Search found 37 matches
- 21 Apr 2016, 01:04
- Forum: General - CoH1 / BKMOD1
- Topic: FINALLY i managed to GET RID OF LAG!
- Replies: 31
- Views: 33661
Re: FINALLY i managed to GET RID OF LAG!
Setting "maximum pre-rendered frames" lower then the windows default of "3" especially to 1 actually DECREASES performance. Like the nvidia control panel description says, only set it lower if you have mouse lag. Set it higher for smoother gameplay at lower framerates and sometme...
- 07 Apr 2016, 02:34
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Patch
- Replies: 46
- Views: 83879
Re: Blitzkrieg Mod 4.9.5 Patch
I didn't see anything about the "improved team ai". Did it not get added in the end? If so that sucks, I'll have to do it myself then.
- 07 Apr 2016, 02:30
- Forum: General - CoH1 / BKMOD1
- Topic: Possible to mod/edit BK itself?
- Replies: 7
- Views: 2329
Re: Possible to mod/edit BK itself?
I was in the same boat as you. Never modded COH before as it looked confusing as hell. Checked some guides for corsix, examples, youtube videos and eventually did some work and modified blitzkrieg to more of how I like it.
- 03 Apr 2016, 20:25
- Forum: Technical Support
- Topic: Hi /b/ros (preformance)
- Replies: 4
- Views: 1534
Re: Hi /b/ros (preformance)
First of all Company of heroes doesn't even use physx. The first as well as the 2nd use "Havok". So changing physx from rendering on the gpu to the cpu won't do anything for this game. Second, you are in the end playing on a laptop, and they will never compare to desktops, especially for d...
- 21 Mar 2016, 05:30
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 80884
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
When I manually installed the new squad ai files from the improved squad ai thread I saw a huge difference. I really liked it. They were not leaving cover all the time anymore when they saw an enemy and were generally much improved, however once I tried this new patch (even tried clean install of th...
- 07 Mar 2016, 04:45
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 80884
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Very nice, however I haven't found this on the change log.
1) improved squads AI behaviour when ordered to attack. (Confirmed by Panzerblitz1)
-Topic reference; viewtopic.php?f=15&t=786
Just wondering if it was missed or what.
Thanks.
1) improved squads AI behaviour when ordered to attack. (Confirmed by Panzerblitz1)
-Topic reference; viewtopic.php?f=15&t=786
Just wondering if it was missed or what.
Thanks.
- 03 Mar 2016, 21:30
- Forum: Bugs
- Topic: Units without speech (voice)
- Replies: 3
- Views: 1130
Re: Units without speech (voice)
Can confirm that none of these units have voices and should be able to be fixed easily.
EDIT: Nice job on that @Tiger1996, even though I'm English I think the Germans sound more realistic now.
EDIT: Nice job on that @Tiger1996, even though I'm English I think the Germans sound more realistic now.
- 27 Feb 2016, 10:39
- Forum: General - CoH1 / BKMOD1
- Topic: Least played mods
- Replies: 18
- Views: 3851
Re: Least played mods
What do you have in mind? I liked this mode back in times when we played BK at dorms with friends. 1250 gives enough time to win in the "anihilation way" but in case one side decides to camp near bases they simply lose because of stalling. I really like kwok's "experimental" ide...
- 27 Feb 2016, 10:34
- Forum: General - CoH1 / BKMOD1
- Topic: Least played mods
- Replies: 18
- Views: 3851
Re: Least played mods
I personally don't want to see 150 go as I play it quite often. How about removing a lot of the "unnecessary" victory points modes? Or hell even the infantry only as I have only touched it once ever. I use 150, 225, 250 and unlimited the most.
- 09 Feb 2016, 05:51
- Forum: General - CoH1 / BKMOD1
- Topic: Guide: How to View Unit Stats in Corsix
- Replies: 8
- Views: 4187
Re: Guide: How to View Unit Stats in Corsix
Just wanted to add something for people that can't find certain unit stats. Not all units are located in BKAttribArchivePatch. Some like pioneers for example, are located in the other .sga file, BKAttribArchive. So I mostly use the patch one, but if I can't find a unit then for some reason it's in t...
- 09 Feb 2016, 04:45
- Forum: Balancing & Suggestions
- Topic: Tank gunsight/periscope upgrades
- Replies: 11
- Views: 2247
Re: Tank gunsight/periscope upgrades
I support this, but would go for standardizing every single periscope/gunsight upgrade. Every single one is the same upgrade, costs the same and gives the same bonuses. The Hetzer atm cost 25 and gives same (poor) boost as the others (except Panther G). As you can see this one would either stay wit...
- 07 Feb 2016, 06:14
- Forum: Bugs
- Topic: A Bug needs reporting.
- Replies: 8
- Views: 1787
Re: A Bug needs reporting.
Can confirm this bug. It also happens on another tanks rapid fire position ability but I can't remember. The ability is the rapid fire position though that has the bugged description so that should be looked into.
- 03 Feb 2016, 05:17
- Forum: General - CoH1 / BKMOD1
- Topic: Did anyone else tried campaign?
- Replies: 6
- Views: 4521
Re: Did anyone else tried campaign?
I just wish that all the campaigns worked. They would definitely be more interesting in blitzkrieg then vcoh.
- 29 Jan 2016, 16:50
- Forum: Bugs
- Topic: Blitzkrieg Doctrine Combat Support Tank Spawn Stuck Bug
- Replies: 4
- Views: 1286
Re: Blitzkrieg Doctrine Combat Support Tank Spawn Stuck Bug
I have only had this issue with the combat support call in, and it happens on regular relic maps and BK maps.
