Search found 46 matches

by Michael_Z_Freeman
21 Dec 2019, 19:30
Forum: General - CoH1 / BKMOD1
Topic: Screenshot thread
Replies: 0
Views: 129

Screenshot thread

Taken from Afrika 43 for BK mod . http://files.michaelzfreeman.org/RelicCOH_2019_12_21_17_45_07_411.jpg Tank beauty shot. http://files.michaelzfreeman.org/RelicCOH_2019_12_21_18_03_02_175.jpg A quiet moment with with the commander. http://files.michaelzfreeman.org/RelicCOH_2019_11_09_19_13_53_437.jp...
by Michael_Z_Freeman
21 Dec 2019, 19:11
Forum: General - CoH1 / BKMOD1
Topic: Amazing work
Replies: 2
Views: 4170

Re: Amazing work

It's splendid isn't it. If your're a North Afrika fan then I also recommend a modthat is based on BK. I was just playing in the desert. Smoke was choking the battlefield. Spitfires were falling from the skies. "I can almost smell the cordite" is a cliche, but it holds here :lol:.
by Michael_Z_Freeman
19 Nov 2019, 19:48
Forum: Announcements
Topic: COH2 is free only for this WE!
Replies: 6
Views: 358

Re: COH2 is free only for this WE!

Oh, well. Yes, you can't beat a good free game - This site has got me many over the years that I would have otherwise missed - https://isthereanydeal.com
by Michael_Z_Freeman
19 Nov 2019, 19:43
Forum: Other mods
Topic: Historical Add-on For Blitzkrieg mod
Replies: 156
Views: 123046

Re: Historical Add-on For Blitzkrieg mod

Hi. Anyone else having problems with AI games in BK Afrika mod ? The Axis AI can only build engineers. Something seems to have changed in the BK scripts since Afrika was last updated that broke something. I can only play as the Axis with Allied AI opposition as the, what seems to be a bug, does not ...
by Michael_Z_Freeman
17 Nov 2019, 18:14
Forum: Announcements
Topic: COH2 is free only for this WE!
Replies: 6
Views: 358

Re: COH2 is free only for this WE!

Could this be a hint that they have COH3 on the way ?
by Michael_Z_Freeman
03 Nov 2019, 21:41
Forum: Balancing & Suggestions
Topic: What happened to the "Reinforce" icon ?
Replies: 2
Views: 303

Re: What happened to the "Reinforce" icon ?

Right. Weird. I could swear the icon was in vanilla Blitzkrieg but it appears to be from Africa 43. So to me the Blitzkrieg one could do with something similar.

RelicCOH_2019_07_01_17_02_07_759.jpg
by Michael_Z_Freeman
03 Nov 2019, 17:20
Forum: Balancing & Suggestions
Topic: What happened to the "Reinforce" icon ?
Replies: 2
Views: 303

What happened to the "Reinforce" icon ?

Hi, I always thought the little bit of artwork for for the reinforce icon was a slightly amusing thumbnail of a rather narked off looking soldier. It just added to the style and character of Blitzkrieg. But now it's gone being replaced by a generic looking black and white silhouette of a soldier and...
by Michael_Z_Freeman
02 Nov 2019, 14:24
Forum: Announcements
Topic: 5.1.8 Beta (Update 5, Balance Checkpoint)
Replies: 9
Views: 9611

Re: 5.1.8 Beta (Update 5, Balance Checkpoint)

Hi. what was the 2.0 GB steam update today ? I'm not signed up to the beta unless this has just come out of beta ?
by Michael_Z_Freeman
29 Aug 2019, 16:50
Forum: General Discussions on Strategy and Theory
Topic: Who's is the artwork in victory message and other places ?
Replies: 1
Views: 14225

Who's is the artwork in victory message and other places ?

Hi, I searched the forum and tried finding a readme in my steam installation but could not see this. There is artwork (paintings) on, for example, the victory message that comes up at the end of a round as well as other places in the mod. Were these paintings custom made for BK or are they from some...
by Michael_Z_Freeman
02 Apr 2019, 16:22
Forum: Bugs
Topic: Stuka siren way too loud
Replies: 1
Views: 6094

Stuka siren way too loud

Hi, All the other sounds are fine but this stuka sound is literally in danger of damaging my hearing. I either have to turn the master volume right down, quickly rip my headphones off (seriously!) or quickly shift to another position on the map. I know the Stuka siren is supposed to sound scary but ...
by Michael_Z_Freeman
28 Mar 2019, 14:10
Forum: Announcements
Topic: Public Beta access
Replies: 5
Views: 12366

Re: Public Beta access

Viper wrote:
Michael_Z_Freeman wrote:Hi. Is the beta still the same as the live files as I'm not getting a download.

yes.
517 beta = 517 official
at the moment.


OK, thanks.
by Michael_Z_Freeman
27 Mar 2019, 20:43
Forum: Announcements
Topic: Public Beta access
Replies: 5
Views: 12366

Re: Public Beta access

Hi. Is the beta still the same as the live files as I'm not getting a download.
by Michael_Z_Freeman
24 Mar 2019, 17:02
Forum: Bugs
Topic: 25p bug
Replies: 6
Views: 5354

Re: 25p bug

Hi. I get this as well. I was playing on Beamont against AI and built a British Howitzer ( 87.6mm Q.F. 25-Pounder Mk II L/28 Howitzer emplacement ). It failed to fire when selecting "Supercharge" bombardment. At first I thought it was because I built it too near a building. I destroyed it ...
by Michael_Z_Freeman
08 Dec 2017, 19:34
Forum: General - CoH2 / BKMOD2
Topic: Bkmod2 vs Speargead mod
Replies: 15
Views: 24575

Re: Bkmod2 vs Speargead mod

I just delved into Spearhead and it's clearly heavily inspired by BK (I recognised the max 2 unit cap on anti-tank squads for example). Dev team seems good as well, as I somehow started with a doctrine that has the only major bug in it; the British artillery doctrine with pyro upgrade that does not ...
by Michael_Z_Freeman
05 Dec 2017, 21:30
Forum: Announcements
Topic: Steam Release and Blitzkrieg Mod 5.1.2 Patch!
Replies: 16
Views: 6501

Re: Steam Release and Blitzkrieg Mod 5.1.2 Patch!

