Search found 82 matches

by Michael_Z_Freeman
12 Apr 2024, 16:53
Forum: General - CoH1 / BKMOD1
Topic: Is it possible to return to an earlier version ?
Replies: 9
Views: 1246

Re: Is it possible to return to an earlier version ?

Hi, sorry for the thread resurrection but I thought I had my 4.9.8 installation files all backed up but can no longer find them. Does anyone still have them ? Cheers.
by Michael_Z_Freeman
19 Aug 2021, 14:48
Forum: General - CoH1 / BKMOD1
Topic: Screenshot thread
Replies: 1
Views: 1137

Re: Screenshot thread

Victory strike ...

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by Michael_Z_Freeman
09 Aug 2021, 12:26
Forum: Other mods
Topic: Historical Add-on For Blitzkrieg mod
Replies: 172
Views: 171425

Re: Historical Add-on For Blitzkrieg mod

We don’t work with afrika mod, so can’t tell yah how they do it. That’s just another mod that we’ve given permissions to modify on top of this mod. Sorry man. It could be our latest patches are not as compatible as the previous patch and so somehow impacted the AI. But that’s really complex. BK mod...
by Michael_Z_Freeman
09 Aug 2021, 12:23
Forum: General - CoH1 / BKMOD1
Topic: Anti tank mines and who uses them actively?
Replies: 10
Views: 1514

Re: Anti tank mines and who uses them actively?

I use them but can't lay a whole line of them in one go like you can in vanilla COH. This was changed because if in the "line" one mine exploded, it often set off the entire line. You can hold "shift" when you're placing mines and will allow you to do multiple clicks and lay a mine at each place yo...
by Michael_Z_Freeman
08 Aug 2021, 10:02
Forum: General - CoH1 / BKMOD1
Topic: Anti tank mines and who uses them actively?
Replies: 10
Views: 1514

Re: Anti tank mines and who uses them actively?

I use them but can't lay a whole line of them in one go like you can in vanilla COH.
by Michael_Z_Freeman
08 Aug 2021, 09:55
Forum: General - CoH1 / BKMOD1
Topic: Is it possible to return to an earlier version ?
Replies: 9
Views: 1246

Re: Is it possible to return to an earlier version ?

You can still download 4.9.8. I have all the installation files if you want them.
by Michael_Z_Freeman
08 Aug 2021, 09:54
Forum: General - CoH1 / BKMOD1
Topic: Bring back old flavor text on loading
Replies: 15
Views: 1654

Re: Bring back old flavor text on loading

Seconded. I can see it was an attempt at humour but the text snippets don't come across very well.
by Michael_Z_Freeman
01 Aug 2021, 15:12
Forum: Other mods
Topic: Historical Add-on For Blitzkrieg mod
Replies: 172
Views: 171425

Re: Historical Add-on For Blitzkrieg mod

Try setting to 1 through 10 instead of 0. Maybe it still needs some time instead of no time. No idea though. Maybe it’s using vcoh build orders. Because in vcoh the first pío marches out I think. Thanks, I'll give that a go. In BK main (not Afrika) the Americans and Axis both build their first base...
by Michael_Z_Freeman
28 Jul 2021, 07:47
Forum: Balancing & Suggestions
Topic: Inclusion of M22 Locust in British Airborne doctrine
Replies: 7
Views: 752

Re: Inclusion of M22 Locust in British Airborne doctrine

Nah. You just won't consider what I've written. No where do I say "it would be cool". I was describing a way to fit it into the tech tree. Take my suggestion seriously or F off.
by Michael_Z_Freeman
26 Jul 2021, 15:18
Forum: Other mods
Topic: Historical Add-on For Blitzkrieg mod
Replies: 172
Views: 171425

Re: Historical Add-on For Blitzkrieg mod

OK, don't know about the win8 thing but I found difference between "personality.ai" between Afrika and BK is @ "eta_structure_wait_time" which is *0* (ZERO), ie "build immediately" in BK but in Afrika it is *150*, ie "can wait so other mission targets take over". So I changed it from 150 to 0 in Afr...
by Michael_Z_Freeman
23 Jul 2021, 07:32
Forum: Other mods
Topic: Historical Add-on For Blitzkrieg mod
Replies: 172
Views: 171425

Re: Historical Add-on For Blitzkrieg mod

Do you know where I need to look in the AI files for the weighting on when to build base structures ? The problem seems to be that Axis Sappers immediately go out to capture CP's first then eventually they get to base structures. They should be doing what the American AI does; immediately build the...
by Michael_Z_Freeman
22 Jul 2021, 19:27
Forum: Other mods
Topic: Historical Add-on For Blitzkrieg mod
Replies: 172
Views: 171425

Re: Historical Add-on For Blitzkrieg mod

Only thing that comes to mind: sometimes, in other games, AI decision making is influenced by the current game tick rate, which could differ per operating system. No idea about CoH though. Thanks. That could make sense (scratches head). I've been delving into the AI files because on a larger x6 map...
by Michael_Z_Freeman
22 Jul 2021, 17:22
Forum: Other mods
Topic: Historical Add-on For Blitzkrieg mod
Replies: 172
Views: 171425

Re: Historical Add-on For Blitzkrieg mod

On further investigation I did an experiment. I installed into my dual boot installation of Windows 8 that has never had COH installed in it. The Axis sappers were suddenly building base structures and there were light axis AT guns and axis MG's all over the place, as there should be. So I booted ba...
by Michael_Z_Freeman
22 Jul 2021, 17:10
Forum: Balancing & Suggestions
Topic: Inclusion of M22 Locust in British Airborne doctrine
Replies: 7
Views: 752

