Search found 37 matches

by sandman332
21 Apr 2016, 01:04
Forum: General - CoH1 / BKMOD1
Topic: FINALLY i managed to GET RID OF LAG!
Replies: 31
Views: 33637

Re: FINALLY i managed to GET RID OF LAG!

Setting "maximum pre-rendered frames" lower then the windows default of "3" especially to 1 actually DECREASES performance. Like the nvidia control panel description says, only set it lower if you have mouse lag. Set it higher for smoother gameplay at lower framerates and sometme...
by sandman332
07 Apr 2016, 02:34
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.5 Patch
Replies: 46
Views: 83489

Re: Blitzkrieg Mod 4.9.5 Patch

I didn't see anything about the "improved team ai". Did it not get added in the end? If so that sucks, I'll have to do it myself then.
by sandman332
07 Apr 2016, 02:30
Forum: General - CoH1 / BKMOD1
Topic: Possible to mod/edit BK itself?
Replies: 7
Views: 2324

Re: Possible to mod/edit BK itself?

I was in the same boat as you. Never modded COH before as it looked confusing as hell. Checked some guides for corsix, examples, youtube videos and eventually did some work and modified blitzkrieg to more of how I like it.
by sandman332
03 Apr 2016, 20:25
Forum: Technical Support
Topic: Hi /b/ros (preformance)
Replies: 4
Views: 1530

Re: Hi /b/ros (preformance)

First of all Company of heroes doesn't even use physx. The first as well as the 2nd use "Havok". So changing physx from rendering on the gpu to the cpu won't do anything for this game. Second, you are in the end playing on a laptop, and they will never compare to desktops, especially for d...
by sandman332
21 Mar 2016, 05:30
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Replies: 502
Views: 79963

Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview

When I manually installed the new squad ai files from the improved squad ai thread I saw a huge difference. I really liked it. They were not leaving cover all the time anymore when they saw an enemy and were generally much improved, however once I tried this new patch (even tried clean install of th...
by sandman332
07 Mar 2016, 04:45
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Replies: 502
Views: 79963

Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview

Very nice, however I haven't found this on the change log.

1) improved squads AI behaviour when ordered to attack. (Confirmed by Panzerblitz1)
-Topic reference; viewtopic.php?f=15&t=786

Just wondering if it was missed or what.

Thanks.
by sandman332
03 Mar 2016, 21:30
Forum: Bugs
Topic: Units without speech (voice)
Replies: 3
Views: 1130

Re: Units without speech (voice)

Can confirm that none of these units have voices and should be able to be fixed easily.

EDIT: Nice job on that @Tiger1996, even though I'm English I think the Germans sound more realistic now.
by sandman332
27 Feb 2016, 10:39
Forum: General - CoH1 / BKMOD1
Topic: Least played mods
Replies: 18
Views: 3851

Re: Least played mods

What do you have in mind? I liked this mode back in times when we played BK at dorms with friends. 1250 gives enough time to win in the "anihilation way" but in case one side decides to camp near bases they simply lose because of stalling. I really like kwok's "experimental" ide...
by sandman332
27 Feb 2016, 10:34
Forum: General - CoH1 / BKMOD1
Topic: Least played mods
Replies: 18
Views: 3851

Re: Least played mods

I personally don't want to see 150 go as I play it quite often. How about removing a lot of the "unnecessary" victory points modes? Or hell even the infantry only as I have only touched it once ever. I use 150, 225, 250 and unlimited the most.
by sandman332
09 Feb 2016, 05:51
Forum: General - CoH1 / BKMOD1
Topic: Guide: How to View Unit Stats in Corsix
Replies: 8
Views: 4186

Re: Guide: How to View Unit Stats in Corsix

Just wanted to add something for people that can't find certain unit stats. Not all units are located in BKAttribArchivePatch. Some like pioneers for example, are located in the other .sga file, BKAttribArchive. So I mostly use the patch one, but if I can't find a unit then for some reason it's in t...
by sandman332
09 Feb 2016, 04:45
Forum: Balancing & Suggestions
Topic: Tank gunsight/periscope upgrades
Replies: 11
Views: 2246

Re: Tank gunsight/periscope upgrades

I support this, but would go for standardizing every single periscope/gunsight upgrade. Every single one is the same upgrade, costs the same and gives the same bonuses. The Hetzer atm cost 25 and gives same (poor) boost as the others (except Panther G). As you can see this one would either stay wit...
by sandman332
07 Feb 2016, 06:14
Forum: Bugs
Topic: A Bug needs reporting.
Replies: 8
Views: 1783

Re: A Bug needs reporting.

Can confirm this bug. It also happens on another tanks rapid fire position ability but I can't remember. The ability is the rapid fire position though that has the bugged description so that should be looked into.
by sandman332
03 Feb 2016, 05:17
Forum: General - CoH1 / BKMOD1
Topic: Did anyone else tried campaign?
Replies: 6
Views: 4520

Re: Did anyone else tried campaign?

