Search found 82 matches
- 12 Apr 2024, 16:53
- Forum: General - CoH1 / BKMOD1
- Topic: Is it possible to return to an earlier version ?
- Replies: 9
- Views: 1308
Re: Is it possible to return to an earlier version ?
Hi, sorry for the thread resurrection but I thought I had my 4.9.8 installation files all backed up but can no longer find them. Does anyone still have them ? Cheers.
- 19 Aug 2021, 14:48
- Forum: General - CoH1 / BKMOD1
- Topic: Screenshot thread
- Replies: 1
- Views: 1145
Re: Screenshot thread
Victory strike ...
- 09 Aug 2021, 12:26
- Forum: Other mods
- Topic: Historical Add-on For Blitzkrieg mod
- Replies: 172
- Views: 177299
Re: Historical Add-on For Blitzkrieg mod
We don’t work with afrika mod, so can’t tell yah how they do it. That’s just another mod that we’ve given permissions to modify on top of this mod. Sorry man. It could be our latest patches are not as compatible as the previous patch and so somehow impacted the AI. But that’s really complex. BK mod...
- 09 Aug 2021, 12:23
- Forum: General - CoH1 / BKMOD1
- Topic: Anti tank mines and who uses them actively?
- Replies: 10
- Views: 1520
Re: Anti tank mines and who uses them actively?
I use them but can't lay a whole line of them in one go like you can in vanilla COH. This was changed because if in the "line" one mine exploded, it often set off the entire line. You can hold "shift" when you're placing mines and will allow you to do multiple clicks and lay a mine at each place yo...
- 08 Aug 2021, 10:02
- Forum: General - CoH1 / BKMOD1
- Topic: Anti tank mines and who uses them actively?
- Replies: 10
- Views: 1520
Re: Anti tank mines and who uses them actively?
I use them but can't lay a whole line of them in one go like you can in vanilla COH.
- 08 Aug 2021, 09:55
- Forum: General - CoH1 / BKMOD1
- Topic: Is it possible to return to an earlier version ?
- Replies: 9
- Views: 1308
Re: Is it possible to return to an earlier version ?
You can still download 4.9.8. I have all the installation files if you want them.
- 08 Aug 2021, 09:54
- Forum: General - CoH1 / BKMOD1
- Topic: Bring back old flavor text on loading
- Replies: 15
- Views: 1663
Re: Bring back old flavor text on loading
Seconded. I can see it was an attempt at humour but the text snippets don't come across very well.
- 01 Aug 2021, 15:12
- Forum: Other mods
- Topic: Historical Add-on For Blitzkrieg mod
- Replies: 172
- Views: 177299
Re: Historical Add-on For Blitzkrieg mod
Try setting to 1 through 10 instead of 0. Maybe it still needs some time instead of no time. No idea though. Maybe it’s using vcoh build orders. Because in vcoh the first pío marches out I think. Thanks, I'll give that a go. In BK main (not Afrika) the Americans and Axis both build their first base...
- 28 Jul 2021, 07:47
- Forum: Balancing & Suggestions
- Topic: Inclusion of M22 Locust in British Airborne doctrine
- Replies: 7
- Views: 754
Re: Inclusion of M22 Locust in British Airborne doctrine
Nah. You just won't consider what I've written. No where do I say "it would be cool". I was describing a way to fit it into the tech tree. Take my suggestion seriously or F off.
- 26 Jul 2021, 15:18
- Forum: Other mods
- Topic: Historical Add-on For Blitzkrieg mod
- Replies: 172
- Views: 177299
Re: Historical Add-on For Blitzkrieg mod
OK, don't know about the win8 thing but I found difference between "personality.ai" between Afrika and BK is @ "eta_structure_wait_time" which is *0* (ZERO), ie "build immediately" in BK but in Afrika it is *150*, ie "can wait so other mission targets take over". So I changed it from 150 to 0 in Afr...
- 23 Jul 2021, 07:32
- Forum: Other mods
- Topic: Historical Add-on For Blitzkrieg mod
- Replies: 172
- Views: 177299
Re: Historical Add-on For Blitzkrieg mod
Do you know where I need to look in the AI files for the weighting on when to build base structures ? The problem seems to be that Axis Sappers immediately go out to capture CP's first then eventually they get to base structures. They should be doing what the American AI does; immediately build the...
- 22 Jul 2021, 19:27
- Forum: Other mods
- Topic: Historical Add-on For Blitzkrieg mod
- Replies: 172
- Views: 177299
Re: Historical Add-on For Blitzkrieg mod
Only thing that comes to mind: sometimes, in other games, AI decision making is influenced by the current game tick rate, which could differ per operating system. No idea about CoH though. Thanks. That could make sense (scratches head). I've been delving into the AI files because on a larger x6 map...
- 22 Jul 2021, 17:22
- Forum: Other mods
- Topic: Historical Add-on For Blitzkrieg mod
- Replies: 172
- Views: 177299
Re: Historical Add-on For Blitzkrieg mod
On further investigation I did an experiment. I installed into my dual boot installation of Windows 8 that has never had COH installed in it. The Axis sappers were suddenly building base structures and there were light axis AT guns and axis MG's all over the place, as there should be. So I booted ba...