- 28 Jan 2016, 17:14
- Forum: General - CoH1 / BKMOD1
- Topic: Final initial list! v4.95/v5.00
- Replies: 384
- Views: 51178
Re: Final initial list! v4.95/v5.00
Hello, Just had some feedback, questions and concerns about a few of these things. First of all, I noticed this, "ALL Pz.IV.Es should have top turret mounted MGs.. and MG gunner upgrade for 40 ammo plus the suppression ability also for 40 ammo of course." I think it's a good idea, however ...
- 22 Jan 2016, 07:26
- Forum: General - CoH1 / BKMOD1
- Topic: Max Veterancy When A Unit Is Spawned/Deployed?
- Replies: 0
- Views: 564
Max Veterancy When A Unit Is Spawned/Deployed?
Hello,
I was wondering if there was a way to mod via corsix or something else to have certain squads have there veterancy set to max when spawned/deployed.
Thanks!
I was wondering if there was a way to mod via corsix or something else to have certain squads have there veterancy set to max when spawned/deployed.
Thanks!
- 14 Jan 2016, 10:45
- Forum: General - CoH1 / BKMOD1
- Topic: Guide: How to View Unit Stats in Corsix
- Replies: 8
- Views: 4187
Re: Guide: How to View Unit Stats in Corsix
Very nice and helpful! Now I can tinker the things I wanted to. Although I have a question. Do you know how I could go about changing the Panther D I believe that is in panzer elite luftwaffe to say the A or G version? And do you know how I could modify how long a unit can sprint for and how long th...
- 14 Jan 2016, 10:41
- Forum: Technical Support
- Topic: Games Vs CPU start lagging after a while
- Replies: 8
- Views: 2706
Re: Games Vs CPU start lagging after a while
Same issue, mostly play against CPU. VCoh I have no issue, wish devs would look into this.
- 14 Jan 2016, 10:30
- Forum: General - CoH1 / BKMOD1
- Topic: Stug III vs Stug IV
- Replies: 4
- Views: 2236
Re: Stug III vs Stug IV
Stug IV: HP: 636 can Ambush with vet 1 400 MP/40 fuel (Stationary mode?) Stug III: HP 580 Can boost nearby Grens and Stormtrooper in an radius of 20. Received damage modifier 0.7, Received suppression modifier 0.25. Ability cost 25 ammo. Hull down with vet 2. Stationary mode. Can fire smoke cover o...
- 13 Jan 2016, 06:58
- Forum: General - CoH1 / BKMOD1
- Topic: Panther has no External top MG42 in this mod?!?
- Replies: 8
- Views: 1677
Re: Panther has no External top MG42 in this mod?!?
Tiger1996 wrote:@Wake;
Panther A from Blitz doc has also got a top turret MG gunner btw! ^^
Shame that all 3 don't have a top mg42 as I mainly use the panther tank when playing as panzer elite since the other 2 variants have it.
- 13 Jan 2016, 06:57
- Forum: General - CoH1 / BKMOD1
- Topic: Panther has no External top MG42 in this mod?!?
- Replies: 8
- Views: 1677
Re: Panther has no External top MG42 in this mod?!?
In BK, top mounted MGs are not upgrades, nor do they appear with veterancy. If a vehicle has a manned top MG42, it will be there when the vehicle is first produced and comes out of the factory, at vet 0. However, in your case, there are actually three different Panthers in BK: The Ausf A, Ausf D, a...
- 13 Jan 2016, 03:21
- Forum: General - CoH1 / BKMOD1
- Topic: Panther has no External top MG42 in this mod?!?
- Replies: 8
- Views: 1677
Panther has no External top MG42 in this mod?!?
Hello, So I know that the Panther has 3 Mg42's. In vcoh 2 of them are activated right away, the 3rd doesn't get activated until it reaches veterancy 2. Veterancy I know is different in blitzkrieg, but even with a fully vetted panther it never gets the top mg42. Is this a bug or intended in blitzkrie...
- 10 Jan 2016, 07:23
- Forum: Bugs
- Topic: Blitzkrieg Doctrine Combat Support Tank Spawn Stuck Bug
- Replies: 4
- Views: 1286
Blitzkrieg Doctrine Combat Support Tank Spawn Stuck Bug
Hello, I have noticed this bug ever since playing this mod, most of the time when I call in the Combat Support the tank gets stuck at where it spawns in from, and can only move from side to side, so I have a wasted unit that sits there the whole game. It seems to happen more often with the Pz. Kpfw....
- 05 Jan 2016, 18:57
- Forum: General - CoH1 / BKMOD1
- Topic: Final initial list! v4.95/v5.00
- Replies: 384
- Views: 51178
Re: Final initial list! v4.95/v5.00
#PART 1 1) improved squads AI behaviour when ordered to attack. (Confirmed by Panzerblitz1 ) -Topic reference; http://forum.bkmod.net/viewtopic.php?f=15&t=786 Now, is there a reason why the dev team is only using the improved attack logic from his mod? Why not all of it ex. idle logic as well? ...
- 31 Dec 2015, 02:52
- Forum: Balancing & Suggestions
- Topic: Improved Squad AI
- Replies: 11
- Views: 3933
Re: Improved Squad AI
I really hope you guys add it to Blitzkrieg. It's WAY better than the default ai. I only really play offline anyways, so changing a file doesn't effect me. I'm just trying to figure out if I have this installed properly for blitzkrieg, I just moved it to the company of heroes directory, unless I nee...