiger1996
26 Jul 2019, 21:40
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 93
Views: 13734

Re: 5.1.8 beta (Doctrine rework, update 3)

for some reason i can't see the game you uploaded. are you usre you uploaded the correct one that's the beta version? yes I am sure, strange tho Was it played on a workshop map? If yes, then nothing is strange. Haven't had any chance to test this version of the beta yet and that's also why i haven'...
by Tiger1996
25 Jun 2019, 10:00
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 49
Views: 7460

Re: 5.1.8. beta (Doctrine rework, update 2)

By the way, it's fine how Axis TDs are now revealed after 1 camo shot, but i think the time it takes to become hidden once again.. is very long. Not sure, but i think Allied TDs take 4 to 3 seconds to re-hide.. but Axis TDs currently require around 15 seconds or so... Which is basically the full tim...
by Tiger1996
16 Jun 2019, 20:05
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 49
Views: 7460

Re: 5.1.8. beta (Doctrine rework, update 2)

and i have question.....range of stupa anti fortification long shot is 80 and stuh has 85 range, right? but what is the ability range for scott and 105 sherman? can they outrange 88 flak? only want to know for information. I think both have 80 range, keeping in mind Flak88s have 85 range. Okay I al...
by Tiger1996
15 Jun 2019, 10:55
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 49
Views: 7460

Re: 5.1.8. beta (Doctrine rework, update 2)

- Added ammunition upkeep to artillery units: 1-- Pack howitzer, LeiG18, Autocar, Scott: 5 munition 2-- Calli Jeep/Sherman, Maultier, 150mm Nebels, 95mm Cromwell/Churchill, 25 pounders: 8 munition 3-- 105mm arty (US/WM howitzers), Priests, Wespe, Stuka HT, Hotchkiss, 105 Sherman, StuH42: 12 munitio...
by Tiger1996
15 Jun 2019, 08:50
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 49
Views: 7460

Re: 5.1.8. beta (Doctrine rework, update 2)

# Bugs : - Mass Production doesn't reduce MP price for any Pz4 tank. - G43 upgrade for Grenadiers in Def doc.. is invisible in their hands, with no sound or animation. - PantherTurm has "special abilities" menu but it does nothing. I cannot confirm these reports. Did you play the beta wit...
by Tiger1996
14 Jun 2019, 11:40
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 49
Views: 7460

Re: 5.1.8. beta (Doctrine rework, update 2)

# Bugs : - G43 upgrade for Grenadiers in Def doc.. is invisible in their hands, with no sound or animation. - Flak88 (naked version) can't be constructed, even after the unlock. - Pak40 emplacement has no tear-down time. - PantherTurm has "special abilities" menu but it does nothing. - Ele...
by Tiger1996
12 Jun 2019, 01:00
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 49
Views: 7460

Re: 5.1.8. beta (Doctrine rework, update 2)

Two replay files down here for 2 different PvP games on the most recent BETA version with Def doc re-work. First game is on a workshop map (Rosmalen) so let me know if the replay isn't showing up.. because, at this point i would have to upload the game as a video and post it here instead (private on...
by Tiger1996
08 Jun 2019, 15:10
Forum: General - CoH1 / BKMOD1
Topic: Unifying handheld AT
Replies: 7
Views: 2047

Re: Unifying handheld AT

Guys, i want to show you something: https://youtu.be/tcDDPNzUBNY?t=6930 This link should directly take you to minute 01:55:30 during a 2 hours game that I have played in the past... Now, check out how both my SE doc Demo squads with 1 Shreck each have actually failed to kill a single HE Sherman from...
by Tiger1996
08 Jun 2019, 02:33
Forum: General - CoH1 / BKMOD1
Topic: Unifying handheld AT
Replies: 7
Views: 2047

Unifying handheld AT

You see; this is not in the balance section, because it's not really a balance issue.. but rather a request for standardization. And yes, we talked about this in the past.. but i just had a discussion with Kwok regarding this in-game and he advice me to post about it again... - Storms: After the vet...
by Tiger1996
07 Jun 2019, 19:30
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 12854

Re: 5.1.8. beta (Doctrine rework, update 1)

About the AT guns and their aim time... I think their 4 second aim time was fine, so there was no need to change... However, if you really want to give AT guns a bigger chance, i would have rather made them harder to hit.. for some reason in Bk Mod, tanks have 200% chance of hitting AT guns with reg...
by Tiger1996
06 Jun 2019, 19:00
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 12854

Re: 5.1.8. beta (Doctrine rework, update 1)

Also, as said, the J is already the cheapest kind of Tank IV ever build, how to make it even cheaper? I meant; before the mass production unlock.. Ausf.j would cost 550 MP/60 Fuel and then after the unlock, it would cost 410 MP/45 Fuel... So, not cheaper right away.. but yes, there are many differe...

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