- 22 Jul 2021, 17:10
- Forum: Balancing & Suggestions
- Topic: Inclusion of M22 Locust in British Airborne doctrine
- Replies: 7
- Views: 754
Re: Inclusion of M22 Locust in British Airborne doctrine
Yes they are minimal differences but the M22 could be like the little john adapter upgrade but you get a different tank. The M22 was designed specifically for delivery by glider so it could have a quicker build time for example. In my understanding of this doctrine play tactics, at least the way I p...
- 22 Jul 2021, 11:37
- Forum: Other mods
- Topic: Historical Add-on For Blitzkrieg mod
- Replies: 172
- Views: 177299
Re: Historical Add-on For Blitzkrieg mod
Can someone please help me with this ? 1. Am I the only one getting this problem (see my posts above) ? 2. AI log says ... -- Log file for all error messages related to the AI -- Could not load lua file! Could not load lua file! Could not load lua file! ---- I REALLY need to be able to play this mod !
- 20 Jul 2021, 17:30
- Forum: Balancing & Suggestions
- Topic: Inclusion of M22 Locust in British Airborne doctrine
- Replies: 7
- Views: 754
Re: Inclusion of M22 Locust in British Airborne doctrine
Model,reason, why brits and not US? I think the Tetrach is enough and the Locus armor is similar. No reason for it. If you'd read what I linked you'd know the British ordered this tank from the Americans. So, I disagree. The Tetrarch is very weak against german armour. They can be used in interesti...
- 14 Jul 2021, 15:43
- Forum: Balancing & Suggestions
- Topic: Inclusion of M22 Locust in British Airborne doctrine
- Replies: 7
- Views: 754
Inclusion of M22 Locust in British Airborne doctrine
https://upload.wikimedia.org/wikipedia/commons/thumb/e/e0/M22_Locust_light_tank_at_Bovington.jpg/500px-M22_Locust_light_tank_at_Bovington.jpg I was reading about the Tetrarch. I had the impression from BK gameplay that it could outmanoeuvre german tanks even if it was outclassed by them, but it see...
- 10 Jul 2021, 14:01
- Forum: Balancing & Suggestions
- Topic: Camera rotation at end of the game and way to retire units
- Replies: 2
- Views: 446
Re: Camera rotation at end of the game and way to retire units
1. You can rotate the camera after winning No I mean like the camera effect at the end of a campaign mission ... See: https://youtu.be/6GWp6GmBQGA?t=721 2. just send them into death. But how do you even get to pop cap ? I have to limit to 150 because I play with AI teams and above that gets too slo...
- 09 Jul 2021, 16:02
- Forum: Balancing & Suggestions
- Topic: Camera rotation at end of the game and way to retire units
- Replies: 2
- Views: 446
Camera rotation at end of the game and way to retire units
A couple of suggestions for the ever amazing BK mod. 1. How about adding the camera rotation effect used at the end of the game when the victory or lose message comes up ? Relic use this to great effect in their campaign and I think it looks quite dramatic. 2. Could a way of retiring units be added ...
- 30 Apr 2021, 14:15
- Forum: Technical Support
- Topic: BKMod Older Versions
- Replies: 5
- Views: 2811
Re: BKMod Older Versions
The AI was fine in the game I played yesterday.
- 29 Apr 2021, 16:36
- Forum: Bugs
- Topic: [5.2.0] British AI team mate HQ vehicles jam
- Replies: 5
- Views: 1097
Re: [5.2.0] British AI team mate HQ vehicles jam
Just wanted to say that now I'm playing the latest version (actually WHERE is the BK version number displayed ?) that everything is back to Blitzkrieg greatness again. Tally ho !
- 17 Jan 2021, 15:25
- Forum: General - CoH1 / BKMOD1
- Topic: Would like to request last pre 5.2.0 as seperate download
- Replies: 2
- Views: 824
Re: Would like to request last pre 5.2.0 as seperate download
Relic or official BK maps. OK, I found a few downloads. The last Afrika addon for BK seperate download was for 4.9.8 . BK 4.9.8 download . But that's getting a bit old. Might try it anyway. EDIT: It crashes COH on startup. Last available BK official download appears to be 5.0.0 . EDIT: Does not cras...
- 16 Jan 2021, 17:43
- Forum: General - CoH1 / BKMOD1
- Topic: Would like to request last pre 5.2.0 as seperate download
- Replies: 2
- Views: 824
Would like to request last pre 5.2.0 as seperate download
Hi, I would like to request the last release pre the major 5.2.0 update as a separate (non-Steam) download. The 5.2.0 update has caused major problems with my AI teams. This has also had an effect on the Afrika/D-Day companion mod for BK as the AI not longer works properly in that. Engineers are spr...
- 12 Jan 2021, 15:42
- Forum: General - CoH1 / BKMOD1
- Topic: 5.2.5 feedback
- Replies: 8
- Views: 1243
Re: 5.2.5 feedback
I assume this is not the beta. I can only assume its downloaded and I've been playing it. But I can't find the version number anywhere ! Where do I check the version. Assuming that I have 5.2.5 I've been getting a lot of AI errors. Especially not being able to build many things that require an offic...
- 20 Nov 2020, 14:55
- Forum: Bugs
- Topic: [5.2.0] British AI team mate HQ vehicles jam
- Replies: 5
- Views: 1097
Re: [5.2.0] British AI team mate HQ vehicles jam
I suspect it's a map issue since on some maps they deployed the armoured truck just fine, on others they get stuck like this *shrug* For those playing with the AI (although I assume this applies to human players as well as the AI still had to deploy their British HQ vehicle) the solution is to play...