Search found 20 matches

by Michael_Z_Freeman
31 Jul 2017, 21:15
Forum: Bugs
Topic: MapPack 2 - Bug Reports
Replies: 40
Views: 1862

Re: MapPack 2 - Bug Reports

Hi. Is anyone else experiencing decreased game difficulty on these (and other) maps ? Might just be me. Maybe my BK skills massively improved somehow (well, you never know). I'm used to, especially on hard with the AI, having legions of German tanks turning up very early but this just does not seem ...
by Michael_Z_Freeman
31 Jul 2017, 21:08
Forum: Bugs
Topic: Volume too high on "AP shells loaded" voice
Replies: 3
Views: 152

Re: Volume too high on "AP shells loaded" voice

Yes. I checked everything. Sound normal in other games.
by Michael_Z_Freeman
22 Jul 2017, 10:44
Forum: General - CoH1 / BKMOD1
Topic: Need your help tracking forbidden symbols
Replies: 8
Views: 599

Re: Need your help tracking forbidden symbols

Ah, so just to confirm I will be able to restore the symbols after a steam install by installing the historical addon over it ?

Not sure I can be much help with symbols. The resource point and VP's of course. Propogranda leaflet drop.
by Michael_Z_Freeman
22 Jul 2017, 10:39
Forum: General - CoH1 / BKMOD1
Topic: BLITZKRIEG MOD FORCE POWER
Replies: 5
Views: 1768

Re: BLITZKRIEG MOD FORCE POWER

Seem to remember diagrams like this for army power over time. Americans start weak, Brits start stronger, etc.
by Michael_Z_Freeman
22 Jul 2017, 10:37
Forum: Announcements
Topic: Blitzkrieg Mod has been Greenlit!
Replies: 126
Views: 9714

Re: Blitzkrieg Mod has been Greenlit!

I'm looking forward to launching BK through Steam. The launchers for both Far East War and Europe at War appear to be broken, at least they are on my machine. UPDATE: Don't know if this would effect BK mod on Steam but I finally fixed these other two mods not starting. The Steam process allows mods ...
by Michael_Z_Freeman
21 Jul 2017, 16:57
Forum: Balancing & Suggestions
Topic: Suggestions for AI behavior
Replies: 50
Views: 1936

Re: Suggestions for AI behavior

Maybe the Blitzkrieg AI should have a name like the Blizkreig 3 "Boris" Neural AI ? how about Kilroy ? :lol: Kilroy_Was_Here_-_Washington_DC_WWII_Memorial.jpg Anyway I was just playing "BK MOD TOP 2: Bloody Gulch (4)" and the AI did try and break out when their base was under att...
by Michael_Z_Freeman
18 Jul 2017, 15:20
Forum: Balancing & Suggestions
Topic: Suggestions for AI behavior
Replies: 50
Views: 1936

Re: Suggestions for AI behavior

I put this here as I'm noticing things in light of this thread. They can either be improved or they can't. I don't make any demands here just could be some inspiration for the devs 8-) Enemy AI Tiger Tank stays in base while it's under full attack by me with artillery. I assume it's sitting there wa...
by Michael_Z_Freeman
17 Jul 2017, 13:14
Forum: Bugs
Topic: Volume too high on "AP shells loaded" voice
Replies: 3
Views: 152

Re: Volume too high on "AP shells loaded" voice

To follow up. I'm now getting the same problem with other sounds. For example the Stuka dive siren sound is MASSIVELY LOUD. I'm pretty sure I've got my sound settings in COH set properly. I wonder what could be happening is that some sounds are not actually "FX" sounds but "Voice"...
by Michael_Z_Freeman
17 Jul 2017, 12:50
Forum: Balancing & Suggestions
Topic: Suggestions for AI behavior
Replies: 50
Views: 1936

Re: Suggestions for AI behavior

I was comparing with AI in Battlefield 2 which is functional (AI can use most vehicles and assets) but very basic tactically as the AI just sends in suicide wave after suicide wave in order to capture a point. At least here (as noted above) the AI will retreat once unit power is below a certain perc...
by Michael_Z_Freeman
16 Jul 2017, 13:13
Forum: Balancing & Suggestions
Topic: Suggestions for AI behavior
Replies: 50
Views: 1936

Re: Suggestions for AI behavior

But when it comes to encroaching on the AI enemy base they don't seem to know what to do; they continue with trying to send everything out to capture resources points or even worse sit around waiting to be annihilated by waves of artillery ! It is true, basically AI is not a defender. It usually do...
by Michael_Z_Freeman
15 Jul 2017, 18:10
Forum: Balancing & Suggestions
Topic: Suggestions for AI behavior
Replies: 50
Views: 1936

