Search found 7 matches

by ursus
26 Feb 2016, 21:40
Forum: Balancing & Suggestions
Topic: AT units
Replies: 21
Views: 3815

Re: AT units

The problem is that penetration is interpreted as scratching paint a bit. When shells penetrate tank then crew should be dead and tank destroyed. The same as when inf unit runs toward tank armed with MG. That part become more realistic and inf usally die really quickly (sometimes they dont but I ass...
by ursus
26 Feb 2016, 21:21
Forum: Balancing & Suggestions
Topic: Prolonge building time and ammo cost for artillery strikes
Replies: 10
Views: 1743

Re: Prolonge building time and ammo cost for artillery strik

That why I would prolonge building time. Now you have game with 10 emplacements. If you let opponent to build 1st emplacement shortly after that they pop up like mushrooms after the rain. 3v3 games in wich 1 side play def + se and other double art doc arent dynimic at all, if you dont count number o...
by ursus
26 Feb 2016, 19:51
Forum: Balancing & Suggestions
Topic: AT units
Replies: 21
Views: 3815

AT units

In last few patch tanks were improved vs inf. In general that is OK, you cant walk in front of tank and expect not to be killed, but in the same time AT units arent so realisticly dengerous vs armor. Now its more difficult to approach tank and not to loose entire sqouad, but if you manage to ambush ...
by ursus
26 Feb 2016, 19:26
Forum: Balancing & Suggestions
Topic: Prolonge building time and ammo cost for artillery strikes
Replies: 10
Views: 1743

Prolonge building time and ammo cost for artillery strikes

I think it would be good idea to rise cost of artillery shots (or reload time). Now they cost a bit more then hand granade, around 50 ammo. If you double the price of each shot then the game would be more dynamic. To prevent sim city emplacements (against which you need art) it would be nice to prol...
by ursus
26 Feb 2016, 19:08
Forum: Balancing & Suggestions
Topic: Flames
Replies: 7
Views: 1495

Re: Flames

Can we also discuss the price of the flame units? Bren Carrier "Wasp" - 400 MP/15 Fuel Flame Hetzer - 400 MP/60 Fuel Sherman Crocodile - 425 MP/60 Fuel Terror Flame Halftrack - 275 MP/35 Fuel I believe that all of these, except for the flame hetzer, are overpriced. What do you think? I wo...
by ursus
26 Feb 2016, 19:01
Forum: Balancing & Suggestions
Topic: 2nd Recoiless Rifle for 101st
Replies: 46
Views: 9084

Re: 2nd Recoiless Rifle for 101st

I'm for 2nd RR but would be good idea to limit number of picked AT weapons. Or if they have 6 At weapons then they are usless vs inf (didnt try it tho). You should consider ballancing US airborn inf vs running axis unit with STG44. Terror unit with stg looks like riding cowboys on wild west, run tro...
by ursus
10 Sep 2015, 23:09
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.3 Patch
Replies: 154
Views: 75086

Re: Blitzkrieg Mod 4.9.3 Patch

75 ammo to fire AP from 50mm axis gun. Are you insane? What for? To scratch sherman? Does it fire 280mm rocket trought that turret? You can get artillery fire for 50 ammo but you need 75 ammo for single 50mm AP shot? Pls make artillery more expensive, its insane that artillery cost almost as hand gr...