I just wish that all the campaigns worked. They would definitely be more interesting in blitzkrieg then vcoh.
by sandman332
29 Jan 2016, 16:50
Forum: Bugs
Topic: Blitzkrieg Doctrine Combat Support Tank Spawn Stuck Bug
Replies: 4
Views: 1286

Re: Blitzkrieg Doctrine Combat Support Tank Spawn Stuck Bug

I have only had this issue with the combat support call in, and it happens on regular relic maps and BK maps.
by sandman332
28 Jan 2016, 17:14
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51019

Re: Final initial list! v4.95/v5.00

Hello, Just had some feedback, questions and concerns about a few of these things. First of all, I noticed this, "ALL Pz.IV.Es should have top turret mounted MGs.. and MG gunner upgrade for 40 ammo plus the suppression ability also for 40 ammo of course." I think it's a good idea, however ...
by sandman332
22 Jan 2016, 07:26
Forum: General - CoH1 / BKMOD1
Topic: Max Veterancy When A Unit Is Spawned/Deployed?
Replies: 0
Views: 563

Max Veterancy When A Unit Is Spawned/Deployed?

Hello,
I was wondering if there was a way to mod via corsix or something else to have certain squads have there veterancy set to max when spawned/deployed.

Thanks! :)
by sandman332
14 Jan 2016, 10:45
Forum: General - CoH1 / BKMOD1
Topic: Guide: How to View Unit Stats in Corsix
Replies: 8
Views: 4186

Re: Guide: How to View Unit Stats in Corsix

Very nice and helpful! Now I can tinker the things I wanted to. Although I have a question. Do you know how I could go about changing the Panther D I believe that is in panzer elite luftwaffe to say the A or G version? And do you know how I could modify how long a unit can sprint for and how long th...
by sandman332
14 Jan 2016, 10:41
Forum: Technical Support
Topic: Games Vs CPU start lagging after a while
Replies: 8
Views: 2703

Re: Games Vs CPU start lagging after a while

Same issue, mostly play against CPU. VCoh I have no issue, wish devs would look into this.
by sandman332
14 Jan 2016, 10:30
Forum: General - CoH1 / BKMOD1
Topic: Stug III vs Stug IV
Replies: 4
Views: 2235

Re: Stug III vs Stug IV

Stug IV: HP: 636 can Ambush with vet 1 400 MP/40 fuel (Stationary mode?) Stug III: HP 580 Can boost nearby Grens and Stormtrooper in an radius of 20. Received damage modifier 0.7, Received suppression modifier 0.25. Ability cost 25 ammo. Hull down with vet 2. Stationary mode. Can fire smoke cover o...
by sandman332
13 Jan 2016, 06:58
Forum: General - CoH1 / BKMOD1
Topic: Panther has no External top MG42 in this mod?!?
Replies: 8
Views: 1677

Re: Panther has no External top MG42 in this mod?!?

Tiger1996 wrote:@Wake;
Panther A from Blitz doc has also got a top turret MG gunner btw! ^^

Shame that all 3 don't have a top mg42 as I mainly use the panther tank when playing as panzer elite since the other 2 variants have it.
by sandman332
13 Jan 2016, 06:57
Forum: General - CoH1 / BKMOD1
Topic: Panther has no External top MG42 in this mod?!?
Replies: 8
Views: 1677

Re: Panther has no External top MG42 in this mod?!?

In BK, top mounted MGs are not upgrades, nor do they appear with veterancy. If a vehicle has a manned top MG42, it will be there when the vehicle is first produced and comes out of the factory, at vet 0. However, in your case, there are actually three different Panthers in BK: The Ausf A, Ausf D, a...
by sandman332
13 Jan 2016, 03:21
Forum: General - CoH1 / BKMOD1
Topic: Panther has no External top MG42 in this mod?!?
Replies: 8
Views: 1677

Panther has no External top MG42 in this mod?!?

Hello, So I know that the Panther has 3 Mg42's. In vcoh 2 of them are activated right away, the 3rd doesn't get activated until it reaches veterancy 2. Veterancy I know is different in blitzkrieg, but even with a fully vetted panther it never gets the top mg42. Is this a bug or intended in blitzkrie...
by sandman332
10 Jan 2016, 07:23
Forum: Bugs
Topic: Blitzkrieg Doctrine Combat Support Tank Spawn Stuck Bug
Replies: 4
Views: 1286

Blitzkrieg Doctrine Combat Support Tank Spawn Stuck Bug

Hello, I have noticed this bug ever since playing this mod, most of the time when I call in the Combat Support the tank gets stuck at where it spawns in from, and can only move from side to side, so I have a wasted unit that sits there the whole game. It seems to happen more often with the Pz. Kpfw....
by sandman332
05 Jan 2016, 18:57
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51019

Re: Final initial list! v4.95/v5.00

#PART 1 1) improved squads AI behaviour when ordered to attack. (Confirmed by Panzerblitz1 ) -Topic reference; http://forum.bkmod.net/viewtopic.php?f=15&t=786 Now, is there a reason why the dev team is only using the improved attack logic from his mod? Why not all of it ex. idle logic as well? ...
by sandman332
31 Dec 2015, 02:52
Forum: Balancing & Suggestions
Topic: Improved Squad AI
Replies: 11
Views: 3933

Re: Improved Squad AI

I really hope you guys add it to Blitzkrieg. It's WAY better than the default ai. I only really play offline anyways, so changing a file doesn't effect me. I'm just trying to figure out if I have this installed properly for blitzkrieg, I just moved it to the company of heroes directory, unless I nee...