Re: Suggestions for AI behavior

So, I don't know if AI coding goes this deep but it's too easy to destroy the AI base. I don't play much with human players but I assume advanced players take a little time to cover base defence, at least building a couple of slit tranches when there's no cover available. It's always difficult even ...
by Michael_Z_Freeman
15 Jul 2017, 18:00
Forum: General - CoH1 / BKMOD1
Topic: Awesome game moments
Replies: 6
Views: 408

Re: Awesome game moments

Yes, there can certainly be some moments 8-). There's been a few times when I've missed enemy tanks because of the way the models are camouflaged. I can't think of any other game where that kind of visual aspect is used so well. took me ages to spot this guy ... http://files.michaelzfreeman.org/DCiF...
by Michael_Z_Freeman
15 Jul 2017, 16:14
Forum: Bugs
Topic: Volume too high on "AP shells loaded" voice
Replies: 3
Views: 152

Volume too high on "AP shells loaded" voice

Hi, This response from whatever vehicle has just received the AP shells upgrade (the one's you have to be near HQ or ammo truck to load) keeps almost blowing out my ears. I have to quickly whip off my headphones every time ! All other sounds are about the same volume range apart form this single voi...
by Michael_Z_Freeman
07 Jul 2017, 15:13
Forum: General - CoH1 / BKMOD1
Topic: Awesome game moments
Replies: 6
Views: 408

Awesome game moments

Hi, I just had one of most awesome moments in Blitzkreig EVER ! :P :mrgreen: I was playing with AI only on Expert. Somehow managed to do everything your're supposed to on Expert. Checked high value resource points. Checked for defendability of Victory Points. It was a full on battle and eventually m...
by Michael_Z_Freeman
18 Jun 2017, 17:13
Forum: Technical Support
Topic: PC Performance (Lag and FPS drop)
Replies: 20
Views: 1680

Re: PC Performance (Lag and FPS drop)

After being frustrated with this for ages I finally confirmed that it is AI path finding that's the issue, as stated above. I compared a complex map (city streets with debris) with a more open one (fields, very few streets and buildings). Changing graphics settings & resolution makes no differen...
by Michael_Z_Freeman
11 May 2016, 15:29
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.5 Patch
Replies: 46
Views: 63162

Re: Blitzkrieg Mod 4.9.5 Patch

Thanks for the update. One of the best mods out there !
by Michael_Z_Freeman
07 Nov 2015, 17:38
Forum: Bugs
Topic: Can't load saved games.
Replies: 6
Views: 1739

Re: Can't load saved games.

Here's some more ... http://companyofheroes.djbarney.org/ Hopefully these will end up in BK Africa if they have not fixed them themselves already. There are a load more desrt maps in this huge map file download - http://forums.steampowered.com/forums/showthread.php?t=1803979 which I'll get to testin...
by Michael_Z_Freeman
24 Oct 2015, 14:30
Forum: Bugs
Topic: Can't load saved games.
Replies: 6
Views: 1739

Re: Can't load saved games.

OK, I fixed one ! Saving and loading of Skirmish games now working for the "Desert Rats" map that was included in the Africa "Desert Battle Maps" download - http://www.moddb.com/mods/d-day-june...t-battles-maps Steps I used (for this map) ... OR DOWNLOAD AND SKIP TO STEP 4 IS YOU...
by Michael_Z_Freeman
11 Oct 2015, 17:25
Forum: Bugs
Topic: Can't load saved games.
Replies: 6
Views: 1739

Re: Can't load saved games.

Hi, I have this same problem with custom maps. In this mappack ... http://www.moddb.com/mods/d-day-june-1944-and-afrika-43-for-bk-mod/addons/desert-battles-maps/ ... the copies of the maps in the official BK Map Pack save and load OK, but the other show a default loading screen. They play OK, I can ...
by Michael_Z_Freeman
11 Oct 2015, 16:42
Forum: Technical Support
Topic: Performance drop with BKMOD
Replies: 7
Views: 849

Re: Performance drop with BKMOD

Yes, I get the same thing. Turning down shaders and so forth does help. I was also playing on a large map with 3 x AI + me. I should probably limit myself to smaller maps with just me and one AI team. I'll try that and see how it goes. One thing I noticed is that when I had my framerate high the veh...

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