The performance issues with AI-heavy settings are unfortunately not really something we can solve Hi. Are you're saying AI can somehow be forced onto another thread/cpu core ? Much like can be done with Battelfield 2 with lots of bots - run dedicated server on one core for AI and client on another ...
by Michael_Z_Freeman
03 Dec 2017, 17:10
Forum: Announcements
Topic: Steam Release and Blitzkrieg Mod 5.1.2 Patch!
Replies: 16
Views: 6501

Re: Steam Release and Blitzkrieg Mod 5.1.2 Patch!

So the Blitzkrieg has been unleashed on Steam ! I just wrote a review - http://steamcommunity.com/id/res1s7/recommended/681590 - Would be nice if performance issue could be solved for AI players (I guess this also applies to Coop is some slots are AI) by adding more win conditions that keep the popc...
by Michael_Z_Freeman
14 Nov 2017, 16:44
Forum: Balancing & Suggestions
Topic: Lower Popcap win conditions for AI/Comp stomp players
Replies: 6
Views: 1034

Re: Lower Popcap win conditions for AI/Comp stomp players

I am practicing/learning lua. So I did this for you just for fun : Let me know if it works and have fun! Yes it works ! Plus you inspired me to extract the SGA with Corsix's Mod Studio as I've dabbled in doing simple map fixes before for maps that crash when AI saved games are loaded ( http://compa...
by Michael_Z_Freeman
13 Nov 2017, 20:52
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 67824

Re: Blitzkrieg Mod 5.0.0 Patch

Aryan222 wrote:sup guys! so i downloaded the patch and run the game , but when i try to play the custom maps the game crashes , any ideas why this is happening ?


Not getting any crashes here. Sounds like a problem with you CoH installation.
by Michael_Z_Freeman
13 Nov 2017, 20:49
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.1 Limited Steam Beta
Replies: 54
Views: 12664

Re: Blitzkrieg Mod 5.1.1 Limited Steam Beta

Would love a key ! :mrgreen: For all of you testing the beta build - the changes and mod in general is made to be played under certain settings and other settings might cause ballance issues. The seetings were mentioned 1000times but just to be safe, I will say it once more: - 2v2 or 3v3 - High reso...
by Michael_Z_Freeman
13 Nov 2017, 20:42
Forum: General - CoH1 / BKMOD1
Topic: Awesome game moments
Replies: 7
Views: 1818

Re: Awesome game moments

More awesome-ness. P-47 fighter bombers stomp enemy base in Annihilation win condition. http://files.michaelzfreeman.org/relic00030.jpg http://files.michaelzfreeman.org/relic00031.jpg http://files.michaelzfreeman.org/relic00032.jpg http://files.michaelzfreeman.org/relic00033.jpg :twisted: :twisted: ...
by Michael_Z_Freeman
13 Nov 2017, 20:36
Forum: Balancing & Suggestions
Topic: Lower Popcap win conditions for AI/Comp stomp players
Replies: 6
Views: 1034

Re: Lower Popcap win conditions for AI/Comp stomp players

I am practicing/learning lua. So I did this for you just for fun : https://drive.google.com/open?id=1k9Cfj7vzG2cSwThsxJY2YD2ayYii3Z_J There are two files there. Put the blitzkrieg module file into C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes Relaunch (replace the existing) Put th...
by Michael_Z_Freeman
12 Nov 2017, 18:49
Forum: Balancing & Suggestions
Topic: Lower Popcap win conditions for AI/Comp stomp players
Replies: 6
Views: 1034

Lower Popcap win conditions for AI/Comp stomp players

Hi. The performance of the AI has always been a long standing problem with Blitzkreig on larger maps due to BK having so many functions and addon's. It took me ages to work out that to get an acceptable performance I needed to choose "Win Condition: Annihilate with 150 Popcap" so that perf...
by Michael_Z_Freeman
30 Oct 2017, 20:36
Forum: Bugs
Topic: [5.0.0] Enemy AI not aggressive and tanks stay in base area
Replies: 2
Views: 657

Re: [5.0.0] Enemy AI not aggressive and tanks stay in base area

This sometimes happens, but as far as I know it is a map-related problem. When you're making a map, you can put some sort of "markers" on the map which tells the AI where to go and what to do. If a map-maker doesn't do that, the AI may act this way. I am not sure how exactely it works bec...
by Michael_Z_Freeman
29 Oct 2017, 17:21
Forum: Bugs
Topic: [5.0.0] Enemy AI not aggressive and tanks stay in base area
Replies: 2
Views: 657

[5.0.0] Enemy AI not aggressive and tanks stay in base area

Hi, I hope the devs can look at this as I have to play offline Skirmish. I can't play online as I need to be able to pause the game occasionally. This happened on "BK MOD TIP 2: Kurland Pocket (2)". I'll try another game with same army and difficulty settings to see if this effects other m...

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