Re: Inclusion of M22 Locust in British Airborne doctrine

Yes they are minimal differences but the M22 could be like the little john adapter upgrade but you get a different tank. The M22 was designed specifically for delivery by glider so it could have a quicker build time for example. In my understanding of this doctrine play tactics, at least the way I p...
by Michael_Z_Freeman
22 Jul 2021, 11:37
Forum: Other mods
Topic: Historical Add-on For Blitzkrieg mod
Replies: 172
Views: 171425

Re: Historical Add-on For Blitzkrieg mod

Can someone please help me with this ? 1. Am I the only one getting this problem (see my posts above) ? 2. AI log says ... -- Log file for all error messages related to the AI -- Could not load lua file! Could not load lua file! Could not load lua file! ---- I REALLY need to be able to play this mod !
by Michael_Z_Freeman
20 Jul 2021, 17:30
Forum: Balancing & Suggestions
Topic: Inclusion of M22 Locust in British Airborne doctrine
Replies: 7
Views: 752

Re: Inclusion of M22 Locust in British Airborne doctrine

Model,reason, why brits and not US? I think the Tetrach is enough and the Locus armor is similar. No reason for it. If you'd read what I linked you'd know the British ordered this tank from the Americans. So, I disagree. The Tetrarch is very weak against german armour. They can be used in interesti...
by Michael_Z_Freeman
14 Jul 2021, 15:43
Forum: Balancing & Suggestions
Topic: Inclusion of M22 Locust in British Airborne doctrine
Replies: 7
Views: 752

Inclusion of M22 Locust in British Airborne doctrine

https://upload.wikimedia.org/wikipedia/commons/thumb/e/e0/M22_Locust_light_tank_at_Bovington.jpg/500px-M22_Locust_light_tank_at_Bovington.jpg I was reading about the Tetrarch. I had the impression from BK gameplay that it could outmanoeuvre german tanks even if it was outclassed by them, but it see...
by Michael_Z_Freeman
10 Jul 2021, 14:01
Forum: Balancing & Suggestions
Topic: Camera rotation at end of the game and way to retire units
Replies: 2
Views: 445

Re: Camera rotation at end of the game and way to retire units

1. You can rotate the camera after winning No I mean like the camera effect at the end of a campaign mission ... See: https://youtu.be/6GWp6GmBQGA?t=721 2. just send them into death. But how do you even get to pop cap ? I have to limit to 150 because I play with AI teams and above that gets too slo...
by Michael_Z_Freeman
09 Jul 2021, 16:02
Forum: Balancing & Suggestions
Topic: Camera rotation at end of the game and way to retire units
Replies: 2
Views: 445

Camera rotation at end of the game and way to retire units

A couple of suggestions for the ever amazing BK mod. 1. How about adding the camera rotation effect used at the end of the game when the victory or lose message comes up ? Relic use this to great effect in their campaign and I think it looks quite dramatic. 2. Could a way of retiring units be added ...
by Michael_Z_Freeman
30 Apr 2021, 14:15
Forum: Technical Support
Topic: BKMod Older Versions
Replies: 5
Views: 2738

Re: BKMod Older Versions

The AI was fine in the game I played yesterday.
by Michael_Z_Freeman
29 Apr 2021, 16:36
Forum: Bugs
Topic: [5.2.0] British AI team mate HQ vehicles jam
Replies: 5
Views: 1092

Re: [5.2.0] British AI team mate HQ vehicles jam

Just wanted to say that now I'm playing the latest version (actually WHERE is the BK version number displayed ?) that everything is back to Blitzkrieg greatness again. Tally ho ! :)
by Michael_Z_Freeman
17 Jan 2021, 15:25
Forum: General - CoH1 / BKMOD1
Topic: Would like to request last pre 5.2.0 as seperate download
Replies: 2
Views: 820

Re: Would like to request last pre 5.2.0 as seperate download

Relic or official BK maps. OK, I found a few downloads. The last Afrika addon for BK seperate download was for 4.9.8 . BK 4.9.8 download . But that's getting a bit old. Might try it anyway. EDIT: It crashes COH on startup. Last available BK official download appears to be 5.0.0 . EDIT: Does not cras...
by Michael_Z_Freeman
16 Jan 2021, 17:43
Forum: General - CoH1 / BKMOD1
Topic: Would like to request last pre 5.2.0 as seperate download
Replies: 2
Views: 820

Would like to request last pre 5.2.0 as seperate download

Hi, I would like to request the last release pre the major 5.2.0 update as a separate (non-Steam) download. The 5.2.0 update has caused major problems with my AI teams. This has also had an effect on the Afrika/D-Day companion mod for BK as the AI not longer works properly in that. Engineers are spr...
by Michael_Z_Freeman
12 Jan 2021, 15:42
Forum: General - CoH1 / BKMOD1
Topic: 5.2.5 feedback
Replies: 8
Views: 1236

Re: 5.2.5 feedback

I assume this is not the beta. I can only assume its downloaded and I've been playing it. But I can't find the version number anywhere ! Where do I check the version. Assuming that I have 5.2.5 I've been getting a lot of AI errors. Especially not being able to build many things that require an offic...
by Michael_Z_Freeman
20 Nov 2020, 14:55
Forum: Bugs
Topic: [5.2.0] British AI team mate HQ vehicles jam
Replies: 5
Views: 1092

Re: [5.2.0] British AI team mate HQ vehicles jam

I suspect it's a map issue since on some maps they deployed the armoured truck just fine, on others they get stuck like this *shrug* For those playing with the AI (although I assume this applies to human players as well as the AI still had to deploy their British HQ vehicle) the solution is to play...